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Thread 12140456

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Anonymous No.12140456 [Report] >>12140459 >>12140474 >>12140485 >>12140521 >>12140575 >>12140632 >>12140656 >>12140828 >>12141326 >>12141772 >>12142587 >>12142735 >>12143906 >>12147891 >>12149348 >>12151220 >>12153914 >>12154641 >>12155607 >>12156185 >>12158192 >>12158468 >>12158834 >>12159845
Why did Iga get so butthurt at this game, to the point where he retconned it? It's a near perfect mix of oldschool Castlevania combat and Metroid item progression.
Anonymous No.12140459 [Report] >>12140814 >>12141321 >>12142587 >>12142774 >>12153220 >>12160789
>>12140456 (OP)
Aria is so much better, CoM is still better than HoD but that's it. The double tap to run is a bit retarded though.
Anonymous No.12140474 [Report] >>12140638 >>12140754 >>12154641
>>12140456 (OP)
>t's a near perfect mix of oldschool Castlevania combat and Metroid item progression.
Have you even played it?
>Classic CV combat
Maybe, but many of the enemies are massive damage sponges to the point of not being fun
>Metroid item progression
What does this even mean? The items you get are pointless, all the "puzzles" that use the itemsnare literally just the same thing, there's no thought required. Example: pushing blocks. That ability is used in a handful of rooms that are literally fucking pallets swaps of each other. You just lush a block and move to the next screen, that's fucking it.
>Metroid map
50% of this game is obscenely long hallways. As far as metroidvania maps go it's complete dog shit.

I beat the game earlier this year. I was team CotM for the first hour, thought it was fun, but after 2 hours I realized well shit this is actually the entire game. The game is stinky poopoo and it deserves it's reputation.
Anonymous No.12140481 [Report] >>12140658 >>12142750 >>12143898 >>12143976 >>12148195
why did they make the protagonist not a belmont? don't get me wrong i don't mind that inherently, my favorite castlevania protagonists are the nobodies anyway, but like he has a whip and is presumably a vampire hunter but is also just some random dude? it makes no sense. although this is the only metroidvania i haven't played so maybe it makes some sense in game.
Anonymous No.12140485 [Report]
>>12140456 (OP)
>double tapping
>near perfect mix
>whip turning mid-air
>near perfect mix
How much of this board is an LLM hallucination? Just post hands or fuck off.
Anonymous No.12140521 [Report]
>>12140456 (OP)
All I remember is that I had fun with this game and this track kicks ass
>https://m.youtube.com/watch?v=oyk4Qso7rpM
Anonymous No.12140575 [Report] >>12143893
>>12140456 (OP)
Why do you care if it's "canon" or not? Play the game if you like it. Nothing else matters.
Anonymous No.12140632 [Report]
>>12140456 (OP)
Contrarian of the Moon is garbage, this slop is a stain on the series and IGA made the right choice writting it off as non-canon
Anonymous No.12140638 [Report]
>>12140474
>Have you even played it?
Most people that take part in these sort of pissing contests have played the games once when they were 12 at best and the one they champion maybe another time a few years back.
Anonymous No.12140656 [Report] >>12140696
>>12140456 (OP)
It really pales in comparison to the other Willyvanias in the series, even HoD
Anonymous No.12140658 [Report]
>>12140481
Doesn't it take inspiration from Bram Stokers? You are are an apprentice to the vampire hunter that kills Dracula in the novel right?
Anonymous No.12140696 [Report] >>12140790 >>12154641 >>12155574 >>12156207
I'm glad this game isn't part of Iga's third-rate fanfiction.

