>>12157091 (OP)
man really, you need this spelled out? to the extent that people "still" complain about retro games being cryptic and obtuse, it comes down endogenous accessibility, that is how completable a game is without outside help. the complaint exists because looking up the solution to something (((you're supposed to figure out))) defeats the entire purpose.
back in the day, this could at least be addressed by folk-knowledge (ie: your friend group), or by subscribing to a gaming magazine (both of which still negated the challenge, but at least provided extra perks: either learning from your friends or having a whole magazine of content). or by simply having the manual, in some cases.
when all that's left is the internet, looking up solutions is little more than the least fun version of cheating on a test. sometimes it's warranted, but you chose a fairly solvable puzzle from Metroid which is funny. if you're not down for the challenge of exploring and experimenting, maybe retro vidya ain't for you.