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Thread 12159162

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Anonymous No.12159162 [Report] >>12159226 >>12159260 >>12159840 >>12160676 >>12160687 >>12160690 >>12160885 >>12160890 >>12160923 >>12160926 >>12160927 >>12160951 >>12160970
Are respawning enemies cheap or fair?
Anonymous No.12159168 [Report] >>12159191
respavning enemis is excellent exemple of sittu design of megamen
Anonymous No.12159191 [Report]
>>12159168
kek
Anonymous No.12159226 [Report] >>12160690 >>12160859 >>12160901
>>12159162 (OP)
It's kino because it forces you to actively engage with the enemy design and keep a constant forward momentum.
Anonymous No.12159260 [Report]
>>12159162 (OP)
Respawning enemies alone isn't enough to determine fairness. It's situational.
If the player is shown that enemies respawn in a moderately safe environment, they now know to expect that behavior and can plan around it. Not doing so would then be a fault of the player and not the game's design.
Anonymous No.12159263 [Report] >>12160876
How about neither, fucking retard? What kind of dumbass binary question is this? Zoomer shitstain trash really needs to be erased from this board.
Anonymous No.12159840 [Report]
>>12159162 (OP)

In resident evil outbreak and resident evil outbreak 2 the respawning enemies feel unfair because bullets are very limited.
Anonymous No.12160676 [Report]
>>12159162 (OP)
It's necessary for that game because it's the only challenging part of it.
Anonymous No.12160687 [Report]
>>12159162 (OP)
They're annoying as hell, but I imagine they're hard to avoid if you're working with bankswitching and limited RAM. I much prefer games on later platforms where the enemies actually stay dead after you kill them.
Anonymous No.12160690 [Report] >>12160968
>>12159162 (OP)
Respawning enemies are the main thing that makes that game good. >>12159226 is correct.
Anonymous No.12160859 [Report] >>12160968
>>12159226
You know what else forces you to keep moving forward? Autoscrollers, we all love those, don't we?
Anonymous No.12160876 [Report]
>>12159263
They're obsessed with Good Game Design™ that all games need to follow, consequence of growing up playing standardized crap
Anonymous No.12160885 [Report]
>>12159162 (OP)
Whenever someone interviews at my company I sit them down and ask them to play Ninja Gaiden. If they can't beat the game, I mark down "does not meat technical standards" and put the application at the bottom of the drawer.
Anonymous No.12160890 [Report]
>>12159162 (OP)
Depends on how they respawn. If you die or leave the area and they're all back, fine. But if it's immediate shit like in OP, then meh.
Anonymous No.12160901 [Report]
>>12159226
I remember reading an interview with the Ninja Gaiden devs and this precisely why it was designed with respawning enemies.
Anonymous No.12160923 [Report]
>>12159162 (OP)
Mostly tedious, but passable if they're needed to reach some tricky platforms.
Anonymous No.12160926 [Report] >>12160938
>>12159162 (OP)
I've never liked it but don't really mind it in older games. It's way less forgivable when it happens in non retro games though, like in Fallout 4.
Anonymous No.12160927 [Report]
>>12159162 (OP)
Fair, but I swear the first time I played it I thought it was glitching, it just doesn't visually look right.
Anonymous No.12160938 [Report] >>12160952
>>12160926
>way less forgivable when it happens in non retro games
I don't know man, just 100% finished Indiana Jones and the Great Circle, and it always pissed me off when all the enemies had respawned in some area if I left for 5 minutes.
Anonymous No.12160951 [Report]
>>12159162 (OP)
In the case of Ninja Gaiden it was clearly designed to have you deal with enemies as part of the platforming so it makes sense.
Anonymous No.12160952 [Report]
>>12160938
Yeah, it's the same shit in Fallout 4. Clear out an enemy camp and they would all just respawn later after a few days. Total downgrade from New Vegas in that regard.
Anonymous No.12160968 [Report]
>>12160690
But in NG they don't respawn automatically and indefinitely like in gng.
>>12160859
>Autoscrollers, we all love those, don't we?
I do, timers as well.
Anonymous No.12160970 [Report]
>>12159162 (OP)
I literally posted a webm like a year ago. Explaining how ninja gaiden is like momentum, and respawning enemies encourage not stopping.
Anonymous No.12161008 [Report] >>12161260
op is retarded and probably a zoomer
Anonymous No.12161260 [Report]
>>12161008
Cool TAS