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Thread 12153224

45 posts 2 images /vr/
Anonymous No.12153224 [Report] >>12153591 >>12153624 >>12155054 >>12157163 >>12157181 >>12157556 >>12160797 >>12162693 >>12163417 >>12164602 >>12164758
/vr/ Team Fortress Games
Did anyone else play the retro TF games? (Quake TF, Team Fortress Classic, Unreal Fortress, Quake 3 Fortress, Fortress Forever, etc.)
Anonymous No.12153328 [Report] >>12163593
I am a veteran of the 2fort wars.
Anonymous No.12153374 [Report] >>12164854
https://youtu.be/asgtIKR3CeA
Anonymous No.12153429 [Report]
I can't go back after TF2.
Anonymous No.12153434 [Report]
I loved this game when it was new, but the imbalanced characters always annoyed me. Soldier is a better Pyro and Medic is a better Scout.
Anonymous No.12153591 [Report] >>12153638 >>12154367 >>12155086
>>12153224 (OP)
Tf2 is retro old man
Anonymous No.12153624 [Report] >>12154330
>>12153224 (OP)
For me it's ETF
Anonymous No.12153638 [Report]
>>12153591
Vanilla TF2 maybe but Live TF2 lolno
Anonymous No.12154330 [Report]
>>12153624
based
Anonymous No.12154346 [Report] >>12154596 >>12157090
TFC must've been really fun when it came out and everyone was playing it, heard it had been pretty popular for like a year before CS came out. But I'm a filthy secondary who played TF2 first. Pre-Polycount/trade update TF2 was great though. Also the time when /v/ wasn't a complete shithole, there were party vans and shit and they also made a popular map called mario_kart. There was also that cyberpunk map with Jet Set Radio vibes and iirc it's also made by /v/
Anonymous No.12154367 [Report]
>>12153591
Technically but people seem to treat it like an honorary NOT RETRO game. I blame how it made the F2P+microtransaction structure popular outside Korea in 2010.
Anonymous No.12154596 [Report]
>>12154346
mario_kart is a fucking classic and seeing less and less servers with it is heartbreaking.
Anonymous No.12155054 [Report]
>>12153224 (OP)
>Unreal Fortress
Seems legit
Anonymous No.12155086 [Report] >>12155551 >>12163000 >>12163714
>>12153591
It plays like modern slop so it's not retro you dumb drooling little cunt. TF2 feels way more like Fortnite than Quake 3.
Anonymous No.12155551 [Report]
>>12155086
> TF2 feels way more like Fortnite than Quake 3.
Lmao that's a complete fucking lie, TF2 stands out among other non-/vr/ or barely /vr/ games precisely because it plays like an arena shooter
Anonymous No.12157090 [Report]
>>12154346
Play pre-fortress 2
Anonymous No.12157107 [Report]
I bought this game AFTER tf2 had already been out because my computer was shit.

literally had zero players
feels bad man
At least I had Gang Garrison 2 for a bit and even made it into a jerma video on accident with it before I even knew who he was
Anonymous No.12157163 [Report]
>>12153224 (OP)
Played a boatload of TFC in the early 2000s. Favorite thing about it was NeoTF, an expansion mod that added abilities for each class. I can only remember two.

Spy could call an airstrike with a volley of missiles coming from any sky brush he points and presses the corresponding ability key. I used to call them down on the enemy base's entrance on the well map.

Engineer's was the best, but then again I was a kid and I don't remember the rest. He could build a transparent HL1 turret that would get different attacks and / or models depending on the ally class who touches it. For instance, if an engineer put down this HL1 turret, and an ally spy touched it, it would transform into a three sphered tesla coil turret that zaps enemies for high damage when they get close enough. You had to hide it around corners and whatnot. If a medic touched it, a skull gib would float above the HL1 turret, and it would fire projectile gib skulls rapid fire at the enemy team when sighted.

That's all I can remember. Lots of fun playing it. Good times, being young and having no responsibilities.
Anonymous No.12157181 [Report] >>12159526 >>12162874
>>12153224 (OP)
I played Q3F briefly. It and Reaction Quake 3 were really fun, but they didn't take off with the original communities and died pretty fast.
Anonymous No.12157556 [Report]
>>12153224 (OP)
I played a pretty good amount of TFC from about 2002 to 2004. I liked it quite a bit, the nine classes felt unique, maps had a lot of variety, you'd get a nice balance of fighting vs objective gameplay.

What killed the game for me was when competitive play got bigger and bigger. I think TFC suffered from a major problem with balance but also an oppressive design with grenades being such a big deal and extreme mobility for every class which resulted in a game that was nearly unplayable when fighting someone who was just elite at it. As the population dwindled and all that remained were hardcore players, a lot of mechanics and classes were sidelined and the same few started to dominate the game and overshadow everything else.

I think a good example of the differences in the game was just how 2fort operated early in TFC's life vs much later on. I remember playing on a public server where people were pushing in to blue's base, would grab the flag and move it ten steps before dying, only to respawn and try to push in again and move it another ten down the road. Spies would take the long route in through the sewers, engineers would construct sentries on turns, it was a slower pace for the objectives although the action was still really frantic.

