>>12152774
I feel Blizzard devs still worked hard to make the game better, fix problems, bugs and introduce new content all the way until the release of The Burning Crusade.
Devs actually SPOKE with people on the official WoW forum. This way many grievances or good ideas were fixed/implemented. The major point I'm making - PATCHES in Vanilla are currently nearly EQUIVALENT in content, or rather, usefulness and fun factor to the current WoW expansions which fell to the point, where, what previously was meant to be a single expansion, was broken into four "chapter expansions" at full fucking price each, saar. The economy? It's all about chinkbots farming gold en masse, people using gold to trade it for tokens which apparently are used instead of paying subscription. So it's meant to keep you playing as an addict and if you do so, you get a token allowing you to play even longer!
But, I won't comment further on current state of WoW, it's just some perverted, inverted version of a game that was once great, with a community which managed to bring together people over 25 and kids like 14 yo working together towards a single goal and - having systems in place which made sure we were all treated equal, age having no meaning (unless you were a retard, but then you were quickly /gkick'ed. While at max level, when our guild was preparing for an evening 40 man raid, we used to prepare - farming gold to buy flasks, making food which gave buffs to the entire raid, paladins buying tokens to cast their various blessings over the entire party inside the raid, warlocks getting enough soulshards for stuff like putting a Soulstone on the main healer, so that he could revive himself either in a wipe case (to avoid corpse runs) or if he got unluckily hit by some boss mechanic, but otherwise the raid was good. Etc, etc... back then, paladin was a class restricted to the Alliance and Shaman to the Horde faction, respectively. Questions about why Tauren can't be rogues...