>>12140656
This game is so much better than the other two GBA games and the DS trilogy.
Anonymous No.12140754 [Report]
>>12140474
>many of the enemies are massive damage sponges to the point of not being fun
Learn how to use subweapons. The cross especially if thrown from the right distance kills enemies in seconds.
>Example: pushing blocks.
That's the worst example you could have made since pushing crates in a certain order or in certain spots is used to solve puzzles in several rooms. Not that CotM doesn't instances of inelegant progression, for example the switch that makes the iron maidens explode is dumb and the shoulder bash shouldn't have been so worthless in combat, but other Igavanias have issues like these too. HoD's multitude of keys is much worse.
>50% of this game is obscenely long hallways. As far as metroidvania maps go it's complete dog shit.
Not really, were you mindbroken by the Eternal Corridor, where's that the whole gimmick? Personally I like the map a lot because it's always clear where to go and it has a minimum amount of backtracking, all paths loop back towards the centre of the castle so that you don't have to walk much for the next destination.
Anonymous No.12140790 [Report] >>12154641 >>12156098
>>12140696
This. I am convinced these threads are started by a single autist, since they appear quite regularly, it’s always the same shit. Cotm is the best gba castlevania, and I love the card system.
Anonymous No.12140814 [Report]
>>12140459
Oh it's the Double Tap autist, how's everything going?
Anonymous No.12140828 [Report] >>12141141 >>12141957 >>12143165
>>12140456 (OP)
I think this game, Legends, the one with Sonia, and the N64 games were done by the same studio, so Iga retconned them all to spite them or something. Don't remember if it was in Kobe or Osaka? Since Circle of the Moon was better received than the others, he retconned it back, if I remember.
Anonymous No.12141141 [Report] >>12142202 >>12142212
>>12140828
Nagoya did Legends, Kobe did the N64 games and CotM. What most people don't know is that Kobe also did the NES games and Tokyo's SotN was intended as a spin-off title, hence why it was allowed to be so different.
Anonymous No.12141321 [Report] >>12141454
>>12140459
Oh it's the Double Tap Correct Person, have a great weekend, king
Anonymous No.12141326 [Report] >>12141343 >>12154641
>>12140456 (OP)
Anyone who likes this shit probably played it as their first Castlevania. It's such a typical story - you do the same thing Sonic Adventure. You had a GC or Dreamcast and that was the Sonic you had. Same thing here, this was the Casltevania. And it just happened to be one of the worst. Now, if we were to compare this game to games in general, it's still pretty above average, but most Castlevanias are, so it still means CotM is one of the worst regardless
Anonymous No.12141343 [Report] >>12141768
>>12141326
>Anyone who likes this shit probably played it as their first Castlevania.
This but with SotN, HoD and Aria.
Anonymous No.12141454 [Report]
>>12141321
Why not use the mod for running with a single tap if it bothers you that much?
Anonymous No.12141768 [Report] >>12142202
>>12141343
>and Aria
You're trying too hard.
6American6Metal6 No.12141772 [Report] >>12141843 >>12142203 >>12142864
>>12140456 (OP)
Because it wasn't related to the other games story wise and canon is about story, which is irrelevant to the games quality anyway

I never played any Metroidvania anyway though because Castlevania and Metroid are too very different appeals and I can't imagine the fusion being better than one or the other
Anonymous No.12141843 [Report] >>12141908 >>12142731
>>12141772
>I can't ever play something or enjoy something that isn't for sure better than something else
What is this autism?
6American6Metal6 No.12141908 [Report]
>>12141843
I only play games that interest me and Metroidvania never did, I probably will at some point but I like Classicvania for what it is and Metroid for what it is. From what I've always known the gameplay is easier than either series and the RPG elements don't add much either
Anonymous No.12141957 [Report] >>12142202 >>12142731
>>12140828
>this game, Legends, the one with Sonia, and the N64 games were done by the same studio
ha... no wonder they all sucked
Anonymous No.12142202 [Report] >>12142207
>>12141768
It's an incredibly dull game overhyped for two boss fights, one of them with Iga's own self-insert.

>>12141957
Read >>12141141, dumbo.
Anonymous No.12142203 [Report]
>>12141772
That's because it isn't a fusion of Castlevania and Metroid, but rather an expansion on concepts seen in Vampire Killer and Simon's Quest, as well as some other related Konami classics like The Maze of Galious.
Anonymous No.12142207 [Report] >>12142275
>>12142202
>It's an incredibly dull game overhyped for two boss fights, one of them with Iga's own self-insert.
Still better than SotN.
Anonymous No.12142212 [Report] >>12142275
>>12141141
Which one did Dracula XX, aka better Rondo?
Anonymous No.12142275 [Report]
>>12142207
Debatable, but I don't like neither so whatever.

>>12142212
Rondo was Tokyo, Dracula X Kobe/Osaka before the split in 1997, with its director somehow going to Nagoya and directing Legends... The Great Hanshin earthquake disrupted Dracula X's development and they slapped together a game using Rondo sprites and quickly assembled levels with the assets.
Anonymous No.12142587 [Report] >>12142650 >>12142882 >>12150820
>>12140456 (OP)
>Why did Iga get so butthurt at this game, to the point where he retconned it?
The thing is, Igarashi absolutely doesn't give a shit about anything but lore and aestethics (in a game series about vampire hunters storming a castle to beat dracula of all things). So you can easily see why CotM triggered him so much (same for Legends).

His Castlevania games only started getting good when Shutaro Iida was put in charge.

