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Thread 12160238

304 posts 184 images /vr/
Anonymous No.12160238 [Report] >>12160279 >>12160350 >>12160453 >>12160631 >>12161535 >>12162395 >>12162626 >>12162629
MANDATORY READING
DOOM THREAD / RETRO FPS THREAD - Last thread: >>12153796

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
Anonymous No.12160246 [Report]
=== CURRENT PROJECTS ===
Duke It Out in /vr/
Game : DN3D | Deadline : Jan 1st 2026
Tile/Con pack: https://files.catbox.moe/thm4q7.zip
Rules: https://desuarchive.org/vr/post/11835634

SUB MORTEM : A Dead Simple Halloween Project
Game : Doom 2, MBF21 | Deadline : ??
Current submissions: https://files.catbox.moe/5u8dn8.zip

=== CURRENT RELEASES ===
Deep /vr/ied Potato
IWAD : Doom 2 | Format : MBF21
RC1: https://files.catbox.moe/3fml1f.zip

/Vertex Relocation/
IWAD : Doom 2 | Format : Boom
RC5: https://files.catbox.moe/a4tbzi.zip

=== NEWS ===
[11-07] UZDoom 4.14.3 RC1 released
https://github.com/UZDoom/UZDoom/releases/tag/4.14.3-rc1

[11-07] Fate: A Doom Total Conversion, Episode 2 released
https://www.moddb.com/mods/fate-a-doom-total-conversion

[11-05] LibreQuake v0.09-beta released
https://github.com/lavenderdotpet/LibreQuake/releases/tag/v0.09-beta

[11-04] Deep /vr/ied Potato, Doomworld release!
https://www.doomworld.com/forum/topic/155904

[11-04] Heretic + Hexen Update 2
https://slayersclub.bethesda.net/en-US/article/heretic-hexen-update-2

[11-03] Woof! 15.3.0 update
https://github.com/fabiangreffrath/woof/releases/tag/woof_15.3.0

[11-02] South Park FPS re-release got a repack with a bunch of fixes.
https://archive.org/details/south-park-pc-repack

[11-01] Call of The Void updated to 2.0
https://www.moddb.com/mods/quake-ii-call-of-the-void/news/call-of-the-void-ver-20-halloween-update1

[10-28] EDGE-Classic v1.51 update
https://github.com/edge-classic/EDGE-classic/releases/latest

[10-28] Duke Nukem Zero Hour early PC port development
https://github.com/sonicdcer/DNZHRecomp/releases/tag/0.02

[10-25] HDoomguy released a Halloween wad called Hallows' Eve 199x.
https://drive.google.com/file/d/10LePm1bC-ixnvo1T-vQPZbUL8waLX4sW/view


=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [MM-DD] date bracket)
Anonymous No.12160252 [Report] >>12160632 >>12160660 >>12161331
Anonymous No.12160279 [Report] >>12160292 >>12160293 >>12160308 >>12160315 >>12160367 >>12160547 >>12160579 >>12160669 >>12160675 >>12160719 >>12160782 >>12164859
>>12160238 (OP)
Oh hey, I'm on time this time!

>SUB MORTEM : A Dead Simple Halloween Project
Should probably be done soon enough.

>Current submissions:
https://files.catbox.moe/aitkme.zip
I stripped this down to strictly the latest version of any of the updated levels.

>iWAD: Doom 2
>Map Format: MBF21

There's currently 12 levels, a good medium episode!

A bit better today, still congested but not with that same heavy and throbbing headache.
Hopefully we'll finish putting it together this weekend.

Done these now:
>Concussion
>Factory Reset
>Oh, Please Carrion

Left to test:
>King Boner's Manor Of Goblin-y Spooks
>October
>Bereaved Battlement (saw the update)

If anyone have any thoughts on my own

Reply to this post if you happen to have any fixes or stuff for any of your levels, or if you've found a bug or something in a level that needs to be fixed.
Anonymous No.12160283 [Report]
Anonymous No.12160286 [Report] >>12160290
Only trannies use UZdoom
Anonymous No.12160290 [Report] >>12160291 >>12160302 >>12160313
>>12160286
Don't say that please I just used it, it works.
Anonymous No.12160291 [Report]
>>12160290
Disregard the Skub warrior.
Anonymous No.12160292 [Report] >>12160304 >>12160345
>>12160279
Good to hear you're doing better. I'll fix Oh Please, Carrion's backtracking issue shortly.
Anonymous No.12160293 [Report] >>12160547
>>12160279
Just tested Oh Please, Carrion. Great level, that one surprise with the silent teleport actually made me yelp out loud, as I whirled around and fired a shot, firing too soon. 10/10 trap.

The level also looks amazing, for that matter, the blue tint of Ad Mortem's palette really makes OTex's white marble look so much better, and highlighting it with all the orange fall leaves and purple sky makes it all the better.
I have to say, Ad Mortem is by far my most favorite use of OTex textures I've seen, the palette and how people use them are just great.
Anonymous No.12160302 [Report]
>>12160290
Yeah just use whatever ports work for whatever you need at that moment, doing sourceport fanboyism is fucking idiocy.
Anonymous No.12160304 [Report] >>12160547
>>12160292
Heeey!
Uh, I guess you mean the locking bars at the end? Tbh I actually noclipped to go back when I realized I missed a secret and two monsters. (And when I did, I still fucking got got lmao)

I'm assuming the idea with the exit area is that this place is like the "actual entrance" of the level, so the monsters are waiting for you to come in from there, but you're actually coming out from the other way? I liked that too.
Anonymous No.12160308 [Report]
>>12160279
>A bit better today, still congested but not with that same heavy and throbbing headache.
That's shit has sure been getting around, I've been off work for fucking days cause no way am I fit to even drive there like that, let alone get shit done.
Anonymous No.12160313 [Report]
>>12160290
I'm sorry to tell you this, brother but you're trans and gay now.
Anonymous No.12160315 [Report] >>12160323
>>12160279
Is Wine Cellar yours?
Anonymous No.12160318 [Report] >>12161368 >>12161392 >>12161753 >>12163841
GOOD MORNING MOTHERFUCKERS, IT'S THAT TIME OF THE WEEK AGAIN: SCREENSHOT SATURDAY! WHAT THE FUCK HAVE YOU BEEN WORKING ON? Maps, mods, sprites? Now's a good time to post that shit!
Anonymous No.12160323 [Report] >>12160332
>>12160315
Yes, still hoping for feedback, both on design and also if there's any bug or problem I've missed.
Anonymous No.12160326 [Report] >>12160327 >>12160342
Oh dang is hot potato complete?
Anonymous No.12160327 [Report] >>12160384
>>12160326
Baked and drizzled with butter!
Anonymous No.12160332 [Report] >>12160340
>>12160323
https://files.catbox.moe/ihm5bk.zip
Nothing to really negative to say about it. I'm not sure if the red key area was meant to be a secret or not. It had some neat little encounters and great visuals.
Anonymous No.12160340 [Report] >>12160361
>>12160332
I just realized that there's nothing in Whine Cellar which actually uses the red key, lol.
Anonymous No.12160342 [Report] >>12160384
>>12160326
Indeed it is, skele-bro.
https://www.doomworld.com/forum/topic/155904-mbf21-deep-vried-potato-a-single-map-community-project/
Anonymous No.12160345 [Report]
>>12160292
Consider hiding some water fountains out of bounds to get some running water ambience.
Anonymous No.12160347 [Report]
I'm actually surprised I'm this far. Broken Records was pretty tough despite the more OP guns, but until this map it was smooth sailing. I might even make it to the end at this rate.
Shame the mod is conspiring to beef up revenants as much as possible, and once one of the dickheads piggybacked an archvile in too with his tiny pet caco.
Anonymous No.12160350 [Report] >>12160370 >>12160475
>>12160238 (OP)
Can someone... Can someone please put sunglasses on Douk? It feels wrong to see him without them.
Anonymous No.12160351 [Report]
decino helps me care about Doom.
Anonymous No.12160353 [Report] >>12160380 >>12160458 >>12161590
So what's the deal with Doom?
Anonymous No.12160361 [Report] >>12160557
>>12160340
Was it meant to be an optional key? I figured the red armor secret only opened up after doing the archvile room. And I only thought to press the banners because I looked at the automap.
Anonymous No.12160367 [Report]
>>12160279
Bereaved Battlement is almost perfect. There are some uncomfortably cramped pathways, but that's a symptom of it being a 2048 map and I understand they can't be fixed really. I love the freedom the map provides, and how you can take on the keys in any order.
My only real criticism is that this torch should be mounted onto the wall instead of being staked into the ground.
Anonymous No.12160370 [Report] >>12160371 >>12160497
>>12160350
Because you asked so nicely.
Anonymous No.12160371 [Report] >>12160497
>>12160370
Also close but no cigar version if you prefer.
Anonymous No.12160379 [Report]
Anonymous No.12160380 [Report]
>>12160353
It's a good boomer shooter
Anonymous No.12160384 [Report]
>>12160327
>>12160342
wow you guys made the pistol fun to use
also fuck that blue key trap in the beginning
Anonymous No.12160453 [Report]
>>12160238 (OP)
Why IS he so great?
Anonymous No.12160458 [Report] >>12161590
>>12160353
Who's got that webm of someone using HDest with this to raid Seinfeld's apartment?
Anonymous No.12160461 [Report]
>Map 32 of Going Down Turbo
There's no BFG now. Oh my god...
With CC my only hope ended up being hiding in the lift after grabbing the key and being glad that monsters couldn't get in. Cheesy, yes, but 17 cards worth of go fuck yourself were possessing the monsters outside and my dumb ass just chose The Dunkening because it sounded funny. Que a massive cloud of Cacos hurtling towards me at all times at mach 11.
Anonymous No.12160475 [Report] >>12160497
>>12160350
The bad news is, I'm fresh out of sunglasses.

