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Thread 12154987

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Anonymous No.12154987 [Report] >>12154990 >>12154991 >>12155000 >>12155008 >>12155016 >>12155062 >>12155068 >>12155081 >>12157415 >>12157547 >>12157560 >>12157773 >>12157926 >>12158221 >>12158239 >>12158287 >>12158574 >>12158603 >>12158647 >>12158685 >>12159814 >>12160062 >>12161393
When did framerate in games become a major concern?
Anonymous No.12154990 [Report] >>12155024 >>12159408
>>12154987 (OP)
2010s because of reddit PC master race tards
Anonymous No.12154991 [Report] >>12157912
>>12154987 (OP)
Always has been
Anonymous No.12155000 [Report]
>>12154987 (OP)
Games for Windows and Bioshock release. That's when console and PC started being homogenized so people started comparing performance more instead of game library.
Anonymous No.12155008 [Report] >>12161354
>>12154987 (OP)
People didn't care about getting over 60 FPS back then, but people have always cared about getting more than 10 FPS
Anonymous No.12155016 [Report] >>12158581
>>12154987 (OP)
For me it was when I noticed how much smoother arcade games were compared to N64.
Anonymous No.12155024 [Report] >>12155059 >>12157414 >>12157560 >>12157936
>>12154990
It wasn't PC master race so much as the PS3/360 consoles shitting the bed in the transition to HD and running like garbage compared to PS2-era games. PS3 especially was egregious with a ton of multiplats like Bayonetta dipping into the teens for framerate.
Anonymous No.12155051 [Report]
OP you can stop being a faggot and read game reviews from infamous games in the 90s with shitty framerates and people cared back then too.
Anonymous No.12155059 [Report]
>>12155024
>running like garbage compared to PS2-era games.
That was definitely a soul crushing disappointment for me at the time.
Anonymous No.12155062 [Report] >>12155076
>>12154987 (OP)
If you mean the obssession over 60FPS, uironically once everyone stopped using CRTs.
Anonymous No.12155068 [Report] >>12155070
>>12154987 (OP)
In competitive FPS for example, frames per second greatly impacts weapon recoil/crosshair. At least if it's not a shiddy FPS
>CS2
Anonymous No.12155070 [Report]
>>12155068
inb4 CS2 not retro, but highly applicable to CS 1.6 master race.
Anonymous No.12155076 [Report]
>>12155062
Technically, most consumer grade LCD/LED's have a true max vertical frequency of 75Hz.
>Max Vertical Frequency is frames per second
So with the right launch option/config you can play at 75Hz on LCD/LED, which is a major improvement over 60 frames per second or 60Hz.
Anonymous No.12155081 [Report] >>12155089
>>12154987 (OP)
I had a friend who would max out graphics in Crysis on his toaster laptop. That's when I started noticing.
Anonymous No.12155089 [Report] >>12157417
>>12155081
Back in the day, Crysis was the absolute benchmark. Obviously started the whole
>Does it run Crysis
meme. Don't get me wrong, I loved that time. Good game ahead of it's time.
Anonymous No.12157414 [Report]
>>12155024
This is true on both accounts. I remember PS2 God of War being silky smooth. Wasn't Killzone 2 like 20 fps? It looked great but damn it was clunky. Looking back on it I think the PS3/360 was worse gaming era after Playstations introduction
Anonymous No.12157415 [Report] >>12158168
>>12154987 (OP)
Never, 60fps was always the standard. Even in the arcades. Modern games struggling to reach that should be a sin.
Anonymous No.12157417 [Report] >>12159398
>>12155089
>Good game ahead of it's time.
>game
It was a tech demo. The gameplay is shit, the stealth is shit, enemy ai is shit.
Anonymous No.12157547 [Report]
>>12154987 (OP)
>When did framerate in games become a major concern?
the moment you tried to play a 3d fighter/shooter under 60fps
Anonymous No.12157560 [Report] >>12157659
>>12154987 (OP)
Crysis introduced the brainrot idea that the higher the Frames Per Second, the better.
Don't get me wrong, Crysis is a very nice and fun game, better than gaylo, gaylife2 and gay of duty.