https://www.youtube.com/watch?v=fp9KOvUMUlg

>>12140459
Use the autorun cheat/patch, then you'll realize how much better CotM is.
Anonymous No.12142650 [Report] >>12142781
>>12142587
>The thing is, Igarashi absolutely doesn't give a shit about anything but lore and aestethics
Honestly, purely from that standpoint I'd take Legends over his LoI bullshit. Of course, the latter is a better game.
Anonymous No.12142731 [Report] >>12143182
>>12141843
trust me, his autism is worse than that.
>>12141957
iirc they also did the saturn port of sotn, don't tell anti-iga shitposters that though because i'm sure they'll start pretending that's good too.
Anonymous No.12142735 [Report]
>>12140456 (OP)
It doesn’t matter.
Anonymous No.12142750 [Report] >>12143898
>>12140481
The timeline was getting sort of stuffed as is and they didn't want to step on the whole idea of a main Belmont every 100 years
Anonymous No.12142774 [Report]
>>12140459
>applies autorun hack
>nothing personnel kid
Anonymous No.12142781 [Report] >>12142829 >>12142885 >>12151064
>>12142650
Igarashi's PS2 games really illustrate his lack of understanding of what makes Castlevania games tick.
Anonymous No.12142829 [Report] >>12142867
>>12142781
stick to your CV64 slop
Anonymous No.12142864 [Report]
>>12141772
The correct term is Willyvania
Anonymous No.12142867 [Report]
>>12142829
>CV64 slop
LoD fixed it.
Anonymous No.12142882 [Report] >>12148259
>>12142587
Damn flower sprite on top looks like shit compared to the one on bottom
Anonymous No.12142885 [Report] >>12157871 >>12158215
>>12142781
Lament of Innocence was good though except for the lack of verticality in 3d character action game. It was very well balanced due to the lack of xp levels and the bosses were mostly well designed too.
Anonymous No.12143165 [Report]
>>12140828
Probably because Legends made his golden boy Alucard look like a little bitch.
Anonymous No.12143182 [Report] >>12143893
>>12142731
>don't tell anti-iga shitposters that though because i'm sure they'll start pretending that's good too.
It's botched and so is his team's port of X68000 to the PS1. Nice false equivalence retard.
Anonymous No.12143893 [Report]
>>12143182
>>12140575
Name his name!
https://www.youtube.com/watch?v=6X8a8jrXkNI
Anonymous No.12143898 [Report]
>>12140481
>>12142750
It presumably Lords of Shadow universe.
Anonymous No.12143906 [Report] >>12144117
>>12140456 (OP)
its nowhere near perfect
>clunky movement that cant decide if it wants to be faster or slow
>annoying enemies
>"I want to be sotn but I want to be old school more"
>retarded spell combos with only like 2 useful spells
Anonymous No.12143976 [Report] >>12144062
>>12140481
Blame Bloodlines and how it made Bram Stoker's Dracula loosely canon for that.
Anonymous No.12144062 [Report] >>12144151
>>12143976
the game the team making it wanted to be a side story (wasnt even called akumajou dracula) but iga just needed to shove into continuity?
Anonymous No.12144117 [Report]
>>12143906
>clunky movement that cant decide if it wants to be faster or slow
The game is responsive and makes it clear it's meant to be fast in the first fiive minutes when you get the running boots.
>annoying enemies
This isn't SotN inverted clock tower.
>"I want to be sotn but I want to be old school more"
This game has no desire to be SotN, it runs in the complete opposite direction. For the better.
>retarded spell combos with only like 2 useful spells
Much more.
Anonymous No.12144151 [Report] >>12144170
>>12144062
I'm not sure how involved Iga was with that, but while it was supposed to be a side story, internally it was always considered a part of continuity.
Anonymous No.12144170 [Report]
>>12144151
doesnt seem like he had much to do with it but his catchall to deal with the games he wrote out of continuity was exactly "they were only intended as side games" but bloodlines' influence in the overall arc is pretty big too, and doesnt seem like it was even intended by the creators that way
Anonymous No.12145926 [Report] >>12151091
I love the Castlevania series but I guess you have to be an absolute fucking freak to understand what about CotM makes people so butthurt. The GBA trilogy is great and picking between them is like splitting hairs, they're all barely different from each other. I've played the first DS game, all three GBA vanias, CV 1, CV 3, SCV4, Bloodlines, and Rondo-----all excellent video games.
Anonymous No.12147674 [Report] >>12147875
Am I the only one who liked the walkin/run mechanic? I liked being able to control the pace I was moving, sure, running was optimal most of the time, but every now and then you could position yourself better by just using the slow pimp walk. Besides, once after the initial double tap you could just hold the button and keep running along, you didn't have to tap the shoulder buttons unlike HoD's dash

Also, both the GBA and DS trilogies are good, each game is very competently done and have their own little gimmick. And I'm just a sucker for the different castle designs, I feel like the GBA games really nail the feeling of a place that works under different rules than our reality and is a completely hostile to the player, CotM and HoD especially, but Aria's Inner Quarters, Chapel and Top Floor share the vibe
Anonymous No.12147875 [Report]
>>12147674
>Am I the only one who liked the walkin/run mechanic?
People have issues with the double tap.