The good news is, I have a surplus of GOOGLY EYES!
Anonymous No.12160497 [Report]
>>12160370
>>12160371
Hell yeah! Duke is more the cigar type than the cigarette kind anyway.

>>12160475
Also good!
Anonymous No.12160504 [Report] >>12160773 >>12160909 >>12161513
Are there any map packs that utilize this guy like the normal soldiers or the mutants? I hate how he only appears in 1 level W3D & doesn't even appear in SOD
Anonymous No.12160547 [Report]
>>12160293
Thanks, anon. Had a good time actually using Otex and feel like I've earned the right to use it with this map. Might be gay, but I have the kind of autism where I need to make good shit first to use good shit made by others.

>>12160304
Not sure if you're the same anon, but yep, those. They were pointed to go up instead of down for some arcane reason. I didn't really think about level design at all and just did whatever, but you sneaking into the monster compound is pretty fun. Maybe that's what the crystal ball is for.

>>12160279
Oh Please, Carrion fixes/tweaks:
>locking bars in the final fight actually go down
>a few fountains were added for extra ambience
>tweaked texturing in a few spots
>removed a shell box that might have been left in during testing
Link:
>https://files.catbox.moe/q45l0m.zip

Should be final, unless some major issue is found.
Anonymous No.12160557 [Report]
>>12160361
I put the red key there because it was supposed to be bait to get the player into the room, and then I just fucking forgot about it and designed the rest of the map. It's kind of hilarious, I almost wonder if I should just leave it like that as a joke.

For the armor secret, it was one of the early things I did when I began designing the map, I figured "I'll put a ham in here and then I can think about how to access the secret later." which also I kind of forgot about, and it ended up just becoming a place to shove the key into because the level had to be finished and I was past the deadline.
The fact that the level leaves like 40% of potential playable 2048 space unused I think is telling of the increased hurry, but I couldn't just hold you guys up.

I suppose though that I should definitely mark the yellow switches better, they're too subtle.
Anonymous No.12160579 [Report] >>12160602 >>12160675 >>12161560
>>12160279
>October
skeletons don't raise if you jump down from southern end
Anonymous No.12160594 [Report] >>12160654 >>12160656 >>12160768 >>12160869
>last sign of activity from Bloatoid death wish guy was Oct 12
did he died? he normally posts quite regularly
Anonymous No.12160602 [Report] >>12160606
>>12160579
yeah jumping breaks the map
Anonymous No.12160606 [Report]
>>12160602
I think he means that sequence breaks if you just drop down from that ledge, not like in actual sourceport jumping.
Anonymous No.12160619 [Report] >>12160629 >>12160630 >>12163707
so what the fuck is with deathstrider
i tried playing it and i won't lie it felt like a joke mod
like something you would make in mockery of modern tactokhule doom mods
between the uber edgy character designs, the absurdly obtuse control scheme, the retard that follows you around on a star trek enterprise hoverboard, and the... spaceship second life furniture and bedside nietzsche?
Anonymous No.12160629 [Report] >>12163707
>>12160619
There's a hot succubus with a wasp waist in there as a vendor so id you don't like DS you are GAY.

Jokes aside, read the manual and practice you dumbass.
Anonymous No.12160630 [Report]
>>12160619
IIRC, the author of Deathstrider is a pretty longtime fan of Hideous Destructor, but came to disagree with its direction, and so he decided he would make his own Hideous Destructor with blackjack and hookers.

So now there's two super-tacticool, milsim-ish gameplay mods for Doom, and they're both pretty well liked by their target crowd.
Anonymous No.12160631 [Report]
>>12160238 (OP)
>SO YOU WANT TO PLAY SOME FUCKING DOOM
>(or Quake, Duke, Marathon, Deus Ex)
>https://imgur.com/a/wWS8zXz
>>still outdated link in OP
Crazy how lazy people here are
Anonymous No.12160632 [Report] >>12160637
>>12160252
damn that's a badass ad
Anonymous No.12160637 [Report]
>>12160632
I miss that kind of advertising desu.
Anonymous No.12160654 [Report]
>>12160594
I doubt it, considering Death Wish is being included with the new KEX version of Blood. But I remember him saying he doesn't want to show too much of the final episode's levels somewhere.
Anonymous No.12160656 [Report] >>12160662 >>12160705
>>12160594
>guy doesn't post for a couple weeks
>"omg is he dead!?!?!?"
Why do people keep doing this?
Anonymous No.12160660 [Report]
>>12160252
These old ads really were amazing. I also loved the weird Quake ones.
I thought I had them, but they must be on my old computer. Stuff like the nice old lady offering a giant pie to oddly copy pasted kids and a marriage where the ring is one of those Halloween fake nails that looks like it's been driven through your finger. Weird as fuck but memorable.
Have this instead.
Anonymous No.12160662 [Report]
>>12160656
To be fair we have had some of our lads die over the last handful of years, though we didn't find out till months after the fact.
Anonymous No.12160669 [Report]
>>12160279
>Into King Boner's Manor Of Goblin-y Spooks
There we go, full title. Great little map, lots of fun in-your-face combat, also has a great .mod music track, which I caught myself tapping my foot to, and maybe or maybe not left-right dancing a few times in the map.

Can't think of anything to really suggest. Felt like I MIGHT have experienced a blockmap bug outside the yellow key door in the yard, with a pinkie ambling into the cubby there, but I might just have veered my aim as he moved, so not sure.
Anonymous No.12160675 [Report] >>12161560
>>12160579
>>12160279
>October
https://files.catbox.moe/4i0zj7.lmp
Nice work on the decorations, but I don't like the fights. Chainsaw is pretty much useless. Both fights with white skeletons need to be expected because it's easy to be surrounded there. Map is easy when you already know that pretty much every monster on the map has an ambush flag.
Anonymous No.12160705 [Report]
>>12160656
>Why do people keep doing this?
schizoposting
Anonymous No.12160719 [Report] >>12161807
>>12160279
>Bereaved Battlement
some monsters didn't teleport in, softlock pit before the exit
Anonymous No.12160768 [Report]
>>12160594
He's probably not going to show more progress until the release for the new new remaster
Anonymous No.12160773 [Report]
>>12160504
That's literally Hitler.

