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What are your favorite NWN modules?
>>3736798 (OP)Not swordflight.
>>3736804Where to get these?
Is nwn really worth the blocky-block visuals? I did like the campaign a bit. At least the first chapter.
>>3736806The first one is a decent dungeon crawler. The second one is okay. The third, fourth, and fifth are nothing but mindless filler with enemy spam everywhere.
>>3736817Fair enough. Difficulty does ramp up to an unreasonable degree in the third chapter
>>3736804Lousy to buy a game for two 5h modules
Everyone knows the best one...
My first playthrough, I killed that blue bitch at the end of the prologue and couldn't progress further. I consider that the best ending and never touched it again
>>3736804Just finished almraiven today, it was pretty awesome.
Looking forward to seeing how shadewood goes.
>>3736856So dont? wtf even is this response. There's obviously more modules worth playing than just that.
>>3736941>those hucow boobs with that shit CON >that utterly vile AIslop avatar Disgusting. If you're going to hax the game, at least be a proper cheater and set all stats to 20 via savegame editor, so your character would have naturally fat boobs and ass.
Like I did.
Heaven vs Hell when I played like 15+ years ago.
>>3736941I will now play your mod
>>3736999Because the game is actually pretty fun if you dont cheat to make yourself overpowered
>>3736798 (OP)Saleron's Gambit, an incredibly underrated and high quality series.
if I buy this on steam, can I just play the pirated official modules on it without any problems?
>>3737027Probably? I don't think NWN has sophisticated piracy detection tools.
>>3736798 (OP)>that writingPlease tell me this is a parody.
>>3737009The story-relevant points were hard-gated by Valine, so unless you make your char really giganigga OP (add extra classes/levels/hight tier feats), you'll still get your ass handed to you in direct combat. Merely increasing stats and skills only helps with chaff like rats, snakes, zombies etc.
>>3736807In EE they're in the community modules section under "Auren Saga"
>>3736807>Is nwn really worth the blocky-block visuals? I did like the campaign a bit. At least the first chapter.Not at all. Even if you don't mind the graphics, the gameplay of NWN is fundamentally shit. And the original capaign is one of the worst video game experiences knopwn to mankind. People have rose-tinted nostalgia glasses for it, I guess mostly because of the toolset and because it came out at a time when people were still having withdrawal symptoms from Baldur's Gate. Also don't let anyone hype up Hordes of the Underdark to you, it's the same shit exept with absurd powerlevels at which D&D mechanically falls apart.
>>3737041Not exactly true, by atleast mid game you should be able to buy enough powerful items to take on most enemies. By using powerful traps, Enchanted swords, rings/belts/amulets with damage mitigation, Darkness potions for constant sneak attacks, buffing, you can take on any enemies.
You can rob the dhorn vault early for like 50k gold to fund your items.
>>3737219I was loaded for bear and still had to cheese a bit during the cemetery witch fight.
>>3736941>>3736798 (OP)2BIG mods are shit. boobs bounce physics in ADWR is peak modding tech.
>>3737254Its not a mod its the official module.
I somehow managed to miss every single companion in almraiven, didn't even realize the module had companions. I guess I'm gonna get fucked by shadewood now.
I did a decent amount of sidequests too, I just somehow managed to miss every important one.
>>3737410>every single companionweren't there only two of them? pretty hard to miss too
>>3737042Good to know. Still uncertain if it's worth installing it.
>gameplay badYe, that's how I remember it.
>withdrawal symptoms from bg2100% truth
>dnd high levelIt's ass
>>3737480>gachashit facial structure 1-800-CMON-NOW
>>3737566face is obviously not where the effort was focused
>>3737480No thanks. I like playing with two hands.
>>3736798 (OP)aielund saga
Can someone explain me why nobody can do a Nwn just with a modern graphic?Same gameplay, Same possibility to create modules just with a better graphics and animations
For me is one of the best RPG of ever
>>3737598Same issue why so few single player games have multiplayer options. They are desperately looking for a way to monetize an editor - this won't work. The devs have to gift the editor, like larian did with bg3. Shame it's not drag and drop, unlike aurora.
>>3737566more liek 1-800-CUMONTHATCOW
Whats a fun build for nwn 2 original campaign? Doesn't have to be broken, just cool.
>>3738088The game kind of expects you to play a martial. You get a cool sword in the later part of the game and in the middle, you get 4 pretty decent powers that can be used once per rest each. Additionally, if you do your crafting well, you can get nice weapons very early. Bonus against evil is especially good.
It's worth noting that you can also make yourself mithril armors after reaching Neverwinter. Self enchanted mythril plate will carry you for quite a long time.
Note that many of the enemies are various flavors of undead so the weapon master won't have a good time. I'd say that a good aligned paladin or cleric is one of the best choices.
>>3738088If you're planning to play MotB as well, I recommend a warlock. It's kind of medicore in general combat until you reach epic levels, but always a great boss killer. It gets MUCH stronger in MotB. You also get a high level invisibility spell that lasts only three rounds, but doesn't break on attack and can be infinitely chained.
You don't get Diplomacy as a class skill though, but with your own buff, items and Grobnar's song you can cover almost every check in the OC. But you get both Bluff and Taunt, and Bluff is a good alternative option both for the OC and MotB. Taunt is not really useful, but worth taking for funny dialogue options if you have more skill points that you need.
>>3738088I used this build and it was fun for a main character. I ended up way stronger then all my companions (could probably solo if I wanted to) and was still able to do all the talking persuading
https://nwn2.fandom.com/wiki/DragonMaster_Negotiator_-_F(12),Brd(1),RDD(10),WM(7)
>>3736798 (OP)Tales of Arterra is my personal favorite.
>>3736807>Where to get these?The Neverwinter Vault is the best place for NWN stuff:
https://neverwintervault.org/
>Is nwn really worth the blocky-block visuals? I did like the campaign a bit. At least the first chapter.It's definitely worth it. There are a lot of really good modules. It's even more worth it now that there's this mod, which is rapidly moving the game toward having proper party control:
https://neverwintervault.org/project/nwnee/script/philos-enhancing-player-system-peps
>>3736824It's not even the difficulty. It's still easy to trivialize it. Force example, most of the elemental spam is trivialized by wearing the right cape or necklace. It's that the module author is wasting time to get you to epic levels and justify a level 40 campaign. It's better to not waste time with filler even if it ends up only being a level 24-28 campaign or an even lower level range campaign. And if he wanted alignment shifts for companions to be part of the narrative, then he should have just made the alignment shifts be greater so that a campaign that isn't at least half pointless filler which wastes your time.
>>3736798 (OP)Maugeter: The Keys to the City
It's a very offbeat adventure where the premise is that you're a naive redneck from a farm out in the country who moves to a big city divided into seven districts separated by fortified walls and gradually establishes himself there by buying a home and so forth. A cool twist unique to the module is that your character is a lucid dreamer. Every time you go to sleep, you have an interactive dream, usually related to the last quest you accomplished in the waking world. Rarely they're plot-relevant but most of the time like real dreams they're just funny gags or weirdness for the sake of being weird.
I finally played Prophet this year after having slept on it for a decade and it was worth it
>>3738856It still amazes me how it's still at least somewhat alive. I really miss the layout of the old vault though.
>>3738856That's really cool, but I don't see the point since many mods aren't created with party control in mind. What modules would be able to take advantage of this?
>>3739736Future modules could be designed for it. And it would probably be fun to go back and play old modules with it. I think there's also an optional file on the mod's page to increase enemy spawns and improve enemy AI to compensate.
>>3739736Any mod where you play a caster would massiviely benefit from it. Having companions or even summons being able to tank and attack correctly would be a huge improvement.
The enhanced edition build in party controls already makes certain things a lot more smooth as a caster.
>>3739736Any that gives you a henchman. Linu casting harm on vampires is a long-standing meme. Casters become useful only since we have got the option to request specific buffs from them and tell them to save up their slots. Even simple commands like pointing a specific enemy to attack for a martial artist henchman are more cumbersome than necessary.
>>3740076>Future modules could be designedSure, but I wouldn't hold my breath for that to happen.
>I think there's also an optional file on the mod's page to increase enemy spawnsYeah, just duplicating spawns or adding random monsters isn't going to make for a good encounter.
I tried the auto buffing thing, that sounded neat, but it doesn't actually work very well. The mod in general is definitely an interesting idea, though not necessarily practical at this point.
>>3740083Yeah, henchman control is neat. But controlling a full party seems too awkward with this engine.
damn i wonder who was the retard that decided to remove animations for cleave and attacks of opportunity in nwn2
it's legit filtering me
>>3740996Yeah thats been really annoying me too. nwn 1 was janky too but the fights looked so much more dynamic and animated.
The ui is so much much worse too. The inventory tetris in 1 could be annoying but its better than a million tiny square icons for everything that all look the same.
https://neverwintervault.org/forums/neverwinter-nights-1/nwn1-modules/nwn1-module-lists
>>3741009>Yeah thats been really annoying me too. nwn 1 was janky too but the fights looked so much more dynamic and animated.Yeah, I fucking loved when my character waddled left, right, back and forth during the battle. Especially when I tried holding a chokepoint. Fuck NWN 1 animations.
>>3741069>Yeah, I fucking loved when my character waddled left, right, back and forth during the battle. Especially when I tried holding a chokepoint.I say this, unironically
>>3739549>It still amazes me how it's still at least somewhat alive.NWN community has thousands of active and semi-active players left.
>>3741054So, you like all of modules?
>>3741385No, but what you like might not be what I like. People repeat the same shit in these threads. Look through the categories and find something specific to interest you.
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>>3741069They move like 1 mm to the side, I've never had it actually impact my positioning at all.
I was talking more about the blocking and dodging animations anyway
>>3741474>They move like 1 mm to the side, I've never had it actually impact my positioning at all.Nonsense. Characters will attack, take two steps in a random direction and then attack again. To me, it happened multiple times during several playthroughs. Most of the time, it just looks stupid but sometimes it allows more enemies to attack you at the same time.
>>3741520you can use Q and E keys to sidestep in combat and position yourself properly, also S to back off but you risk disengaging if you do it too much
>>3737026Underrated post
The first one is meh but everything afterwards is gold.
>>3736941>>3737480 What the point if you can't motorboat them?
People talk shit about ADwR being bad female rape shit and all, but the worst NWN module with sex is written by a dude and it's full on leftist utopia cuckshit with a male PC. A woman getting off on fantasies of being taken by a tall, dark, and handsome stranger is one thing, but a guy getting off on their wife being taken by such a dude is way worse.