>once after the initial double tap you could just hold the button and keep running along
The double tap itself isn't the problem, the problem is that changing direction requires to do it again. Compare to the Kirby games for example and you'll easily see the difference. Anyway, we have cheats and patches to address that issue so whining about it in 2025 makes no sense.
Anonymous No.12147891 [Report] >>12147912 >>12159036
>>12140456 (OP)
Battle Arena fucking sucks
Anonymous No.12147912 [Report] >>12148078 >>12148131
>>12147891
More like you're not good enough to clear it.
Anonymous No.12148078 [Report] >>12148118
>>12147912
Lmao try killing 5 minoataurs in a single tiny room without using items
Anonymous No.12148118 [Report]
>>12148078
Try completing the original Castlevania without using items.
Anonymous No.12148131 [Report] >>12149187
>>12147912
Try beating the battle Arena as a magician
Anonymous No.12148195 [Report]
>>12140481
Because this was made in the old days of the franchise canon when Belmont was just a name and not the be-all-end-all force of God that IGA overwanked it into.
Anonymous No.12148259 [Report] >>12148315
>>12142882
they maxed out the colours / contrast on later games because the GBA screen was so dark. comparing them on a modern screen doesn't do them justice. I remember playing COTM and it was very dark
Anonymous No.12148315 [Report] >>12149335
>>12148259
The sprite art and backgrounds also looks worse.
Anonymous No.12149187 [Report] >>12149234 >>12149340
>>12148131
Can you magic in the battle arena as a magician...?
Anonymous No.12149231 [Report] >>12149297
I like it. The story is simple and straightforward, protagonist is a determined badass, Dracula's appearance and true form are cool as fuck, and it's an actual challenging "metroidvania" unlike igavanias
You can skip the whole card grinding after you discover the card pause glitch
Anonymous No.12149234 [Report]
>>12149187
No but you can heal between rooms, which still makes it easier.
Anonymous No.12149297 [Report]
>>12149231
>it's an actual challenging "metroidvania" unlike igavanias
It's not harder than Order of Ecclesia though
Anonymous No.12149335 [Report] >>12149380
>>12148315
Again, the GBA's original screen was fucking shit, it was bad, REALLY bad. The GBA SP that came out later on managed to redeem it but nothing could be done for the games that already tried to compensate for it.
Anonymous No.12149340 [Report]
>>12149187
If you heal your MP you have about two seconds to activate DSS and do something like a summon before your MP depletes.
Anonymous No.12149348 [Report]
>>12140456 (OP)
I can't get over how bad the jump feels. Somehow feels even crustier than the original game. It looks like a moon jump cheat code.
Anonymous No.12149380 [Report]
>>12149335
Again, not talking about the colours.
Anonymous No.12150820 [Report] >>12150957
>>12142587
>The thing is, Igarashi absolutely doesn't give a shit about anything but lore and aesthetics
Aaaand that's completely fine? That's literally why he teamed up with Shutaro, when they're together, they make the whole of a cool Castlevania game. AESTHETICS are extremely important for the Castlevania series, just as much as gameplay, it wouldn't be Castlevania without the gothic dark fantasy horror vibe
Anonymous No.12150957 [Report] >>12151742 >>12151760 >>12153932
>>12150820
It was a classic horror film theme, not some dark fantasy anime melodrama with androgynous bishies. But yes, the games only improved after Curry took over in proper and some Kobe staff like Koji Horie were absorved.
Anonymous No.12151064 [Report] >>12151069
>>12142781
Every single PS/PS2 game that has a load transition between every room in a big map completely fucking sucks now with no exceptions
Anonymous No.12151069 [Report]
>>12151064
*it's one of those things that doesn't seem like it should ruin games, it's just a little load transiton right. A few seconds out of every five minutes. But literally zero games survived it.
Anonymous No.12151091 [Report]
>>12145926
>they're all barely different from each other
You are a fucking lunatic
Anonymous No.12151108 [Report] >>12151273
>just use patches/glitches to fix it
I'm glad even CotM apologists are acknowledging that the base game sucks dick
Anonymous No.12151220 [Report] >>12151224 >>12151236
>>12140456 (OP)
Iga went on to make bloodstained ritual of the night so he is a verified retard and his opinion is discarded.

Got this game and a gba the christmas it came out and it was awesome. Got 100% played the bonus modes and did the arena 10/10 for a gba game. I still replay this once a year just for fun.

Aria was fun but its too easy and felt like more of a chore to collect all the drops and souls.