But to answer your question, if I remember correctly Beyond Wolfenstein uses them, but turns them into flamethrower guys instead.
Anonymous No.12160782 [Report] >>12161807
>>12160279
Just finished Bereaved Battlement, and I have a lot to say.

>Doom 64-core level
>tense 64-like ambient droning track (which I actually don't usually like that much, but it's great here)
>not just the battlement that's bereaved, I'm running VERY tight on health and ammo for the most part, near every single fight is a desperate struggle
>feels like RNG conspired against me to give me some 80hp damage roll boner rockets to make sure I wasn't at full health and to keep me at my toes, mostly got low damage rolls otherwise
>looks nice, the dark castles with lit windows in the far distance is KINO
>made me depend on the chainsaw a fair bit, I like that, underrated weapon
>needed to go shit, but had to hold it in to finish the level, this added tension and helped reinforce the sense of dread from the music and resource starvation
>exit is cool
Very good level.

There's a couple of issues too, however.
First is, I couldn't score full kills because just like the other guy says, some of the last guys didn't teleport through. I don't actually understand why that is, because they ARE going back and forth and all, and the teleport linedefs are repeatable.

For minor ones, there's one linedef which you forgot to tag as impassible and to show as 1-sided, and one of the trees by the window near the start clips through the wall some. I have pics of those two, I'll post them shortly.
There's also the path upwards here on the left, which I felt wasn't quite signposted as well as it could have been, I didn't think to climb it at first because it looked more rock walls. Maybe add some wood stair steps or something to better indicate going up there? Or something else. Wasn't stuck too long, but I was lost for a couple of minutes.

That path is like the only change in actual design I'd suggest, other than maaaybe lowering the ambient outdoor lighting just a snap, it's a bit bright given how dark it is elsewhere outdoors, and how dark the sky and horizon is.
Anonymous No.12160796 [Report] >>12161807
Missed linedefs. You couldn't escape bounds here or anything, at least not without some GzDoom modding or something, but it'd look more consistent and clean fixed.
Anonymous No.12160802 [Report] >>12161217 >>12161349 >>12163179
>>> CLASSIC DOOM CHALLENGE <<<

Record an UV Max demo of 50 Monsters - MAP18 "Back to Base-ics" (-cl 2)
Reply to this post with a demo & your time.

Wad download and current records:
https://dsdarchive.com/wads/50monstr?level=Map+18

Example demo in 5:14 (litterbox, because catbox is down for me again)
https://litter.catbox.moe/s7x8x5.lmp

Previous thread winner for Alien Vendetta map 32?: >>12160021

AV32 was too challenging, perchance?. Here's something much shorter and easier. This whole wad is pretty good imo, if you like this map you may want to check out the rest.
Anonymous No.12160807 [Report] >>12161807
And here was the tree clipping through the ceiling. Should be enough to just shift it around.
Anonymous No.12160813 [Report]
Can you NM-SoloNet anything from TNT?
Anonymous No.12160869 [Report] >>12160883
>>12160594
He now works on NightDive blood port. Fixing some stuff in base game maps
Anonymous No.12160883 [Report] >>12162741
>>12160869
Meanwhile Marrow dev posts cunny on /v/
Anonymous No.12160909 [Report]
>>12160504
DBP21 uses them quite a bit. I was just playing that wad a couple weeks ago.
Anonymous No.12160940 [Report] >>12161041 >>12161059 >>12161108
LibreQuake discord is having a deathmatch event
connect frag-net.com
FTEQW or QSS-M ports
Anonymous No.12160957 [Report] >>12161104 >>12161210 >>12161601 >>12162562 >>12162865
Did anything ever come of this?
Anonymous No.12161041 [Report] >>12161057 >>12161059 >>12161083 >>12161108 >>12161112 >>12162751
>>12160940
new address:
connect librequake.selfhosted.site
having 10 players rn
Anonymous No.12161057 [Report]
>>12161041
died again
Anonymous No.12161059 [Report] >>12161068 >>12161114
>>12160940
>>12161041
>giving your IP address to mentally ill freaks known for doxing and harassing people
Anonymous No.12161068 [Report] >>12162802
>>12161059
The LibreQuake people doxes and harasses people?
Anonymous No.12161083 [Report] >>12161108 >>12161126
>>12161041
new address:
lq.zungrysoft.net:28501
Anonymous No.12161104 [Report] >>12161120
>>12160957
Tiffany Stratton changed after she lost to jade cargill last weekend
Anonymous No.12161108 [Report]
>>12160940
>>12161041
>>12161083
>server is killing itself
Many such cases from the now shunned T and onward alphabet people
Anonymous No.12161112 [Report] >>12161126
>>12161041
This server's still up. There's only two people left right now, though.
Anonymous No.12161114 [Report]
>>12161059
show proof
Anonymous No.12161120 [Report] >>12162562 >>12162865
>>12161104
ok
Anonymous No.12161126 [Report]
>>12161112
most went here >>12161083
Anonymous No.12161210 [Report]
>>12160957
I think the anon developing it still shows up occasionally.
Anonymous No.12161217 [Report] >>12161257 >>12161349
>>12160802
4:36 https://files.catbox.moe/jkjdwa.lmp
Anonymous No.12161220 [Report] >>12161224 >>12161237 >>12161241 >>12162803
I wonder how UZDoom will go down. I hope they don't err on the side of "too soft" after Graf's iron fisted approach. Too many chefs ruin the pot and all.
Graf is still working on GZDoom, and I wonder for how long. Also how long they can take his GZDoom contributions and plop them into UZDoom before the code base differs too much.
Anonymous No.12161224 [Report] >>12161237
>>12161220
>Also how long they can take his GZDoom contributions
What contributions? He'd been a mostly absent project leader for over a year.
Anonymous No.12161237 [Report] >>12161258 >>12161289 >>12163152
>>12161220
>test out UZDoom
>texture filtering everywhere
NAAAASSSSSHHHH!!!
>>12161224
>101 contributions in the last year
I dunno what the contributions are though, or if they're mostly rolling back features with a [no].
Anonymous No.12161241 [Report] >>12161258
>>12161220
>take his GZDoom contributions and plop them into UZDoom
They have no reason to trust anything he adds, he basically said he'd keep using AI shit.

He's way more likely to take stuff from them since he already got caught doing it to Eternity Engine and got very bitchy when called out on violating license shit with that.
Anonymous No.12161243 [Report] >>12161246
Nigga it has been three years where the fug is 94p?
Anonymous No.12161246 [Report]
>>12161243
It got cockblocked.
Anonymous No.12161257 [Report] >>12161323 >>12161363
>>12161217
I have a setup for watching back peoples demos where dsdadoom automatically loads the relevant wads using the footer info provided by most demos, but I had to load this one manually. I'm curious, did you record this in vanilla or chocolate?
Anonymous No.12161258 [Report] >>12161289
>>12161237
whoops. screencapped my screencap app. That's what i get.