>>3736798 (OP)Darkness over daggerford and cult of the reptile god
>>3742190>not playing ADwR for its actual plot
>>3742190Which module are you referring to?
>>3742223A Dance With Spies probably, ADWR fanfic. I haven't played it myself, but heard you get cuckolded when you return from some another shitty job only to find your wife fucking two nobodies, and you're left with a dog, shitton of whiny bitch attitude from the MC, and gay sex.
>>3742190To be frank the rape scene isn't even vividly described like other sex scenes. Whoring adventures leave much shittier taste in one's mouth. Nightingale? Sailors? Chistano? Benthur? All that stuff treats the MC much worse than Vico did.
>>3742233>find your wife fucking two nobodiesNo, one of the nobodies is fucking Imoen, whose an immortal whore and builds a temple dedicated to some vague lust deity and wants to install your wife, an "ex"-lesbian, as the leader because she has a larger sex drive than any man and is a master swordswoman who defeats a wan while buck-naked while also going to the docks to get gangbanged while you watch. The cuckshit is "optional", you can play faithful by not engaging with any sex outside of your wife, but you are still inundated with often contradictory nutty diatribes about female sexuality and equality and how the city you live in is so progressive with universal bathrooms and conscription. All of this complete with badly written dialogue rife with spelling errors and purple prose to describe sodden clefts.
>>3742246Hell on earth, did a tranny write that or something
>>3742248Nope, just some dude inspired by ADwR. It's ongoing too, he's been adding to and tweaking it for years and years. There's also dogfucking too, with an NPC who becomes Imoen's girlfriend and your wife's fuckbuddy who you pick up from a sex cult you infiltrate. It's actually hard to remember all the shit I saw in it that made me cringe, very quickly I was playing it like watching a trainwreck, to see just how bad it could get.
>>3742246I have no words. What the actual shit?
>>3742253Lefties are not beating the cuck allegations
>>3742256Another funny thing is your wife's ex-girlfriend is married to some "conservative" type dude and the guy only wants to fuck her in the ass because, in a very original twist, he's actually a repressed faggot. There's probably plans to let you fuck him too or maybe you can by now, not sure. I really did almost wonder if the whole thing was mocking that type of cuck way of thinking because it's so turned up to 11, but there's just too much effort and time put into it for that to be the case.
>>3742260Funny how adwr had little to none of that and is pretty much very traditional in terms of its political and cultural morale. Kek it even has lore-accurate racism that is justified in-game.
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>>3742179>>3737593The point is to watch them bounce while you donjins ur dragerms nomsayin.
>>3737254Thanks ADWR for 3e object hardness -compliant jiggle physics in my neverwinter nights.
>>3738930Sounds like an interesting module, Might check out next. Any more hidden gems anyone might recommend? I stumbled upon a really nice one the other day, Erebus - The Dark Rain, short but very atmospheric while it lasted.
When I first played nwn 1 I was so disappointed that you couldn't have a full controllable party.
Now that I'm playing 2 I realize that was probably for the best. It feels so clunky.
I miss the days of having just one main character + a henchman.
Cormyrean Nights
The Wanderer
Honor Among Thieves
Lankhmar Nights
Swordflight Chapter 2
>>3742411I also like only having 1 main character. I get more immersed in the character.
>>3742411All you need is Deekin.
>>3742603Deekin..? Bards are better as Dragon kin.
>>3742411the main problem with nwn1 is you're locked into 1 character's style the whole time. party play is more fun because you have several characters to build and play with. nwn2 has bad party control though, for sure.
>>3742615there's only two or three character styles in nwn1 though
>>3742616sure, if you're incredibly reductive, every rpg playstyle is just ranged or melee.
>>3742620>if you're incredibly reductivebut i'm not
>>3742623name the two styles.
>>3742624martial and caster duh
>>3742625and the third one is cleric
>>3742629wow you sure showed me
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>>3742630>wow you sure showed me
>>3742627Sounds caster for me, but modern dnd isn't that black and white
>>3742631i accept your concession
>>3742632it's both
>>3742631*I need to watch heavy metal again
>>3742631I need heavy metal
Man, I forgot how visually dull the Underdark is in HotU. Motivation to continue is falling.
>>3736941>creator comes back almost 20 years later to remake their mod and make it even more degenbased
>>3742656>casually adds another bunch of over-competent quests to make Betancuria richer and deeperI kneel. Part 2 really needs a rework now, it was worse than 1 even before 1 EE came out
>>3742664you're not supposed to polish a turd
>>3742670No one is asking to remake the original NWN campaign
>>3736941Is there a coomer mod like this where you play as a male instead?
>>3742672Scroll up the thread, anons have been discussing that shitshow
>>3742675>>3742672Excuse me, a good one without faggot cuck shit?
>>3742672no. you will be assigned "POV: you are the girl below" porn until you are brainwashed to cut your dick off.
>>3742676Be the change you want to see
>>3742677I will simply continue to not play games with a female MC.
>>3742679I don't know how feasible it is to create a game with several different story paths where you can bang every girl you encounter with differing routes for romance, corruption/purification, and harem routes for every possible combination of girls.
>>3742680If one gooner girl with no modding experience whatsoever and little to none gaming history could make two coom modules back in 2006, so can you
>>3742656>and make it even more degenyou can't have sex with a dog and a dragon in the new on though
>>3742735I don't remember the princess being able to do in in the original 1 either. The cult dogs and orcs are in 2, and the dragon isn't interested
>>3742672The Bastard of Kosigan is a male module with a lot of sexual content, its also just a really good module. I wouldnt call it a coomer mod though because its not the main focus. Its also the series isnt complete but the 5 parts that are out are worth playing.
Ive never played it on the enhanced editon so im not sure how well it works on it,there are 5 parts and later on it can get a bit buggy so save often. Also for some reason the part 2 often crashes when loading a save so you just have to keep trying until it finally gets through.
>>3742753I wouldn't recommend the Bastard of Kosigan, it is VERY buggy.
>>3742754can't be more buggy than dance with rogues
>>3742757I played both recently, haven't encountered any (or at least major) bugs in adwr but had a ton of game breaking ones in bastard of kosigan.
>>3742757>dance with rogues>buggyNigga u w0t
>>3742759well i played both recently and it was the other way around
>>3742757it definitely gets buggier in the later parts but its still one of my favorites.
>>3742587Its also nice only having to worry about buffing 1 character (and maybe a henchman.) After playing so much bg and pathfinder its refreshing not to have to do a 5 minute buff routine after every rest.
Please tell me there's another companion in the nwn2 oc that can open locks, I can't stand the tiefling girl.
>>3742844Just get your melee guy to bash all doors and chests.
>>3742895That's very barbaric of you, anon
>>3742844grobnar maybe? he's even more insufferable though
>>3742759Playing through ADwR 2.20 (latest version) and I've gotten stuck on random furniture (clipped through, then unable to move) at least 3 times.
Also, some catacombs are fucked in the latest version: if you walk through a doorway, you end up above the scenery in the next room. Thankfully, you can still move and interact with points of interest, and going back the same way returns you on the correct plane.
>>3743732Debugmode has teleport hotkey for that stuff
>Also, some catacombs are fucked in the latest version: if you walk through a doorway, you end up above the scenery in the next roomIn the baron's tomb? Yeah, that's trve, even if you don't get stuck for good and can freely move around the 'ceiling'. My latest hardcore stuck happened at the hidden door where you eavesdrop the convo between the dhorn guy and whatever the hell his name was. Just couldn't get out from that location, had do reload and it worked. Fuck the new sewers anyway
>>3742895FYI if you do this on chests it will destroy some of the loot within
>>3743742>Fuck the new sewers anyway The new sewers would be decent, if you didn't snag on random parts of geometry all the time. Also, there are some areas which would benefit from a passthrough (hidden door/passage). And the Hideout badly needs a two-way fast-travel point; right now you can only arrive there.
>>3743816I just liked that compact, nonsensical, but gameplay-wise much more pleasant to navigate and explore way the sewers were designed in the original version. They had more water, more bridges, more diverse design that's closer to p2 many-layered dungeon crawling, much more convenient fast travel points, don't get me even started on EE hideout placement.
The same goes for the original design of the harbor btw, which is not so water-y in EE - and I'm not fond of it, but the Dhorn check posts added a lot to the immersion despite of them being a pain in the ass, that much I admit.
tl;dr betancuria became bigger, but I'm not sure it's really a good thing
>>3743818I'unno, the sewers in the new version seem closer to actual sewers. The old sewers were more like some sort of underground piers. But yea, it was definitely easier to navigate them.
Unless I'm misremembering, the old harbor was really flat. It also felt a bit smaller than the new one. One of the things added by the new version is a lot more verticality to maps.
The checkpoints are thematically appropriate, but annoying, even after unlocking the sewer fast travel. They're even more annoying later on in the story, since you're more likely to have some item marked as stolen (a key, a spell scroll, a potion). So you need to keep avoiding the immediate vicinity. Also, the two barricades in the Merchant District can trigger a search (happened to me once).
>>3743851>The old sewers were more like some sort of underground piers. >Unless I'm misremembering, the old harbor was really flat. It also felt a bit smaller than the new one.All true, but that goes for all Betancuria areas. They looked pretty, but essentially they were just a bunch of plot points. Now, there's a lot of space, a lot of houses (that are a pain in the ass to navigate, since barely any numbered houses are indicated on the map, unlike the original), and the capital feels like an actual city. I miss area taking shitton of space in the west, being all big and round, taking most of the map, but I very much liked the new 'restricted' section of the map there, the Dhorn district, it's great.
Still, I wish the harbor had more canals, and the new sewers weren't so hard to navigate. It feels like lesson 'get trapped' 7 is a casual walk compared to this stinky hell. Also, not a big fan of new noble manor assets (aka Tony's or Simon's mansion), feels too modern compared to other medieval houses.
I suppose I just wish there was a v1.5. Some things make more sense in 1.0 in terms of level design, and you can see the remnants of cut decisions in 2.0 still. Especially noticeable if you play the original right after 2 and EE.
>>3743858Damn, was West Betancuria that small compared to the current Merchant District? I played the original version around late-2015 to early 2016, and can't remember anything about the Western district, so I guess it tracks.