Harmony of dissonance is not a castlevania game.
Anonymous No.12151224 [Report] >>12151230
>>12151220
>Harmony of dissonance is not a castlevania game.
It's SotN Advance. And might even play better in some ways.
Anonymous No.12151230 [Report]
>>12151224
What a terrible take. You only get a whip and the enemies and bosses are weird and gay looking. They dont play the same at all. Harmony of dissonance could be a nes game and it would play the exact same.
Anonymous No.12151236 [Report] >>12151241 >>12151247 >>12152006
>>12151220
Bloodstained was great
Anonymous No.12151241 [Report]
>>12151236
nope
Anonymous No.12151247 [Report]
>>12151236
If youre a filthy coomer yeah sure
Anonymous No.12151273 [Report] >>12153913
>>12151108
The patches are for scrubs like (you) that keep bitching about double tapping.
Anonymous No.12151742 [Report] >>12152043
>>12150957
>It was a classic horror film theme
Series evolve, also you act like IGA's games are mainly inspired by anime when 90% of the inspiration came from Francis Ford Coppola's Dracula and Interview with the Vampire
Anonymous No.12151760 [Report] >>12151798 >>12151816 >>12152043
>>12150957
Anime didn’t invent melodrama, doofus, it was a hallmark of old horror movies and gothic fiction in general.
Anonymous No.12151798 [Report] >>12151816
>>12151760
I feel like the only anime Castlevania significantly takes from is Vampire Hunter D(which was originally a novel), even the references to Jojo's Bizarre Adventure are just casual or innocuous
Anonymous No.12151806 [Report] >>12152115
>double tap to run
>every area is long, empty hallways
>card system is kinda lame, pure rng which ones you get and most combos are worthless while a handful are stupidly strong
It's alright.
Anonymous No.12151816 [Report] >>12153908
>>12151798
Alucard in particular was very obviously based on D and Ayami Kojima has done work on both series.

>>12151760
He isn't talking about melodrama, he means the original games were heavily inspired by classic Boris Karloff and Hammer horror films, before they became goofy animu bishonen orgies. I personally blame that on SotN being so popular and them endlessly trying to make the protagonists of future games not-Alucard.
Anonymous No.12151949 [Report] >>12151976 >>12152525 >>12153964 >>12154543 >>12157282
"Double tap to run" is not a complaint in and of itself. All it does is acknowledge there is the most basic of bitch of execution barriers in the game which is not an intrinsically bad thing. Complaints like
>double tap to run
>the DSS system
always come off as scrubby excuses like
>I wouldn't have died if I didn't have to double-tap the opposite direction
>I would've won if I had access to better DSS combinations
I've never seen someone sufficiently claim what makes either of these systems bad in and of themselves, all I know is people like to blame these aspects instead of themselves.
Anonymous No.12151976 [Report]
>>12151949
>"Double tap to run" is not a complaint in and of itself.
Yes it is.
>All it does is acknowledge there is the most basic of bitch of execution barriers
Nobody is bitching about it being difficult to execute, which it isn't, and you know it.

Stop being a faggot. It's annoying as shit to have to double tap every single time you want to move above the speed of a snail taking a shit while immersed in molasses.

The DSS system is just boring IMO, it just doesn't add much to the game, but I don't mind it.

Nobody is complaining about these things because they are too unskilled to perform extremely basic game actions you egocentric nignog.
Anonymous No.12152006 [Report]
>>12151236
the classicvania bonus game they did as a kickstarter goal was unironically better
solid classicvania
Anonymous No.12152043 [Report] >>12152195
>>12151742
>Series evolve
You mean they become something else and hollower, with their recycling and execution feeling so tired by the DS era that it eventually murdered the series in the long run.

>90% of the inspiration came from Francis Ford Coppola's Dracula and Interview with the Vampire
That's what Castlevania 64 did, not the Iga-produced games.

>>12151760
Learn to read, pajeet.
Anonymous No.12152115 [Report] >>12152124
>>12151806
>every area is long, empty hallways
This isn't SotN
Anonymous No.12152124 [Report] >>12155434
>>12152115
Correct, SotN is not like that at all. It has actual verticality and more variety than rectangles.
Anonymous No.12152195 [Report] >>12152209 >>12156120
>>12152043
>That's what Castlevania 64 did, not the Iga-produced games.
Brother, Lament of Innocence practically plagiarized the origins of Dracula from Coppola's Dracula, in particular. He even ripped off the Reincarnated Lover thing, so much of Coppola's Dracula informed how Castlevania was during the Iga era.
If anything, Vampire anime/manga from the late 90s and 2000s were being influenced by Castlevania
Anonymous No.12152209 [Report]
>>12152195
The reincarnated lover thing has been in vampire media since forever, hell I was watching Fright Night (1985) a few nights ago and it had a vampire stalking the protagonist's girlfriend because she greatly resembles his dead lover.
Anonymous No.12152324 [Report]
Circle of the Moon is my favorite Metroidvania, one of the key reasons is that despite leveling up you still have to learn how to fight unlike most other ones where if you level up just a bit too much all the challenge and fun can just be robbed out of your playthrough.
Anonymous No.12152525 [Report] >>12152559
>>12151949
The double-tapping is bad. If you had to double-tap B to whip, it would be bad. if you had to double-tap A to jump, it would be bad. Having to double-tap the D-pad to run is bad. The Hugh fight is the only place in the whole game where you'd want to walk instead of run.