But if UziDoom sets up some good presets for vanilla/modern graphics and vanilla/modern gameplay I'll be 'appy to pair down to one or two ports. Proper demo support would be nice, but I doubt that's even possible now.
>>12161241
>They have no reason to trust anything he adds, he basically said he'd keep using AI shit.
Fair point. He could always contribute directly if he doesn't pull that sort of thing.
>He's way more likely to take stuff from them since he already got caught doing it to Eternity Engine and got very bitchy when called out on violating license shit with that.
Well GZDoom is likely dead I guess. It would be funny to see it developed solely with AI from here on out just to see how it turns out.
VibeDoom
Anonymous No.12161285 [Report]
Playing doom zero. Im on level 26 and feel like im in sunken cost fallacy mode. I kinda dont like the wad. Feels kinda annoying. Some of the puzzles have been annoying. Monster place ment is kinda decent. New lost souls are annoying. Just cacodemons in a smaller package that are only harder to kill sometimes than a normal lost soul. Idk bros. Maybe ill just finish it but I kinda just wanna say fuck it right on level 26 right lmao
Anonymous No.12161289 [Report] >>12161370
>>12161237
That's supposed to be an Intel GPU driver issue they're looking into sorting.
>>12161258
>Fair point. He could always contribute directly if he doesn't pull that sort of thing.
He could but knowing Graf, he'll remain deeply bitter about it all for a long time.
Anonymous No.12161323 [Report]
>>12161257
chocolate
Anonymous No.12161331 [Report]
>>12160252
first time i see this one
Anonymous No.12161349 [Report] >>12163179
>>12161217
>>12160802
4:10 https://files.catbox.moe/f7x0lu.lmp
Anonymous No.12161363 [Report] >>12161365 >>12161476
>>12161257
care to share how to set that up?
Anonymous No.12161365 [Report] >>12161476
>>12161363
not him, but that's just what dsda does when you pass it a demo...
if you want to look what's written in the demo footer you can use lmpStats.php
Anonymous No.12161368 [Report] >>12163556
>>12160318
18 naked nukems at a ram ranch, no showers unfortunately
Anonymous No.12161370 [Report]
>>12161289
>That's supposed to be an Intel GPU driver issue they're looking into sorting.
Ah. That is what I have so that makes sense.
NEVERMIND NNNAAAAAASH!!!
Anonymous No.12161392 [Report] >>12161398 >>12161479 >>12162773
>>12160318
Revamped some stuff for a custom deathstrider class
Anonymous No.12161394 [Report] >>12161484
Haven't played Industrial Zone probably since i first played through doom. With that music it feels like a sloppy pwad map
Anonymous No.12161398 [Report] >>12161479
>>12161392
peak, god that looks good
I need to get back into DS again, been playing Project Gyphon on Unreal after i saw some other anons posting about it
Anonymous No.12161476 [Report]
>>12161363
>>12161365
This. Dsda-Doom will search it's default wad directories and the directory with the demo file, and if the wad name(s) match those in the footer data, it will load them automatically. I told windows to always open .lmp files with dsda, so as long as I've got the wad(s) in the right folders, it's as simple as double clicking after you download. I usually record with nugget, but I watch stuff back with dsda because demo playback is more flexible, you can skip around the recording just like a video with the latest versions.
Anonymous No.12161479 [Report] >>12161495 >>12161523
>>12161392
This looks great. What's the level/pack by the way?
>>12161398
>I need to get back into DS again, been playing Project Gyphon on Unreal after i saw some other anons posting about it
Project Gyphon was a huge blackhole for my spare time. Crazy fucking good mod.
Anonymous No.12161484 [Report] >>12161492
>>12161394
A lot of doom 2 feels like sloppy pwads when you compare them to todays stuff
Anonymous No.12161492 [Report] >>12161672
>>12161484
Unsurprising really when it was made using privative tools under immense crunch conditions, largely by one dude with the help of a few other people, and also John Romero when he descended down from his rockstar developer throne. Also id was falling apart at the seams already during Doom 2's development.
Anonymous No.12161495 [Report] >>12161564
>>12161479
I had a lot of fun with it, and its what made me finally get around to giving Unreal an honest shot
Anonymous No.12161513 [Report]
>>12160504
I haven't played a ton, but I know Castle Wasserstein uses them regularly starting about a quarter of the way in, but as new enemies just like a lot of other map packs and mods I've seen, and usually in the form of Flammenwerfers with the same AI as the Fake Hitler/boss enemies. I really find the distinct enemy AI for those to be criminally underrated in the base game, because unlike the standard grunts that just make a beeline toward BJ, the Fake Hitler/boss enemies will also strafe around a lot and even force you to engage first depending on how the map is laid out. There's many times I would wait around a corner for one of these kinds of enemies and be stunned at how they would backpeddle down a long hallway away from me and sort of stay there, forcing me to give up on bottlenecking them and to be the one that goes toe-to-toe first. I really wish there were more enemy types like that in the Nocturnal Missions or Spear of Destiny, not full boss enemies, but elite versions of the grunts to add to the progression.
Anonymous No.12161523 [Report] >>12161564
>>12161479
HontE Remastered with Project Malice, bring a flashlight.
Anonymous No.12161535 [Report] >>12161551 >>12161665
>>12160238 (OP)
>Why I'm so great
so i bought the book and it just says "BALLS BALLS BALLS BALLS" on every single page except for the last one where it's just written "OF STEEL" right in the middle.
what's this shit even about?
Anonymous No.12161541 [Report] >>12161703
Anonymous No.12161551 [Report]
>>12161535
>buys book about why someone is so great
>gets told exactly what made the author so great
>complains
No one's ever happy around here
Anonymous No.12161560 [Report]
>>12160579
Thanks for pointing it out. I'm not home, but I'll try to fix it when I get back.

>>12160675
Thanks for testing. I'll think about removing some ambush flags and adding sound-blocking linedefs. Any other suggestions are welcome.
Anonymous No.12161564 [Report]
>>12161495
>I had a lot of fun with it, and its what made me finally get around to giving Unreal an honest shot
The mod really suits it. I first played lots of RLCoop prior to Gryphon getting released so I'm really attached to the "classic" mode.
>>12161523
>HontE Remastered with Project Malice, bring a flashlight.
Neat. My flashlight's always on slot 4 so that'll be fine.
Anonymous No.12161568 [Report] >>12161570
Any sort of must play list of wads for Deathstrider? I feel like playing it again.
Anonymous No.12161570 [Report] >>12161586
>>12161568
It's pretty open-ended but Eviternity and Lost Civilization were lots of fun with it.
Anonymous No.12161575 [Report] >>12161615
Anonymous No.12161586 [Report] >>12161615
>>12161570
Any episode-length recs then? I'll check Eviternity out again, a long time has passed but it didn't quite click with me.
Anonymous No.12161590 [Report] >>12161641
>>12160353
>>12160458
Anonymous No.12161601 [Report]
>>12160957
something most certainly did
Anonymous No.12161615 [Report] >>12161653
>>12161575
Fun port.
>>12161586
For something shorter you could try some of the DBPs. I've honestly only played fairly lengthy wads through it.
Anonymous No.12161641 [Report]
>>12161590
Perfect
Anonymous No.12161653 [Report] >>12161669
>>12161615
>Fun port.
yeah it is. they will add the 3DO levels in a next update btw.
i wish they had done something to mitigate the sprite flatness issue with the freelook, like a toggle to lock mouse look or an optional y-shearing.
Anonymous No.12161665 [Report]
>>12161535
"Who dares, wins"
Duke has it right.
Anonymous No.12161669 [Report] >>12161678
>>12161653
>yeah it is. they will add the 3DO levels in a next update btw.
...Source? That's fucking awesome if true. I will play it again.
Anonymous No.12161672 [Report]
>>12161492
>Also id was falling apart at the seams already during Doom 2's development.
I never read Masters of Doom, is it that Doom 1 made so much money that id didn't care about Doom 2?
Anonymous No.12161678 [Report] >>12161697
>>12161669
they announced it on their Halloween special. i stumbled on the info on the steam forum
Anonymous No.12161697 [Report] >>12161717
>>12161678
That's great news. The 3DO version did not agree with me but I've always wanted to see its levels with original "ghost scene" placements.
Anonymous No.12161703 [Report]
>>12161541
>chaingun faggot
Word cloud has encountered Final Doom.
Anonymous No.12161717 [Report]
>>12161697
yeah, the levels also seem much simpler but it looks like a vibe
Anonymous No.12161753 [Report] >>12163189
>>12160318
Anonymous No.12161764 [Report] >>12161797 >>12161801 >>12161820
only just noticed on the store page for the new Blood port they updated it to say
>Expanded options for improved enemy behavior, weather effects (a previously cut feature), and other enhancements.
what's that about? guessing the enemy behavior might just be projectiles. not sure I remember weather effects in the regular Fresh Supply version or if that's a thing in ports like nBlood
Anonymous No.12161797 [Report] >>12161819
>>12161764
weather effects are just rain and snow in some maps. Improved enemy behaviour is some small fixes for AI being retarded when you crouching (bloater, gargoyles etc). I was told those monster tweaks already exist in NotBlood
Anonymous No.12161801 [Report] >>12161808
>>12161764
>BuildGDX doesn't have weather effects
I have to concede...I held on for so long.........
Anonymous No.12161806 [Report] >>12161813
I'm having fun playing Serious Sam 3 BFE Enhanced but the aesthetics are absolutely taking me out of truly enjoying the game.
It's fine in the moment of killing monsters but when just wandering around I get bored of the same arid music and desert brown walls and floors and temples.
Anonymous No.12161807 [Report]
>>12160719
>>12160796
>>12160807
>>12160782
Aww man! I thought I fixed a bunch of these things! I'll have another fix here soon.
Anonymous No.12161808 [Report] >>12162563
>>12161801
>BuildGDX doesn't have weather effects
DOSBlood does, though, and it has GDX's difficulty customization.
https://github.com/clipmove/DOSBlood
Anonymous No.12161813 [Report]
>>12161806
To be desu I really enjoy the arid-ness of BFE. I just wish it was part of the "narrative," so to speak. Like the heat getting to Sam, making him stressed as the war turns in Mental's favor, etc.