>It feels like lesson 'get trapped' 7 is a casual walk compared to this stinky hell. It kinda is. The only area which can be difficult is the bandit fort. Otherwise it's just a bunch of walking, with the odd wolf popping in. Several parts of the sewers can be genuinely dangerous (cubes, those acid-spitting maggots, the occasional renegades). And you don't get access to stuff which can make clearing the sewers easy until circa mid-first chapter.
>Also, not a big fan of new noble manor assets (aka Tony's or Simon's mansion), feels too modern compared to other medieval houses. True, those big (often multi-level) manors look closer to late Renaissance, than the Medieval-esque tone of the setting.
>>3736807If you have someone to multiplayer play it with, I recommend it. If not, I would probably pass or put it somewhere a few games back in the "to play" list.
I forgot that Aielund Saga incorporates EMS. That shit sucks, bunch of "balance" changes and homebrew and it isn't able to change the spell descriptions either, so you have to consult a poorly organized changelog.
>>3743867>Damn, was West Betancuria that small compared to the current Merchant District?Yeah, it's basically non-existent in the original, the author put some of part 2 stuff as you probably noticed, and expanded the gladiator guilds subplot with a new, massive questline. The arena itself got a rework, too. Overall the western part won big time in the update. Lots of new building, lots of the dhorn presence, and much more verticality as mentioned by another anon. v1.0 west is not really memorable.
But yeah, nu-sewers is straight up the hardest part of the game I'd say, since you're forced to survive out there pretty early and with barely equipment, shitty crawling skills, and without a single idea where to go since the in-game map is not informative in the slightest. The fact that it's split in ~3 bigass maps doesn't help either.
>>3743873>the in-game map is not informative in the slightest. It has just enough information to leave you feeling confused, when first entering.
Though, at least the latest version (2.20) makes an attempt at giving you a small bit of help with clearing the sewers (those remote activated ceiling spears). I've played an earlier v2 build some years back (late 2021, I think), and I had to lay a bunch of traps across corridors to soften up several of the cubes.
>>3743968My main issue is, you can spend quite literal hours in the damned sewers if you have no idea where to go. And that kinda suffocates your experience, since instead of adwr you get fucking Underrail.
Should I bother with crafting in nwn2? Seems like a pain in the ass.
>>3744047why do think it's a pain in the ass?
it's just clicking.
>>3736941If nothing else it's a fascinating insight into the female mind.
>>3744056Yep, and how innocent it is compared to the male mind.
>>3744049idk I just hate having my inventory taken up with all these crafting materials that drop. Its annoying having to sift through it all.
>>3744061the inventory is going to suck regardless, because the ui sucks.
crafting isn't required.
it's a lot more interesting in motb.
you have my permission to ignore it.
>>3744059>sex with dogs>innocent
>>3744070Yes.
Play A Dance with Spies and see how much worse the depraved male mind is than the depraved female mind. A Dance with Spies has your male PC eating dog cum out of a drugged amnesiac girl that was gangbanged by them for days.
>>3744072>Play A Dance with Spiesno
>>3744073Exactly, stay away from male depravity. That shit is no joke, ADwR is cutesy in comparison.
Remember, GRRM was the OG infection here.
>>3744074Women aren't going to reward you with sex for defending them on the internet.
>>3744047It's easy and cheap to craft yourself some very good stuff, doubly so if you play a martial character.
>>3744080Men are going to reward you with sex for defending them on the internet.
>>3744047Alchemy can be useful in the first half - choking powder allows you to stun groups of enemies, and thieves chapter 2 can be pretty annoying as far as I remember.
As for armor and weapons, you can enchant some really good stuff near the end of the OC and especially in MotB. Though literal crafting is not worth it, unless you want a mithril armor to wear something heavier than you're normally allowed.
>>3744080It's actually that I look down on women.
The highest highs and the lowest lows come from men. Feeling disdain for women is beneath me, though I understand the process with the inferior man. It's ressentiment.
>>3743981>instead of adwr you get fucking Underrail. Kek, but true. Initially, you have very little idea where to go. There's only the vague hint that you should reach the other ladder. However, since the map isn't clear about the sewers being split into zones, there's no concise indication that the ladder you're supposed to reach is the one labeled "Southern Exit".
Plus, early on the princess is BG1-tier weak to any enemy bigger than a rat (singular). So you have to painstakingly creep forward, while using locked grates and a ranged weapon to set up killing zones. And, at the same time, being careful (or lucky) not to aggro a cube (they go through grates, even locked ones).
This makes for some tedious exploration.
>>3744070It wasn't even vividly described. I agree actually, Valine's fetishes are rather vanilla, not that I mind. What is the most degenerate scene even? The one with Pia and Baron?
>>3744158>sex with dogs>rather vanilla
>>3744161That mutt sniffing the princess' cunt in 1 was more degenerate that the four dogs scene that basically went as "and then each one of them fucked her and it was over". Obviously it was not part of Valine's irl experience like Cristano and Myra were kek
>>3744131Yeah, and locked from the other side grates will gladly provide a dead end, or two, or three. Not to mention that you can't see shit, and the torch is a must. I get it, the suffering really shows what it's like to live in the sewers, but goddamn
>>3744184I just put a fishing weight on the Tab key, to have basically radar on at all times.
>>3744161adwrfags are deranged
Adwr considers butt sex to be the most degenerate thing ever, and that pretty much sums it up
>>3744220>working as a cheap whore is less degenerate than trying anal onceIt was truly written by a woman.
>>3744306Considering it was all written for Vico, who likes anal very much, it makes one wonder about women logic even harder
Just completed Swordflight chapter 4. Holy fucking shit, what the fuck was rogueknight thinking?
>>3744343he got sucked off for the wrong reasons too much and so he erroneously thought more=better.
In ADwR, should I switch the princess to Shadow Dancer? If yes, at which level?
>>3744879>switchshadowdancer is for dipping
>>3744343If it makes you feel any better, I enjoyed chapter 5. It's still autistic, but the whole chapter is a love letter to BG1.
>>3744880Okay, but when? Currently level 8 Rogue, just hit level up. Should I go Rogue as well for level 9, or go SD?
>>3744949As soon as you can, a level in SD makes your rogue infinitely stronger against anything without True Seeing.
>>3736798 (OP)Sanctum of the Archmage 1, Bloodright: The Blood Royal and the Enigma Island trilogy are ones that I highly recommend. SotA1 being my favorite.
In the latest version of ADwR, there's a hidden room in Tony Blake's house, with a magical-looking locked door. Do I need to pickpocket the key off him, or is there another way to open it?
>>3745222I hate doing his quests so I usually skip them. Maybe you could use the console to destroy the door or teleport behind it?
>>3744949The thing is, you won't even really need SD dip before part 2. So the real answer is when it's convenient to do so
>>3745222I'm rather sure it's a treasury and it will get open once you finish the questline if you catch my drift.
>>3744161>>sex with dogs>written by a woman
>>3745531>woman has sex with dogs>watched by a man>paid for by a man>filmed by a man
>>3736807>Is nwn really worth the blocky-block visuals?low test question
>>3736856>I play slop for a longer time rather than play high quality for a shorter timealso there are probably 100 good mods
>>3737045>People have rose-tinted nostalgia glasses for it,no one claims that it was super good. everyone has always said that it's mediocre.
you are a zoomwigger who was never there in the first place.
huh
md5: 173332254bfdedf4396138718b03545d
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ADWR enjoyers asking real questions
>>3739549bioware just claimed to have been hacked then used that as an excuse to take down the site forever
>>3745577i would probably do the same if the most popular mod on the site was about sucking dirty beggar dicks and getting fucked by dogs
>>3745579you cared enough to reply
>>3744059the exact opposite of this is true.
>>3745583not with nwn1 modders. the most degenerate mod is created by a dude. though, the most degenerate anything is created by dudes. you guys give women way too much credit.
I get off to stuffing my stuff back into the bags of holding
So guys explain to a newfag, why would someone pick NWN 1 over 2, despite the second having more classes and (I guess?) more QoL stuff.
>>3746000Why would you play either one instead of BG3?
>>3746000Because NWN 1 has a fuckton more and of higher quality user made campaigns.
>>3745349>it will get open once you finish the questline Nope, went all the way to the end of Tony the Tiger, and never managed to get inside that locked room before Tony's house turned into cinders.
I don't know whether there's a specific thing I should be doing, or that bit is not yet finished in v2.20.
>>3746000NWN1 without custom tilesets is just kinda ugly
NWN2 feels like shit to actually play
>>3746165I eventually relented and used the debugger to teleport inside that area.
Most of the objects inside it are not interactable, apart from 3 barrels of water. Seems like Valine was/is thinking about an alternate end to Tony the Tiger, since that area looks like a "panic room". Will have to wait for the next version of the module.
>>3746165>>3746175I was pretty sure it was open wide in my game when the shit hit the fan. So I went to check out in the toolset. And let me tell you, I want to get off Valine's wild ride. See the pic.
1) The mansion layout changed greatly. In v1, the treasury was in Tony's room. Before the attack, the door was closed, and it was empty. After the attack, indeed, there were opened chests, clearly to show the player that the Family got robbed big time - it's even mentioned in later dialogues. In v2, you never actually see those chests during the escape, which slightly robs you of immersion.
2) The hidden vault in v2. The key doesn't exist, and there are no alternative entrances to the room. Plenty of safes in there, and it looks like a lair of sorts, so I suppose that's where the gold is kept in this ver. My guess? Valine probably planned the upper floor to be playable during the fire, but in the end decided to cut it.
3) There are two copies of Tony's room in v2. One is the normal one, and another - with two adjusted empty rooms, one of which served as a 'storage room' for sargozians. That's where 'Tony gets killed scene' takes place, I presume.
Also, in v2 there's a 'normal' version of the lower floor, it's fully furnished, but we never really explore it.
Currently on Swordflight chapter 5. How the fuck do I kill that Hobgoblin hero?
>>3746213Yeah, it's still a work in progress. Some areas still require polish, some sidequests end too abruptly (pointing to unfinished storylines), there are several special items which aren't used (unimplemented miniquests), a majority of the 13th God's devotions aren't implemented, a bunch of graphical bugs (visibly segmented bodyparts, perpetually-moving ballista prongs, scenery clipping which immobilizes you) need squashing etc.
>>3746347>it's still a work in progressI'm rather sure Valine said that 2.2 is the final version of EE remake, and part 2 might happen or not since she made nu-part 1 to be self-contained (not really).
>some sidequests end too abruptly (pointing to unfinished storylines), Like what, some people leaving Betancuria at the end of their respective quests or something? I've heard the paintings for (you)r name are rather bugged/unfinished though, but I never even tried to do them.