As for the DSS, I think it's very telling that your only comment on it is that using it makes you a "scrub". That's not a defense of the system, it's a criticism of it.
Anonymous No.12152559 [Report] >>12153964
>>12152525
NTA, but using DSS doesn't make you a scrub, but relying on it is. It's just one of the systems that you can, but don't have to, engage with (outside of Magician mode playthroughs, unless you like being miserable).
Anonymous No.12153220 [Report] >>12153423 >>12153508 >>12153531
>>12140459
Aria is objectively the best, but not playing as a whip user keeps it from being my favorite of the GBAvanias.
HoD tried to hard not to be CotM while Aria looks like Iga realized that maybe CotM people were onto something.
Still the game is clunky as hell. If not for the double tap run and similar issues it would have been perfect.
Anonymous No.12153423 [Report]
>>12153220
If only whip sword was better...
Anonymous No.12153508 [Report]
>>12153220
I feel like the key to making a whip Metroidvania game is to give the player a more diverse moveset. The elemental stones could be neat but they're mostly just linear upgrades from each other, and you're never gonna feel the need to swap from a fire stone to an ice stone because Juste kills everything in his path easily.

Have the Belmont learn different ways to hold and use the whip, like wrapping it around their fists to fight mano a mano, or using it to disarm enemies like in Indiana Jones.
Anonymous No.12153531 [Report] >>12153643
>>12153220
>Aria is objectively the best
No.
Anonymous No.12153643 [Report]
>>12153531
Yes
Anonymous No.12153908 [Report]
>>12151816
>Alucard in particular was very obviously based on D
More like Elric, of which Iga is a noted fan of.
Anonymous No.12153913 [Report] >>12153946
>>12151273
In other words, you have to advertise your games need fixing in order for it to be good.
Anonymous No.12153914 [Report]
>>12140456 (OP)
>Why did Iga get so butthurt at this game
Because it's better than 95% of vanias. It's that simple.
Anonymous No.12153932 [Report] >>12156106
>>12150957
>dark fantasy anime melodrama with androgynous bishies
Castlevania never became this.
>It was a classic horror film theme
All those classic horror films were based on books, and the later Castlevanias expanded the source material to include books in general. This doesn't conflict with the horror movie theme in any way.

Even Carmilla, a book character, has been part of the series since Castlevania II.
Anonymous No.12153938 [Report] >>12153953 >>12154479 >>12154543 >>12155014
The card system would actually be good if you had a bestiary or an indicator of what enemies drop what cards or where. Literally would fix the aimless wandering and grinding to find that one card to make a boss battle less bullshit.
>Hurr durr just don't use DSS bro
This is a sign your main mechanic is faulty, and you are a giganigger for discouraging its use. This is like telling someone who thinks Max Payne or FEAR are too easy because of their bullet time mechanics, so they should just "not use them", even though those mechanics are a main selling point to playing the game. To advocate for a game in the face of legit criticisms of its gameplay but also discouraging to use that part of its gameplay like its some kind of bloat is a sign you don't think about game design at all, and this is why COTMfags are hard to take seriously, like their game.
Anonymous No.12153946 [Report] >>12153964
>>12153913
That's SotN, HoD and Aria needing some serious redesign from the ground up.
Anonymous No.12153953 [Report] >>12153964
>>12153938
>Hurr durr just don't use DSS bro
No one has claimed this, disingenuous pajeet.
Anonymous No.12153964 [Report] >>12154019
>>12153953
Oh sorry, I meant "downplaying its faults to where anyone that relies on it is a scrub", which may as well be the same thing. If you use an advertised mechanic, you're playing the game wrong apparently. Hence why COTMfags are retarded.
>>12152559
>>12151949

>>12153946
Patches for those games are widely regarded as optional, and the base games are always recommended to start out with, especially with SOTN and Aira.
Anonymous No.12154019 [Report]
>>12153964
No one has claimed this, disingenuous pajeet.

