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Thread 12129235

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Anonymous No.12129235 [Report] >>12129238 >>12129578 >>12129632 >>12131896 >>12132479 >>12132536 >>12133325 >>12134516 >>12139203 >>12140184 >>12145498 >>12148915 >>12152460
Shmups
You should play shmups.
Don't worry about finding one that's "easy" or "for beginners"; they're all hard, just pick what you think is the coolest or best one. The only difference is time, and the really good ones have enough depth to not get tiresome. You just have to change your mindset, credit-feeding is acceptable for practice but it's not beating the game. Chase the 1cc. Easily the most gratifying experience in gaming.

Also "memoslop" isn't real, it's a meme non-players made up to describe routing
Anonymous No.12129238 [Report] >>12129242
>>12129235 (OP)
Is picrel from a game? That's nice art.
Anonymous No.12129242 [Report]
>>12129238
It's from Battle Garegga.
Anonymous No.12129542 [Report] >>12129550 >>12129628 >>12130356 >>12130734 >>12130919 >>12130924 >>12132237 >>12132536 >>12135319 >>12137386
Man this is a bad genre for someone with low self-esteem as me. I can't help but to feel useless when I lose even in the ones that are considered universally easy like Sonic Wings 2 or Sengoku Blade. I always end up losing lived on the third stage of each and my pride forces me to reset not on continues but upon losing a single life, my mentality being "if I even lose or use bombs this early I have no hope for what comes next"
Help me overcome my intrusive thoughts.
Anonymous No.12129550 [Report] >>12130348
>>12129542
Sengoku Blade's not actually considered easy, the Japanese have a 1-ALL of it rated at a 24/50 which is higher than Ketsui.
https://shmups.system11.org/viewtopic.php?p=1157621
Anonymous No.12129578 [Report] >>12129595
>>12129235 (OP)
There are some easy ones but overall it's better to go for a game you like rather than collecting easy 1ccs for the sake of it
Anonymous No.12129595 [Report] >>12129630
>>12129578
On the flipside though, there are a lot of "easy" games that are also really good, like Batsugun
Anonymous No.12129608 [Report]
I like beating games. I don't like leaving games unfinished. But games like Judgement Silversword feel impossible to complete legitimately -- especially the optional end-game levels and boss rush modes. I feel pretty competent in my gaming ability, and my ability to improve and get better, but these games are brick walls for me. I know I can't improve enough to master them to the level required to beat them.

Still fun tho
Anonymous No.12129628 [Report] >>12130348
>>12129542
>the ones that are considered universally easy like Sonic Wings 2 or Sengoku Blade
Who told you those are easy games? Video System/Psikyo stuff is extremely hard in general, and those aren't even the easiest games in their catalog. Sonic Wings 3 and Special are a lot easier than 2.
Actual beginner-friendly shmups are Batsugun Special, Mushihimesama and Deathsmiles.
>I always end up losing lived on the third stage of each and my pride forces me to reset
Make a savestate on stage 3 and practice it instead of replaying the first two stages.
>my mentality being "if I even lose or use bombs this early I have no hope for what comes next"
This is often true.
Anonymous No.12129630 [Report] >>12130750
>>12129595
Batsugun Special is easy but the original version definitely isn't, especially if you use type A and C ships.
Anonymous No.12129632 [Report] >>12129639 >>12129664 >>12135376
>>12129235 (OP)
Do you restart when you take a hit? I did a new 1cc today and now I want my new run to be less sloppy, but I keep getting hit by the dumbest things
Anonymous No.12129639 [Report] >>12130758
>>12129632
If I'm going for a 1all yes, otherwise I will learn easy recovery spots and keep going if I die near them.
1cc runs of checkpoint-based games like R-Type are a lot more impressive when skillful recovery is showcased.
Anonymous No.12129664 [Report] >>12130051
>>12129632
Depends on the game
Battle Garegga you basically don't need to restart that often, since you need to die anyway so any accidental death can basically be passed off as "I was eventually gonna do that anyway"
For CAVE shit, if I die in the first 2 stages I might restart, otherwise nah. Restart syndrome is bad for you, makes you play less consistently.
Anonymous No.12129982 [Report] >>12130051 >>12136571 >>12158085 >>12158124
what's the deal with the tranny characters in espgaluda
Anonymous No.12130051 [Report]
>>12129982
I'm intrigued too. Kakusei is 'awakening' and the characters turn their opposite gender, but there's no lore reason for this, seemingly. CAVE made a game about fat chicks, The Author's Barely-Disguised Fetish is clearly showing.

>>12129664
And yeah, this. Usually quite a lenient first extend score, at least in Batrider. Even if you suck at medals you'll get one to correct early mistakes by stage 3/4.
Anonymous No.12130348 [Report] >>12130586 >>12130773
>>12129550
I'm checking that list, interesting. What does 1-ALL or 2-ALL mean?

>>12129628
Answering to you and the previous replay too, I can't remember where I read about Sengoku Blade being on the easy side, for some reason I just had that fact really firm in my brain. At least knowing it's hard puts me a bit at ease.
I'll give Batsugun and 1943 Kai a try to see how I fare in those.
Anonymous No.12130356 [Report] >>12130372
>>12129542
We support you anon, struggle is the will of life
Anonymous No.12130372 [Report] >>12130739
Jeeesus, if 1943 Kai is considered "easy" I don't think I have hope

>>12130356
Thanks anon
Anonymous No.12130529 [Report] >>12130793
I think I made a mistake picking garegga as my second shmup (but its ok)
you dont pick your shmup, you have to let the shmup pick you

is it true no one finished it the first year of its release?
Anonymous No.12130586 [Report] >>12130608 >>12155586
>>12130348
>What does 1-ALL or 2-ALL mean?
1-ALL is just beating the game and 2-ALL is looping it. ALL just means the game doesn't have loops. Some games like CAVE games have second loops that are significantly harder and different than the first loop, like Ketsui's Omote and Ura loop or DDP DOJ White Label taking away all your extends. Don't feel like you have to loop to "beat" the game, this shit is more for insane score players.
Anonymous No.12130608 [Report]
>>12130586
Cool, thanks. I think I'll try to get gud at Batsugun Special, I feel I can actually do this one with practice. I don't care if it's on the easier side, for me it'll be a achievement.
Just got it on Steam.
Anonymous No.12130670 [Report] >>12130931 >>12130943
I heard japanese arcades wire up autofire buttons for games that don't have one built in, is there a standard for which button they use, toggle/hold settings, frequency, etc? I know there's some game specific reasons to change the frequency but I'm just concerned with the broad strokes rn
Anonymous No.12130734 [Report]
>>12129542
I'm not a big fan of shmups so I'm biased, but this is how I learned to enjoy them casually:
1- I only play Aero Fighters on zsnes
2- don't use save states
3- I DO use autofire (I used to think it's cheating but I changed my mind, it's way more confortable and besides you shouldn't care if others think it's cheating)
4- play only 15min to 30min each day and play other genres if you want to continue gaming that day (this will happen naturally as you lose all your lives/continues)
5- ignore the community 99% of the time: don't join their discords or forums or whatever, the only shmup related thing I'm interested in are youtube videos once in a while
I almost 1CCd Aero Fighters this way, though I admit I cheated here and there with save states for practice before
Anonymous No.12130739 [Report]
>>12130372
You're supposed to pick the shotgun and spam it
Anonymous No.12130750 [Report]
>>12129630
Iceman is actually pretty good, but it takes some time to learn the two shots and how to take advantage of the lasers. I find him almost as good as Beltianna. Playing as Jeeno is rough against bosses though
Anonymous No.12130758 [Report] >>12130840 >>12130848
>>12129639
Absolutely agree. I recently cleared R-Type 2 and it was one of my favorites 1cc so far. Every checkpoint is recoverable with proper routing and the game is extremely short (only 17 minutes). If I die on stage 2, 3 or whatever then I will keep playing just fine. Brilliantly designed game, the same certainly can't be said for Cave stuff
Anonymous No.12130773 [Report]
>>12130348
You're probably confusing with Sengoku Ace. That's the first proper Psikyo game and considered one of the easiest. Sengoku Blade is the sequel and way harder. But Psikyo only makes hard games in general. The same can be said for Toaplan, Irem, Cave, etc. Their "easiest" games are still above average in difficulty.
Anonymous No.12130782 [Report]
I want to get good at this one but it's so hard for me I die on stage 2
Anonymous No.12130793 [Report] >>12130935
>>12130529
Where did you read that? Highly doubt it considering people 2alled DDP in like 1 month
Anonymous No.12130840 [Report] >>12134425
>>12130758
>Brilliantly designed game, the same certainly can't be said for Cave stuff
nice dad larp
Anonymous No.12130848 [Report] >>12140252 >>12158684
>>12130758
DingDongwhatchi?.. just more cookie-cutter, boring "shots-everywhere" junk to BORE me to TEARS, sorry. Last one of these new games I tried was Ikaraga... Sorry! but I learned to play color-matching games when I was two, don't need to do it anymore! Deleted THAT computer application from my Dell desktop after about 20 minutes.

R-Type, Gradius, Darius... those classics are a little more up MY alley. No TINY hitboxes to make the game look harder than it is, no half-naked japanimation cartoon girls, no gimmicky scoring to cover up the total lack of any real substance... just a little thing called good old-fashioned GAMEPLAY that seems to be forgotten nowadays... yep, I love all the super-duper powerups, and checkpoints.. yes recovery is HARD but not IMPOSSIBLE. You actually have to put in a little elbow grease to get your strength back! Something the little ones today could stand to learn from, if you ask me! They seem to want games where you can kill everything on the screen with one button press, right after inserting a coin! Instant gratification with no challenge. And personally, I usually prefer a "side-view" kind of shooter compared to a "bird's eye view" one, all those obstacles give levels a lot more personality, not such a common thing when every me-too game wants to look and play the same.