>there are several special items which aren't used (unimplemented miniquests)And elaborate on this, too, please. I'm legit curious.
>>3746351>sidequestsWell, Tony's house has that unused vault, the devotions, as mentioned (something like 15 of the 26 are not implemented), the sidequest involving Nannia the tailor (if you tell her the secret is safe with you the quest remains unresolved), and a couple more I can't remember now
>items The note about arena fight popularity, Bardo Kross's journal, the erotic novels you get from the mayor's house (they should increase the princess's sex knowledge, but they didn't do anything), the note from Simon Lyonson's desk, that list of employees from the Wildcat (you can ask Trissa about it, but she just gets angry regardless of which option you pick, and the convo loops afterwards), the dead researcher's note about "something" escaping etc.
I suppose some of them are merely for lore and flavor, but a couple feel like there either was supposed to be a miniquest attached, or you could turn them over to Mando Halley for XP and/or gold.
Oh, and I think the lesser restoration effect on bathing is not working anymore. The text prompt is there ("All nice and clean again!"), but I'm not seeing the "effect applied" call in the logs.
>>3746356>they should increase the princess's sex knowledgeThey should? Are you sure they aren't supposed just to make her wet and ready for some time alone like with Sins?
I always found it odd that you can't tell Nathan about Bardo thought. It's a pretty tough fight and, for some unknown reason, Valine decided to place his house the way you stumble upon it at lvl 2, but that's rather normal for adwr.
>2.2>can't give Christano's girl the golden chalice if you go Hyath route
>>3746358>Are you sure they aren't supposed just to make her wet and ready for some time alone like with Sins? Yeah, you're likely correct, they probably (should) work like Sins.
>It's a pretty tough fight and, for some unknown reason, Valine decided to place his house the way you stumble upon it at lvl 2, but that's rather normal for adwr. It's a tough fight for early game, however a small bit of luck is that his script is defective, and he never opens the door to his basement. You have to pickpocket the key off him and unlock it yourself before he continues moving. Somebody not using a walkthrough will just think the sequence is bugged.
Oh, and regarding difficulty spikes, the last part of Nightingale can genuinely hardlock you, if you don't have enough Hide and Move Silently. And it's a quest you can get super early.
>can't give Christano's girl the golden chalice if you go Hyath route Oops.
>>3746361>Yeah, you're likely correct, they probably (should) work like Sins. Alas, they don't, just checked - each chapter of sins gives +1 arousal, and this script isn't assigned to the mayor books. Probably just a fluff. A missed opportunity that you can't bring the bunch of misfits late in game into the princess' house and enlighten them with some public readings, while making her whole dynasty watch through the portraits.
>nude portrait still isn't hangable>Somebody not using a walkthrough will just think the sequence is bugged. Oh yeah, that definitely felt like a bug.
>and he never opens the door to his basement. He's not supposed to, no? He asks the PC to lockpick that door 'cause he "lost his key", which makes the whole deal even more schizophrenic. But at least you can pickpocket his weapons from him, which definitely makes the fight easier.
>>3746285You hit him until he dies.
>>3746213Never played it, but v2 has more effort. I hate when modules use vanilla tilesets, it destroys any immersion.
>>3746372Those shit-tier wooden panels in v2 destroy muh immersion. They look cheap and make the house look too modern.
>each chapter of sins gives +1 arousal, and this script isn't assigned to the mayor books. Probably just a fluff. A missed opportunity that you can't bring the bunch of misfits late in game into the princess' house and enlighten them with some public readings, while making her whole dynasty watch through the portraits. Heh, do a Maomao-style "training session" (complete with the occasional fainting) using those books, if the princess's "special skill" level is high enough. Pity they're incompletely coded.
I think Valine expects players to pick the "correct" route for Portrait, namely to give the painting to Nathan (for that extra XP). Though it would indeed be nice to offer an alternative option.
I've noticed that one of the other paintings is missing the 'lockable' attribute, unlike all the others (another small bug).
>>3746368 >He's not supposed to, no? He asks the PC to lockpick that door 'cause he "lost his key" His BS story is about a cabinet in the cellar, not the cellar door itself (he wants to get the princess inside the cellar). He should open the door on his own, but never does, due to the bug.
>But at least you can pickpocket his weapons from him, which definitely makes the fight easier. Oh, yeah, definitely must do this on several occasions. The biggest one is prior to the fight with Kale Sigethur, you absolutely need to pickpocket that +1 Keen greatsword off him (and the sword off his underling), else he'll utterly obliterate you (it's a pretty bad fight even without it).
>>3746375Kek
>namely to give the painting to Nathan (for that extra XP)I'm disappointed they don't hang it up in the sewers hideout. One job.
>He should open the door on his own, but never does, due to the bug. Huh. Yeah, that makes sense. A shame.
>Kale SigethurAh shiet, that one with the prisoners? I had to reload many, many times there since I wanted to save all the dudes for the juicy xp. That one still hurts. In hindsight, it prepared me for part 2.
Dhorn Slayer overall wasn't the easiest quest to put it lightly, I came to the other dude during the day and didn't have any poison on me for the barrels, so I had to straight up fight him.
For me personally one of the most questionable decisions in EE ver - aside from the way the carriage with your equipment is placed during the Bank Raider, stupid Dhorn and stupid Simon just had to fight when I tried to sneak to it, hell on earth, - was the list of some characters the Dhorn brought on the Santa Maria. Dan? Marta? What, why?
EE definitely had more content and is much richer overall, but some decisions are just odd, especially when it comes to balancing and patches - food and drink system is so fundamentally broken you aren't even supposed to play v2 without the mod removing it. But then again, I barely have any right to criticize 60ish hours modules with 20 years of dev support made by one person.
>>3746374The huge amount of windows, extensive wood paneling, and balcony-style upper floors clash considerably with the ersatz-Late-Middle-Ages-esque setting of the module.
>>3746378>Ah shiet, that one with the prisoners? I had to reload many, many times there since I wanted to save all the dudes for the juicy xp. In hindsight, that one is relatively less painful with powergaming. Buy a Brawler's Belt from Jenner, pickpocket Sigethur and his bodyguard (remove swords), then wail on them, before opening any jail cells. Your belt should protect from the torturer's whip, and most of the unarmed damage (they only do a max of 6, IIRC, and the belt absorbs up to 5).
>I came to the other dude during the day and didn't have any poison on me for the barrels, so I had to straight up fight him. Can you perform a killing blow on him if you enter his room during the night? I didn't want to poison the barrels, because I was afraid it would mess up Nora's part of the Prisoner quest.
>>3746382>Can you perform a killing blow on him if you enter his room during the night?He should, post-midnight, but you can't rest there, and duh I wasn't going to go all the way back to Jacia only to get the bloody poison.
>because I was afraid it would mess up Nora's part of the Prisoner quest.That's fair, but with all honesty you can probably poison the kegs, then talk to Norah, and she'll tp you outta the restricted section. But knowing ADWR, I'd rather finish the prisoner first, then poisoned the barrels, since the script could've misbehave and give her a ticking bomb effect or something.
>>3746285kek that's where I quit
>4 level 30+ characters getting cut to ribbons by fucking hobgoblinsnope'd the fuck out
>>3746388>didn't get filtered by the abyssal portals in chapter 4>got filtered by hobgoblins
>>3746378>Dan? Marta? What, why? Known troublemakers. Dan Addams was the guy who got expelled from the magic academy due to his pranks (likely his father placed a hit on the former chancellor), and Marta mentions that she got repeatedly raided in the past due to her lewd paintings.
>>3746401Pretty impressive that Benthur found Dan and Marta's connection to the princess in what, a couple of hours all the while he was chasing Simon and PC? We truly did the Dhorn a favor with that gladiator school massacre, their investigation abilities truly skyrocketed.
>>3746404Lore-wise, Benthur has been investigating the princess ever since he figured out who she was (after she survived his assassination attempt). So his inquiry into the people who interacted with her would have been underway for quite some time before the gladiator massacre.
>>3746411>they will confiscate the princess' portrait, one way or another>again>along with a dozen of slutwear coffers, whips, keys to each and every house in the city, lewd books with super secret reports stuck between pages, an array of severed Dhorn heads, suspicious clocks, late mayor's clothes, oddly damp rod of resurrection, a corpse of some unlucky burglar lying on her floor, Caron's body stashed in a barrel, bottled human blood, rotting cat head, two crates of explosives, a solitary golden chalice buried underneath her demon cult armor, and a worrying amount of bread[Make a kissy face] Silly Dhorn...
>>3746372>destroys any immersionbut fucking chinatown doesn't
>>3746419Where else would you learn martial arts if not in a tea shop, silly anon
>>3746415>a corpse of some unlucky burglar lying on her floor Again, lore-wise, that burglar is likely sent by Benthur, since the Family would ban their own people from taking jobs on the princess's house.
I sold most of the stuff to either Drago Blake (the recovered traps and items flagged as Stolen), or Sarah Senner (the old fortune teller, she has the best prices, especially if your Appraise is decent). I kept only those clothes which had individual descriptions (no generics), and only those weapons and armor which were any combination of a) enchanted; b) the highest enchantment tier for their type; c) unique.
>[Make a kissy face] Silly Dhorn... Y'know, now that I think about it, as a dude, the lack of proper power fantasy stuff feels a bit jarring to me. The princess becomes genuinely dangerous, with a kill count in the dozens (various renegades in the sewers and city outskirts, several Dhorn including two generals, at least two assassins, a bunch of gobbos, at least two orcs in single combat, assorted random fuckers, like Kross, who thought they had the jump on her, a handful of undead etc.), yet everybody still treats her like a dumb self-propelled bedwarmer.
I mean, I get that the whole thing is made by a woman, and they're not into the whole power fantasy thing, and I can accept that. I'd just like to see a game/setting/narrative where the femMC can simultaneously be an inveterate cumbucket, but also have everybody recognize her lethal abilities, once she starts racking up them deads.
>>3746442Did you miss all those times when she and co. killed like three dragons, survived 200 orcs vs 10 people, and in the end became the cunt-ess of Delberg in the golden ending? Pretty much a power trip at its finest, just politics edition. Cherry of top for her career would've been marrying the 4th son of the Dhorn emperor, but we all know what we do to the Dhorn, and it's never pleasant. So war it is. With a probability of forging questionable diabolical contracts with unknown entities that, with all due respect, too, can go fuck themselves after their constant betrayals. I give Hyath kudos for anal raping Benthur tho.