>>12155024
PS2 has the highest amount of games running at 60 fps of the 6th gen consoles.
Forza is 30 FPS. Gran Turismo 4 runs at 60 FPS and looks better.
Anonymous No.12157659 [Report] >>12157703
>>12157560
>Crysis is a very nice and fun gam
I refuse to believe anyone who think Crysis is "fun". The only people who say this are those who have never played it or finished it.
Anonymous No.12157703 [Report]
>>12157659
>refuse to believe anyone who think Crysis is not fun. The only people who say this are those who have never played it or finished it.
Fixed that for you
Anonymous No.12157728 [Report] >>12157998
There have always been pockets of nerds who cared about stuff like that.
Total Biscuit was the one who made it more of a mainstream thing.

Admittedly, we are at the point now where anything short of a solid 60 (at least for action games. Turn based is a little different) shouldn't really be tolerated. Even the Switch is a powerful system, by the standards of the 00's, so what's the hold up? This should be a solved problem by this point. If your game is doing less than 60, tone down the graphics, remove some foliage and lighting effects, and try again.

People complaining that a game from the 90's can't do 60 are children who have no appreciation for retro games. Ignore them.
Anonymous No.12157773 [Report]
>>12154987 (OP)
for me quake 3 around 2000. I remember hours of tweaking my cfg just so I could squeeze out a few more frames.
Anonymous No.12157904 [Report] >>12157919 >>12157953 >>12158008
When the inferior generation arrived. SNES had no issues running at 60 FPS and don't >b-but slowdown @me, this did not drop the FPS.
Anonymous No.12157912 [Report] >>12158616
>>12154991
no it hasn't. find a single review of a game prior to 2000 that mentions the framerate specifically
Anonymous No.12157919 [Report]
>>12157904
all my 360s that red ringed got repaired by microsoft for free and still work now. but my NES power brick finally shit itself and died. NES still works great with a new ac adapter though.
Anonymous No.12157926 [Report] >>12157930 >>12158010
>>12154987 (OP)
Abysmal framerates were only acceptable because the N64 sucked ass and the entire library had like a dozen games with actually good and consistent 30+ frames per second
If you look at contemporary reviews of PS1 games you'll see a lot of games catching shit for bad framerates, meanwhile Ocarina of Time was gathering 10/10s despite running at sub-20fps at the best of times.
Anonymous No.12157930 [Report] >>12157942
>>12157926
oot is kusoge but frametrannies are insufferable. who cares if a game runs sub 60. if it's good it's good.
Anonymous No.12157936 [Report]
>>12155024
It's more cinematic that way!.. Actually me and most people prefer it that way, or can't even tell the difference or something... Maybe if you concentrated on the actual game!
(You probably just can't afford a PS3 and are using your mom's Dell! Standard dumb Xbot/M$ fan!)
Anonymous No.12157942 [Report] >>12158000
>>12157930
I would still rather play a good video game than a good PowerPoint slideshow.
Anonymous No.12157953 [Report] >>12158596
>>12157904
But it did have slowdown? Even the Compile Shmup developers complained about how developer's aren't optimizing shmups. They release Super Aleste to prove that point.
>did not drop the FPS
Stop talking about stuff you don't know about. A frame is held on for screen for 1/60th of a second, if it takes more, then that's an fps drop.
>muh slowdowns were intended
Some of them were, but not everything is intentional.
Anonymous No.12157998 [Report]
>>12157728
>pockets of nerds
When you say that you mean elitist yuppies. We are all nerds with our hands in our pockets unless a controller possesses them.
Anonymous No.12158000 [Report]
>>12157942
>oot is a powerpoint slideshow
Good one. Really puts a cork in those "oot is a moviegame" retards.
Anonymous No.12158008 [Report] >>12158596
>>12157904
>slowdown doesn't count because it doesn't
ok
Anonymous No.12158010 [Report]
>>12157926
OOT only needs to run at 20fps. It's not a fast paced game.
Anonymous No.12158023 [Report] >>12158029 >>12158226
What the fuck Doom only runs at 35fps? What shit load of fuck. This shit is unplayable!!
Anonymous No.12158029 [Report] >>12158048
>>12158023
That's if you had high end hardware too. A lot of people were not playing Doom at 30fps. Certainly not if they were playing the SNES port.
Anonymous No.12158048 [Report] >>12158229
>>12158029
Butter smooth fps on low end hardware was still possible on PC
Anonymous No.12158168 [Report]
>>12157415
>Even in the arcades.
More like especially the arcades
Anonymous No.12158221 [Report]
>>12154987 (OP)