Me, I've been playing a lot of R-Type part two lately. I can only clear a couple of boards on my first man right now. I may wear out my joystick before I can manage my one quarter win! But I don't quit! What can I say, I prefer a little hard work to getting a free handout! Playing some Wings of Wor on my Sega too, and Biohazard Battle. Great vintage stuff!
Anonymous No.12130869 [Report] >>12130912 >>12132461 >>12152551
Danmaku, classic checkpoint-based shmups, Space Harrier-like shmups, aim-based shmups, run 'n gun, even garbage shovelware made by retards like Black Heart and Saint Dragon.
They're all good. It's a great genre overall.
Anonymous No.12130912 [Report]
>>12130869
>Black Heart
You'll never make me hate NMK ludo
Anonymous No.12130919 [Report]
>>12129542
stop being an idiot
Anonymous No.12130924 [Report]
>>12129542
Jesus christ dude lmao
Anonymous No.12130931 [Report] >>12130939 >>12135569
>>12130670
Really just depends on the game. Games with autofire built-in you obviously don't wanna set up any external autofire. A game like Darius Gaiden famously becomes much easier with 30hz autofire so you may want to start there and then lower it as you keep playing. Most older games are fine with 30hz. Some games have aggressive shot limits and may feel better with lower autofire rates, like the original Darius where you have that huge-ass widescreen so if you set your shit to 30hz your shots are gonna be travelling a while before you can shoot again.
On Gradius 1 you need to have a separate autofire and regular fire button due to the way the laser works. Autofiring laser makes it do no damage.
Also, in my opinion, autofire is fine in shmups but cheating in run 'n' guns. For example, the pistol in Metal Slug does as much damage as the Heavy Machine Gun. A lot of other run n guns also start you off on manual fire and give you autofire as a powerup.
Anonymous No.12130935 [Report] >>12130950
>>12130793
I don't doubt it considering how esoteric the rank system is and how necessary it is to manipulate it to win
I assume most people just played it like a regular shooter and picked up every powerup and tried not to die at all at first
Anonymous No.12130939 [Report]
>>12130931
To me, if the game has a setting for it, it's fair game, even on the Arcade Archive version of Metal Slug.
The subway segment in X is a nightmare with just the gun.
Anonymous No.12130943 [Report]
>>12130670
They never use toggle but you can if you want. Probably not a good idea on some games where there's reasons not to shoot sometimes but otherwise sure why not
Anonymous No.12130950 [Report]
>>12130935
Holding on power ups for rank wasn't unheard of at the time, even if your rank management isn't perfect the game rarely gets as hard as the harder 2nd loops out there.
Anonymous No.12131221 [Report] >>12131227 >>12131229
Is keyboard the best way to play these games? I've tried recently playing on a gamepad but it doesn't seem as responsive as keyboard. The game I tried only supported d-pad for directions, no analog. Is this a trend?
Anonymous No.12131227 [Report] >>12131236
>>12131221
Most shmups are digital movement only. There are some exceptions, like Gradius V I think has analog controls, but for the most part you're just working with 8 directions. Not like analog is bad or anything it's just a limitation of these games mostly being in the arcades.
Keyboard is good, dpad is good, arcade stick is good. Pick whatever you want. Imo keyboard is probably the most precise but arcade stick is easily the most fun. Gamepad would be fine but I feel like your hands get tired a lot faster since most dpads and buttons require more actuation force than keyboard keys/arcade buttons and you're usually gripping the whole thing tightly
Anonymous No.12131229 [Report] >>12131236
>>12131221
On arcade machines they're played with a stick.
Console shmups usually expect you to use the default controller of that console.
On PC I use keyboard regardless of what shmup I'm playing.
I don't think it really makes a difference, use whatever you're comfortable with.
Anonymous No.12131236 [Report]
>>12131227
>>12131229
I appreciate, thanks
Anonymous No.12131357 [Report] >>12131869 >>12140269
Are there any CAVE games that are better on Xenia than MAME? I think I've heard Futari is better, maybe Muchi Muchi Pork too? Any other ones?
Anonymous No.12131869 [Report]
>>12131357
I was just about to suggest trying Muchi.
Anonymous No.12131894 [Report] >>12134523
This game is pissing me off I can't even get past stage 3 out of like 9.
Is there a best weapon or something?
Anonymous No.12131896 [Report]
>>12129235 (OP)
I remember my first time beating Thunder Force III. Totally fucked up and forgot how to play the levels and barely beat the last boss with my last life of my last credit right before some bullshit was about to hit me because I literally did not remember WTF I was supposed to do the last few levels. Was kino.
Anonymous No.12131926 [Report] >>12131967
any Raiden Fighters Jet fans out there? feel like this is such an underrated gem. very high skill ceiling but accessible and easy to learn, satisfying and relatively straight-forward scoring system, great level design (with a few puckish exceptions), a wide variety of ships and play strategies, and a relatively fair rank system. not to mention great graphics and animation, though the music could have been more memorable.

i've loved this series ever since i first played RDF2 as a kid (on a cruise ship, weirdly). i've got numerous high scores on system11 but that's all i can say about that.
Anonymous No.12131954 [Report] >>12132004 >>12132025 >>12136601
can someone please beat my Juno First hi-score.
Anonymous No.12131967 [Report] >>12132038
>>12131926
I haven't tried this one yet but I have tried Raiden Fighter 2 and it seems really cool, I might want to put more time into it once I finally 1cc Battle Garegga
Anonymous No.12132004 [Report] >>12132024 >>12132025 >>12136601
>>12131954
this was my first try
so not right now at least
but this is a really cool game, i've never played a japanese arcade game that reminded me so much of the old Williams games
I'll probably keep playing it
Anonymous No.12132024 [Report]
>>12132004
yay
It's a fun little game and the sound effects are awesome. I'm sure the pseudo-3D scrolling would have blown my mind as a kid.
Your warps replenish fully each stage so don't be afraid to use them all.
Anonymous No.12132025 [Report] >>12136601
>>12131954
>>12132004
a little better this time
Anonymous No.12132038 [Report]
>>12131967
yeah man, RDF2 is awesome. you go from two normal levels to this insane grind of a third that continually shifts directions and tests your mettle. just played this run inspired by (You). definitely try Jet once you've gotten used to rdft2, it's just refines everything and adds more depth
Anonymous No.12132196 [Report] >>12132969
Time Pilot's pretty fucking hard
Anonymous No.12132237 [Report] >>12132319
>>12129542
You can do it anon!
Anonymous No.12132319 [Report]
>>12132237
Thanks anon, decided to practice Batsugun Special. Got it on Steam and will also get the Saturn version for Switch in the future on sale.

This one clicked with me and it's short enough to not be frustrating.
Anonymous No.12132325 [Report] >>12132334 >>12132339
12 hours into Garegga and still haven't even gotten to Stage 6...... How over is it
Anonymous No.12132334 [Report] >>12132343
>>12132325
Just keep practicing anon. But that sure is a hard game to pick.
Anonymous No.12132339 [Report] >>12132429
>>12132325
12 hours is nothing, stage 6 will definitely rape you tho
Anonymous No.12132343 [Report]
>>12132334
It's not my first shmup but all I had are shitclears on easy games before this game grabbed me by the balls
Whenever I'm not playing it I'm thinking about it
There's something about it that called to me
Anonymous No.12132429 [Report]
>>12132339
I have done some credit feed runs and also have a save state there at a probably higher rank than it'd be in a real run with Wild Snail so I'm not going in completely blind at least. But yeah it's rough. I've basically figured out Junky Monkey to an extent but the main issue is the long and insane tank section before it.
Then Airport. That's the real killer. I still haven't managed to get through the stretch of Blackheart 2 -> the ending at around 40% rank without losing all my lives.
I usually play Snail (ABC) but I've tried a few runs with Gain and he's also good. His speed makes medal collecting a lot easier and the sword options are based. However, you can't really play as at low a rank with him as you can with Snail since he relies so much on his options. With Wild Snail you can just completely forego options until stage 5 and be fine since your main shot already has piercing and spread. So if I'm playing Gain I usually end up with a little more rank on stage 4 and 5 than I would with Snail, which makes a big difference.
Anonymous No.12132454 [Report]
>mfw 1CC'd NES Life Force
Actually pretty easy shmup
Anonymous No.12132461 [Report] >>12132465 >>12132931 >>12140267
>>12130869
People don't understand just how absolute kino Darius and Darius II are/were. Especially Darius II. Assuming that's a 3 screen cab there.
Anonymous No.12132465 [Report]
>>12132461
I wish I could play Darius II properly sometime
Anonymous No.12132479 [Report] >>12132480
>>12129235 (OP)
Ok but why is the D-456 the only separate label of the entire subcategory of fighter jet?
Anonymous No.12132480 [Report]
>>12132479
I dunno, maybe someone here knows the lore
Anonymous No.12132536 [Report] >>12133003
>>12129235 (OP)
Good OP sir, though I wouldn't say all shmups are hard

>>12129542
Like OP says, if you still need practice then either credit feed or use save states to quickly load the harder stages. Only way to get good at them is playing them over and over again, so if you keep restarting you never learn shit. Also I would recommend not relying on bombs much during practice, you may plan a few but it's better to learn how to dodge most things, then use spare bombs during a real run whether you screw up.
If you have no idea how to deal with a specific section then feel free to check a replay, there might be safespots or strats that aren't too obvious at first.