>>3746452 >Pretty much a power trip at its finest, just politics edition. Well, yes, but a lot of people didn't outright acknowledge it. "Holy shit, you killed THREE dragons? Damn, I have no intention of messing with you, lady." As I recall from the old version, she still got regularly taken for a ride, despite basically becoming the setting's Doom Slayer (IIRC she also killed an elder brain at one point).
>Cherry of top for her career would've been marrying the 4th son of the Dhorn emperor, but we all know what we do to the Dhorn, and it's never pleasant. She would've likely ended up marrying Simon, had Dhorn not decided to invade. Which, if context is to be believed, was in no small part due to her father being a cunt towards the emperor, despite Betancuria being militarily at a disadvantage.
>With a probability of forging questionable diabolical contracts with unknown entities that, with all due respect, too, can go fuck themselves after their constant betrayals. I really hope the divinity metaquest gets fully fleshed out in the next updates. I want to see what happens when the princess completes the devotion trials for the 13th God.
>>3746461>Well, yes, but a lot of people didn't outright acknowledge it.Vico will always be the moral support when it comes to slaying big shits with his literal and figurative boner for great battle achievements. Others just don't get it. Even Nathan only briefly smiled when you tell him about your adventures in 1, but he at least praised the girl a little bit for the actual accomplishments. And Mando is just the Family's mom.
>13th GodWhat is the 13th God even at this point? An entity above the old man? I'm still pissed that the whole pantheon isn't fleshed out, a missed opportunity, but it's clear some come from dnd itself for sure, like Lolth. And I'm rather sure the young Valine didn't really care about the difference between the devils and demons in dnd. ADWR cults are more on the demon side though, but there are some very distinct lawful evil properties about them, too.
Maybe she decided to keep Cata alive and introduced the whole Jacia subplot to dig more into the subject during part 2 remake, who knows.
>>3746442>I'd just like to see a game/setting/narrative where the femMC can simultaneously be an inveterate cumbucket, but also have everybody recognize her lethal abilitiesUnironically try some femMC h-games. /hgg2d/ probably has a few ideas for good candidates if they aren't busy being retarded.
Isn't the princess supposed to be like 16-18? I'd say it's a matter of respect, mostly. She's barely known for her common sense and/or wisdom.
>>3746651Well, yes, early on she's just a dumb (formerly) sheltered kid. A lot of people believe she'll fuck up somehow, and end up floating in the harbor with her throat cut.
However, by the time you close out Undertow (which you very likely want to leave as the last sidequest, due to story impact reasons) and are ready to do Uncover the Dhorn Spies (basically the end of Chapter 2), the princess has racked up a headcount that would make an old-time Papuan cannibal go "daym, bitch knows her shit".
>>3746714Let's be honest, she's not beating those dumbass allegations even by the end of part 2. Sure, sometimes it's just straight up shit luck, but realistically, if she didn't have a plot armor, she'd be already dead for good - there were dozens of times when it was very close, and she survived it all by a mere miracle. And relying on good luck is barely responsible. Skill or not, she's straight up insane.
Do people actually demand respect and recognition for a girl whose dialogue lines are like
>[Blush]
>[Beam a smile]
>[Make a kissy face]
>[Wiggle butt]
>[Shrug]
>[Pout]
>Eww.
>Eek!
>Okay...
>Bite me.
>"I'm NOT your little [literally anything]"
>[Glare]
>1 gold coin, please.
>>3746806That's how you played her, huh?
>>3746828Good citizen, most of the dialogues are like that. Plus occasional sass. Lyanna Stormborn, the illegitimate ruler of Dhorn province Betancuria, is a harlot.
>>3746835Only if you play her that way. There's always a bitchy dialogue response as well. You outed yourself.
>>3746960>not making the pc a trad waifu that only blushes and studies her feet, and occasionally slaughters the entire dhorn settlements
>>3747213>not making her an emotionally scarred cold-blooded killer sociopath from the trauma she experienced
>>3747306What trauma, she's the trauma
>>3747309>having her whole family slaughtered, losing a life of luxury, being raped, and working as a scullery maid isn't traumawhat a shitty rper
>>3747312>scrubbing pots when everyone treat you and feed you well is a traumaFound the princess
A couple of minutes on the floor is not a bad price for a life and forgiving her father's sins.
>>3747313>going from the lap of luxury to low status hard work isn't trauma>also ignored the rest and focused on the lasthow very like the princess and the pea. what a shit imagination.
>>3747317You sound mad, little princess. What, Nathan refused to give you pocket money again for your pretty dresses?
>>3747318i'm not gonna erp with you, dork.
since you stopped making points, concession accepted.
>>3747319I ain't gonna consider anyone seriously who legit thinks stripping anyone of luxury is a traumatic experience
>>3736999>20 charisma>20 CON>20 DEX>9 INT (to meet bare minimum prerequisites for consent)>2 WIS>2 STRNice trips, but this is the ideal D&D slut.
>>3747339Judging by the way the world reacts to the princess, she has at least 30 CHA
>9 INT (to meet bare minimum prerequisites for consent)My sides
>>3747321that's fine, you already conceded the other points.
Vico
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You know, Vico is kind of hot.
>>3747398Why wasn't he against PC's whole deal with Tony? Bros before hoes?
>>3747399He was somewhat tsundere about it, but derived a bit of satisfaction from seeing Cata sperg out whenever she saw Tony and the princess together (Cata and Tony had been together at some point).
>>3747432Nathan sending him to get PC's dresses from the burning mansion was a low blow kek. Mf had a hard time with that menace in more ways than one.
>>3747398>rapes pc claiming that her father owes her to him for all that he's done to the people and country he cared about>decided not to kill her afterwards, instead gets her out regardless of her behavior, on foot or as a sack of potatoes>follows her everywhere afterwards, interfering only when shit gets serious>refuses to fuck her even when she throws herself at him>still occasionally slaps her butt and provides lewd commentaries>refuses to follow her orders, does what he wants>doesn't respect her as a person since she's a retard>gets his hours-long sex session in the first acts of part 2 one way or another, unless pc hits on a N>if pc and pia were a thing, he consoles pia, saying that pc needed a big white cock and love is the most cruel thing gods invented>is fully determined to kill PC to survive on the drow arena, such is life>when pc wins, plays dead, and eventually escapes the captivity, while pc welcomes him with open arms (or not)>talks about how he needed to fuck drow girls while he was at it, 'cause a celibate glad is too suspicious, is not sorry about it>pc is not happy, but still lets him fuck her anywhere every night>shortly after pc starts to get sick and the party concludes that she's pregnant>vico wtfs, is in a slight denial, but considers the possibility, and claims that he won't leave his birdie>suddenly gets overprotective as fuck, if pc has sex with anyone afterwards - throws a tantrum and goes to murder the guy>still fucks her every night>oddly enough, doesn't have any problems with her wooing undead winged girl and is interested himself>asks about her health when she returns from solo missions, absolutely against any deals with devils that endanger her>after the end of p2 happens and pc loses her child, goes ass mad and swears to make all of the Dhorn pay>takes her virginity the second time>gets away with everything and wins himself a fertile young waifuGigachad behavior ngl
>>3745565no hes right, you said 1st chapter is the best? go fight the dire spiders again and say that.
>>3742411you need to get good.
>>3746000if you just want to play official content pick nwn2. nwn2 is so much better than 1 functionally that its unbelievable that after this long there are still PW trannys building """""toooons"""""" who want to say that nwn1 is better. However because nwn2 has a much harder to use toolset theres hardly any decent content for it. not to say there is none. there are some that make the original look quaint. but keep in mind that you wont be able to find a module for any conceivable character.
>>3748234why does "toon" assblast you kids?
>>3748301>kidsother way around. its a term kids from mmos who never played a pnp game in their life use. we are the adults, you are the kid. though to be fair to you, I have tried every pnp focused server and they are ALL dog shit and honestly a perfect example of why PW are cancer and only ever appealed to antisocial gms who cant keep a group to save their lives. they are everything wrong with brown nosing 90s forums to the highest extreme honestly.
>>3748476calling online game characters toons goes back to early to mid 90s, junior. nobody cared until a few years ago.
>>3748482>muh we did it in the 90s too nobody cares what you did in the 90s. D&D is from the 70s.
>>3748235I suspect the unfuckening of NWN2 is beyond BeamDog's competence.
>>3748488and? this is vidya, kiddo.
>>3748495there's already a nwn2 ee being made, it isn't by beamdog.
>>3748496>>3748496>s-so what this is vidya who cares about your gay Roleplayinggo back
>>>/vg/
>>3748503i started with 1st edition in 1987
it's just off-topic
>>>/tg/
>>3748523yes you are
>>>/aco/>>>/co/
>>3748498Isn't it being made by aspyr? In that case it'll be even worse than anything done by beamdog
What other coom mods work with EE? I've seen Wink & Kiss 2 being listed as compatible.
>>3749336why would any module be not compatible with ee
>>3749340Because the skeletal animation and various bodyparts are rigged differently in EE.
I've tried an older module, and the whole pelvis was missing from the PC model. The torso and legs were just floating next to each other, like some Rayman-esque abomination.
>>3736941>bought this game at release in college>watched this module rocket the nwvault ratings in real timestill haven't bothered
>>3736798 (OP)>What are your favorite NWN modules?Capture the flag / nwtactics
the OC's
>>3749769>still haven't botheredWhy are you gay
>>3749769>the OC'sthere's only one OC, brainlet.
sou and hotu are expansion campaigns.
stop larping, you sad fuck.
>>3749795>>3749796What? Why did you get upset?
>>3749903did you read my post?
>>3749796sou and hotu are also official campaigns you pedantic fuck. Everyone knows what hes talking about.
>>3750060oc stands for original campaign, it's always referred to that.
>>3750064If you want to use it that way they are still the original campaigns made by the developers opposed to fan made modules. Its just being pedantic as fuck.
>>3750069no.
oc, sou, hotu.
truth =/= pedantry
>>3750069>being pedantic as fuckso much this
>>3750069>If you want to use it that wayThere is no "want" that's what it means. Talk about pedantics.
>>3750727It's playable, it's just not good
>>3750738That only means it's unplayable
>>3736798 (OP)using this thead to ask a question
of all the premium modles, what is considered the best for a mix of story/adventure and combat ? i tried Tyrants of the Moonsea and it felt terribly unbalanced and very combat heavy.
