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Thread 12126094

95 posts 42 images /vr/
Anonymous No.12126094 [Report] >>12126147 >>12126148 >>12126157 >>12126190 >>12126378 >>12126590 >>12127968 >>12128343 >>12128410 >>12132326
Does /vr/ remember Kenji Eno?
Anonymous No.12126102 [Report] >>12126592 >>12129104
d was my first ps1 game
Anonymous No.12126147 [Report]
>>12126094 (OP)
Enemy Zero > D2 > D
Anonymous No.12126148 [Report]
>>12126094 (OP)
Yeah. It's kind of funny I know so much about him but only ever played D as a rental from a gas station. I didn't get very far.
Anonymous No.12126157 [Report]
>>12126094 (OP)
>D2
Should've just called it E.
Anonymous No.12126163 [Report] >>12126592 >>12129379
D is actually one of my favorite horror games ever. I love the sense of dread and atmosphere that hangs throughout the whole game, and there isn't really anything frustrating or tedious about it. It's designed really well. The ending is cool, too, especially in the reveal of what the title means. It's cheesy and all, but, y'know, it stuck with me. The no-save thing might seem a little silly if you haven't played the game, but it's easily beatable in one sitting and I think it really does strengthen the experience.

I personally think that Eno was a genius. All his games have a very unique, distinct sense of creativity and style to them. He was a wackjob too, of course, but of all those 90s J-horror guys he certainly stood out from the pack. I look forward to playing EO and D2 some day. I'd also like to play Short Warp at some point if 3DO emulation ever gets good enough. And that adventure game made for the blind, too! I'd love to play that if it ever gets fan-translated somehow. All his games are at least somewhat interesting.
Anonymous No.12126182 [Report]
Only played enemy zero

Didn't like it, the interactive cutscene are atrociously slow,the plot is a complete rip off of Alien,you get easily lost in the maze like levels ...
Anonymous No.12126190 [Report] >>12136203
>>12126094 (OP)
it just dawned upon me D was the first instance of a horror game with 'Blond female protahonist™'
Laura is the grandmother of all them blond bitches
>Heather and Maria from Silent Hill
>Aya from Parasite Eve
>Ashley from RE4 (you do play as her for one section so she does count as protagonist)
>Helen from Clock Tower (PS1)
>Alyssa from Clock Tower 3
>the dog fucker from Haunting Ground
>the dog fucker from Rule of Rose
>that girl no one remembers her name from Lifeline
Anonymous No.12126202 [Report] >>12128176
Yes.
I like them all, and I only wish the real D2 (not the Dreamcast weird game) was more than a nice M2 prototype.
Anonymous No.12126226 [Report] >>12126384
get out of my head I watched the GCCX episode of D a few hours ago
Anonymous No.12126378 [Report] >>12126421
>>12126094 (OP)
How the fuck are you supposed to beat the boss in D2 when it makes you go blind and deaf. Can't tell what you're doing.
Anonymous No.12126384 [Report] >>12126397
>>12126226
Is that episode worth a watch? I haven't seen the show.
Anonymous No.12126397 [Report]
>>12126384
not really since the game is more interactive movie than actual game. you experience an edited down playthrough with some quips along the way
Anonymous No.12126417 [Report]
>"Nervous that cannibalism would not make it past the censors yet adamant to include it, he submitted his game without these scenes for approval. Once approved, he deliberately failed to submit the master of the game on time for mass production – a move that required, by penalty, that he personally hand-deliver the masters to the production facility in the United States. Whilst en-route to do so, he swapped out the approved version of the game with the one containing the cannibalistic scenes. Eno handled this situation like the boss that he was"
What a dude. In an industry that constantly fellates Kojima, Kenji Eno is what a true auteur looks like. Dude had a mental breakdown during D2's development, which if you play the game you wonder how that's possible with its cheesy story and run of the mill gameplay. But Kenji Eno saw something else in his works, something different that affected him personally. Videogames are that much worse with his passing.
https://youtu.be/3mfu8gRKg9w
Anonymous No.12126421 [Report] >>12126529
>>12126378
Notice there's a new item in your inventory after David talks to you. Use it.
Anonymous No.12126529 [Report]
>>12126421
Well fuck. I'll have to travel back in time 20 years and do that now.
Dammit.
Thanks.
no No.12126581 [Report]
I bought this game last year, I still haven't beat it...
Anonymous No.12126586 [Report] >>12128005
I did not care for D. That broad walks slower than a King's Field game.
Anonymous No.12126590 [Report]
>>12126094 (OP)
Budget Kojima? Yeah I guess.
Anonymous No.12126592 [Report]
>>12126102
me too
>>12126163
yeah this
Anonymous No.12127118 [Report] >>12127426
What does D mean anyways in context?
Anonymous No.12127373 [Report] >>12127412 >>12128202
The was originally a 3DO game that was published by Panasonic in the West. It gained a cult-like status and was ported to other consoles. WAPR started out as a 3DO developer. There is a version of D2 that runs on the cancelled 3DO M2 hardware. It is the type of point and click FMV adventure game that MYST helped popularize. There is also a Jurassic Park game for the Sega CD that falls into this genre. Enemy Zero still is an FMV point and click, but with a 3D maze hub that connects to each room. D2 is a combination point and click styled adventure games. It does have a 3D hub world. But the indoor areas play like like a point and click, but with real time polygons. Also, the original D was made on a pair of 25MHz 68040 Amiga 4000's, which was confirmed by Kenji Eno. Which gives that game a unique rendered look.
Anonymous No.12127412 [Report] >>12128717
>>12127373
>Also, the original D was made on a pair of 25MHz 68040 Amiga 4000's, which was confirmed by Kenji Eno. Which gives that game a unique rendered look.


