>>12143383
I mean it's true that Silent Hill has better puzzles, but this isn't a Silent Hill thread lol. Comparing RE1 to RE2, RE1 has significantly better puzzles, and they're honestly not that bad. The crow art hallway and the chemical mixing are both pretty decent puzzles.
>>12143042 >>12143371
I think it would have worked well if the Museum was cast as the Raccoon City Hall and a small 1.5-style RPD was connected to it via tunnel or another street section to serve as the Guardhouse equivalent.
>>12143406
It's so fucking lopsided. Who thought the police department layout was even a good idea? Say what you want about the mansion, it works well on multiple playthroughs. After you realize what the fuck is going on with the rpd, its kinda off-putting
>>12143609
The immediate forced backtracking is a giant black mark against 2. RE1 had nothing like that. The mansion was much more open to explore right off the bat. >Go from main hall to STARS office to get the medal >Go from STARS office back to main hall to exchange the medal for the key >Go back from main hall to STARS office to unlock the door beyond it
Irons being a secret serial killer is still a weird narrative choice. It’s one thing for him to be bribed by Umbrella, but why have him kill and taxidermy the mayor’s daughter?
>>12143015 (OP)
raccoon city to me IS classic resident evil not the arklay mansions or rockfort island.
that said i did end up liking RE3 more than RE2 in my playthrough of the series.
>>12143202
i always find it funny how capcom really wants to do a RE1 remake in the modern style but realize that REmake already exists so we get homages like the spencer estate in RE5 or the baker plantation in RE7.
>>12143647
Hey, someone saved my webm
Had to make it when I realized that indeed, this is literally the only way to progress at the beginning of the RPD. It's just comically blatant padding
I still love RE2 by the way
>>12144098
Yeah and it would have been a pretty simple fix too. Make the Spade Key open that door at the top of the stairs if you go through the East Office. Or leave it unlocked and make the key unlock the door leading outside, whatever. At least give the player an alternate route to the second floor.
>>12143402
Those are two of my favorites too, earlier in the RPG campaign I'm running, I shamelessly copied a ton of the spencer mansion for a spooky mansion for them to go through, and those were two puzzles I carried over
>>12144146
Also, the fact that none of the keys in RE2 unlock more than 3 doors is a good example of how linear the game is compared to RE1
In RE1, the Armor key unlocking 6 different doors gives you a lot of freedom when it comes to how you want to progress
>>12144750
/vr/ will tell you that any remake is inherently bad, but I think the RE1 and RE2 remakes are decent
The RE3 remake is liquid shit though. Haven't played the RE4 remake
Just to be clear, I don't think the remakes are better than the originals
>>12143015 (OP)
nothing wrong with re1 or re2, the 3 remake is an abortion though >>12144750
I played the originals when it came out on PS1. RE2 remake is pretty good and faithful, RE3 remake is absolute garbage. They turned nemesis into a cucked faggot so zoomers wouldn't break down crying trying to defeat him. I like the RE4 remake too.
>>12143383
Silent Hill's puzzle logic is halfway to the moon at times and even gets obfuscated by poor localization. There is no clear winner when it comes to puzzles but overall, even Cope Harmonica mogs every Silent Hill game.
>>12144912 >RE2 remake is pretty good and faithful
Fucking how
How is REmake 2 faithful. Leaving aside how it's entirely different mechanically, it literally does a 180 on characters narratively. What part of that is "faithful".
>>12144750 >>12144897
for RE4R i'll say...
+it has better combat.
+it fleshes out luis & krasuer.
+taking care of ashley feels less like babysitting.
-it's less campy and doesn't have alot of the charm the original has.
-the removal of OTEs ruins some of the setpieces.
-no assignment ada or any new content ala RE2R's ghost survivors.
-separate ways (paid) & mercenaries (free) are DLC.
>>12143647
you literally get forced back into the mansion after you get to leave it for a while, much gayer than getting a medal in the first 5 minutes of the rpd
>>12143647
2 is very linear and one of the ancestors of modern movie games. There's no alternate choices or outcomes like RE1, no different endings. You see the same scenes in the same order and get the same endings every single time no matter what you do.
I agree. The mansion had more sequences that had you outside in a nicer setting: an outdoor garden, a pool surrounded by snakes, and a fountain area leading to a secret lab.
Meanwhile RE2 mostly has you running around inside a police station with a hidden torture room and a secret path to a hidden lab that goes through the city's sewers. The few times you are outside, you're on metal surfaces leading onto or off of trams.