>>3750768>premium modulesI don't know why you're so focused on them, but I heard that Darkness over Daggerford is pretty good and not too autistic about combat.
Though I should mention Tales of Arterra and Saleron's Gambit - both of them give you experience for doing quests or learning something and almost nothing for combat, so you never have to slay armies of trash mobs. Tales of Arterra limits its combat to hand placed meaningful encounters, while Saleron's Gambit limits the number of trash mobs per area (and their individual strength) to something that makes sense.
>>3749769>Capture the flag / nwtacticsI miss the GameSpy days bros....
I have been wanting to play a cleric that eventually gets Planar Turning. It seems like this has happened to me before when leveling cleric, but level 17 just hit and I got into the inevitable quandary about whether to take 4 martial class levels. It is an even tougher decision this time because not only is there the extra attack but a taking a paladin level (eventually 35/1/4 CPF?) earns such crazy saving throws when base charisma is going to end up at 26.
My mind says to get the martial levels but my heart wants to stay cleric. Otherwise Implosion won't arrive until 21 and spells are generally weakened. Does anyone have thoughts or history with these matters?
>>3751199>because not only is there the extra attackDivine power resolves that issue. Moreover, it corrects BAB not of your cleric level but of your character level, so cleric 10/bard 10 would attack like fighter 20. You might argue that it's a timed buff but in reality you need to pop it up only when you start to struggle. Cleric can buff himself so hard that fighters just can't compete. Your magical buffs should also cover your saving throws. That said, you should just play whatever you like unless you picked some very overturned module.
>TL;DR pure cleric is the strongest but probably unnecessary to minmax
>>3751203thanks, this is reassuring
Also, are you saying that they get the fourth attack (+20/+15/+10/+5) when they cast divine power at level 20? Even if they don't, I mean, I guess it is quite a low-roll attack that wouldn't make much of a difference during the struggle...
>>3751206An extra attack is an extra attack, and once again, cleric can pull off a roid rage like no other character which means the last attack should have a decent AB. The damage should also be nice due to darkfire. My munchkin builds are cleric + something else, then I turn on the long-lasting buffs and only if I expect a more difficult fight do I pull out divine power. Cleric is a fucking broken class, both in the game and in the tabletop.
>>3751199diluting your cleric with a martial class is pointless. my last character was a 20 cleric then going into bard for umd/dodge while mixing in rdd for pure stats and it was a melee god.
>>3736798 (OP)Is the new Icewind dale one any good?
It being a continuation of the OC Hero's adventures made it sound interesting
>>3751233pirate it and find out. i have zero interest in it. snow is such an ugly tileset in nwn1.
How my PW RP schitzos doin'?
>Swordflight
Pretty much unparalleled when it comes to being a great classic RPG experience amongst the mods and is arguably on its own one of the best DnD RPGs period. There are very few games as reactive as Swordflight is, dungeons are all well made and pretty memorable as are the multitude of open-ended quests, some of which exclusive to certain classes. For that, I can excuse the overabundance of mobs in chapter 4, though I do think that it's a great Underdark adventure all things considered.
>Prophet
The best written module and one of the best storyfag games of all time in my opinion.
>AdwR
Coomshit aside, the first part is a stellar game with great quest design, an excellent city to explore and immerse yourself in with solid C&C and role-playing choices to boot. The second part is a disappointment though, hopefully Valine wakes up from her slumber and delivers a direly needed remake of it.
>>3751233it's shit
similar to tyrants of the moonsea but worse in every aspect
>>3752250>Swordflight>one of the best DnD RPGs>very few games as reactive as Swordflight isdid you overdose on lilura's blog?
>>3752250>AdwR>Coomshit asideif you take the coomshit aside then there's nothing left
>>3752401You are free to give me an example of a more reactive RPG than Swordflight, especially when it comes to alignment/race and your class. Can think of only one or two myself.
>>3752403There's a ton of coomshit yes, but to say that is a pretty great disservice to the other qualities of the mod, which makes me believe you haven't played it.
>>3752403You didn't play the module
>>3752428I enjoyed Saleron's Gambit more when it comes to reactivity. Swordflight's reactivity quickly devolves into finding yet another class_specific_container that can only be opened by a class_specific_ability and contains a generic_class_specific_loot, with rare instances of unique quests or companions.
Prisoners of the mist because I canโt wait to see pictures of little lottes asshole now time has ravaged her not so little ass and sheโs returned. I wonder if sheโll start spreading for plots once more, those were the days when she gargled my 4th sect ezrites sack and crack.
>>3753814Djinn seething after all these years, gave up on your mess of a server to return to potm? How old are you now, like 45? Or is this Nemecuck?
Rose of Eternity was interesting in that it had a lot of custom content early on in NWNs life and I've rarely seen many modules push what sort of unique things you can do. It took a lot of inspiration from old school JRPG mechanics and abilities.
>>3751264Welp, here they are.
>>3754308You only get bothered by schizos in PWs if you become social with people OOC. You want to just enjoy playing a server, avoid discords, group chats and anything not taking place on the server itself. Definitely avoid BPD sluts and bored housewives if you want your sanity intact.
Most PWs are built like janky bullshit but Cormanthor was a great example of how to make interesting and detailed areas without being sprawling or filled with empty air. Incorporated a lot of NWN2 classes and mechanics too which few servers seem to manage without the PRC bloat, thereโs very few servers left worth time and effort. Did hear The Dragons Neck was out of development again.
>>3754334>Did hear The Dragons Neck was out of development again.ah, no wonder khorin returned LOL
does that retard retard that got perma banned from all the pws still seethe in this thread?
>>3754685Thatโs not really narrowing it down.
>>3754685Is that Misan? Does he still plays? Heโs such a raging, seething, thin-skinned pussy on every server I saw him. Fucking faggot needs to move on with his life.
>>3753814Maybe sheโll do an update of the infamous spread or the train.
Fuck Indolence and his gay ass Dloo plots
>>3755558He just runs one on ones for his buddies there so they can write journals about all the โplotsโ theyโre involved in thereโs no substance . everyone else is just supporting cast. Theyโre also gatekeepers like that Rosalie cunt, sheโs literally in every faction in dloo but you canโt be in any of the ones sheโs in so why bother making a character to play there
>>3755558Thereโs DMs left who run plots there? lel
>>3755976Yup, but don't you dare talking about DM bias and circlejerks like the ones revolving around retarded yawn inducing glorified tea parties in Dementlieu, lest you be countered by the ages old argument that DMs are players too and are allowed to prefer a certain type of RP/groups of people, completely fucking ignoring what a DM is supposed to do in a PnP campaign or PWs as a whole. Those Second Life fags should just fuck off I honestly don't get why they've entrenched themselves in an allegedly gothic horror server just so they can proceed with their milquetoast slice-of-life animu tier social gatherings.
>that Rosalie cunt, sheโs literally in every faction in dlooAlmost, though she's (probably) not in the VRS-lite faction that was created to house the WFK refugees lmfao.
>>3756030Technically, but most of them run individual shit with their buddies.
>>3756035I can think of worse things wrong with that server than people playing period costume drama, most of them have been pretty decent to my characters over the years, people just expect things to happen the moment they go to Dementlieu.
>>3737045>the combat isn't CINEMATIC
Every time I see one of these pop up itโs the same complaints about the same named people and the same servers this shit has been living in your heads rent free for two decades and thatโs pathetic
>>3756111Rent free niggas be talking about those three players that spread their asses for them and the rest of the server because they ainโt had pussy since.
>>3756111Easy to see why they get kicked out of every server they join and commiserate here. Failed males.
Can't wait for the NWN2 remaster. The camera and controls are the biggest roadblock for me replaying it, hopefully they get fixed.
>>3756035Venge is back, Port is now a Venge only Rp zone now, newbloods on suicide watch.
>>3754308rip
these threads use to be comfy
>>3756111NWN offers something no other game offers and also the entire playerbase is consolidated into a few places. There are gigantic fish in a tiny pond.
>>3756368lol when itโs been people talking about used up pussy cliques and unfair DMs since 2005 at least
>>3748138>>3747398VERY Shoujo love interest coded
>>3756508More like romcom
>>3756715Maybe not but the ones that do are never shutting the fuck up about it.
>>3736798 (OP)the official ones that let me fight monsters when i want to , without having "talk" to them first, because of some wonky game script that will break if i don't do that.
>>3756767https://adwr.fandom.com/wiki/Troubleshooting#Something_seems_to_be_broken_in_my_game._How_do_I_fix_it?
>Never kill anything that doesn't appear hostile to you. Only kill those who are hostile or have become hostile after a conversation thread. Otherwise, factions may get screwed up and you might have a whole town out to get you with pitchforks and knives!this is a problem with every single fan made module i played in NWN1. e.g. you attack some obviously hostile orcs you're suppose to fight(without talking to them), and the game scripts all fall apart , then EVERYONE attacks you as a hostile. not just the orc "faction". no other RPG i know does this shit. or the fans who scripted it are dumbasses.
Is Doom of Icewind Dale good?
>>3756870It was pretty meh. Way too short, way too easy.
>>3757262I thought filter was used to refer to difficulty, not boredom. Did the meme update?
>>3757265>>3757262i thought it was fine. but i grew up on /vr/ with minimal plot and story.
i always thought DnD games were all about larping and combat mechanics.esp since it was originally derived from war games on tabletop.
when are we going to get the hyper degenerate baldurs gate 3 custom campaigns
>>3757305The world isn't ready for ADWR with BG3 graphics.
>>3757493My body sure is ready
Many potm DMs got the boot because they basically started prostituting players with promises of plots and being super duper important in exchange for pics and vids, real groomer behaviour. Look at who used to be OG DMs and ask them why they ainโt now. Not sure why Decay got the boot though or why Despot stood down, they were no drama.
>>3757302The story isn't the boring part, anon. I grew up on PoR, so I have higher standards for questing and exploration and encounter design than NWN1.
Dunno about you guys and it's probably my autism speaking, but NwN is the only CRPG that I continue going back to, almost to the point of addiction. People may shit on the OC all they want, but bioware really succeeded in their vision of making a virtual DnD and CRPG sandbox. Don't think I'll ever play a game as much as nwn, be it singleplayer modules, having a love/hate relationship with POTM, or nolifing WoG
What are the best modules storywise?
>>3758450NWN perfectly hit the dark fantasy vibe in a way that feels authentic. The art direction, the OST, the environments, the sound effects. Just on every level.