Once you are done with what you consider practice and have a plan to beat the game, you can start doing 1cc runs without feeding, states, or anything else. Restarting if you fuck up very early in those it's fine if you will be back there in a minute either way, but don't quit as soon things don't go exactly your way, pretty much every 1cc I got has me massively fucking up shit I consider easy and then somehow surviving a more difficult section with less lives/bombs.
Anonymous No.12132931 [Report]
>>12132461
>Assuming that's a 3 screen cab there
It is, it's a picture from the original Darius' first release
Anonymous No.12132969 [Report]
>>12132196
Fun though, right?
I managed to get to the final stage even if I couldn't beat it.
Anonymous No.12133003 [Report] >>12133013
>>12132536
>I would recommend not relying on bombs much during practice, you may plan a few but it's better to learn how to dodge most things, then use spare bombs during a real run whether you screw up
This is a good method in games like Outzone where bombs are abundant and meant to be used aggressively, but in games where they're limited it's best to always use them in the same specific spots that give you trouble and make them part of your routing. Not all patterns are worth mastering, sometimes it's more trouble than it's worth.
Anonymous No.12133013 [Report]
>>12133003
I didn't say all sections and boss patterns, but MOST. If you have a lot of spares you will not feel as much pressure during a run.
Anonymous No.12133289 [Report] >>12133316 >>12133398
not retro but i played gunvein today because I heard it had a good tutorial to teach shmups techniques but that's a lie, the tutorial is extremely basic and poorly done, game itself is fun and beginner friendly but it just looks like a cave ripoff with a lock-on mechanic

also played stage 1 of darius gaiden, cool trippy atmosphere
Anonymous No.12133316 [Report]
>>12133289
>it just looks like a cave ripoff with a lock-on mechanic
This is bad why?
Anonymous No.12133325 [Report] >>12133593
>>12129235 (OP)
Haven't played Garegga besides some credit feeding, how viable is Gain for clearing if I don't care about scroring at all?
Anonymous No.12133328 [Report] >>12133393
How to play Shmups
- play Space Invaders until you become a Space Invaders GOD
- you're now ready to move on to Galaxian
- repeat but you have to become god at every previous shmup before you play the next one because that's how they are designed
Anonymous No.12133393 [Report]
>>12133328
>Implying there is something wrong with this
Anonymous No.12133398 [Report] >>12134627
>>12133289
>but it just looks like a cave ripoff with a lock-on mechanic
That will be every other indie shmup. Why every other? Because there are also 2hu clones.
Tutorial is fine though, many techniques are game-specific so other than what it did there isn't much more to say in general terms. Guess they could tip you on overall strategy but idk, that's more up to debate compared to knowing how to stream bullets.
Anonymous No.12133593 [Report]
>>12133325
He's among the easiest ships for a normal clear. Wild Snail (ABC) aka Golden Bat, Miyamoto (C) and Bornnam (ABC) are also good, but you have to play them to see which one fits your playstyle.

Gain (C)
>big piercing options can easily hit boss core and quick kill most of them
>balanced speed
>free extend when properly bombing madball 1 and 2
>his big con is the lack of firepower when his options fly off screen

Miyamoto (C)
>strongest options of the game
>fastest ship as well
>can melt any boss HP even at high rank
>has the same issue as Gain

Golden Bat
>best main shot of the game to the point it doesn't even need options until stage 6
>slow speed allows for precise dodges
>his big con is his bomb, which behaves randomly and can aim the wrong target

Bornnam
>one of the lowest rank increase in the game
>very slow speed
>strong wide main shot means it doesn't need options most of the time (level 3+10Hz~15Hz)
>free extend when properly bombing madball 1 and 2
>lacks piercing, but it only affects the fight against Nose Laughin 2

You can ignore medals, but I would recommend you to bomb the flamingos for one extra suicide.
Anonymous No.12134425 [Report] >>12134494 >>12134691
>>12130840
If you die on stage 2 of any Cave game then you're definitely restarting. A well designed classic shmup doesn't suffer from this restart syndrome, that's what I'm saying
Anonymous No.12134494 [Report]
>>12134425
If going for just 1-all not really, for 2-all sure but the same can be said about any hard 2 looper, Irem 2nd loop recoveries are incredibly anal.
Anonymous No.12134516 [Report] >>12134542 >>12134632
>>12129235 (OP)
>be me
>play battle garegga again after not playing it for years
>on a good day i can get to final stage
>now can't even break the top high score
>used to be good at this game
>now i'm not, because i forgot all the tricks i learned
>die
enjoyable but also insanely painful.
Anonymous No.12134523 [Report]
>>12131894
I really, really fucking hate this. I got so pissed off I started using save states and it's STILL not fun.
Anonymous No.12134542 [Report] >>12134596
>>12134516
You either weren't as good as you think or haven't de rusted enough, you don't forget the grind on this shit
Anonymous No.12134587 [Report] >>12134630 >>12137975
How accurate is the slowdown in Futari in mame of FBA?

I'm getting filtered by the stage 3 boss and when looking at replays, it looks like there's a lot more slowdown. It could just be me being bad.
Anonymous No.12134596 [Report]
>>12134542
>You either weren't as good as you think
i was doing better than i am now! all my scores used to be millions, now they're just sad to look at
>you don't forget the grind on this shit
yeah. thankfully i love this game and the grinding is ok despite giving me an overwhelming urge to put my fist through the monitor.
Anonymous No.12134627 [Report] >>12134871
>>12133398
ZeroRanger's more like a Treasure thing
Anonymous No.12134630 [Report] >>12136918
>>12134587
Last I heard Xenia is more accurate for this game
Anonymous No.12134632 [Report] >>12134638
>>12134516
Bomb the birds bruh
Anonymous No.12134638 [Report] >>12134737
>>12134632
slowly getting there. now having trouble getting past stage 5.
Anonymous No.12134691 [Report]
>>12134425
Restart syndrome in a game where you have instant respawn is absolutely an user problem. I can only make an exception for playing Leinyan in DOJ because now your shoot level is shit.
Anonymous No.12134737 [Report]
>>12134638
How is it even possible to get to stage 5 with under a million points
I thought destroying bosses would at least get you there by then
Anyway, castle at the start of stage 2. Bomb it. Bomb birds that fly out of it. Get a million points right there.
Anonymous No.12134871 [Report]
>>12134627
Zeroranger is absolutely an odd one out
Anonymous No.12134984 [Report] >>12134991
i just like the soundtrack sorry
Anonymous No.12134991 [Report] >>12134993 >>12134994
>>12134984
Batrider has better music imo
Anonymous No.12134993 [Report]
>>12134991
Your opinion is wrong sorry
Anonymous No.12134994 [Report] >>12135036 >>12135073
>>12134991
Tru, but Batrider doesn't come with the rabid fanbase.
Anonymous No.12135036 [Report] >>12135040
>>12134994
you didn't meet the chav youngling
Anonymous No.12135040 [Report] >>12135563
>>12135036
One guy isn't a fanbase
Anonymous No.12135073 [Report] >>12135079
>>12134994
2bh I wonder why. Bakraid plays differently enough that I can understand why people give it the cold shoulder, but Batrider is a clear follow-up in every way except the esthetics. no expensive Saturn port = no hype?
Anonymous No.12135076 [Report]
Where does Thunder Force V sit in the difficulty scale? It's the first shmup I want to actually sit down and git gud at just because it's a fucking cool game.
Anonymous No.12135079 [Report]
>>12135073
Batrider does tone down the rank-related mechanics a lot, but it does make up in most other areas.
Anonymous No.12135294 [Report] >>12135310
is there a batrider rom with QoL improvements as well?
Anonymous No.12135310 [Report]
>>12135294
No, but you can get fancy mame bezels to mimic M2 gadgets.
Anonymous No.12135319 [Report] >>12135329 >>12135335 >>12135465
>>12129542
Samurai Aces is easy if you learn how to cheese it, theres one character that does insane damage if you point blank, I forget which one

This list is pretty accurate, maybe start with a 1ALL of Batsugun Special
Anonymous No.12135329 [Report]
>>12135319
Sengoku Blade is the second game.
Although I wouldn't call it very hard if you want to 1-ALL with the robot
Anonymous No.12135335 [Report] >>12135369
>>12135319
Forgot to post the list lol

https://shmups.system11.org/viewtopic.php?t=56114
Anonymous No.12135369 [Report] >>12135374 >>12135394 >>12135436
>>12135335
is DDP 2-ALL really harder than Garegga?
Anonymous No.12135374 [Report]
>>12135369
Difficulty lists are bullshit that only work for extreme ends, like to tell you that SDOJ is probably harder than Magical Chase. They don't actually work well for mid range games.
Anonymous No.12135376 [Report]
>>12129632
Do not do this if you're just practicing, probably not even if you're going for a clear
Anonymous No.12135394 [Report]
>>12135369
anon...

https://www.youtube.com/watch?v=SQFLv_qZG1E
Anonymous No.12135436 [Report]
>>12135369
Garegga is a complete joke next to DDP 2-ALL. Now Extended Mode? Shit is up there with DOJWL 2-ALL.
Anonymous No.12135465 [Report] >>12135716 >>12135745 >>12136530 >>12140187
>>12135319
Yeah, Batsugun Special is the one I'm trying to learn now.
I can complete the first three stages alright and it's the 4th that's starts fucking me up.
For the second boss I usually spend 2 bombs to speed things up (sometimes it's patterns change a bit and becomes unavoidable) and just one with the third boss (when its helpers appear).

I won't even bother with the loops. Just the first loop will be a huge achievement for me enough to call it a day.
Anonymous No.12135563 [Report]
>>12135040
not far off, we aren't playing roblox
Anonymous No.12135569 [Report]
>>12130931
I tried out Image Fight for the TG16 to compare it to the Arcade version and noticed right away it had a cheater autofire mode that fired way too fast, so i turned it off and used a more reasonable custom turbo button. Then I noticed the whole game must have been rebalanced around this cheaty autofire and you had to use it for the difficulty to be remotely comparable to the Arcade version. Not a very good port.
Anonymous No.12135716 [Report] >>12135730 >>12136209
>>12135465
Even pros bomb on the 2nd boss, you can get walled in at no fault of your own

And yeah Jupiter is usually the sticking point for new Batsugun players, make use of save states for the parts you die on if you're not already. Memorise the part where the enemies start appearing from behind.
Anonymous No.12135730 [Report]
>>12135716
Second boss is really tricky but it can be done without bombs. The fourth stage is one of the best stages of any shmup ever made but holy shit that boss is brutal and requires some really detailed positioning and dodging.
Anonymous No.12135745 [Report] >>12135747 >>12136209 >>12140126
>>12135465
If you're looking for beginner shmups I would recommend also:

>Blazing Lazers
This one has some nuance and it starts out slow, the middle stages are great but the difficulty picks up near the end, especially the last level. Experiment with different weapons and power ups for different sections, some may seems useless but could be extremely useful somewhere else

>Thunder Force III
Great shmup, has lots of memorization.