>>12146613
It’s comical how easy it is to put down Mr. X. It gets doubly hilarious in Nightmare/True Hard mode, because in some encounters he legitimately takes less handgun bullets to take down than common Zombies. It’s just a no-brainer to save handgun bullets to take him down in the last stretch of the R.P.D to get some easy Shotgun/Magnum/Grenade ammo.
>an eccentric mansion built by an autist for some rich faggot family is less interesting than a police station in podunk, USA?
Shocking faggot
RE:2 and the police station are both still great though.
>>12149816 >barebones gameplay thats barelly challenging >braindead puzzles that dont require any thought once you are older than 12 >doors loading screen and unskipable cutscenes take a huge portion of the runtime once you know the game
yep,movie games it is.
>>12149821
It gets really obnoxious around the time you hit the sewers and lab. It feels like you're getting interrupted by a shitty talking scene every 5 minutes.
>>12143713
I always sort of thought it was the outbreak that pushed him over the edge but he has that torture/dissecting room under his office so plus he got rid of his sectary and that was before the outbreak
>>12145998
I don't know if it can be understated just how fucking cool this guy's presence was as a revelation. You thought you just beat the game and it was so good you figured you'd give it another whirl right off the bat only for it to airdrop giganigga on you 10 minutes in. One of those little things that having the internet killed part of the magic of.
>>12152262 >>12153731
But unlike the first game, you don't slowly discover the whole situation.
It's just "the whole town is already overrun with zombies". Doesn't feel like horror to me.
>>12155815
It's a different kind. That's like complaining that Dawn of The Dead isn't a good horror movie because the whole country/world is zombifying already.
RE was a one-time thing, the cat's out of the sack. There's a reason why there's a distinct difference between REnjoyers and RE2+ fanboys. The original RE2 may have been good, but they literally scrapped it for being like.. the only good RE game. Fucking retards.
>>12143015 (OP)
Experiencing RE2 in 320x240 with door and cutscenes skip mod on a PC is a closest acid/shrooms-like experience I had while playing the videogames. It's so damn smooth, especially if you know what you're doing, but your last playtrough was 20 years ago. >>12155992 >https://www.youtube.com/watch?v=9FJN76pBp-U >>12149816 >passionate babymaking sex with Claire
>>12156702
Well yeah. Its most realistic outcome that Umbrella would be financially ruined. All the characters were doing was finding evidence of their bullshit to get hearings and prosecutions started. Did you think they were just going to shoot Spencer in the face and high five each other?
>>12157412
Yea in a fucking game w zombie dogs and giant mutated humans w a pension for stars team members, the series absolutely should not have ended on a one off note about the main villains being taken down by stocks. If I wanted that I’d watch a boring documentary. It was a stupid decision then and it’s a stupid decision now. Yes capping Wesker in a final scene after he maybe had betrayed umbrella
Leadership and taken control would’ve made sense for the game world and would’ve been a more satisfying conclusion then “lol stonks stopped the evil corp!” Basically the characters never needed to do anything. None of their testimony or evidence did anything it was, ya know, being responsible for having an entire city nuked.
>>12157421
Yes I hope a city having to be nuked would end the company responsible. The characters didn't do fuck all anyways. Claire was captured and barely managed to escape. Chris and Jill went after Spencer only for Jill to be captured for years and Chris to create counter bioterrorism team. Leon became super agent man. I don't think I single character did anything that actually took down Umbrella other than scramble like idiots and almost get killed
They're basically the exact same thing you fucking retards
>go to the only available path >run into a bunch of key bullshit >you get a choice of a couple branches >which way around you do it just depends which key bullshit you did first >open up another branch by completing the other key bullshit >mover forward to find more key bullshit
RE2 has a smoother progression of key bullshit, but it's still the same key bullshit
>>12158295
it's kinda funny how she's maintained relevancy despite only appearing in two games.
like even in universe she just joined STARS as a medic at the time of RE0 & RE1 and after that she basically fucked off for 19 years.
>>12156702 >>12157412 >>12157421 >>12157965 >Did you think they were just going to shoot Spencer in the face and high five each other?
nah but this definitely reminded me of how ada implies that there was some deus ex/metal gear solid level conspiracy theory bullshit where umbrella was just a tip of the iceberg to leon in RE6 and it's never brought up again.