Even by 1995 standards, the CG in D'd Diner looked 'dated'. WARP had much better hardware when rendering Enemy Zero.
Anonymous No.12127426 [Report] >>12127930
>>12127118
Dracula
No I'm not joking
Anonymous No.12127930 [Report]
>>12127426
Well there had to be some use for all those bodies
Anonymous No.12127968 [Report]
>>12126094 (OP)
The last game had a pretty cool dungeon in the mineshaft, sure there is nothing in it but the ambush spawning shows itself here in a pure first person perspective.
Anonymous No.12128005 [Report]
>>12126586
down the stairs I go
Anonymous No.12128176 [Report] >>12128182 >>12129170
>>12126202

Looking back on this M2 screenshot, the main character model is pretty low poly. The environment is polygonal and real time. The textures look OK for the time. The M2 did not look like bad hardware. But D2 on the Dreamcast is a much better looking game overall. The M2 hardware looked like it would have fallen somewhere between the N64 and Dreamcast in terms of system specs. The Dreamcast game did look really good for a 1999 release. The game came out the same year as Silent Hill did on the PS1.
Anonymous No.12128182 [Report] >>12128708 >>12129170
>>12128176

D2 was an interesting stepping stone in the evolution of real-time cinematic cut scenes. 1999 Japan release 2000 western release.
Anonymous No.12128193 [Report] >>12128345 >>12129170
The game was released a year before the PS2 dropped. D2 and Shenmue had some of the best looking real-time cinematic cutscenes from 1999. Most PC games at the time didn't have models that looked this 'complex'.
Anonymous No.12128202 [Report]
>>12127373
I had D for 3DO when I was a child and that game fuuucked me up, especially the skeleton jump scare in your pic
Anonymous No.12128331 [Report] >>12128710 >>12129448 >>12129584
The most confusing thing about WARP's games were how they used 'virtual actors' from game to game. WARP would re-use character models from game to game, but give them different roles.