>Zero Wing (MD)
All your base are belong to us

>Life Force (NES)
This one is not very hard as long as you approach it as a memo shmup. Some tight dodging is going to be required.
Anonymous No.12135747 [Report] >>12135762 >>12135954
>>12135745
>If you're looking for beginner shmup
Don't do that. Read the OP.
Anonymous No.12135762 [Report] >>12135765
>>12135747
The OP is a tryhard save stating retard, ignore xer.
Anonymous No.12135765 [Report]
>>12135762
The OP is right in everything except liking Garegga.
Anonymous No.12135954 [Report]
>>12135747
True OP is right but suggesting anyways because maybe he will like them too, they're all good except Life Force which is pretty good but has so much graphical jank going on it's ridiculous.
Anonymous No.12136209 [Report]
>>12135716
Yeah, the more I play against Jupiter the better I perform little by little.

>>12135745
Thanks, the first two look interesting.
Anonymous No.12136214 [Report] >>12136227 >>12136434 >>12136437 >>12136649 >>12137142 >>12147747
I kinda disliked how in Battle Garegga enemy bullets camouflage so easily in the background and yours.
Anonymous No.12136227 [Report] >>12136434 >>12136437
>>12136214
There's an alternate version with brighter bullets but I think it's missing some things like the secret characters and the change formation button, it's been a while so I might be misremembering
Anonymous No.12136434 [Report] >>12136437
>>12136214
>>12136227
There's a few options. Saturn version is a *close* to perfect port that has the red ball option that makes bullets slightly more visible. I'd probably recommend that on PC. On PS4 though Battle Garegga Rev.2016 is the obvious option, you can make bullets bright pink like a CAVE game. I use that.
Arcade Type 2 also has the Saturn red ball but it isn't really an option because iirc it does remove the formation button. Also Zakk's patch only works on the original rom and Zakk's patch is great because it reduces loading times and removes the Konami code requirement for the secret characters, as well as displaying your rank ingame if you turn on the Stage Edit dipswitch. However you have to get used to the bad bullet visibility if you want to use it sadly.
Anonymous No.12136437 [Report] >>12136482
>>12136214
>>12136227
>>12136434
Actually shit I forgot you can just use ShadPS4 and play Rev.2016 on that. It runs perfectly fine and I can't really notice any input lag. It may crash in menus but fuckin whatever
Anonymous No.12136482 [Report] >>12136502
>>12136437
Any idea where I can get reliable PS4 ROMS? (No copyright intended!)
Anonymous No.12136502 [Report]
>>12136482
dlpsgame
The Battle Garegga rom is in Korean btw
Also you need a separate program to extract the .pkg file (ShadPS4 used to do it for you but they cucked out)
Anonymous No.12136530 [Report]
>>12135465
>sometimes it's patterns change a bit and becomes unavoidable
When it shoots the double stream of bullets at you you have to dodge them laterally while staying as close to them as possible, this way gaps will form in the stream and you can dodge through
Anonymous No.12136571 [Report]
>>12129982
For me it's when Cave planes turn into girls
Anonymous No.12136601 [Report] >>12136850
>>12131954
>>12132004
>>12132025
got a little closer
Battle Garegga No.12136649 [Report] >>12136845 >>12136863
>>12136214
Pick your poison.
Anonymous No.12136652 [Report] >>12136785 >>12136892 >>12140294 >>12140335
Which shmup has the coolest plane/ship/character/whatever?
Anonymous No.12136785 [Report]
>>12136652
Raiden, Darius and Soldier Blade were may favorites. Also OG Gradius and Galaga.
Anonymous No.12136845 [Report]
>>12136649
It should also be noted that the International versions with less/no extends SEEM to have nerfed rank just based on my small amount of playing them. It's not documented anywhere though because rightfully no one gives a fuck about the non-JP versions
Anonymous No.12136850 [Report]
>>12136601
Good shit. Feels like heaven when you get a good score bonus after collecting the powerup.
Anonymous No.12136863 [Report] >>12136971
>>12136649
1945 Part 2 is interesting. Basically Battle Garegga extremely easy mode. Rank doesn't seem that bad and you get free homing and you get 3 hits per life and you can literally switch to any other ship mid-game with the C button, the last thing is kinda what makes it fun because otherwise it would just be a very easy Garegga
Anonymous No.12136892 [Report]
>>12136652
for me it's Vic Viper.
Anonymous No.12136918 [Report]
>>12134630
Thanks, anon.
Anonymous No.12136971 [Report] >>12137062 >>12137079
>>12136863
1945 Part 2 is considered extremely easy mode? I remember that game handing my ass down hard
Anonymous No.12137062 [Report] >>12137079 >>12137109 >>12137120
>>12136971
I think he's referring to the sequel of Capcom's 1942, which is not very hard.
If he actually means Strikers 1945 2 then he has no idea what he's talking about, that game is for experts only.
Anonymous No.12137079 [Report]
>>12136971
>>12137062
nta but that's a hack/bootleg for garegga, same game with easier shit
Anonymous No.12137109 [Report]
>>12137062
That'd be 1943 and 19XX. 45 is the Psikyo only stuff.
Anonymous No.12137120 [Report] >>12137127
>>12137062
1945 Part 2 is a Chinese Battle Garegga bootleg. Context clues from what it's replying to.
Anonymous No.12137127 [Report] >>12137148
>>12137120
this
Anonymous No.12137142 [Report]
>>12136214
while in principle i agree that higher contrast bullets make for more enjoyable play, i do appreciate Garegga's choice (in conjunction with its whole steampunk WWII aesthetic). yes, hi-vis bullets would make the game -easier-, but the fact that they're 'realistic' makes the fundamental act of identifying threats more central to the gameplay. it fosters a kind of hyper-attentiveness that's actually quite helpful for a game of this difficulty.

also it has one of the best level 1 songs of all time: https://youtu.be/3iEvJfdemUs?si=SFBkVo-laPfW7LNS
Anonymous No.12137148 [Report]
>>12137127
Ohhh makes sense
Anonymous No.12137224 [Report] >>12137230
What's the best version of Salamander?
Or: which version should I play first?
Anonymous No.12137230 [Report] >>12137259
>>12137224
Arcade version on the Gradius Origin Collection
Anonymous No.12137259 [Report] >>12137261
>>12137230
>$40
Eh...?
Anonymous No.12137261 [Report]
>>12137259
You can play it without buying it
Anonymous No.12137386 [Report] >>12137390
>>12129542
shmups are meant to be a genre where you just mindlessly repeat the same 20 minute loop for dozens and dozens of hours on end until you memorize every single enemy location, strategy, and pattern.

That's why they are a shit genre and appealing only for the most autistic.
Anonymous No.12137390 [Report]
>>12137386
no, that's just Ikaruga
Anonymous No.12137472 [Report] >>12137724 >>12137729
>credit fed through mushi for savestates
>already exhausted
Anonymous No.12137724 [Report] >>12137729
>>12137472
Whenever I do runs specifically for savestates I usually just load states until I can actually clear the section, it's extra practice. Doing it that way may take 6 hours though
Anonymous No.12137729 [Report]
>>12137472
>>12137724
As long you are playing the stages in a way or another, you can get better at them. Don't stress over the method much just don't reset too much because that means playing the latter part of the game less.
Anonymous No.12137975 [Report] >>12138053
>>12134587
Is it weird to be super attracted to Reco? I've started to think of her as my wife. I actually play Parumu in Futari (the laser in abnormal is too compelling) but I have her as the background. Next to the game window
Anonymous No.12138053 [Report]
>>12137975
>Is it weird to be super attracted to Reco?
I jerk off to her frequently, anon. Who knows what the bug pussy can do?
Anonymous No.12138389 [Report]
boo
Anonymous No.12138395 [Report] >>12138937 >>12138985
deathsmiles: arcade rom or steam version? first version or black label?
ketsui and others: m2 ps4 ports or the arcade roms?
Anonymous No.12138937 [Report]
>>12138395
The ports are quite good, no need to bother with emulation if you have access to those
Anonymous No.12138985 [Report]
>>12138395
M2 ShotTriggers ports are always better than emulation, other CAVE console/PC ports are *usually* better than emulation.
Anonymous No.12139038 [Report] >>12139097
I beat Aleste, Aleste Gaiden, Aleste 2, and Musha recently. Holy cow Aleste 2 was absurd. It was fun, but pretty unreasonable.
Anonymous No.12139097 [Report] >>12139680
>>12139038
Isn't the first Aleste over a hour long?
I can't imagine enjoying a game like that
Anonymous No.12139187 [Report]
Post easy games that cockblock you on the final stage
Anonymous No.12139203 [Report] >>12139214
>>12129235 (OP)
I'm an adult and I already decided I don't enjoy playing them. Shove it up your ass.
Anonymous No.12139214 [Report]
>>12139203
>I'm a manchild and hate games that crush my fragile ego
Sorry to hear that
Anonymous No.12139680 [Report]
>>12139097
They all take over an hour when you suck at them like me.
Anonymous No.12139860 [Report] >>12139873
are the MOSS era Raidens worth playing?
Anonymous No.12139873 [Report]
>>12139860
I like 3, 4 is good too but the 2-all tlb thing is kinda too cave wanna be? Idk
Anonymous No.12139941 [Report] >>12140062 >>12141673
What's the best shmup released under this?
Anonymous No.12140043 [Report]
Still a really fucking good game honestly
Anonymous No.12140062 [Report] >>12141639
>>12139941
Blazing Star?
Anonymous No.12140126 [Report] >>12141003 >>12145397 >>12145397
>>12135745
>Thunder Force III
This one looks pretty nice. How's Lightening Force: Quest for the Darkstar?
Noticed both are on Switch under the Sega Ages label, are those good?
Anonymous No.12140184 [Report] >>12141667 >>12141989 >>12142034
>>12129235 (OP)
So, I have finally decided to clear a shmup instead of just playing them for fun. How do you develop routing skills from scratch? I can't even remember the first 5 waves.
Anonymous No.12140187 [Report]
>>12135465
Sega Genesis shmups are in general pure kino. They encourage fundamentals for clears and are fun even for the casual audience.
Fantastic Night Dream Cotton (Arcade)
Harmful Park (PS1)
real good shit.
Anonymous No.12140252 [Report]
>>12130848
lol
Anonymous No.12140267 [Report]
>>12132461
I don't see the appeal, yeah.
Anonymous No.12140269 [Report]
>>12131357
Mayb DFK it's 3 frames input delay unlike Futari's 2 but it has all the modes and is a nice experience.
Anonymous No.12140294 [Report]
>>12136652
Gameplay wise Touhou 8 because you use them so differently my fav is Remilia's turret.
Anonymous No.12140335 [Report]
>>12136652
Gain in Battle Garegga because you shoot out giant swords
Anonymous No.12140401 [Report] >>12140402
Does "1cc" also count consoles or just arcades?
Anonymous No.12140402 [Report]
>>12140401
Yes some console games like Star Fox and Panzer Dragoon even call their continues credits.
Anonymous No.12141003 [Report] >>12141338
>>12140126
This fucking game sure loves it "gotcha!" moments.
Gotcha moments should be fucking banned from this genre.
Anonymous No.12141338 [Report] >>12141369
>>12141003
It's mostly the rocks in the cave stage right? Overall though it's a nice game
Anonymous No.12141369 [Report]
>>12141338
The rocks and lava pillars, yeah. And sometimes the rocks explode at random without shooting them?
Anonymous No.12141639 [Report]
>>12140062
I don't like that game it's mean to me.
Anonymous No.12141667 [Report]
>>12140184
really the only way is to just keep playing it over and over, but the points you're consistently dying at should be the focus. here you just have to memorize the patterns and know when / if to bomb, especially on bosses.

