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Thread 12162578

8 posts 4 images /vr/
Anonymous No.12162578 [Report] >>12162587 >>12162848 >>12162864
Only video games up to and including the year 2000 can truly be called “retro” because they belong to a technologically, aesthetically, and culturally completed epoch, have sufficient temporal distance, and are unambiguously treated as a historical era by both the community and the industry. Everything from 2001 onward is “classic” or “old-school” within modern video game history—but not retro. Retro is not a question of age alone; it’s a question of a clear historical break. And that break lies around the year 2000.
Anonymous No.12162587 [Report]
>>12162578 (OP)
Well, I sure do love my """classic""" games board that didn't died out due to similar notions years ago. Go be a retrobreak-fag somewhere else.
Anonymous No.12162848 [Report]
>>12162578 (OP)
Based and true
Anonymous No.12162864 [Report]
>>12162578 (OP)
Stop gatekeeping.
Anonymous No.12162872 [Report]
Retro is anything made pre-2001. 9/11 changed pop-culture.
Anonymous No.12162873 [Report] >>12162886
Yeah no there is much more clear distinction between 6G/7G than 5G/6G

Internet connectivety,DLC,indies,digital games,japanese decline,online focus,extreme casualisation with motion gaming and stuff like that...
Anonymous No.12162886 [Report]
>>12162873
Yeah. With 6th gen people still connected their consoles to tube TVs, played with wired controllers, and internet connectivity was entirely optional (if it was even available in the first place).
With 7th gen people connected their consoles to HD flat screens, played with wireless controllers, and internet connectivity was ever present (and often mandatory).
Anonymous No.12162894 [Report]
1-2G=scoring era
3-4G=classic era
5-6G=experimental era
7G-now=casual era