> Laura
D: Laura Harris
Enemy Zero: Laura Lewis
D2: Laura Parton (even though D2 is a sequel to D, Laura is playing a different character)
> Kimberly (Black Girl)
Enemy Zero - Kimbery Hurd
D2 - Kimberly Fox
> David (white guy)
Enemy Zero - David Barnard
D2 - David Brenner
> Ronny
I think he was only called Ronny in Enemy Zero and D2. But both are different characters.

I can;t name them all off the top of my head. But every game character in all three WARP games are treated like virtual actors, but used in a different role in each game. Think of it like the ensemble cast of American Horror Story, where the actors are re-used in different roles season to season. It is an interesting idea. Because each new WARP game would add new 'virtual actors' to the actor pool. It is a quick and dirty way to re-use character designs.
Anonymous No.12128343 [Report]
>>12126094 (OP)
Which one of these had the concept art of the hentai girl pooping in a space toilet and getting raped by weird aliens?
Anonymous No.12128345 [Report] >>12128395 >>12129128
>>12128193
>Most PC games at the time didn't have models that looked this 'complex'.
I don't believe any PC games at the time looked that complex. Art direction and how technology is utilized is always much better on console.
Anonymous No.12128395 [Report] >>12129170
>>12128345
>I don't believe any PC games at the time looked that complex. Art direction and how technology is utilized is always much better on console.

No, the only games that had better character models, are the arcade 3D fighters. In 1999, Shenmue also has comparable models, and it is on the same console. The model rigging was quite good. The Dreamcast models looked almost comparable to the original D's pre-rendered models.
Anonymous No.12128410 [Report] >>12128485
>>12126094 (OP)
Yes, I watched a video game show from the pre-launch Dreamcast days on YouTube recently and Kenji Eno turned up on camera and I said to myself oh look that Kenji Eno and then Kenji Eno said D2 to the camera and left
Anonymous No.12128479 [Report]
Anonymous No.12128485 [Report]
>>12128410
Wat?
Anonymous No.12128532 [Report]
I learned him through YMO, so instantly based.
Anonymous No.12128708 [Report]
>>12128182
>Laura's first instinct when a vehicle is speeding her way is not to move out of the way but to magdump the driver
What an autist
Anonymous No.12128710 [Report]
>>12128331
>even though D2 is a sequel to D
Is it really? It's completely standalone and has nothing to do with the first game, unlike the cancelled D2 with OG Laura's son
Anonymous No.12128717 [Report] >>12128912
>>12127412
>Even by 1995 standards, the CG in D'd Diner looked 'dated'.

I'm sorry, what? The game was literally known for its amazing CG at a time when the field was new and few knew how to do it.
Anonymous No.12128912 [Report] >>12129958
>>12128717
>I'm sorry, what? The game was literally known for its amazing CG at a time when the field was new and few knew how to do it.

I meant in comparison to other higher end workstations from 1995. D's Diner was made on a pair of Amiga 4000's, which were not really bleeding edge by 1995. The Amiga 4000 launched in 1992. I suppose they would have been upgraded with 24bit colour output. I guess they would have used Lightwave or Cinema 4D for the software packages. But overall, it doesn't compare to the output of some of the higher end silicon graphics workstations from 1995. The visual presentation was still passable enough, and still quite impressive for something that was created on a handful of Amiga's. I still think the first person character animation still looks good. But WARP clearly upgraded to SGI workstations for the creation of Enemy Zero, which is a 1996 release. They made some money from sales of D to afford better hardware.
Anonymous No.12129104 [Report]
>>12126102
So, your dad gave you the D?
Anonymous No.12129117 [Report]
Lora
Lora


LORA!!!! (really loud, you are the scare)

never played d1, just as interesting to watch it.
I did however burn d2 which was 8 fucking cd's, never beat it though. I've watched people run it since though. It's a shame the jap version was so uncensored compared to the shitty global version. Grandpas penis.
Anonymous No.12129128 [Report] >>12129348 >>12130117 >>12131410 >>12131421 >>12131514 >>12132784
>>12128345
>Art direction and how technology is utilized is always much better on console.
You are a plastic fucking inbred fuck-stick dipshit retard, holy fuck.