often there are moments where the most natural positions are traps, goading you into letting your guard down, (for example hanging low and then getting hit by enemies from the rear). in general you have to move fearlessly in sweeping and looping motions. the safest place is generally buzzing around the center, a ship-length or two from the bottom. if you try to just hover all the way back like space invaders and dodge a la carte, you're gonna get swamped.

also, you should always be looking upstream, not at your ship. see immediately where the enemies are coming from and the trajectory of their bullets. the earlier you do this, the more time to map out a route.

some will say "stick to one or two [games]," and that may be true if you want to beat just those, but i find playing a wide variety helps build overall skill and good habits.
Anonymous No.12141673 [Report]
>>12139941
Darius, X Multiply, In The Hunt, Sonic Wings 3
Anonymous No.12141989 [Report]
>>12140184
Other anon got it right, but I want to add there are known techniques common in all games, such as tapping slowly on one side to dodge aimed bullets. I would recommend to read up about these so you can place them in your routing.
Something that might help you is recording your own gameplay even if you don't plan to show it to anyone else. It's easier to figure out what you should have done from a replay than while in-game.
Anonymous No.12142034 [Report]
>>12140184
You play one credit a time over and over and eventually you'll get better, the most important thing is to develop the arcade mindset of perseverance and improvement, the rest is smooth sailing.
Anonymous No.12144680 [Report] >>12144930 >>12144935
watching Kamui play Garegga is insane

is this game actually open world? are the memes real?
Anonymous No.12144930 [Report]
>>12144680
Truly the indisputable GOAT of this game, but it's insane how someone with over 20 years of experience in this game fails to clear it so often (game over'd at stunfest 2013, kemonomichi 3 showcase, Mikado's stream, Taito Hey's stream and today's Tecnopolis stream). Sometimes Kamui enters Glow Squid's fight with 3 lives remaining and still manage to game over. Yeah, Glow Squid at high rank is no joke and it doesn't help that he's almost 100% rng based.
Anonymous No.12144935 [Report] >>12146732
>>12144680
what's that open world meme?
Anonymous No.12145397 [Report] >>12145438 >>12145481
>>12140126
I'm the anon that suggested, TFIII, I just got off a ban. Hades is probably the hardest level, that one is memo heavy. Gorgon isn't so bad, once you get better you'll be able to dodge those rocks with almost no memorization. Try experimenting with ship placement. Also if you don't shoot the rocks, they won't explode except for 1 instance IIRC. Common strategy is to pick Hades first. Also after you beat the first 5 levels there are 3 more.

>>12140126
That's Thunder Force IV, generally regarded as one of the best shmups ever made, perhaps the best of it's era. It's my personal favorite, worth every cent but it's harder. The game's graphics are incredible, it has easily the best graphics of any game on the Genesis, if not the best.
Anonymous No.12145438 [Report]
>>12145397
the parallax scrolling in TF4 is breathtaking.
Anonymous No.12145451 [Report]
I remember buying a modded ps2 to play dodonpachi doj. Good times
Anonymous No.12145481 [Report] >>12145516
>>12145397
Sadly I'm playing AC, not 3. Bought the Sega Ages version on Switch.
Anonymous No.12145498 [Report] >>12152331 >>12152342
>>12129235 (OP)
>Also "memoslop" isn't real, it's a meme non-players made up to describe routing
Okay, but what actually is the argument against this?
Anonymous No.12145516 [Report] >>12145532
>>12145481
I really do not like the AC version. Genesis original is better in every way.
Anonymous No.12145532 [Report]
>>12145516
Also the AC version isn't a bad game I should say, it just doesn't live up to it IMO. I wouldn't feel bad if you ended up dropping some dollars on it, TFIII isn't on Switch, I don't think.
Anonymous No.12146732 [Report]
>>12144935
There's just a lot of ways and variations to play through the game for score or for survival. That's it, that's the meme.
Anonymous No.12147747 [Report]
>>12136214
>I kinda disliked how in Battle Garegga enemy bullets camouflage so easily in the background and yours.
I'm playing Game Tengoku right now and I'm struggling with the same thing
Anonymous No.12147987 [Report] >>12147996
Why HD 2D sprites/assets look so bad? Consider CAVE games like mushihimesama. The assets were digitized, and downscaled to 320x240. And they look great. Even on modern screens, they might look blurry due to scaling but they still fit within the game's ecosystem.

Then comes DDPSDOJ a sequel for XBOX360. Nothing in the production was changed, except assets weren't downscaled and were used directly. And it looks dogshit.

What the fuck is missing?
Anonymous No.12147996 [Report] >>12148005
>>12147987
>What the fuck is missing?
The sovl
I always thought SDOJ had terrible art direction in anything EXCEPT the moe style, which is not exactly unique but at least looks acceptable.
Anonymous No.12148005 [Report] >>12148016 >>12148024
>>12147996
>I always thought SDOJ had terrible art direction in anything
Yeah, I just played Ketsui. It seems and the art style is still shit, but the blurry scaling hides how shitty it is behind the scenes.

So we don't have any HD 2D games that looks amazing? Even SNK couldn't transition to HD. Battle Garegga was 320x240 and still beats most of the modern slop in terms of art.
Anonymous No.12148016 [Report] >>12148019
>>12148005
Ketsui looks fine to me, might be the scaling though.
Anonymous No.12148019 [Report] >>12148035
>>12148016
>Ketsui looks fine to me
It does but the boss/enemy sprite design is not that much different from SDOJ.
Anonymous No.12148024 [Report] >>12148036 >>12148045
>>12148005
Ketsui actually looks great imo despite being very grey/brown like a 7th gen game
Actually it's interesting how it had that look 3 years before Resident Evil 4
Anonymous No.12148035 [Report] >>12148045
>>12148019
Maybe it's the same guy working on enemy design.
Anonymous No.12148036 [Report]
>>12148024
>Ketsui actually looks great
Yes, and the same art style is used in SDOJ for enemy/boss sprites. But they look awful in HD.
Anonymous No.12148045 [Report] >>12148047
>>12148035
>>12148024
But the way, Gunvein also has a similar problem. Everything feels like sheets of paper sliding over each other instead of entities moving inside a virtual world.
Anonymous No.12148047 [Report]
>>12148045
>Everything feels like sheets of paper sliding over each other instead of entities moving inside a virtual world.
That usually happens either due to unnatural animations or explicit contrast in style/colors between layers.
Anonymous No.12148183 [Report] >>12148196 >>12148209 >>12149354
Guys, how long did it take for u to get your first 1cc in a shooter? I picked up crimzon clover a few weeks ago and ive only managed the novice mode so far.
Anonymous No.12148196 [Report]
>>12148183
Right now the fastest is less than a week, and the slowest one or two months depending on game difficulty and how many days I want to play.
My very first 1cc probably took two months too, I'm not counting novice modes since I don't bother with them, so the baseline is arcade standards on default settings and at least one loop is it's a multiloop game.
Anonymous No.12148209 [Report]
>>12148183
Personally, I think games like Crimson Clover and later DoDonpachi releases are bad games for beginner players.
These games were designed for people, who already have a strong mental stack for scoring previous titles. You can't appreciate a game like Battle Garegga without developing taste first.

Novice modes in general are dogshit, never seen a well designed novice mode.

Personally I hate the "huge" bullet trend in later games. Mushihimesama, DoDonpachi, Gunbird 2 (and other psikyo shmups), are much better.

I have been practicing Gunbird 2 for 3 weeks now, just need to route the last stage.
sage No.12148915 [Report] >>12148996
>>12129235 (OP)
>credit-feeding is acceptable for practice but it's not beating the game.
Yes it is. Gradius has limited continues meaning you can't just credit feed it. If you can credit feed a game despite there being precedent for limited continues since 1985, then the game was intended to be credit fed and beating the game this way is 100% fair game.
Anonymous No.12148996 [Report]
>>12148915
>the game was intended to be credit fed
Only for tourists and casuals who can't into score and skills, such as yourself
>beating the game this way is 100% fair game
If your score reset even once you didn't beat the game, as simple as that. Some devs also expose the numbers of continues in the last digit so we can laugh at 0 skill frauders like you.
Anonymous No.12149354 [Report] >>12149387
>>12148183
My first 1cc was Batsugun Special so it only took like 3 hours
I still haven't 1cc'd an actually hard game but I have 12 hours in Battle Garegga and still haven't seen stage 6 on one credit so we'll see how long it takes to beat that game
Anonymous No.12149387 [Report] >>12149457
>>12149354
I 1cc'd Life Force for the NES. Seems to be considered difficult but I found it very easy and it did not take long.

