>>12138347
Aaaand cue the retarded revisionist dipshit.
>MUH HIDDEN PIXELS
That wasn't really an issue at all. The vast majority of adventure games did not have tiny hidden pixels you needed to find, instead it was the completely ludicrous puzzle design (which is overblown), and the dead man walking states you could unknowingly find yourself in (which is also overblown).
Doom DID have a huge impact on killing the adventure game genre, although I'm glad the arena shooter fad died off, due to preferences for more story-driven singleplayer games, so one might say Adventure games got their revenge.
>static screens where you click around -- was one of the only things PC platforms could do well in the 80s/early 90s. once people saw what a game like doom was capable of, slow-paced story-based games just weren't as attractive.
Absolutely fucking retarded. Beyond just the butthurt nintendie console-cuck cope of making flagrantly stupid comments like this, ignoring the fact that PC's could do a LOT more than consoles (complex strategy games, flight sims, larger and longer more narrative focused games, with higher fidelity graphics and audio with more controls), fast-paced action games were a thing before Doom.
The first person genre just inherently has a stronger appeal because it's more immersive. That's why you also have slower paced exploration-based games in first person as well. Myst was the top selling PC game for almost a decade for a reason.