>>3758865>What are the best modules storywise?The Wailing Death
>>3758865I would say, Prophet and Saleron's Gambit.
>>3756111There's other servers, I play in a few places and they're never brought up here. They're good and chill. Recently started playing on that Star Wars server and that's been fun.
this game is old as shit. are there ways to fuck around with cheat engine in PWs? there must be right? even just seeing values would be nice.
trannies really are a plague. everyone is too much of a pussy to do anything about them. just awful people constantly causing problems while everyone looks each other, afraid to take action
>>3760572 i think the way to cheat used to be editing certain values in the .2da files that were client side then putting the .2da file in the override folder. i'm not entirely sure, some fag explained it it to me years and years ago so i can't remember exactly. it's hard to imagine any modern server wouldn't check for this stuff though
>>3761438Yeah, if it was that long ago there's probably defenses against it by now. I was just wondering if there was some way to get around the shitty hidden exp value and the like in PotM
>>3761438>trannies really are a plague. everyone is too much of a pussy to do anything about them. just awful people constantly causing problems while everyone looks each other, afraid to take actionWhat do trannies have to do with NWN? NWN predates trannies leaving tumblr.
>>3761438>i think the way to cheat used to be editing certain values in the .2da files that were client side then putting the .2da file in the override folder. i'm not entirely sure, some fag explained it it to me years and years ago so i can't remember exactly. it's hard to imagine any modern server wouldn't check for this stuff thoughYou could cast target-self spells on other people. This made it so you could cast stuff like "Polymorph Self" on other players and remove all their armor.
There were servers full of people with hacked characters way back in the day and that was the only way they could really kill eachother. Outside of that they were basically the precursor to VRchat.
>>3756926Maybe I'll try it later, but I hate modules that removes your stuff and still calls itself as the continuation of the original module.
>>3736941The sex shit is actually not that intriguing after you get raped the 4th or 5th time. But I actually did get invested in the world and my experience playing it. Nothing felt more satisfying in both gameplay and story sense than being able to kill my first dorn after hours of reloading or running away whenever i got confronted by one the creator has talent.
>>3736941People keep praising it but I have a condition that makes me incapable of playing as a woman
>>3760572>>3761438even without cheats, there are jokese modules like ...
https://neverwintervault.org/project/nwn1/module/gate-silver-key-old-version
Gate for the Silver Key. where IIRC you can instanly level up by talking to a goat. get infinite magic bags by talking to some other guy who is not a goat.
>>3761438I don't know any trannies irl. You fags whining about them constantly affects me more than they do.
Which module should I play if I want a satisfying Paladin/Champion of Torm RP experience?
>>3761824Based. If I remember correctly, pretty much all the dhorn in game give you 100exp vs 1 exp for non-quest nobodies. So the game actually encourages you to get your revenge.
>that simon mansion mission infiltrationPure kino. Dhorn Love -> Dhorn Slayer
>>3761966bury your head in the sand if you want. if you get involved in the nwn community even a little bit they are everywhere and causing problems. i'm only venting here because i can't on discord. so dilate faggot and gb2r
>>3762248So you're a pussy on top of being a whiny bitch? Maybe get off discord and touch some grass.
>>3762377keep crying, tranny faggot. kill yourself already
>>3761990>satisfyingTales of Arterra I guess? Aribethโs Redemption if you want to romance her and want a continuation of the Wailing Death campaign.
There's a little talk online about making extremely broken builds for this game. I'm mid-way thru the main campaign as a warrior dwarf to get the hang of things. How do I make my next venture into a community module a laughably powerful and silly build?
>>3762601Tell me about it. I'll probably figure out the feats, but I'm brand new to the game on my first char
>>3762656Cleric is a melee god, use summons for the first few levels, then once you get Divine Power and Darkfire and Bull's Strength and Greater Magic Weapon and so on you'll tear through enemies. Also pick Trickery domain for Improved Invisibility.
>>3762668>Divine Powernever got the hype, it lasts fucking six seconds
i'd rather take fighter levels to get that extra attack
>>3762668>Cleric is a melee godThe best thing about cleric in NWN1 is that he works both ways. You can go full melee with buffs and some broken spells with no DC, or you can be a caster who is still fairly decent in melee thanks to buffs.
>>3762809It lasts 6 seconds per level and can be extended. That's already 2 minutes at level 10, which should be enough for a difficult fight - and if not, you can cast it twice.
And it's going to boost your AB even with fighter levels.
>>3762809Extend Spell feat. Fighter levels are a waste of time on a cleric. The one that's short, one minute, and you're thinking of is Divine Favour.
>>3762585Only one crying here is you bitch. Bullied off discord so he takes to blogposting on 4chan. Pathetic.
>>3763096>Bulliednta but you just get banned and not bullied
>>3763096why are you still talking?
>>3736941>go to adwr page>comments section>"Unfortunately, the module's sexual themes proved a bit too far outside my comfort zone. There are some truly wonderful designs at play in this module. But you absolutely, 100% need to be comfortable with what you're getting into. You will still be subject to erotic quests, erotic items, erotic random encounters, and erotic TSA checks. And if you aren't looking for that sort of material, you will find it rather difficult to ignore."Is the entirety of the human race legitimately retarded
>>3737009You're cheating to give yourself big boobs, so stfu.
What happened to TDN? I thought it had its big major 6th relaunch? I got bored of being ignored on potm while old faggots like venge and the Port crew get all the attention for parties and dances.
>>3766071And so do real women.
>>3766448Did your years old level 20 that's been in every plot to date get ignored by lower levels again?
>>3766448>What happened to TDN?Nothing, it's still around and getting updates.
Just finished a hunt through the dark run a few days ago as a fucking arcane archer after never playing pure archers before, actually pretty fun especially after i found the stormbow with infinite lightning ammo.
>>3747306Based! In my last run princess was straight up a serial killer, first mission i did was combat training in the teashop to get my first armour and a weapon, first blood was that beggar you can take outfit from I baited him into that small alley and killed him. Then i killed those fags for their rings in the Yance lession, i killed Rick and his gang before Vico even gave me the mission. Baited sailors and dock workers with promise of sex only to shank them. By the time the final lession came i invested heavily into the trap crafting, i attacked the fuckers in the fortress, baited guards out and killed them, everyone inside was easy to kill as i waited for nighttime so they'd be asleep etc. Traps are very good in these modules btw Felgen mining company sells quartz you can buy for cheap and use to make lightning traps that are insanely useful for both combat and economy as they sell for a lot of money with family merchants. Direct combat doesnt work that well for princess but baiting people into traps is very satisfying.
>>3767673i went for the classic rogue/ranger/shadowdancer dual wield HiPS and just destroyed everyone nothing personnel style
>>3767676That's good too but i wanted to do something different
>>3767679i've wanted to try traps in other modules but i'm just too lazy for setting them constantly.
>>3767682Understandable, it can be especially annoying when you overdo it and set up too many traps and then you have to disable them, well you dont have to but it feels wasteful to just leave them around, on the other hand if you don't set up enough they just end up wounded so you gotta either fight or hunt them down and that is fine.
>>3767676>rogue/ranger/shadowdancerWhy ranger over fighter, dual wielding? Also how many levels of ranger did you take this sounds interesting?
>>3767779don't actually remember, lol. played it this way a long time ago. ranger gets you dual wielding quicker with less investment, favoured enemy human, and some spells so i like it more than fighter for a module that doesn't get into very high levels.
>>3762668It's ridiculous how broken cleric can be. It's the best class for noobs.
>>3767673>Traps are very good in these modulesI think what opened my eyes to the fun of playing a Rogue was realizing that all their usual insurmountable drawbacks (sucking against enemies immune to sneak attack) are irrelevant in NWN due to being able to just lay down like twenty traps and walk enemies to their deaths while laughing. Fuck you lichman, I got a whole inventory page full of deadly holy traps.
Well that and the braindead option of taking Shadowdancer for HIPS, which pretty much makes you fucking invincible in practice.
>>3768798I don't see how tedious clicking, juggling inventory space, watching timers, and kiting is fun in any way. Traps are boring as hell in NWN.
>>3768804To each their own, man.
>>3768808I appreciate your spirit, but you can no more convince me not to enjoy the trapmaker life than I could convince you it's not boring.
>>3768812The point isn't to convince each other, it's to inform bystanders.
>>3768814The bystanders can spare the skillpoints for Set Trap if they play a rogue and make up their own mind, don't baby them.
>>3768816>skillpoints for Set TrapNot.
One.
Point.
Ever.
>>3768823You ain't everyone, buddy. Just let it go.
>>3768825I'm not trying to be, friendo. Neither are you.
That's entirely besides the point, which is to speak your piece.
>>3768833Just walking around and unleashing magical devastation (and save-or-dies) on enemies will never not be a wonderful power-trip.
Normally I'm more partial to Wizards myself, but NWN honestly only has so many spells worth using so the Sorcerer restriction is irrelevant.
I liked the one where you take over Hell of Cania after HotU campaign. Too bad it ended real fast.
>>3768875Devastating crit + great cleave + RDD is way more of a power trip. Or was it wildshape red dragon, I don't remember.
>>3769140Never did get into just swinging big damage with big weapon, but I get it
Wildshape is hilarious though, I had loads of fun with Druid, and even Shifter despite the loss of spellcasting being a bit annoying at times. There's something special about turning into some huge fuckoff monster and tearing shit apart while ignoring whatever gimmick the enemy has because lmao immunities
>>3769145Well I used to wiz or cleric, but devastating crit is just too good and effortless compared to spamming wail of banshee.
I wish I didn't have an incurable brain disease that makes me just play a Cleric again whenever I replay these or try a new module
>>3750738It's good, you're just brown
>>3768875>but NWN honestly only has so many spells worth using so the Sorcerer restriction is irrelevantDepends on the module, and sometimes custom spell changes. Can't imagine going through Swordflight without Wail of the Banshee, and Gate, and Time stop, and Summon creature IX, and Mordenkainen's disjunction. And rarely even Shapechange, but you can use scrolls there.
Figured I'd check honor among thieves, but I'm a little confused about the stealth mechanic there. Like okay, I'm hidden, but there doesn't seem to be a way to draw anyone away from where they're standing half the time, and predictably enough when a door just happens to open or a chest mysteriously unlocks they get suspicious and then aggro, so... what the fuck am I supposed to do about that? What good is pickpocketing a key if I can't get at a chest anyway?