Feel like hosting?
Anonymous No.12161819 [Report] >>12161823
>>12161797
oh, that's nice. I definitely remember crouching making you essentially invincible against the stone gargoyles in FS
Anonymous No.12161820 [Report] >>12161828 >>12161834 >>12161918 >>12162820
>>12161764
Is it worth a buy?
Anonymous No.12161823 [Report]
>>12161819
Well that's a vanilla blood thing so nightdive at least got that right when making Fresh Supply
Anonymous No.12161828 [Report]
>>12161820
Nblood is a better port anyway
Anonymous No.12161834 [Report]
>>12161820
Lets read the words THE WORDS... of the developers.
Anonymous No.12161851 [Report]
has Elementalism released part 2 yet?
Anonymous No.12161917 [Report] >>12162523 >>12162640 >>12162714 >>12162768
anon from last thread
do you all think this sounds like a good list?
Anonymous No.12161918 [Report]
>>12161820
no
Anonymous No.12162392 [Report]
I'm here to quack ass and shit grass.
Anonymous No.12162395 [Report] >>12162407 >>12162420 >>12162661
>>12160238 (OP)
what are your thoughts on the manuals for wolf3d, doom, and quake?
Anonymous No.12162407 [Report]
>>12162395
I love the manuals for Doom, the way stuff is written is really fun. I tried to replicate that with the flavor text for Doomslayer's weapons in GMOTA.
I cannot recall if I've read the Quake manual, and I know I haven't read the manual for Wolf3D
Anonymous No.12162420 [Report] >>12162770
>>12162395
manuals are not for reading but for huffing
hmmmmm that brand new game manual smell i miss it
Anonymous No.12162519 [Report] >>12162529 >>12162530 >>12162546 >>12162634 >>12162820
apparently Klostyn will have mechs
https://www.youtube.com/watch?v=-hCgu_-3DDE
Anonymous No.12162523 [Report]
>>12161917
yeah that looks like a pretty complete weapon checklist

now these are just my autistic preferences but I really want to see a mod that has:
>a smartgun, as in like in aliens, with a targeting "window" within which it autotargets. It could be a BFG-equivalent weapon with limited ammo availability.
>a cerebral bore. I just really want a contemporary doom mod with a cerebral bore type weapon in it.
Anonymous No.12162529 [Report]
>>12162519
close enough, welcome back shogo
Anonymous No.12162530 [Report] >>12162536
>>12162519
Not a retro game.
Not a retro mod.
Not a retro engine.
Not retro.
Anonymous No.12162536 [Report] >>12162546
>>12162530
neck (You)rself
Anonymous No.12162546 [Report]
>>12162519
>>12162536
Not retro. Fatboy.
Anonymous No.12162562 [Report] >>12162865 >>12162956 >>12163291 >>12163304
>>12160957
>>12161120
Oh shit you guys remembered me. I'm always fucking around but I still have no damn clue how to code things correctly
Anonymous No.12162563 [Report] >>12162757
>>12161808
Not in NotBlood yet?
>This repository was archived by the owner on Nov 3, 2025. It is now read-only.
Huh?
Anonymous No.12162574 [Report]
Dev update, I discovered that I basically have an entirely feasible prototype pk3 for the mod I'm working on, with the bitchwork already being done for a lot of the weapons and casings.
I think I'll make the executive decision *not* to include the smoothdoom original weapons, simply to save time
Anonymous No.12162626 [Report]
>>12160238 (OP)
That Hydrosphere.WAD was so good, I still think about it
Anonymous No.12162629 [Report] >>12162636 >>12162673 >>12163915
>>12160238 (OP)
WHERE ARE HIS SUNGLASSES?!
HE CAN'T KICK ASS WITHOUT HIS SUNGLASSES!!
PUT HIS SUNGLASSES ON!!!
Anonymous No.12162634 [Report]
>>12162519
Why is this being posted here? It's not retro.
Anonymous No.12162636 [Report]
>>12162629
he only started wearing them in the third game after kicking Ray Charles' ass and stealing them from him.
Anonymous No.12162640 [Report] >>12163837
>>12161917
That's a lotta guns, I hope you'll split them between classes or something.
Anonymous No.12162661 [Report]
>>12162395
They're alright, but I prefer when they manual into feeble and a kickflip
Anonymous No.12162673 [Report]
>>12162629
Who ees thees Dook Nookeem?
Anonymous No.12162714 [Report] >>12163837
>>12161917
How are you going to make 23 guns meaningfully distinct?
Anonymous No.12162741 [Report]
>>12160883
>Damien is doing CP
Wtf Damien
Anonymous No.12162751 [Report]
>>12161041
41% of faggot ran servers attempt to crash themselves.
Anonymous No.12162757 [Report] >>12162825
>>12162563
>Not in NotBlood yet?
It needs to be rewritten in GLSL to work in polymost and I don't know GLSL - if any anon does feel free to submit a PR.
>Huh?
DOSBlood is feature complete so I keep the repo archived.
Anonymous No.12162768 [Report] >>12163837
>>12161917
I feel that if you're gonna have that many, you need a slot system or inventory system where you'll choose which to carry with you.
Anonymous No.12162770 [Report]
>>12162420
This. Every Christmas when I opened up that new game I wanted my first thing was to quickly look through the manual and breathe it in. Gen Z and Alpha guys will never know the joys of this and it makes me slightly sad.
Anonymous No.12162773 [Report] >>12162808
>>12161392
The character's face in the HUD looks like a goblin girl.
Is she short?
Anonymous No.12162802 [Report] >>12162876 >>12162908 >>12162958
>>12161068
the "project" itself is a painfully mediocre effort for a game you can buy for $5. sloppy art, inconsistent design, and no clear direction. hypersensitive troonigan users that completely lack self awareness in their discord
Anonymous No.12162803 [Report]
>>12161220
>I wonder how UZDoom will go down.
Infighting, obviously. Not because of the development process behind the port itself, but some petty high school drama bullshit. It will build up slowly behind the scenes until blowing up at public with everyone pointing fingers and backstabbing each other (+ dragging more people into it, the usual).
Anonymous No.12162808 [Report] >>12162881 >>12162948
>>12162773
Here Anon, you seem like the kind of pervert who would want this mod.
https://www.patreon.com/posts/iras-fist-118080702
Anonymous No.12162820 [Report]
>>12161820
No. It's literally an overhaul of Fresh Supply and that fact is hidden by false advertisement. Pirate it or use ports like NotBlood.
>>12162519
Cool.
Anonymous No.12162825 [Report] >>12163205
>>12162757
I see. Is there no software renderer in NBlood?
Either way, thanks for your work!
Anonymous No.12162865 [Report] >>12162871
>>12160957
>>12161120
>>12162562
Quick rundown?
Anonymous No.12162871 [Report] >>12162905 >>12163283
>>12162865
rothschilds bow to the Bogdanoffs

in contact with aliens

rumoured to possess psychic abilities

control france with an iron fist

own castles and banks all over the world

direct descendants of the ancient royal blood line

will bankroll the first cities on Mars (Bogdangrad will be be the first city)

own basically every DNA editing research facility on Earth

first designer babies will be Bogdanoff Babies

both brothers said to have 200+ IQ

ancient Indian scriptures tell of two angels who will descend upon the Earth and will bring an era of enlightenment and unprecedented technological progress with them

They own Nanobot R&D labs around the world

You likely have Bogdabots inside you right now

The Bogdanoffs are in regular communication with the Archangels Michael and Gabriel, forwarding the word of God to the Orthodox Church

They learned fluent French in under a week

Nation states entrust their gold reserves with the twins. There's no gold in Ft. Knox, only Ft. Bogdanoff

The twins are 67 years old, from the space-time reference point of the base human.