>Patches for those games are widely regarded as optional
Blatantly false and none of them address the games' underlying design being so half-baked, because that would actually take considerable rework.
Anonymous No.12154031 [Report] >>12154402 >>12154429 >>12156207
AoS is one of the worst Castlevania games I've ever played. I've tried and dropped it at least three times.
Anonymous No.12154402 [Report] >>12154429 >>12156207
>>12154031
Aria is pathetically flat and easy, to the point where it's mind numbingly dull to play. The crap graphics and music don't help at all. People just seem to like it because it "plays smooth" and has two bosses worth of note.
Anonymous No.12154429 [Report] >>12154432
>>12154031
>>12154402
There's something wrong with you, probably autism.
Anonymous No.12154432 [Report] >>12155264 >>12156207
>>12154429
It's a trash game, get over it.
Anonymous No.12154479 [Report]
>>12153938
Don't all you little shitters like roguelikes now? Just think of it like an RL mode and play the game with the cards you're granted. The game even has classes for challenges like only using subweapons and shit like that, you can live without having every card. Having a bestiary would certainly help but it feels like every complaint about CotN is the end of the world over trivial bullshit.
Anonymous No.12154543 [Report]
>>12153938
>that one card to make a boss battle less bullshit.
Literally >>12151949
>I would've won if I had access to better DSS combinations
Or maybe, just...don't suck? The whole game is cheeseable with just the cross. But no, it's the game's fault that you weren't OP enough to facetank everything and win anyway. Or maybe you're a shitter.
Anonymous No.12154641 [Report] >>12156207
>>12140456 (OP)
Started replaying this today by coincidence, and I think you're full of shit, OP. Nobody hated this game in 2001 or thought that it wasn't good.
>>12140696
A man of culture.
>>12140790
It's the same shit on /vp/ with all the "why is third gen the most HATED in the entire franchise" and "people HATED gen 2 because it ended Pokemania, the baby Pokemon are too cute!!!!!11" bullshit. Everyone I knew back then loved Gens 2 and 3, and anyone who actually owned a Game Boy with those cartridges back then did not think that Gen 1 was superior in any way. I still have nostalgia for Gen 1 and replay it from time to time, but it's not great, and the people pretending it was are full of shit. I don't know as much about Castlevania autists, but I assume the situation with CotM is similar. It's a good game.
>>12140474
>many of the enemies are massive damage sponges
I don't remember this game being any different than the other Castlevania GBA games in that regard, but it's not like you don't get enough free healing and outright broken superpowers to make it not matter. It's a piss easy game, and it's fun.
>50% of this game is obscenely long hallways
Having not played many Metroidvania games other than Castlevania, Metroid 2, part of Fusion, and a few indies on Steam, I thought that was the entire point of the genre. Metroid 2 as a kid was just one long hallway. But why does it matter? The game has good atmosphere and a great soundtrack. Decent graphics for its time considering the hardware.
>for the first hour, thought it was fun, but after 2 hours I realized well shit this is actually the entire game
You do you. When I think the first hour of a game is fun, I usually enjoy it when the rest of the game is also fun.
>>12141326
>Anyone who likes this shit probably played it as their first
Guilty, but I don't get why people (why one endlessly shitposting anon?) don't like it except for the fact that it's vastly different from the NES games. Beats out the other GBA titles.
Anonymous No.12155014 [Report]
>>12153938
>This is a sign your main mechanic is faulty
Wait, not having to use DSS means that the main mechanic of walking, jumping and whipping is faulty? Or are you confused by a game supporting multiple playstyles?
The main selling point of CotM is that you can play it in multiple ways. It's not bloat to have multiple classes in an RPG.
Anonymous No.12155264 [Report] >>12155598
>>12154432
It's actually a really good game
Anonymous No.12155434 [Report] >>12156109
>>12152124
>It has actual verticality and more variety than rectangles
Surely you mean big empty rectangle rooms. CotM actually has a lot of verticality.
Anonymous No.12155574 [Report]
>>12140696
I feel like the Castlevania series really benefited from having input from so many people who for the most case really understood what Castlevania is about and what to do with it. Then came Igarashi who only cared about the lore and aesthetics, forsaking the very essence of the series. Good thing for him Shuttaro Iida started putting the train back on the rails (and hopefully for him his health will get better).
Anonymous No.12155598 [Report]
>>12155264
In what way
Anonymous No.12155607 [Report] >>12156112
>>12140456 (OP)
>>>/v/725092905
Anonymous No.12156098 [Report]
>>12140790
At least the morons whining about the camera are keeping their mouths shut now.

https://desuarchive.org/vr/thread/11774508/
Anonymous No.12156106 [Report]
>>12153932
>Castlevania never became this.
It 100% did.
>All those classic horror films were based on books, and the later Castlevanias expanded the source material to include books in general.
Are you implying the classic horror theme wasn't downplayed if not outright removed in latter games with the logic that classic horror films were based on books, and there were Castlevania books? What?
Anonymous No.12156109 [Report] >>12157637
>>12155434
I remember it as literally being the exact opposite.
Anonymous No.12156112 [Report]
>>12155607
Why would you pay for worse versions of the games than emulation provides?
Anonymous No.12156120 [Report]
>>12152195
Now this is Erotic Violence.
Anonymous No.12156185 [Report]
>>12140456 (OP)
easily my favorite GBAvania, but I wish they distributed some of the DSS cards + equipment items as a guaranteed collectable for rooms behind breakable walls or ones that require backtracking after getting a progression upgrade. HP/MP upgrades are nice earlygame, but the gains you get from each just taper off as those stats increase naturally through leveling. heart ups feels even less special considering how most areas in the game have candles you can easily grind off of to replenish your stock
Anonymous No.12156207 [Report] >>12156224 >>12156227 >>12156869
>>12154031
>>12154402
>>12154432
>>12154641
>>12140696
Real contrarian hours
Anonymous No.12156224 [Report] >>12157286
>>12156207
Nobody hated CotM in 2001. Kids who actually played Pokemon during that era loved Gens 2 and 3 and considered them an improvement over Gen 1. These are facts.
Anonymous No.12156227 [Report]
>>12156207
don't reply to the spammer
Anonymous No.12156869 [Report]
>>12156207
What is good about AoS
Anonymous No.12157282 [Report] >>12157568
>>12151949
That's like saying you shouldn't criticize a Mario game that make you douple-tap to jump. That's such a basic bitch move, come the fuck on