Pic related was on PC's before SNES even existed.
Anonymous No.12129170 [Report] >>12129185 >>12129279
>>12128176
>>12128182
>>12128193
>>12128395
The animation is what's most impressive. In terms of model complexity, there are plenty of competitors, especially in 1999. Messiah, Nocturne, Unreal Tournament, Blade Runner, Grim Fandango, The Nomad Soul (Released in PC first). Quake 3 especially makes D2 look like a fucking joke in comparison.

The Nomad Soul especially blows it the fuck out since it had full facial animation, and it released before D2 as well.
Anonymous No.12129185 [Report] >>12129202
>>12129170
>The Nomad Soul especially blows it the fuck out
Reminds me of Die Hard Arcade but it's not fine tuned and just use generic opening/closing vertex movements. Not that it's bad but it feels more like Sonic Adventure.
Anonymous No.12129202 [Report] >>12129340
>>12129185
You're smoking crack.

https://youtu.be/48T5NmbaYMU?si=WeXRYtoo7i_6BmBq&t=195

That's way more advanced than Sonic Adventure.
Anonymous No.12129279 [Report] >>12129368
>>12129170
>Messiah, Nocturne, Unreal Tournament, Blade Runner, Grim Fandango, The Nomad Soul (Released in PC first). Quake 3 especially makes D2 look like a fucking joke in comparison.

The models in Unreal Tournament 99 and Quake 3 models don;t really have enough articulation for cinematic models. Blade Runner uses some voxel engine for the models. Which is impressive. The Nomad Soul was also released on the Dreamcast though in 2000. Grim Fandango has some nice looking models. There are a few N64 games with decent looking in-engine cinematics. Virtua Fighter 3 (arcade), Dead or Alive 2 (Naomi) has some of the best looking models seen in 3D fighters. As far as 3D adventure games go, Shenmue (1999) and D2 had some of the best looking cinematic models of that year. Dreamcast in 1999 was like getting a preview to 6th generations consoles early. The PowerVR chipset could compete with the Nvidia TNT2 and such. But it was no Geforce 256.
Anonymous No.12129340 [Report] >>12129372
>>12129202
>dumbass forgot to remove the ?si= tracking code from his YouTube URL
Have a (You), I guess.
Anonymous No.12129348 [Report] >>12129381 >>12131421
>>12129128
What game? I'm tempted to say Falcon 3.0 but I don't think that's it.
Anonymous No.12129368 [Report]
>>12129279
>The models in Unreal Tournament 99 and Quake 3 models don;t really have enough articulation for cinematic models
We were talking about model detail, of which they have much better models. Articulation-wise, in-game, she moves far less fluidly and has significantly less articulation. It's only during the cutscene animations that any articulation is shown, which can be done quite easily, even on inferior hardware such as the N64:
https://www.youtube.com/watch?v=NjYWVia5bAM

This is because it should be noted that it's extremely NOT impressive that D2 had that animation, since the animations were not real time engine renders, but pre-recorded FMV files. The 16 MB's of RAM on the Dreamcast would never allow such renders in real time, with fully rendered mouths, lips, and teeth. They did the same thing for Turok 3 on the N64:

https://youtu.be/AjmK2DoVbrU?si=t30nZUvt0c3m5Idw&t=119

And that had even better facial animation mind you.

Shenmue's animation was certainly a highlight, but it sacrificed everything else to achieve that.