It can take a long time to 1CC especially for a novice. The goal should always be playing for fun.
Anonymous No.12149457 [Report] >>12149520 >>12149617
>>12149387
>Life Force for the NES. Seems to be considered difficult
Anonymous No.12149520 [Report]
>>12149457
>irregardless
Anonymous No.12149617 [Report] >>12149649
>>12149457
What is this? System 11's easiest shmups list? If so, makes sense in that case, I guess it really was easy then. Saw people saying it was hard, it really is not at all.
Anonymous No.12149649 [Report] >>12149682 >>12149685
>>12149617
https://shmups.system11.org/viewtopic.php?p=1157621
Anonymous No.12149672 [Report]
>Ctrl+F "Mars Matrix"
>0 results
Go play Mars Matrix.
Anonymous No.12149682 [Report]
>>12149649
list is bullshit, it has slapfight at 2, this game is not easy in the slightest, 1943 kai is easier.

slapfight is the only shmup where i die repeatedly on the first stage, shit is firing at you from all directions even from off screen enemies that are behind you.
Anonymous No.12149685 [Report] >>12149889
>>12149649
I think you mean this
https://shmups.system11.org/viewtopic.php?t=59651

16 bit list is wonky as hell though. Vapor Trail and Granada more difficult than UN Squadron? Zero Wing more difficult than Gradius III? Wut.
Anonymous No.12149889 [Report] >>12150238
>>12149685
Gradius III snes isn't too bad, and isn't Granada a 3 lives game with no health recoveries? I always thought it'd be considerably difficult clear.
That being said I feel like Perikles underscore some console games for the sake of being console games.
Anonymous No.12150238 [Report] >>12150289
>>12149889
Granada has continues.
Anonymous No.12150289 [Report] >>12150478
>>12150238
All of those games do? Regardless the list is about 1ccs
Anonymous No.12150327 [Report] >>12150427 >>12152174
I fucking hate Psikyo. Why must my power ups fly to the very top of he screen and stay there?
Anonymous No.12150427 [Report] >>12150469
>>12150327
For the same reason there are bullet spreads you can't really react to.
Anonymous No.12150468 [Report] >>12150471
ok maybe i deserve it for getting this far no-miss on my literal first attempt at this game but isn't this checkpoint a little fucked up
Anonymous No.12150469 [Report] >>12150532
>>12150427
But I have never seen a 1CC that relies on reacting? Every single one of them relies on knowing in advance, position yourself correctly, following a route.

Psikyo games are fun. They also have a really great art style.
Anonymous No.12150471 [Report]
>>12150468
Comebacks are supposed to be incredible achievements. They are tricky to pull off, but they can be done.

You dying with a fully powered ship deserves punishment, and checkpoints are exactly that. You die? Well, there's still a chance but the golden window is gone. Good luck.
Anonymous No.12150478 [Report] >>12150483 >>12151181
>>12150289
They all do, this ranking is bad though. For the 16 bit section most are listed as "all", so just clearing the game I guess. But not all the games. According to this ranking clearing Zero Wing on the PCE is harder than 1CC'ing the MD version? Clearing Granada is about as difficult as 1CC'ing V-V? The fuck.
Anonymous No.12150483 [Report] >>12150492
>>12150478
Am I the only one who think Arcade shmups are too hard, but 16-bit shmups are too easy?
Anonymous No.12150492 [Report] >>12150534
>>12150483
There's a lot of 16 bit shmups and some are pretty hard. Play Aero Blasters on the TurboGrafx.
Anonymous No.12150532 [Report]
>>12150469
There's routing for consistency/reducing your mental stack, and there is psikyo design where the attacks themselves are very simple, but they move extremely fast so they will kill you for sure on your first run, unless you got lucky with the positioning. On your next runs you just know it's coming and that's it.
Anonymous No.12150534 [Report] >>12150618
>>12150492
So far the only difficult thing about it is the high speed memo-section near the end of phase. Doing that without those guard thingies is hard.
But the game failed to attract me enough to actually go in and memorize the route. Enemies were lame (and easy), art direction was meh. Lords of Thunder is much better and harder.
Anonymous No.12150618 [Report] >>12150621
>>12150534
I don't think you actually played that game. That's supposed to be one of the hardest games on that entire system.
Anonymous No.12150621 [Report] >>12150627
>>12150618
Any other recommendations?
Anonymous No.12150627 [Report] >>12150638
>>12150621
Twin Cobra on the Genesis is very difficult.
Anonymous No.12150636 [Report]
TRUXTON
TRUXTON
ROCKING THE UNIVERSE APART
Anonymous No.12150638 [Report] >>12151149
>>12150627
Is the genesis version different from the arcade?
Anonymous No.12151149 [Report]
>>12150638
Probably to some extent. These are all mostly arcade ports.
Anonymous No.12151181 [Report] >>12151676
>>12150478
>Clearing Granada is about as difficult as 1CC'ing V-V?
Again did you clear Granada? That game is up there for console standards. And the V-V port doesn't even have revenge bullets
Anonymous No.12151183 [Report]
Toaplan games on Genesis are kewl especially Slap Fight MD. You can't play looping games for score anyways so you may as well experiment with the ports if you're bored
Anonymous No.12151416 [Report] >>12151437
just got my first 1CC on DDP DOJ black label with B-Exy c:
the third stage went from being a balls shredder to one of my favorite stages in all shmups I've played so far
Anonymous No.12151437 [Report]
>>12151416
Now do it on the arcade original "white label", and either Shotia or Leinyan. I would recommend A-S and B-L, because A-L is way too narrow and B-S is way too slow/underpowered.
Anonymous No.12151459 [Report]
I waddled into a shump thread a while ago and bitched about how hard they were.
I'd like to say I got the fuck over myself and have been enjoying Raiden the past week or so.
Anonymous No.12151676 [Report] >>12151714
>>12151181
Played both but haven't cleared either. V-V is on the same cart as Grind Stormer, it's essentially the same but with a Gradius style power up system and no bombs and IIRC it's actually supposed to be harder. No way is that easier than Granada but this guy is saying 1CC'ing it is easier then simply clearing Granada.
Anonymous No.12151714 [Report] >>12151801
>>12151676
>but this guy is saying 1CC'ing it is easier then simply clearing Granada.
dude it's all 1cc difficulties, including Granada
Anonymous No.12151801 [Report] >>12151821
>>12151714
It's not, in the 16 bit section most are simply all but some games are broken down by loop number and difficulty. It's actually crazy to think one person made that list.
Anonymous No.12151821 [Report] >>12151839
>>12151801
You're probably new here, "All clear" is just the jap/weeb term for 1cc, the "1 credit" term is redundant because 1 credit runs are the rule in Japan.
"It's actually crazy to think one person made that list."
Perikles was the local old school shmup autist. He got caught cheating in some of the hardest arcade games later on but still I'd say he was mostly legit, especially the console games where he played on real hardware
Anonymous No.12151839 [Report] >>12151860
>>12151821
OK so I thought "all" simply meant clearing the game for some reason but 1-,2-...all signified 1CC's up to the loop number. Looks like ALL is used to signify a 1CC of a non looping game then?

Reading his post he then says he only ranked games he 1CC'd, so yeah it looks like it is a 1CC list then.
Anonymous No.12151860 [Report] >>12151923
>>12151839
>1-,2-...all signified 1CC's up to the loop number. Looks like ALL is used to signify a 1CC of a non looping game then?
Yes, though for games with limited loops like R-Type and Dodonpachi, japs just use the term "All" for clearing both loops (so in that sense clearing one loop isn't considered a proper "all"). Here we just use numbers for loops though which is more convenient.
Anonymous No.12151923 [Report] >>12151945
>>12151860
This convention always confused me, why not use something like:
>XCC-Y
>X: credits used
>Y: loops cleared, ALL for all loops
>Not affixing loop number means clearing either the 1st loop OR a non looping game on X credits
>IE: 1CC of a non looping game is still a 1CC or 1-ALL. 2CC is a 2CC of the first loop or a 2CC of a non looping game, etc.
>CLEAR-Y for simply clearing without counting credits used, IE console ports with infinite continues

So clearing the first loop on 1 credit is 1CC-1 (or just 1CC). For multiple loops; 1CC-2 for a 1CC through the second loop, 1CC-ALL for 1CC of all loops (or interchangeably 1CC'ing an single loop game as well). This makes more sense to me and is in agreement with the old terminology so they can still be mixed without confusion. Not traditional though.
Anonymous No.12151945 [Report]
>>12151923
You generally use Number-All if the game has loops, it's self-explanatoty, otherwise just go long name 1 credit X loops clear
Anonymous No.12152145 [Report]
Battle Garegga tier list
Anonymous No.12152148 [Report] >>12152190
Battle Garegga tier list
Anonymous No.12152174 [Report]
>>12150327
I fucking love Psikyo.
Specially when my power ups fly to the very top of he screen and stay there.
Anonymous No.12152190 [Report] >>12152204
>>12152148
1 per tier? no variations?
Anonymous No.12152204 [Report] >>12152309 >>12152880
>>12152190
ok fine
Anonymous No.12152309 [Report] >>12152454
>>12152204
It goes like this
A tier
Wild snail, Bornnam, Miyamoto
B tier
Silversword, Grasshopper
C tier
Chitta
D tier
Flying Baron