No, you're just a retard
Anonymous No.12157286 [Report] >>12157852
>>12156224
True but I also considered gen 3 a step back from gen 2 because one region and no night day or weeks
Anonymous No.12157568 [Report] >>12158125
>>12157282
Thankfully that doesn't happen in CotM either, so your false equivalency is retarded.
Anonymous No.12157637 [Report]
>>12156109
>big boxes filled with either useless trinkets, fodder enemy or downright nothing
That's SotN game design in a nutshell. Special mention to the underwater parts for being extra garbage and the giant rooms of nothingness.
Anonymous No.12157852 [Report]
>>12157286
I agree. The lack of a day/night system in Gen 3 was probably the most disappointing thing because it was my favorite aspect of Gen 2.
Anonymous No.12157871 [Report]
>>12142885
More like Lament of Incompetence.
Anonymous No.12158125 [Report] >>12158189 >>12158801
>>12157568
Running in an exploration is practically equivalent to jumping in a platformer.

It's only a false equivalency if you're retarded
Anonymous No.12158128 [Report]
exploration game
Anonymous No.12158156 [Report] >>12158238
Since there's no SOTN thread for this lazy question, does anyone here own the Requiem collection for the PS4? Is Richter unlocked from the beginning? After I beat Rondo I'm planning to do a playthrough with him but I don't think I have a full SOTN playthrough in me to get there.
Anonymous No.12158189 [Report] >>12158205
>>12158125
If run button is essential in this kind of games, then where is it in Simon's Quest?
Anonymous No.12158192 [Report]
>>12140456 (OP)
Going to CotM after SotN was a painful experience. I'm lucky I'd just borrowed the cart from the friend instead of buying it at launch.
Anonymous No.12158205 [Report]
>>12158189
Simon's Quest is like 10% the size of CotM
Anonymous No.12158215 [Report]
>>12142885
It was perfectly fine for what it was. It's just that what is was wasn't Castlevania. That said, it's kind of comfy. The shack in the woods next to Dracula's Castle is very memorable
Anonymous No.12158238 [Report] >>12158297
>>12158156
Don't play the Requiem/DXC shit. It ruins the voices.

If you want to go straight to Richter just track down a savefile and use that
Anonymous No.12158297 [Report] >>12158316
>>12158238
Too late, I'm already playing Rondo and enjoying it. Sorry bro.
Anonymous No.12158316 [Report] >>12159020
>>12158297
I mean it's your loss. But it's a SotN thing. I don't think Rondo has voices other than the intro (which actually is improved over the original)
Anonymous No.12158468 [Report]
>>12140456 (OP)
>Contrarian of the Moon
Anonymous No.12158801 [Report]
>>12158125
Strawman + moving the goalposts. Do you complain about this in Kirby/fighting games?
Anonymous No.12158834 [Report]
>>12140456 (OP)
Play it on an original model GBA and find out
Anonymous No.12159020 [Report]
>>12158316
Huh? Rondo has voices all through the game.
Anonymous No.12159036 [Report]
>>12147891
It's pretty easy and can be ran through multiple times in a row once you memorize each room. The entire game is pretty easy, and 90% of it is just spamming the crucifix.
Anonymous No.12159845 [Report]
>>12140456 (OP)

My only 2 complains about circle of the moon are:

- There are not a "enemy list" in the pause menu to see more info about the enemies like the one in aria of sorrow.

- if you play in the mode where you start with all the cards, the defense and attack of the main character are reduced.
Anonymous No.12160789 [Report]
>>12140459
> CoM is still better than HoD
definitely not
Anonymous No.12161941 [Report] >>12163980 >>12166084
Aria of Sorrow.
Order of Ecclesia.
The two most overrated vanias.
Anonymous No.12161998 [Report]
zoomers love HoD because Juste goes zoomies
Anonymous No.12162018 [Report] >>12164262
can we have one castlevania thread without an autist shitting it up
Anonymous No.12163980 [Report] >>12164095
>>12161941
>Rondo of blood
>Order of Ecclesia.
>The two most overrated vanias.

fixed for you
Anonymous No.12164095 [Report]
>>12163980
This, with the third most overrated one being Super Castlevania IV.
Anonymous No.12164262 [Report]
>>12162018
>waah every castlevania thread is shitted up because posters disagree with me
Spoiler: you're the autist
Anonymous No.12166084 [Report] >>12166154
>>12161941
SotN is BY FAR the most overrated entry in the series.
Anonymous No.12166154 [Report]
>>12166084
No it isn't. Just for the simple fact that it revolutionized its own series means it's not overrated, and then it also remains one of the best examples of its type. So no, fuck you contrarian retard. Kys.