>>12159162 (OP)
Respawning enemies alone isn't enough to determine fairness. It's situational.
If the player is shown that enemies respawn in a moderately safe environment, they now know to expect that behavior and can plan around it. Not doing so would then be a fault of the player and not the game's design.
>>12159162 (OP)
They're annoying as hell, but I imagine they're hard to avoid if you're working with bankswitching and limited RAM. I much prefer games on later platforms where the enemies actually stay dead after you kill them.
>>12159162 (OP)
Whenever someone interviews at my company I sit them down and ask them to play Ninja Gaiden. If they can't beat the game, I mark down "does not meat technical standards" and put the application at the bottom of the drawer.
>>12159162 (OP)
I've never liked it but don't really mind it in older games. It's way less forgivable when it happens in non retro games though, like in Fallout 4.
>>12160926 >way less forgivable when it happens in non retro games
I don't know man, just 100% finished Indiana Jones and the Great Circle, and it always pissed me off when all the enemies had respawned in some area if I left for 5 minutes.
>>12160938
Yeah, it's the same shit in Fallout 4. Clear out an enemy camp and they would all just respawn later after a few days. Total downgrade from New Vegas in that regard.
>>12160690
But in NG they don't respawn automatically and indefinitely like in gng. >>12160859 >Autoscrollers, we all love those, don't we?
I do, timers as well.
>>12159162 (OP)
I literally posted a webm like a year ago. Explaining how ninja gaiden is like momentum, and respawning enemies encourage not stopping.