Later on, you'd see scouts who would spawn, conc jump from the battlements on their side to the enemy, drop down the elevator to the flag, conc jump back up the elevator, then fly across the enemy battlements to score before picking up another set of grenades and doing it all again. It took like 20 seconds of swift motion to score a point and most of the enemy team would simply fumble around vaguely aware of what even happened and be completely unable to formulate a counter to it all. Not to mention snipers who'd headshot people so quickly no one know if they were bots.
Anonymous No.12158378 [Report] >>12158432
/vr/ TFC game night when? The latest half life 1 update lets you host using steam networking

I love TFC, just hooked into it recently, It's really fun and addictive, the action is constant, A/D in TFC is more fun than in TF2, you are defending, kill one guy, and that guy immediately comes back again to capture the point
Anonymous No.12158432 [Report]
>>12158378
>wants to play games with the likes of "Sega System"
Anonymous No.12159526 [Report]
>>12157181
So like Fortress Forever?
Anonymous No.12159539 [Report]
*bunny hops the entire time* and it's not personal
Anonymous No.12159746 [Report]
I like hwguy more than heavy.
Anonymous No.12160426 [Report] >>12160864
Conc jumps are bullshit. At least with grenade/rocket jumps you have to take damage to be pushed to your destination. Concs just make you woozy for a second, and some cheaters had macros that could move the mouse in a pattern to eliminate even that.

Also, I am bad at them
Anonymous No.12160797 [Report] >>12162164
>>12153224 (OP)
>tfw Fortress Forever just got buried by TF2
Anonymous No.12160864 [Report]
>>12160426
I didn't knew that, even though, when you are conced you can still maintain speed by bhopping, as long you hit the right timing, it's all good

I can bhop consistently, no scripts and no mousewheel trick, just spacebar timing, the only script i can accept is the lagless client-side grenade script, because getting those grenade jumps or controlling space with grenades can get a bit finicky with high ping
Anonymous No.12161450 [Report]
EXCUSE ME, I'M IN NEED OF MEDICAL ATTENTION
Anonymous No.12162164 [Report]
>>12160797
it's a shame because FF has a lot of real classic TF stuff that TF2 lacks
Anonymous No.12162226 [Report] >>12164554
I have only about 30 hours in TFC since I first picked up the game waaaay late into its life and long after TF2's peak popularity.
but I do like watching this guy's tfc videos
https://www.youtube.com/@NeonLight_TFC/videos
Anonymous No.12162693 [Report]
>>12153224 (OP)
I played all the Quake-based ones when they were new
This includes TFC and TF2 and the one week where Fortress Forever was out but TF2 wasn’t
And the one Quake 2 TF thing with the medic chick
Anonymous No.12162874 [Report]
>>12157181
Q3F did decently well, but suffered from ADHD of the audience wanting to move on newer engines, like Enemy Territory Fortress and then Doom 3 Fortress, which was never finished with the development shifting to Quake 4 Fortress, which was promising but left unfinished.
Anonymous No.12163000 [Report]
>>12155086
Absolutely insane opinion
Anonymous No.12163417 [Report] >>12163442 >>12164132
>>12153224 (OP)
Anyone here old enough to remember QWTF? I really miss that 1996 to 2001 era of frag fests. Now the kids demand a battle pass or vbucks just to keep them playing.
Shit, THE GAME was enough to keep us playing, not some shitty skin treadmill when we had skins FOR FREE!
Anonymous No.12163442 [Report]
>>12163417
>medic healing axe
Yes
Anonymous No.12163574 [Report]
/vr/ Fortress when?
Anonymous No.12163593 [Report]
>>12153328
I still call them 2fort5 and wall6 lmao
Anonymous No.12163714 [Report]
>>12155086
>quake based engine feels like fortnite
Anonymous No.12164132 [Report]
>>12163417
What's better for QWTF on modern machines, should I download FortressOne or should I get a Quake engine (like FTE or DarkPlaces) and the original TF mod?
Anonymous No.12164554 [Report] >>12164616
>>12162226
awesome stuff anon
Anonymous No.12164602 [Report]
>>12153224 (OP)
Sort of, my internet was bad but I enjoyed messing around with bots
Anonymous No.12164616 [Report]
>>12164554
I also really liked the vods from the FortressOne guys
https://www.youtube.com/@FortressOne/videos
too bad they stopped uploading a while back. Guess they weren't getting enough views or something.
This guy specifically is a really amazing demo and I'm a big fan of how QWTF/TFC/FF/FO Demoman plays (he's my second most played class in TF2).
Anonymous No.12164758 [Report]
>>12153224 (OP)
so OP you setting up a server on TFC or something for the oldfags to play and newfags like me can get fucking schooled?
Anonymous No.12164854 [Report]
>>12153374
ARE YOU GOING COCK SUCKING?