Idk about Gain, B or B- I guess, the options are too inconsistent and kill the rank too fast.
Anonymous No.12152331 [Report] >>12152409
>>12145498
Memorizing the stage is the preamble of a clear and the part that takes the least amount of time. Once you memorized a stage you need to learn how to move through bullets and other obstacles with precision, how to approach enemies, how to maximize damage, when to pointblank, when to back off, when to use bombs and other limited resources, which enemies are not worth engaging, what shot type you need, how to increase your score and most importantly how to recover once you inevitably go off route.
Memorizing a stage doesn't mean being able to beat it, there are lots of mechanics to master and it's not easy.
Anonymous No.12152342 [Report] >>12152409
>>12145498
Memo is the basic fundamental of all kinds of learning process, if you can't handle learning and just creditfeed like a zombie you might be retarded
Anonymous No.12152409 [Report] >>12152457 >>12152545
>>12152342
>>12152331
memo is such a weird complaint about stgs. Has ANYONE ever complained about having to memorize dust2? no ofc not, it's the same thing
Anonymous No.12152454 [Report] >>12152521
>>12152309
Gain's bomb is so fucking good though, he's the highest scoring character, can get more lives on flamingo and mad ball which benefits even scrubs who just want a survival clear, has high speed for dodging and collecting medals easier AND has piercing unlike bornnam and miyamoto
Anonymous No.12152457 [Report]
>>12152409
memorization is literally part of any difficult single-player game
Even fucking Tetris like in TGM you have to memorize when the speed changes and shit turns invisible and all that
Anonymous No.12152460 [Report]
>>12129235 (OP)
I do play shoot em ups. I nearly exclusively play console and computer shoot em ups, but I make exceptions for really easy games like Batsugun.
Anonymous No.12152521 [Report]
>>12152454
Flamimgos are kinda irrelevant rank wise because early on your rank is at its lowest and you don't need a lot of lives. Also Wild Snail and Bornnam do fairly good at them.
>high speed for dodging and collecting medals easier
Survival newbs generally prefer slower more precise ships and don't sweat it with medals that much after a few stages. Even if you can handle a fast character I'd say Miyamoto is more worth it
>AND has piercing unlike bornnam and miyamoto
It fucks up the rank more than it's worth it, if you want piercing just go Wild snail or even Grasshopper. The only part where no piercing is a bit troublesome is Black heart 2, but otherwise you'll be a lot more consistent with Bornnam
>Mad ball
Performance is same as Bornnam and Chitta, at best you'll just get 500k extra for each mad ball, so just one extra life total.
Anonymous No.12152545 [Report] >>12154865 >>12154921
>>12152409
It's a bell curve complaint.
Retarded skillet tourists, usually the ones who play shit like Souls/roguelikes and believe it's hardcore, they get stumped by straightforward old game difficulty that doesn't allow you to pump stats or otherwise features mechanics that greatly reduce/completely remove any semblance of challenge. These people are simply too disconnected with what the game expects from them(i.e. practicing and learning some techniques), so they fall for believing the only way to succeed is to hard-memo a route, especially when it comes to not seeing how "generous" some games are in terms of what is considered good positioning, amount of resources, etc.

Tired pros, usually the ones who try to go for particularly high scores outside of mere 1ccs, they get bored of playing the same game with a very strict optimized route. These people fell for actually turning the game into hard-memo and kept going past the point they enjoyed it.
You can do this with everything though: just look at speedrunners. It's not inherent of a genre.

Whoever falls in the middle, players who run for 1cc or stick around because they like the game enough to try getting higher pbs from time to time, they will not feel that way.
Anonymous No.12152548 [Report] >>12152551 >>12152623
>aim-based shmups
Elaborate? I may know roughly what you mean but I'm curious.
Anonymous No.12152551 [Report]
>>12152548
meant for
>>12130869
Anonymous No.12152623 [Report] >>12152645
>>12152548
Not that anon but Space Invaders, Galaxian, Galaga, and others like that are what I'm thinking of. Those games have strict shot limits so hitting things accurately is emphasized more than dodging.
Anonymous No.12152645 [Report]
>>12152623
Obligatory mention to TwinkleStar Sprites then.
How you shoot things is extremely important, both for zako chains and which fireballs it's better to dodge or send back.
Anonymous No.12152880 [Report]
>>12152204
Solid, but I'd put Grasshopper one rank above. His survival route is pretty much identical to Wild Snail's once he gets his level 3 (piercing shot) halfway through Stage 2. Optionless all the way to BH1 (+1 homing option is also optimal). And yeah, Gain is easily S Tier. I really can't see myself game over'ing with him, unless all my options fly off screen somehow while fighting Junky Monkey, BH2 or Glow Squid.
Anonymous No.12152901 [Report] >>12152912 >>12152950 >>12153264
Am I the only one who doesn't have the bullet visibility problem with Battle Garegga? Everybody keeps bitching about them, but to me they are fine and look really cool.
Anonymous No.12152912 [Report]
>>12152901
I got used to them and I can play basically just as effectively with them as with the M2 colored bullets now but they were definitely a problem at first
Anonymous No.12152932 [Report] >>12152941 >>12152981 >>12153795 >>12153871 >>12154685
It's fucking insane how fucking underrated Parodius trilogy is among the shmup scene. Objectively better than almost every Gradius game, graphics are amazing, specially on the playstation hardware, the rank system is easy to understand.
Anonymous No.12152941 [Report] >>12153837
>>12152932
Your ship gets a cute little umbrella when it rains.
Anonymous No.12152950 [Report]
>>12152901
Ngl, I kinda unintentionally cheat in this aspect. My IPS monitor has shit contrast and the usual fake black and glow. My current setting makes the background darker and bullets brighter, which makes everything slightly easier to see.
Anonymous No.12152981 [Report]
>>12152932
>Objectively better than almost every Gradius game
This and it also has an actual scoring system with the bells
Anonymous No.12153264 [Report]
>>12152901
I'm fine with the original but in the M2 port I actually use the flashing white bullets. I find them easier to see than the pink ones and also fit in more with the aesthetic. I think people gravitated towards the pink ones immediately because, yknow, CAVE.
Anonymous No.12153795 [Report]
>>12152932
The rank system in Gradius is pretty simple
>Get laser
>Everything fires 3 billion bullets at you from all sides
Anonymous No.12153837 [Report]
>>12152941
Anonymous No.12153871 [Report] >>12153919 >>12154182
>>12152932
>underrated Parodius trilogy
It's only a trilogy if you go "arcade only"
>specially on the playstation hardware
Not a Segatard but Saturn is the best way to experience all the series
Anonymous No.12153919 [Report] >>12153985
>>12153871
PSP collection is a thing too
Anonymous No.12153985 [Report]
>>12153919
The screen is too small
Anonymous No.12154182 [Report] >>12154269
>>12153871
There's no difference unless you're a segatard. The only arcade games with a Saturn advantage were the STV games (same Saturn hardware)
Anonymous No.12154269 [Report] >>12154390
>>12154182
No he's actually right about the Parodius games.
The first two Parodius games were released as a collection for PS1 and Saturn, but the PS1 version was a launch title and had some load times between stages, which the Saturn version that came later fixed.
Jikkyou Oshaberi and Sexy have higher horizontal resolution, and Oshaberi also has an Extra mode rather than the pretty useless Accident mode.
Anonymous No.12154390 [Report]
>>12154269
>the PS1 version was a launch title and had some load times between stages
The saturn one also has them it just lets the scroll run for a little bit instead of freezing the screen. Regardless it's such a small thing to care about.
>Jikkyou has 4:3
Okay you're right about this one, they just used the SNES aspect ratio for the ps1 one.
>Sexy
This one is not true though, they look quite similar
Anonymous No.12154547 [Report] >>12154958
>love me shmups
>simple as
been playing a ton of cygni: all guns blazing on PS5. Been getting my rear end kicked hard on easy mode but still a good time had by all (me) the main character girl is also a qt
Anonymous No.12154685 [Report]
>>12152932
>playing snes Parodius
>KC and The Sunshine Band starts playing


HOLY KINO!
Anonymous No.12154865 [Report] >>12155236
>>12152545
>These people are simply too disconnected with what the game expects from them(i.e. practicing and learning some techniques)
notice that these guys never raise the same complaints against racing games, where learning each track is necessary to win. I just can't take this argument seriously, it's never made in good faith by anybody who's actually played a shmup before.
Anonymous No.12154921 [Report] >>12155145
>>12152545
this is why going for 1ccs without watching replays or reading guides is the peak shmup experience, it puts you right at the center of that curve.
Anonymous No.12154958 [Report] >>12155015
>>12154547
>/vr/ - Modern Games
Anonymous No.12155015 [Report]
>>12154958
I'd argue shmups are a retro genre regardless
However, shit like Cygni which is a wannabe AAA game that thinks it's too good for arcade game-design obviously doesn't count. I'm talking about stuff like Deathsmiles or SDOJ which are not-retro only on technicality.
Anonymous No.12155145 [Report]
>>12154921
I would argue learning obscure mechanics from a wiki is fine and might enhance your enjoyment. But yeah copypasting routes is soulless and robs you from learning how to figure out what works for yourself.
Anonymous No.12155236 [Report]
>>12154865
>notice that these guys never raise the same complaints against racing games
Because the only racing game they actually play is mario kart
Anonymous No.12155245 [Report] >>12155261
This might be off topic, but why most Beat Em Up 1CC's rely on autofire?
Anonymous No.12155261 [Report] >>12155265
>>12155245
According to who?
Anonymous No.12155265 [Report] >>12155327
>>12155261
Look up Final Fight 1CC on youtube, one vid explicitly mention (no autofire) because youtube is filled with those runs.
Anonymous No.12155327 [Report] >>12155331
>>12155265
Only chinks and brazilians do autofire, besides autofire won't magically make you good at the game so stop using that as a cope for being bad
Anonymous No.12155331 [Report] >>12155361 >>12155361 >>12155367
>>12155327
I don't know man. DPS matters a lot in games like Final Fight. Just look at the jab-rate for Cody in final fight. With stun-lock it's basically over. Even with Hagger, you can push out 3 combo+chain suplex instead of 2 without autofire.
Anonymous No.12155347 [Report]
Autofire = not cheating for shmups
Autofire = cheating for everything else
You can't refute this
Anonymous No.12155361 [Report]
>>12155331
>Just look at the jab-rate for Cody in final fight. With stun-lock it's basically over.
You clearly don't know shit about FF if you think you can just stand still and rapidfire to win the game.
>>>12155331
>Just look at the jab-rate for Cody in final fight. With stun-lock it's basically over.
You clearly don't know shit about FF if you think you can just stand still and rapidfire to win the game.
>Even with Hagger, you can push out 3 combo+chain suplex
This happens very rarely regardless of autofire, and again it has nothing to do with being good at the game. Even with autofire Haggar is defenseless against enemies like Andores or fats by just mashing
Anonymous No.12155367 [Report] >>12155387
>>12155331
>Just look at the jab-rate for Cody in final fight. With stun-lock it's basically over.
You clearly don't know shit about FF if you think you can just stand still and rapidfire to win the game.
>Even with Hagger, you can push out 3 combo+chain suplex
This happens very rarely regardless of autofire, again it has nothing to do with being good at the game. Even with autofire Haggar is defenseless against enemies like Andores or fats by just mashing.
Git gud or fuck off, I've seen many no autofire clears (and the people who use autofire are still much better than a coping little shit like u)
Anonymous No.12155387 [Report] >>12155416
>>12155367
>if you think you can just stand still and rapidfire to win the game
So I have to explicitly mention the Cody stun lock trick in a /vr/ thread? That should be obvious.
Anonymous No.12155416 [Report]
>>12155387
Infinites are meaningless if you are shit at the game, usually infinite are only safe on small crowds of the most basic enemies. The reason you can't 1cc final fight is because you are a lazy nigger, not because of autofire nor infinite.
Anonymous No.12155457 [Report] >>12155480
Mashing endlessly isn't a skill, or rather not an impressive or worthwhile one. If I'm good enough to mash for 3 minutes to get jab loops, I'm proving nothing by forcing myself to mash for a full hour to beat the entire game that way. There's nothing wrong with autofire, if your game is somehow trivialized by autofire then it isn't a good balanced game to begin with.