Doom and especially Quake deathmatch. Luckily it was not like today's 60fps mega autism.
Anonymous No.12158226 [Report]
>>12158023

Nice bait
Anonymous No.12158229 [Report]
>>12158048

Another one of Hall's stupid attempts at humor...
Anonymous No.12158239 [Report]
>>12154987 (OP)
>tfw 25fps was "incredible" and a back-of-the-box selling point
The unmentioned draw distance is fucking criminal though
Anonymous No.12158287 [Report] >>12158292
>>12154987 (OP)
Didn't King's Field run at around 15 FPS?
Anonymous No.12158292 [Report] >>12161373
>>12158287
uhhh dark souls bros what is our response!?
Anonymous No.12158574 [Report]
>>12154987 (OP)
My zoomer brother who is 10 years younger than me used to bring this topic up all the time and I'd always think: (lmao who cares if its not detrimental to the game play experience) but for whatever reason kids these days are more impressed by performance power than game play
Anonymous No.12158581 [Report]
>>12155016
N64 is the spiritual successor of the ZX Spectrum except with no games.
Anonymous No.12158596 [Report] >>12158681 >>12160150
>>12157953
>>12158008
The PPUs ran independently of the CPU try to have at least SOME clue before chiming in
Anonymous No.12158603 [Report]
>>12154987 (OP)
The beginning.
Anonymous No.12158616 [Report]
>>12157912
Admit you were wrong and apologize now.
Anonymous No.12158647 [Report]
>>12154987 (OP)
PS2-onwards. Source, I was there.
Anonymous No.12158681 [Report] >>12160236
>>12158596
>The PPUs ran independently of the CPU try to have at least SOME clue before chiming in
And your monitor refereshes independently of your GPU so what?

A 30fps cpu locked game running at a 60fps PPU is still 30fps. Holy fuck, how can you be so confident about something you know nothing about.
Anonymous No.12158685 [Report]
>>12154987 (OP)
Late 90s, when 3D accelerator cards became standard.
Anonymous No.12159398 [Report]
>>12157417
>tech demo
Opinion discarded. Only retards use this phrase.
Anonymous No.12159408 [Report]
>>12154990
true, pc lost all exclusives at the time so the only thing it had left was sometimes running console ports better.
Anonymous No.12159814 [Report]
>>12154987 (OP)
When PC gamers got the ability to gain increased FPS by upgrading. Yet console gamers had no such ability and were stuck with the crappy cheap hardware that manufacturers put in it, so when their games started running at <60 FPS en masse, they started pushing the "narrative" that FPS didn't matter (because they couldn't get it).
Anonymous No.12159939 [Report]
When Nvidia started making shit up to sell their trash hardware
Anonymous No.12160062 [Report]
>>12154987 (OP)
When online shooters like Quake and Counterstrike got big, and people wanted and needed the FPS for their twitch gaming.
Anonymous No.12160150 [Report] >>12160236
>>12158596
>play SNES game
>loads of slowdown
>"this is a stable 60fps, actually"
okay...
Anonymous No.12160226 [Report]
This is only my own personal experience, and I was a kid who didn't know much about games at the time, but FPS wasn't a big issue until the PS2/GameCube/Xbox era. Going back and playing N64 games after that gen and seeing the stuttering framerate in some games made those games really rough to stomach. Before then, lag in games often felt kind of cinematic, mostly because it would only happen during high-action or moments where there was a lot going on
Anonymous No.12160236 [Report]
>>12158681
>>12160150
I state nothing but facts, the CPU not giving the PPUs what they can accomplish is a (You) problem
Anonymous No.12161354 [Report]
>>12155008
This.
Anonymous No.12161373 [Report]
>>12158292
>uhhh dark souls bros what is our response!?

>Dark Souls and Dark Souls 2
Both games literally averaged in the Mid/Low 20s on the PS3/360
>Demon's Souls
30fps with minor drops on the PS3
>Dark Souls 3
30fps with significant drops and poor frame pacing on PS4 and Xbox One
>Bloodborne
Hugely unstable 30fps with poor frame pacing on PS4
Anonymous No.12161393 [Report]
>>12154987 (OP)
You tell me, Anon
https://youtu.be/4o9kIQ3CIfM