>>12135707
Right. It's reasonable to argue that FF7 is at least on the fence, the problems it was solving were fairly reasonable. They wanted the party-swapping of Chrono Trigger with the combinatorial addiction of Final Fantasy V. The solution was Materia.
FF8 I still am not really sure what they were going for with Draw.
FF9 is class-based but with a lame way to gate every ability by loot/content progression.
FF10 is a skill tree with visual obfuscation.
FF12 is a shittier skill tree.
>Suddenly, tried and true mechanics like "MP"
For what it's worth, I think MP is an over-simplified system and games could be a lot more interesting if an MP system was actually *expanded* rather than ditched. The NES Final Fantasy games had per-level MP. Maybe that's excessive, but imagine if there was MP for normal magic, but then there were also rare/special spells that used "Deep MP" which uses a different pool. Very simple tweak with lots of possibilities. For all the shit Final Fantasy Mystic Quest gets, its dumbed-down system has 3 different resource pools for magic (White, Black, and "Wizard").