All autofire does is prevents you from developing carpal tunnel, and also to get more runs in one day, trannies that disagree with this objective true statement need to off themselves already.
Anonymous No.12155480 [Report] >>12155489
>>12155457
>mashing gives you carpal tunnel
Well you certainly sound like a tranny
>mashing isn't a skil
It is, but if you want to avoid an essential part of older games because of your sissy genetics that's ok.
>if your game is somehow trivialized by autofire then it isn't a good balanced game to begin with.
Completely retarded considering 30hz autofire weren't the standard until like mid 90s only in Japan, and even then you had shit like Darius gaiden.
Anonymous No.12155489 [Report] >>12155491
>>12155480
>m-mashing is the only thing I got good at, I NEED to convince everyone else that's it's impressive and useful
Anonymous No.12155491 [Report]
>>12155489
>guise look i'm le hardcore arcade gamer
>btw i don't have a single clear w/o autofire
Pitiful
Anonymous No.12155586 [Report] >>12155596
>>12130586
Interesting. I always thought 1-ALL meant beating the game in 1 life and 2-ALL meant beating the game in 2 lives, to distinguish them from a 1CC where you can use as many lives as a single credit (plus any earned lives from score) provides.
Anonymous No.12155596 [Report] >>12155601 >>12157124
>>12155586
>I always thought 1-ALL meant beating the game in 1 life
That's no miss
Anonymous No.12155601 [Report]
>>12155596
Japanese people use English in confusing ways.
Anonymous No.12157118 [Report] >>12157126 >>12157170 >>12157249
How many people have beaten this game
Anonymous No.12157124 [Report]
>>12155596
1LC is also used
Anonymous No.12157126 [Report] >>12157140
>>12157118
This is the worst mainline Gradius DESU.
Anonymous No.12157140 [Report] >>12157231 >>12158402
>>12157126
I don't really hear people talk about Gradius IV much
IMO, SNES Gradius III is awesome. Arcade Gradius III though is an hour long. Which is an insane length for a difficult shmup. That's also my problem with Gradius V. But it probably matters a lot less if you don't have 1cc autism.
Anonymous No.12157170 [Report]
>>12157118
SNES Gradius 3 on Normal, maybe Hard on a good day, is about the best I can manage. It's such horseshit that you die once and the game might as well be over in most areas.
Anonymous No.12157231 [Report]
>>12157140
I can stand 1942 aight, what's shitty about G3 though is the ice cube lottery, miss me with that shit
Anonymous No.12157249 [Report]
>>12157118
Gradius 3 is a great game that does exactly what it sets out to be. That is, the final Gradius games for the people who love Gradius. It was made for Gradius fanatics, and no one else. It's Gradius on steroids. Everything is pushed to its maximum limits, and will require every ounce of skill, tactics, memorizing, etc to beat it.

Just think about it, if you are a top Gradius 1, 2 player who can 3-4 loop clear the game what would satisfy your hunger for more? Gradius 3 is for them. There's no reason to play Gradius 3 if you don't adore Gradius 1, 2.

Gradius 3 is not for 1-CC tourists, who wanna just hop on a game clear it, and never touch it again.
Anonymous No.12157284 [Report] >>12157323
I think a part of the problem with shmups is the lack of people who share replays of them playing casually for survival. Internet is either full of giga-route score play, or a survival attempt that follows a route for scoring.

What we want is people sharing their replays regardless of score, just getting past a point where you died before should be enough. Imagine everyone in this thread, playing Battle Garegga but looking for strats on youtube or other sites is blocked. You share tricks you know here, and you can only use tricks shared in this thread.

This would provide a much better arcade-like experience.
Anonymous No.12157323 [Report] >>12157337
>>12157284
Ever heard of streams bro
>This would provide a much better arcade-like experience
Nothing replaces the real thing really
Anonymous No.12157337 [Report] >>12157349 >>12157747
>>12157323
>Ever heard of streams bro
Most people do it as a means to gather audience, not as a way to share stuff. Even then newer players don't stream.
>Nothing replaces the real thing really
That's just pessimism and nostalgia speaking. What we need is a solution.

I think we need a fightcade, but for shmups. You can hop in, start a run. Other people can see "on-going" runs, spectate it, and chat while watching.
Anonymous No.12157349 [Report] >>12157352
>>12157337
>Most people do it as a means to gather audience, not as a way to share stuff
You're being nit-picky
>That's just pessimism and nostalgia speaking
Nah it's the truth, if I wanted le ebin arcade community I'd play rhythm games. Shmups aren't even that dead they're just a more individualistic kind of genre than fighting or rhythm games.
>What we need is a solution.
Bro it's just game
>I think we need a fightcade, but for shmups
I think some chink got a wr in gotvg years ago. Again not much different from streaming imo.
Anonymous No.12157352 [Report]
>>12157349
The wr was for dojbl*
Anonymous No.12157360 [Report]
Easiest way would be to collect some twitch accounts from people ITT and maybe make a vr shmups category.
Anonymous No.12157747 [Report]
>>12157337
>Other people can see "on-going" runs, spectate it, and chat while watching.
That's called twitch.tv lmao. Or streamed community events like shmup slam or shoot the baguette.
Fightcade is great for playing but not for watching (comments/messages don't last, if you don't start watching a run from the start you will be behind everyone), you already have a lot of shmups in there and can use it to play co-op modes on those or to play versus mode on twinkle star sprites
Anonymous No.12157850 [Report] >>12157864 >>12157869 >>12158118
Any tips for Batsugun's 2nd boss?
Anonymous No.12157864 [Report] >>12157869 >>12158118
>>12157850
nvm, just beat it with the help of: https://youtu.be/Pnrss79Xfq0?t=274
Anonymous No.12157869 [Report]
>>12157850
>>12157864
Personally I'd just say bomb whenever you're walled in
Using bombs on stage 2 isn't a big deal, pretty sure even good players do it, bombs aren't rare in Batsugun
Anonymous No.12157964 [Report] >>12158024
After getting into this genre, it's funny to see how most games that are made today, are sold with the assumption of not being refunded.

An arcade game gives you everything to make up your mind right at the beginning. Meanwhile, Resident Evil 6 assumes that you are already a fan, and will play it to the end.

I think Steam's 2 hour refund window is amazing. You buy the game, start a 1H45M timer and play the game.
You wanna show me a 30 minute cutscene? Go ahead, your loss. You wanna hide power ups or mechanics? Go ahead. And after the timer, you either refund the game or keep it.

This is one of the reasons behind my inability to play tactical jrpgs. Instead of putting you in a battle, that lets you experience the core. You have to sit through long ass story intro, about a game, you might not continue.
Anonymous No.12158024 [Report]
>>12157964
I've always liked gameplay-focused jarpigs more because ultimately I actually do play these games mostly to build characters and see numbers go up. Final Fantasy V and Dragon Quest III are endlessly replayable whereas the PS1 FFs move too fucking slow
Anonymous No.12158085 [Report]
>>12129982
Genderbent trope, that's all
Anonymous No.12158118 [Report] >>12158129
>>12157850
>>12157864
Is the Saturn version normally that slow? Anyways, I just 2-3x bomb it. Not worth the risk of dying.
Anonymous No.12158124 [Report]
>>12129982
>a dance of masculinity and femininity
>muh tranny
Anonymous No.12158129 [Report]
>>12158118
The video uses slow-motion to explain stuff. It's the arcade version. I can do it pretty consistently with 1 bomb now. The real kicker is stage 3. The guy starts killing the enemies before you can see them.
Anonymous No.12158351 [Report]
E1: https://www.youtube.com/watch?v=qqv3nYLiCp8
E2: https://www.youtube.com/watch?v=mU6ztWDCGQA
E3: https://www.youtube.com/watch?v=kRbXIImjI2k
E4: https://www.youtube.com/watch?v=XZcux2gHWtg
Just wanted to post these here. Good shit.
Anonymous No.12158402 [Report]
>>12157140
IV is kind of cool
Anonymous No.12158684 [Report]
>>12130848
meds
Anonymous No.12158850 [Report] >>12158884
Just picked up Super R-Type on SNES for like 12 bucks at local nerd store
Tell me how I feel about it /vr/
Anonymous No.12158884 [Report]
>>12158850
It sucks unfortunately. You can apply the SA-1 hack to remove the slowdown, but it doesn’t make it much better (and I’ve heard the late game is broken at high speed). It’s still an inferior reimagining of R-Type 2 with glacial pacing and checkpoints that make you repeat an entire level. I don’t care if it makes recovery easier, replaying an entire stage for one mistake against a boss will never be fun. And every checkpoint on R-Type 2 was possible to route with excellent pacing.