>>12129279
>The models in Unreal Tournament 99 and Quake 3 models don;t really have enough articulation for cinematic models
We were talking about model detail, of which they have much better models. Articulation-wise, in-game, she moves far less fluidly and has significantly less articulation. It's only during the cutscene animations that any articulation is shown, which can be done quite easily, even on inferior hardware such as the N64:
https://www.youtube.com/watch?v=NjYWVia5bAM
This is because it should be noted that it's extremely NOT impressive that D2 had that animation, since the animations were not real time engine renders, but pre-recorded FMV files. The 16 MB's of RAM on the Dreamcast would never allow such renders in real time, with fully rendered mouths, lips, and teeth. They did the same thing for Turok 3 on the N64:
https://youtu.be/AjmK2DoVbrU?si=t30nZUvt0c3m5Idw&t=119
And that had even better facial animation mind you.
Shenmue's animation was certainly a highlight, but it sacrificed everything else to achieve that.
>The Nomad Soul was also released on Dreamcast in 2000
After PC, and it was slightly downgraded.