In reality, they are timeless beings existing in all points of time and space from the Bog bang to the end of the universe

The Bogdanoffs will guide humanity into a new age of wisdom, peace and love
Anonymous No.12162876 [Report]
>>12162802
How are their neuroses my problem?
Anonymous No.12162881 [Report] >>12162884
>>12162808
I'm not the anon you were talking to, but as a lover of monster girls and shortstack goblins I thank you.
Anonymous No.12162884 [Report]
>>12162881
Okay, she's now exactly a "shortstack" but fuck it, cute witch hate goblin girl. I love it.
Anonymous No.12162905 [Report]
>>12162871
lol
I don't think she looks Bogg'd though
Anonymous No.12162908 [Report]
>>12162802
It looks like a FreeDoom equivalent but much more consistent. I don't think it looks inconsistent at all.
Anonymous No.12162948 [Report] >>12162952 >>12162974
>>12162808
Cool art.
https://www.youtube.com/watch?v=RiDQZChOTtE
Anonymous No.12162952 [Report]
>>12162948
That YouTube URL reads like the name of an Aztec god.
Anonymous No.12162956 [Report] >>12162985
>>12162562
It's just the usual stuff of some Anons who'll never see the point of free software stuff, paired with /pol/ crap as well.

I think it's fine really for the stage it's at, there's some pretty fucking solid texture work going on in there and the maps seem to be pretty ambitious in places.
Anonymous No.12162958 [Report] >>12162963 >>12163067
>>12162802
it looks fine. some of the audio is a bit mid but that can be fixed. it has a consistent artstyle which is more than can be said of freedoom
Anonymous No.12162963 [Report]
>>12162958
>it has a consistent artstyle which is more than can be said of freedoom
I think it's mostly the same artist who Nightdive outsourced all their Quake 2 stuff to.
Anonymous No.12162974 [Report] >>12162986
>>12162948
The concept is great, but fuck me the artstyle clash...
Anonymous No.12162985 [Report] >>12162998
>>12162956
I think the merit of these projects vary. If you'd have asked me if LibreQuake was a good idea 10 years ago, I'd have told you no and pointed at FreeDoom as an example as to why, but looking at LibreQuake now, it's just a way better "product."

I think the reason people clown on FreeDoom is that it's 50% good, but then also 50% shit, and in 20 years they have only gotten this far, and instead of fixing or replacing the shit parts, they keep replacing the parts which were already perfectly good (sometimes things which were VERY good), and then hold on to the shit. It's a very frustrating cycle to behold, because FreeDoom could be 100% good, but seemingly never will.


This goes very poorly with the cope (and it is nothing but cope), that is:
>"B-but it's a free and legal iwad, that's important and necessary, it's doing everyone a heckin service!"
If FreeDoom had been completed, and more consistent, so that it was fully good, then people would probably be more willing to entertain quaint notions like that, but when you can easily go and grab real Doom for free (nobody gives a fuck about the piracy), and FreeDoom is in a perpetual janky beta, then this sell becomes nigh impossible to people who aren't completely FOSSbrained.

For my own sake, I judge these projects like they're just Total Conversions, and one of them is doing better than the other.
Anonymous No.12162986 [Report] >>12163287
>>12162974
I personally don't mind different art styles for the player just as long as the character is fun.
Anonymous No.12162998 [Report] >>12163042
>>12162985
What are the bad parts of Freedoom? I recently played through Freedoom 1 and it all seemed really good with the sole exception of the Spider Mastermind replacement which still looks like a placeholder to me.
Is is all Doom 2 stuff?
Anonymous No.12163003 [Report] >>12163057
Talking about LibreQuake, I said last thread that the metal wad isn't very good, but the new e4m3 is winning me over. It has a sort of runic/tech thing going on, reminds me somewhat of Dwemer fortresses from Morrowind.
Anonymous No.12163042 [Report]
>>12162998
Not that Anon but some of the sprites, a few textures, some of the sounds (like the often noted diarrhoea-based gib sound).
Anonymous No.12163053 [Report] >>12163061 >>12163075
So....what will happen with all the GZ Doom games that MADE IT and they have to STOP USING IT BECAUSE DEV IS FAG problems?
Sounds like a pain to remake your WHOLE GAME because dev was fucking about and WHO CARES, JUST KILL DEMONS OR NAZI!
Anonymous No.12163057 [Report]
>>12163003
That looks really good.
Anonymous No.12163061 [Report] >>12163075
>>12163053
UzDoom is based on GzDoom, so it should work with everything that runs on GzDoom.
Anonymous No.12163067 [Report] >>12163080 >>12163082 >>12163172
>>12162958
Surprised there's no FreeWolf, but I suppose there's not enough love for it as a game.
Anonymous No.12163075 [Report]
>>12163053
Nothing, most games run on their own fork, and the ones that don't just stay on whatever version works.

Graf couldn't un-GPL already existing shit even if he wanted to.
>>12163061
Yeah it more or less has parity to somewhere between GzDoom 4.14.2 and the nightly stuff for 4.15, there's really nothing that will only work on just the releases of one right now.
Anonymous No.12163080 [Report] >>12163083
>>12163067
I know a group of people attempted a FreeDuke project. It didn't get too far before it ultimately died.
Anonymous No.12163082 [Report] >>12163163
>>12163067
There was one but it eventually went off on it's own engine.
Anonymous No.12163083 [Report]
>>12163080
We already have a LameDuke.
Anonymous No.12163152 [Report] >>12163169
>>12161237
>all the graphics are Graf-filtered
>except the weapon
>crisp and square pixels there
By far a more jarring aspect than you screencapping your screencapping app.
Anonymous No.12163163 [Report]
>>12163082
I sort of get it, given how limited Wolf 3D actually is, but that's also the kind of thing which should allow a FreeWolf to be a much easier and shorter project to achieve, at least on the graphics and sound end.
Assuming you just stuck to 3 episodes, it should be pretty achievable.
Anonymous No.12163169 [Report]
>>12163152
That'd be an effective thing in some kind of horror wad, at random moments give some things texture filtering.
Anonymous No.12163170 [Report] >>12163178
besides nashgore what gore mods are there?
Anonymous No.12163172 [Report] >>12163185 >>12163193
>>12163067
there's this thing, but it hasn't gotten anywhere due to lack of drawfriends:
https://leftypol.org/hobby/res/44343.html
Anonymous No.12163178 [Report] >>12163192 >>12163202 >>12163295
>>12163170
There's like four different major iterations of Nashgore, Ketchup, Bolognese, Unversal Gips, Droplets, Cblood, Gorenuggets, Jetboy's Splatter, some others that I'm forgetting.
Anonymous No.12163179 [Report]
>>12160802
>>12161349
3:55 https://cloud.disroot.org/public.php/dav/files/4CSEQ6G568bb3k8/?accept=zip
catbox is dead
Anonymous No.12163185 [Report]
>>12163172
>leftypol
I'm good, thanks.
Anonymous No.12163189 [Report] >>12163627
>>12161753
Nice Cacolantern, where'd you find him?
Anonymous No.12163192 [Report] >>12163221
>>12163178
Anyone replicated Nugget's bloodsplatter effect for gibbing in GzDoom yet? I love how it looks and feels, and I want it in my GzDoom's as well.
Anonymous No.12163193 [Report]
>>12163172
go back
Anonymous No.12163202 [Report] >>12163219 >>12163295
>>12163178
>four different major iterations of Nashgore
what are the differences? i'm using next rn
Anonymous No.12163205 [Report]
>>12162825
I want it to work regardless of renderer since it'd be lame to force players to run in software mode.
I thought about it for a while and maybe I can get around this by using tiles instead of writing to the frame buffer. I'll post later this week if I get it to work.
>thanks for your work!
NP anon.
Anonymous No.12163219 [Report]
>>12163202
I think it goes the initial one, his redone version of that, Vengence and Next, the latter two being the Zscript ones that seem to vary somewhat between themselves.