>The Nomad Soul was also released on Dreamcast in 2000
After PC, and it was slightly downgraded.
Anonymous No.12129372 [Report] >>12131442
>>12129340
>forgot to
I left it in there specifically to track the video from a certain point you complete fucking retard, to showcase the facial animation.
Anonymous No.12129379 [Report]
>>12126163
3DO emulation is good enough to play it what do you mean
Anonymous No.12129381 [Report] >>12131421
>>12129348
F-15 Strike Eagle 2
Anonymous No.12129448 [Report] >>12129931
>>12128331
That's a common trope of many small indie film makers as well, the same handful of actors play in all their films in different roles
Anonymous No.12129584 [Report]
>>12128331
They took the "treat video games like movies" idea to the next level. I love it. Everyone else wants to just remove gameplay, they on the other decided to just skip that bullshit and go right for things like virtual actors.
Anonymous No.12129931 [Report]
>>12129448
>That's a common trope of many small indie film makers as well, the same handful of actors play in all their films in different roles

It's an interesting idea that didn't really catch on. For a studio like WARP, the idea makes sense, because they don;t have to design an entirely new cast of characters for each game, I'm pretty sure every main and supporting role in DD appeared in Enemy Zero and D2 as different characters. Enemy Zero added more characters models to the cast that also was used in D2. There are some cartoon characters that toyed with this idea, Daffy Duck/ Duck Dodgers being the best example.
Anonymous No.12129958 [Report] >>12134339
>>12128912
> But overall, it doesn't compare to the output of some of the higher end silicon graphics workstations from 1995

What games do you have in mind?
Anonymous No.12130117 [Report] >>12131326
>>12129128
And it has zero art direction. Green fields and blue sky. Oh my god. The artistic integrity.
Anonymous No.12130905 [Report] >>12131074
Which is the best console to emulate D on? Playstation, Saturn, 3DO? Or should I get the Windows PC version?
Anonymous No.12131074 [Report]
>>12130905
You might as well just do the PC version nowadays, it's been ported to Steam and GoG by Nightdive and often goes on sale. It's higher-rez than the console versions and it only uses mouse input, so there's no need for a controller.
Anonymous No.12131326 [Report] >>12131394 >>12131410
>>12130117
>and a runway
>and 3D explosive effects
>and a fully rendered 3D plane
>and level geometry simulating hills
>with dithered smoke effects
>and working dynamic cockpit display

Now let's take a look at what it was comparable to during the NES era, where they were supposed "ahead in technology and art direction over computers"....

Oh...Oh wow. Sweet fucking merciful christ.
Anonymous No.12131394 [Report] >>12131421 >>12131449
>>12131326
>comparing a still image from a game on a 1983 console to a gif of a game made with 1987 PC hardware.

That only makes PC seem worse. A more apt comparison would be the MD port of F-15 Strike Eagle II.
Anonymous No.12131410 [Report] >>12131429
>>12129128
>>12131326
i mean, it's notable for being slightly more complex due to the fact that it's 3d, but the actual art direction isn't really much of an evolution above the nes game.
Anonymous No.12131421 [Report] >>12131442
>>12129128
>>12129348
>>12129381
>>12131394
That was Tornado, not F-15 Strike Eagle 2. Which released in 1993, and still would've been capable of blowing away everything on consoles at the time.
Anonymous No.12131429 [Report] >>12132772
>>12131410
>slightly more complex
>slightly
Anonymous No.12131442 [Report] >>12131481
>>12129372
That's not what ?si= does. That's what &t= does. Learn to trim your damn URLs, you phoneposting normie.
>>12131421
So it's a post-SNES game then. Not surprised. Not many DOS games had VGA graphics before 1991, let alone 1990 when the Super Famicom released.
Anonymous No.12131449 [Report]
>>12131394
Yes, and it completely lacked the chase-cam on PC that gave you a third person perspective, among a lot of options for loadouts, radar and EGM depth, minimalized HUD, but it was still pretty decent at being a port. Better than the MS-DOS version, worse than the Atari-ST.
Anonymous No.12131481 [Report] >>12131506 >>12131514
>>12131442
>post SNES game
The SNES was at its peak in 1993. Not sure what you're talking about. a post-SNES game would be 1995.

https://www.youtube.com/watch?v=TrtEnpCfdeg
https://www.youtube.com/watch?v=DFmol8E50Ro

You can compare Wing Commander, which released the same year as the SNES. Worse colors, worse animation, worse effects.