There's also a metric shitton of edits of the original Nashgore because it was basically the first mod to really popularize doing that.
Anonymous No.12163221 [Report]
>>12163192
I don't know, but here's the code for it. You could probably reverse engineer it in Decorate or ZScript.
https://github.com/MrAlaux/Nugget-Doom/blob/cd9f548ebb24c4b6392342bbec3356b1365fca21/src/p_inter.c#L872
Anonymous No.12163272 [Report]
>100 megahurtz
>Corruption Cards
>So, so many buffs to archviles
>They can pick up items so they stole all the ammo and invulns
>The only way to do this is slowly go around the perimeter and pick them all off
>Bananas everywhere
I asked for this I guess.
Anonymous No.12163283 [Report]
>>12162871
Based
Anonymous No.12163287 [Report] >>12163307
>>12162986
Wat dis
Anonymous No.12163291 [Report]
>>12162562
Oh good, you are still going at this! Been looking forward to it.
Anonymous No.12163295 [Report] >>12163302
>>12163178
>>12163202
I think I'm using an older version, maybe. All I know is it's satisfying and comes with a smaller mod for coloured blood. The best part is when you kill a demon and sometimes there's a spray of blood that keeps pumping out of the fatal wound splattering everywhere.
Anonymous No.12163302 [Report]
>>12163295
Sounds like Vengeance or Next, you can also alter that colored blood mod to fit with stuff that has different playpals, since you can just swap the value out for the hexadeximal value you want.
Anonymous No.12163304 [Report]
>>12162562
It's a pretty unique take for a mod, so yeah people are gonna remember it.
Anonymous No.12163307 [Report] >>12163310
>>12163287
Ash from BYOC and Legion of Bones on Deadly Ritual.
Anonymous No.12163310 [Report] >>12163337 >>12163418
>>12163307
Wtf happened to the BYOC /vr/ games?
Anonymous No.12163337 [Report] >>12163418
>>12163310
No idea.
Anonymous No.12163418 [Report]
>>12163337
>>12163310
Last time was September 7th of this year as part of SNS...
Anonymous No.12163556 [Report]
>>12161368
Ram Ranch really rocks
Anonymous No.12163613 [Report] >>12163624 >>12163638 >>12164084
What quake map should I play? I liked 'mce' by negke that was posted few threads ago
Anonymous No.12163624 [Report]
>>12163613
If I don't know what to play I tend to check out this bot
https://idtech.space/users/quaddicted_motd
Anonymous No.12163627 [Report]
>>12163189
I made him. I should get him out on the porch in the dark of night, so I can get some pics and video of him glowing like that, too.
Anonymous No.12163638 [Report] >>12163694 >>12163741
>>12163613
Here's a nice Quaddicted filter:
https://www.quaddicted.com/db/v2/?loadjstablefilter=true#%7B%22col_5%22%3A%7B%22sort%22%3A%7B%22descending%22%3Atrue%7D%7D%2C%22col_1%22%3A%7B%22flt%22%3A%22%3C2016%22%7D%7D
Maps older than 2016 (prior to Trenchbroom-induced faggot invasion) and sorted by highest rating (when that meant something and wasn't troons just upvoting each other).
Anonymous No.12163694 [Report]
>>12163638
>and sorted by highest rating (when that meant something and wasn't troons just upvoting each other
I've noticed this. Because sure, it's totally feasible that everything Slipseer has made is a 15/10 map.
Anonymous No.12163707 [Report]
>>12160619
>between the uber edgy character designs, the absurdly obtuse control scheme, the retard that follows you around on a star trek enterprise hoverboard
hold your Sprint key while looking at the merchant to make them stop following you, youll want to turn off Ohana mode though if you plan on leaving them in spots for long amounts of time
custom player classes are easy to mod in, and theres plenty of them to try if you dont like grim reaper and grim reapers sister, or cool stranded spaceship pilot #3
just jump on over to the addons page and take a scroll through what people have made.
control scheme however i will say is just a skill issue. each weapons handling is explained in the inventory menu on the right, including reload interactions. it just takes a bit of practice is all, but feels really good to get a snappy reload in the middle of combat and keep blasting.

>>12160629
>There's a hot succubus with a wasp waist in there as a vendor so id you don't like DS you are GAY.
this is also true
Anonymous No.12163741 [Report] >>12163754 >>12163756 >>12163757 >>12163763 >>12163787 >>12163793
>>12163638
Nta and thanks for the site but what the fuck, surprised this isn't the librequake discord. Was this always the logo from beginning?
Anonymous No.12163754 [Report] >>12163758
>>12163741
Was this always the logo from beginning?
Yes, nobody paid it any mind back then since /pol/ hadn't made them hyper touchy of things like colors and jokes.
Anonymous No.12163756 [Report] >>12163782 >>12163787
>>12163741
for a brief moment that dogshit shade of pink reminded me of that one ultrakill ripoff with the revolting tranny in it, what was it called
oh yeah
>Don't Stop Girlypop
and being reminded of it was a big enough slight that I am now taking revenge by making you aware it exists, like some sort of cartel beheading video
Anonymous No.12163757 [Report]
>>12163741
>playing Quake
>not knowing about Quaddicted
What level of post-zoomer newfag are you?
Anonymous No.12163758 [Report]
>>12163754
but pink is icky
it's a girl color and girls have cooties
Anonymous No.12163763 [Report]
>>12163741
you really need to detox from the internet
quaddicted has had that banner for more than 10 years
Anonymous No.12163772 [Report]
>Attempt to detox myself from playing Doom with mods
>It's suddenly so slow and the combat is anemic
Anonymous No.12163779 [Report] >>12163786
Ad Mortem got me back into old Metallica
Anonymous No.12163782 [Report]
>>12163756
Not retro. Yes homo.
Anonymous No.12163786 [Report]
>>12163779
I was recently playing with the mod that plays midis of classic metal (intended to go with Demonsteele) and it was nice. Fitting for classic gameplay since Bobby Prince basically ripped off the classics anyway.
Anonymous No.12163787 [Report]
>>12163741
>>12163756
you are such a huge faggot that if you necked yourself right now you could turn 41% into 42%
Anonymous No.12163793 [Report]
>>12163741
I admit it's shitty and gay, but you should see Slipseer. That place is a cult where the worst garbage is amazing if made by the clique and Fairweather can make up any accusation he wants about anyone and it's automatically true and you're unpersoned by the community.
Anonymous No.12163798 [Report] >>12163812
>Trying out Going Down Turbo after getting my ass kicked by the original years ago
>Pistol start saveless because why not
>Already down to floor 11 with little trouble
My, I'm a shitter and didn't expect this. It's nice Mouldy made an easier one for those of us who tend to be less skilled than most of the community, I think having easier wads is important if you want to attract more people to retro shooters, to ease them in before they start going ham on Sunlust.
Anonymous No.12163812 [Report]
>>12163798
Some of it's more of a fucker than the original since he's learned a lot since then, but he pretty much said he wanted a version he could play through in an afternoon, which I think is very fair.
Anonymous No.12163825 [Report] >>12163832 >>12163835 >>12163856 >>12164287
Guys...
I like TNT more than Plutonia
Anonymous No.12163832 [Report]
>>12163825
Same honestly, it's low points are pretty low but it has some really cool stuff in there too.