>That's not what ?si= does. That's what &t= does. Learn to trim your damn URLs, you phoneposting normie.
Holy shit you're stupid, the ?si= is used when clicking the "share" button, which, as that post clarified, is how you can also easily time-stamp it to start at a specific time in the video.
Anonymous No.12131506 [Report] >>12131558
>>12131481
>The SNES was at its peak in 1993. Not sure what you're talking about. a post-SNES game would be 1995.
The Super Famicom came out in 1990, and the SNES in 1991. Post-SNES = after SNES, which by my definition means after release.
>Holy shit you're stupid, the ?si= is used when clicking the "share" button, which, as that post clarified, is how you can also easily time-stamp it to start at a specific time in the video.
I knew that. It's mostly dumbasses posting from their phones who share those links. The ?si section is easy to trim on desktop, if you have half a brain. You don't need it to share a timestamp; just the &t= section.
Who's the stupid one now?
Anonymous No.12131514 [Report] >>12131558
>>12131481
>You can compare Wing Commander, which released the same year as the SNES. Worse colors, worse animation, worse effects.
I almost cited the PC version as an example, but I couldn't find a solid release date to determine if it was released before or after the Super Famicom's launch date. >>12129128 said "before SNES even existed", so it's only fair to use games that came out before the SNES as examples.
Anonymous No.12131558 [Report] >>12131585 >>12131591
>>12131506
>The Super Famicom came out in 1990, and the SNES in 1991. Post-SNES = after SNES, which by my definition means after release.
No, post-SNES means after the lifetime of the SNES, which now you would be arguing that a pre-SNES game is too technologically advanced for it.

>I knew that. It's mostly dumbasses posting from their phones who share those links. The ?si section is easy to trim on desktop, if you have half a brain. You don't need it to share a timestamp; just the &t= section.
[citation needed]

>Who's the stupid one now?
You, frankly, for making vague, subjective, generalizing statements that are completely improvable, and not really well-founded.

>>12131514
>I almost cited the PC version as an example, but I couldn't find a solid release date to determine if it was released before or after the Super Famicom's launch date.
Are you Japanese? Do you own a Super Famicom? No? Then stop calling it that, and quit samefagging.

>so it's only fair to use games that came out before the SNES as examples.
Okay, SimCity. Looks worse, and has worse art direction. Case closed.
Anonymous No.12131585 [Report] >>12131615
>>12131558
>No, post-SNES means after the lifetime of the SNES
Yeah, by your insane definition. Fucking neurotypicals can't into literal thinking...
>[citation needed]
Citation needed for what? The si codes? That I knew what those codes did beforehand?
>You, frankly, for making vague, subjective, generalizing statements that are completely improvable, and not really well-founded.
What's improvable? Tell me.
>Are you Japanese? Do you own a Super Famicom? No? Then stop calling it that, and quit samefagging.
I was adding onto what I wrote before. I'd be samefagging if I were pretending to be two different people. Plus, the Super Famicom is the original version of the SNES, but I shouldn't have to tell you that.
>Okay, SimCity. Looks worse, and has worse art direction. Case closed.
Indeed. PC games didn't really start competing with the SNES in graphical fidelity until the SNES was already out. Wing Commander may be one of the few exceptions, if it launched prior to the Super Famicom.
Anonymous No.12131591 [Report] >>12131615
>>12131558
One more thing I forgot to add, the Simcity PC screenshot you're using isn't from the 1989 release. They didn't add the MCGA 256 color mode until 1992, which is p o s t - S N E S.
Anonymous No.12131615 [Report]
>>12131585
>Yeah, by your insane definition. Fucking neurotypicals can't into literal thinking...
No, that's just how normal people speak, you're just being a pedantic nigger on purpose.

>Citation needed for what? The si codes? That I knew what those codes did beforehand?
Citation for people who share youtube videos specifically with timestamps in mind using the Share button being mostly phoneposters. Cite it or shut the fuck up.