System Control is the best Entryway.
Anonymous No.12163835 [Report]
>>12163825
you'll grow out of it once you git gud
Anonymous No.12163837 [Report]
>>12162640
>>12162714
I've realized that it's probably best to forgo the default weapons and just use custom weapons I stole from Realm667. A Glock18 as a fast-firing lower-damaging pistol, a Colt for the slower-firing higher-damaging pistol. A Revolver that really kicks the player back and does a lengthy reload between each shot, where it's inferred all 6 rounds are spent in the chamber - both from ammo-usage, being 6-per shot, and from the 6 casing effects to be spawned.

The major way I intend to make the weapons distinct is by manipulating the ammo economy. The AA12 uses about 2 shells per fired round, the new double-barrel shotgun uses 4 shells per fired round. There's an actual reason to swap back to your original shotgun.

>>12162768
Obviously weapons will occupy reasonable slots, y'know?
Anonymous No.12163841 [Report]
>>12160318
I have finished the final map of my upcoming megawad. However a lot of art and other stuff is still missing, I don't know how long this will take.
Anonymous No.12163856 [Report] >>12163861
>>12163825
I did at first too, but now I think I like them about even. I include Perdition's Gate in that too.
Anonymous No.12163861 [Report]
>>12163856
Perdition's Gate is quite neat, not all of the levels are good but it's got some nice ideas like the teleporter map continuity and has some pretty cool music.
Anonymous No.12163915 [Report] >>12164083
>>12162629
>My Duke
Anonymous No.12163956 [Report]
I lost my key down the toilet!
Fuck you, toilet demons, give it back!
Anonymous No.12163978 [Report] >>12164015
I'm going to the cursed bathroom, you guys need anything?
Anonymous No.12164015 [Report]
>>12163978
Do they have the fireblu flavour Nerdz in stock there?
Anonymous No.12164083 [Report]
>>12163915
>I'm a stud. I've got balls of steel. I don't take no shit from anyone. I smoke my stogies anywhere I want I don't have to find a hideout place, like you. huhuhu
Anonymous No.12164084 [Report] >>12164131
>>12163613
You should make your own decisions and choices.
Anonymous No.12164124 [Report] >>12164134 >>12164630
I just finished my first playthrough of Doom. That last episode was really tough compared to the others. Overall a fun experience, though. After I get something to eat I will start Doom 2. Wish me luck.
Anonymous No.12164131 [Report]
>>12164084
But that makes me responsible! I don't like it!
Anonymous No.12164134 [Report] >>12164160 >>12164169
>>12164124
>I just finished my first playthrough of Doom. That last episode was really tough compared to the others.
That's because it was made in '95, well after both Doom 1 and 2. It was to help promote the retail release of The Ultimate Doom.
Anonymous No.12164160 [Report]
>>12164134
Not him, but I'll say Inferno is also bretty brutal, if only cuz it SUCKS ASS
Anonymous No.12164169 [Report]
>>12164134
Ah ok. The whole time I was playing I thought they felt very different from the rest of the game. At times I felt like I was being trolled by id.
Anonymous No.12164173 [Report] >>12164945
Sunday night shitshow time! Now its time to escape to egypt in EPIC 2 with Complex Doom without million addons!

search for "macgu.fun" in doomseeker and the sourceport is Zandronum as always
Anonymous No.12164174 [Report] >>12164210 >>12164216
SKELLY SHUFFLE (and 2 low damage rolls for his punches)
Anonymous No.12164189 [Report]
>That mod posted here years ago that turns the Doom soundtrack to the Ghostrunner one.
I finally dusted it off from my Doom folder and played it with a nice and powerful weapon mod. Holy shit it makes you want to move fast. This is a nice combination.
Anonymous No.12164210 [Report]
>>12164174
Love that map.
Anonymous No.12164216 [Report] >>12164218
>>12164174
Is that hud part of the mod or something seperate?
Anonymous No.12164218 [Report] >>12164220
>>12164216
Its the HUD beautiful doom uses
Anonymous No.12164220 [Report] >>12164227
>>12164218
Damn. I mean the hud is beautiful, but smoothed animations in Doom feels wrong to my aging brain
Anonymous No.12164227 [Report]
>>12164220
Pretty sure you can toggle those. Otherwise, ripping the hud from it shouldn't be hard.
Anonymous No.12164263 [Report] >>12164278
first time playing Blake Stone.
very enjoyable. Apogee sci-fi is so comfy
second difficulty level is too easy and the third one kicked my ass a bit, i didn't expect that much difference.
Anonymous No.12164278 [Report] >>12164283 >>12164293
>>12164263
If the company's slogan is "The height of gaming excitement", it should be called Orgasm not Apogee.
Anonymous No.12164283 [Report]
>>12164278
That's gross and obscene.
>Shit, man. We want a man that people will remember, something that people WANT
>I've got it, our company is now called VAGINA
Anonymous No.12164287 [Report] >>12164302 >>12164306 >>12164663
>>12163825
I take it back
Anonymous No.12164293 [Report]
>>12164278
Apo G Spot
Anonymous No.12164302 [Report]
>>12164287
Oh I remember that piece of shit. Constantly having to work out the path to get to a lazy Icon of Sin fight.
Anonymous No.12164306 [Report] >>12164313
>>12164287
Hahahahahahahahaha
Anonymous No.12164312 [Report] >>12164316 >>12164321
TELL ME ABOUT DOOMGUY!
WHY DOES HE HOLD HIS PISTOL SO CLOSE TO HIS FACE?
Anonymous No.12164313 [Report]
>>12164306
>Calcium.png
heh
Anonymous No.12164316 [Report]
>>12164312
because UAC visors are very scratch-sensitive.
basically it's hard to see shit through it hence the low res.
low density polymer n shit
Anonymous No.12164321 [Report]
>>12164312
Anonymous No.12164521 [Report]
it was okay. beat it using brutal doom. kinda playing that atm again but overall. it was okay. i enjoyed that it had alot of tech base levels even towards the end of the wad. which was cool desu. some of the puzzles were annoying desu. i didnt have fun on some levels. the traps were okay. musta came out after doom 2016 cause it ends where you get sealed in a tomb. 6.5/10 maybe 7 on a good day idk probably wouldnt play it again
Anonymous No.12164630 [Report] >>12164632
>>12164124
I made it to Downtown, but I'll have to stop here for tonight.
Anonymous No.12164632 [Report]
>>12164630
Based goodnight fren
Anonymous No.12164663 [Report]
>>12164287
>GZDoom Show Teleporter On Map: On
Anonymous No.12164859 [Report] >>12164876 >>12164884
>>12160279
Version 3 of Bereaved Battlement, hopefully the last! I fixed the softlock at the very end of the level, fixed some potential softlocks, fixed the teleporters, changed an area that felt like a secret into a secret, and made some slight beautifying changes. I'm very happy everyone seems to have enjoyed the map.

https://files.catbox.moe/8pyfck.wad
Anonymous No.12164876 [Report]
>>12164859
>picked the torch up off the ground
Well that's my complaint satiated.
Anonymous No.12164884 [Report] >>12164891
>>12164859
There was a softlock at the end?
Anonymous No.12164891 [Report]
>>12164884
Yeah, if you whiffed running into the exit, you'd fall into an inescapable pit.
Anonymous No.12164937 [Report]
N
Anonymous No.12164939 [Report]
I
Anonymous No.12164941 [Report]
G
Anonymous No.12164942 [Report]
Shut up fat boy
Anonymous No.12164945 [Report]
>>12164173
GGs and have a good one