>What's improvable? Tell me.
The statement you apparently refuse to cite.

>Plus, the Super Famicom is the original version of the SNES, but I shouldn't have to tell you that.
More pedantry.

>Indeed. PC games didn't really start competing with the SNES in graphical fidelity until the SNES was already out. Wing Commander may be one of the few exceptions, if it launched prior to the Super Famicom.
Defender of the Crown is more graphically advanced than any SNES game and it came out years before the SNES.

>>12131591
You're a fucking idiot. The Amiga version didn't use MCGA, it use 32–64, HAM, which, contrary to your little shitty AKSHUALLY post, is fucking wrong. Cope and seethe nintendy.
Anonymous No.12132326 [Report] >>12134412
>>12126094 (OP)
why is that ps1 game using a saturn style jewel case
Anonymous No.12132772 [Report] >>12132785
>>12131429
>can't engage with the actual point
i accept your concession
Anonymous No.12132784 [Report] >>12132798
>>12129128
Now show this game running on a PC of the era it came out in.
Anonymous No.12132785 [Report] >>12132846
>>12132772
What's to engage with? It's just embarrassing levels of cope from you. Unless you think being beyond anything the NES could ever hope to render is "slightly" more complex. I bet you also think Crysis is "slightly more complex" than Halo.
Anonymous No.12132798 [Report]
>>12132784
https://www.youtube.com/watch?v=0vtX9pGY2-w
Anonymous No.12132846 [Report]
>>12132785
Nta, but his actual comment was on the art direction. You’re being pedantic and focusing on a slightly poor choice of words in an irrelevant part of his comment.
Anonymous No.12134339 [Report] >>12134346
>>12129958
>What games do you have in mind?

I just mean any larger scale FMV game from 1994-1994 or cinematic cut-scenes. Off the top of my head, The Daedalus Encounter, which did use live actors, but the backgrounds and effects were done with SGI workstations. Phantasmagoria did the same thing. Cyberia would count, even though I think D is actually animated better. The overall quality of the renders in D do not look as good. Ecco II: The Tides of Time for the Sega CD used SGI rendered video, despite it being very low colour due to the limitations of the Sega CD. Rare was using expensive machines for Donkey Kong Country and Killer Instinct. An Amiga 4000 would have been on the lower end of the spectrum for rendering hardware in 1995. I would imagine that those machines were heavily upgraded as well. But, D is still a really good showcase of the Amiga 4000 hardware; when it comes to early 90's CG rendering on a budget. The game does use things like procedural textures, some form of approximated ray tracing (not actual ray tracing).
Anonymous No.12134346 [Report]
>>12134339
>I just mean any larger scale FMV game from 1994-1995

fixed
Anonymous No.12134412 [Report]
>>12132326
Some early PS games came in those. I know Warhawk did because I had it. I think Twisted Metal and Wipeout did too.
Anonymous No.12134436 [Report] >>12135801 >>12137381
Does /vr/ remember Kenji Eno punching a Sony executive and writing a children’s book about the dangers and benefits of nuclear power?
Anonymous No.12135801 [Report]
>>12134436
Absolute figurehead
Anonymous No.12136203 [Report] >>12137321
>>12126190
>being so brown you think blonde hair is a trope
Anonymous No.12137250 [Report] >>12138806
Anyone else have the D2 Remixes vinyl?
Anonymous No.12137321 [Report] >>12138812
>>12136203
femoid protagonists are a trope, raostie
Anonymous No.12137381 [Report]
>>12134436
Seems like him and Itagaki would hit it off well, maybe they are comparing notes over a beer in the afterlife now.
Anonymous No.12137437 [Report] >>12138806
What Kenji Eno game is this from?
https://www.youtube.com/watch?v=bqEY85g6C70
Anonymous No.12138806 [Report]
>>12137437
It’s a remix of a track from D2. It was also on the D2 Remixes compilation I asked about >>12137250
Anonymous No.12138812 [Report]
>>12137321
>all blond women are femoids