>>3770728Invisibility potions. That's always the answer. Now you might THINK it'd cause it to break or still get them suspicious or aggressive when they see a chest open in front of their eyes, but it does not.
Stealth itself is still the much simpler (and free) solution to bypassing enemies and all, but for doing shit right under people's noses, you pretty much need invisibility, which bypasses logic the way stealth does not.
>>3770758Not him, but is it theoretically possible to finish this module as a wizard? I can imagine the possibility of imitating rogue skills with Brew Potion and a fairy familiar.
>>3770791I mean, forget brewing potions, you can just cast invisibility yourself at that point. And yeah, between that, a few other spells, and the Pixie, it's entirely possible. I believe even the readme says as much - the game relies on having Hide/Move Silently (or invisibility), Open Locks (or Knock), Disarm Traps (or Detect Traps), and Pickpocket (no substitute there, but you can just put some points there and, worst case, savescum a bit; it's the least used skill of the lot)
Which is to say, Wizard with Pixie or Cleric with Trickery and Knowledge can both get through it easily.
>>3768833Wish I could, as I enjoy the spontaneous casting way more, but... man. It feels like EVERY module out there prefers wizards, giving them way more extra shit, both in terms of loot and unique quest/dialogue content.
>>3770828this isn't really about sorcerer vs wizard, but what you wrote jogged my memory and man
I'm still a little mad about Swordflight and how much it sucks off Wizards, giving them so much extra shit ON TOP of having access to all Rogue content through the familiar and some spells, even giving them an option to join the thieves guild literally saying "lmao my pixie can do it for me", and to take care of a few allegedly martial-class-only quests by going "lol dude summons exist"
>>3770836>ON TOP of having access to all Rogue content through the familiar and some spellsYou can get the quest in chapter 2 with an early rogue dip, but the quest in chapter 5 is off limits, it requires to have a lot of rogue levels.
>and to take care of a few allegedly martial-class-only quests by going "lol dude summons exist"This one doesn't work. You need a high BAB class even to start the quest, and the golems you have to kill are able to unsummon. And the chapter 5 quest outright forbids using spells.
Though being able to replace a rogue with scrolls and wands is indeed based.
>>3770795>I mean, forget brewing potions, you can just cast invisibility yourself at that pointActually, I made a mistake there. I thought the only reason to ever get Brew Potions is their low cost - which would allow you to brew portable Invisibility, Knock and Detect Traps to use whenever you're out of spells, but turns out they are fucking expensive. Even scribing scrolls is many times cheaper, and wizards get it for free.
>>3770860You call it based, I call it shitty design, but it's got nothing to do with the module developer, or even NWN, and everything to do with D&D in general
It's a blessing that it lacks all the options that let a Wizard or Cleric replace EVERY other class, or it'd be insufferable
>>3770863Yeah, crafting in general isn't really worth it in NWN. Scribing a few scrolls for backups is fine if you have a good plan for it rather than "just in case", and in rare circumstances you might actually find a reason to make a wand (usually low-level spells, something like Knock, that you'll be using often enough but isn't worth the slots), but anything else? Hard pass.
Of course, it's as much to do with the cost, as with the fact the vast majority of modules are generous enough with anything they'd expect you to have.
It's a whole different beast in persistent worlds and such, but you know, that's obvious.
I gotta wonder, are there any modules that cater to playing any of the Evil alignments?
And by cater, I mean having it be more than being an asshole for no practical gain whatsoever being the only real flavor to it, and ideally without blatantly favoring Good playthroughs to the point of restricting content or pretty much only having one real ending
I normally play maximum LG, paladins even, but I really need to mix it up sometimes
>>3770945In Swordflight being evil is consistently more rewarding, but at the same time you're not obliged to be a comically evil murderhobo and can roleplay a reasonable and practical evil guy who cares about profits, but doesn't mind working with the good guys to prevent a local catastrophe. Had a lot of fun as a LE wizard.
The only thing I can call an exception is in act 3, where to choose the "good" unique quest you'll have to donate some money and temporary become neutral before even talking to the NPC who offers it, otherwise you're locked out of it. There is also an "evil" unique quest, but becoming an enemy of a celestial plane to help some faggot mage didn't seem right for the character I was roleplaying.
Is there a mod that lets me use two-handed hammers?
>>3770828it's cause sorcerers are so close to being overpowered. already they can shut down any caster with their counter spelling since you don't need to slot anything specific to stop it. just have mords and every dispel learned, counter spell and wala enemy can't cast spells anymore
>>3771941Wizards are distinctly better at lower levels because they have a faster spell progression, while a sorcerer would be stronger in a theoretical duel.
The spellcasting difference on high levels is not that big if both classes know what are they doing, however sorcerers get godly saves with a paladin dip while wizards master a huge number of skills with a rogue dip.
The Sands of Fate trilogy of modules are the best epic level modules I've played. They take the player from 25 to ~40
The Lord of Terror, a diablo 1 remake, is another great hack and slash module. Starts to drag towards the end if you're going for 100% completion but pretty fun. I haven't played actual diablo 1 but I hear it's pretty faithful to the original
>>3775785>The Sands of Fate trilogy of modules are the best epic level modules I've played. They take the player from 25 to ~40Tell me more. From the glimpse, it seems it means to continue your adventure from HotU. Do we meet old henchmen like Deekin and Aribeth? Do we get new ones? Or is it meant to be played purely solo?
>>3776131It's been a while since I've played it, but there are no returning henchmen or other characters, the module takes place in a completely new world. The only nod towards it being a continuation is some flavor text at the start and you might keep your old equipment as well.
>>3736798 (OP)I have been thinking about either playing Hordes of Underdark or NWN2
I only have time for one (before I get bored of DnD again)
Any advice on this dilemma?
>>3776208I cant deal with the combat control scheme/enemy selection of Dark Sun
If it was like Knights of the Chalice (which it is in everything but combat controls) it would probably be one of my favorite games
>>3776208>look ma, I posted it again!
>>3776300>>look ma, I posted it again!
>>3776315>>>look ma, I posted it again!
Shut the fuck up and go free Betancuria
>>3776768No, I refuse to be useful
>rolls a druid instead of a rogue>plays with pretty flowers all day instead of stealing things>master Nathan seething>"YAY, pretty flowers!">"Princess, please...we need you to kill th-">"Wow this cucumber is so large, justdruidythings">Betancuria suffering under prolonged occupation
>>3776831>"Wow this cucumber is so large, justdruidythings"Reminder that Trissa puts veggies in her hole before serving them, do NOT eat at the Bear's Pit
Realistically, what are the Family's chances on taking back Betancuria in the golden ending (Delberg)? Now that Benthur got btfo by Hyath and Simon is still on the run until his emperor daddy forgives him for the robbery, the city is left without any competent city council members. But they have no army except for like 10 people that can fight, +1 if Cat survived in the new reality of p1 remake. It will still take years to prepare the assault.
>>3776176>Hordes of Underdark or NWN2Hordes is a sequel to shadows of the undrentide. Neither have anything to do with the OC aside from some cameos.
>>3762589>want a continuation of the Wailing Death campaign.Genuinely would have made the OC better if it was just entirely Chapter 1.
About to try Aielund, can't decide between Wizard and Cleric. So I figure the best tie-breaker would be asking those who played it: which has more/better extra content? I read it favors heavy armor melee characters with rewards and encounter/map design, so it seems like going Cleric might be a better choice, but is that true?
>>3743872>EMSHonestly it baffles me that some module authors used it. Not only are many of the changes questionable, the tone the creator uses when documenting and explaining them makes it VERY clear that he's just really far up his own ass about it too. Shit turned me off harder than the 'fixes' themselves.
>>3777338I would go with a bard wizard. Cleric in Aielund is just a nerfed cleric, while bard is massively buffed and can do anything wizard has a lot of actual changes that give him a very different dynamic. I remember that staying pure is heavily recommended, Tenser is buffed to be a proper melee mode, Legend Lore gives you UMD and Black Blade of Disaster is now a powerful endgame spell.
>>3768798>taking Shadowdancer for HIPS, which pretty much makes you fucking invincible in practice.no one ever talks about Shadowdancers here even though they're so damn cool.
>>3777843The class only exists to get 1 level in it.
>>3777338>>3777619As far as mechanics, I honestly agree with bard but I don't know about Cleric being nerfed being really meaningful. I remember playing through it with one and having no issue, just like always.
But I guess that's more to do with Cleric being really good, to the point even spell nerfs and a few less special items barely make a dent in it, especially when later on (with Knowledge domain) you can Legend Lore your way into using anything you need, just like a wizard.
But seriously it fellates bards really hard between all the UMD fodder gear and unique bard gear, which probably has something to do with the fact the guy wrote an entire book series about the same story and the protagonist there was a bard. Or he just likes bards idk.
As a side note I don't know what alignment you were thinking about, but... in my recollection, it really leans HARD toward CG. Lawful isn't that bad off, mind, but Evil... let's just say a lot of those options are just being an asshole rather than actually Evil.
Man, Almraiven is cool, but the fucking clothing system can get shoved up the dev's ass
drives me up the fucking wall that most modules have not only alignment tags in dialogue, but XP rewards for "keeping in alignment"
it implicitly encourages you to blindly adhere to it and pick dialogue based on the tag rather than what you want
>>3777908>but I don't know about Cleric being nerfed being really meaningfulI was talking more about experiencing something unique, otherwise playing the same class in different modules is going to get stale. Aielund's bard is the most fun version of a bard you're ever going to see in NWN1, and Aielund's wizard is meaningfully different with completely new viable tactics and endgame options.
>but Evil... let's just say a lot of those options are just being an asshole rather than actually Evil.Actually, I'd like to do an evil run someday. The final chapter offers you an Evil path and an alternative companion - I wanted to check her out in a playthrough where I don't romance the princess.
And I'm pretty sure CG characters can't hire the paladin in act 2, NG is the ideal alignment for a first playthrough.
>>3777961>I should be able to self-insert and make my character do what I would do, rather than roleplaying a character or respecting my characters alignmentYou might like 5th edition more. Have you considered playing the critically acclaimed Baldurโs Gate 3(tm)?
>>3777977such low quality bait does not deserve a real response, so all you get is recognition that you made a (very bad) attempt
>>3777970>And I'm pretty sure CG characters can't hire the paladin in act 2Paladins are prohibited from associating with chaotic or evil persons.
>>3778003No, they're forbidden from knowingly associating with Evil individuals. Chaotic was never an issue, so long as they do not consistently violate the moral code.
Stop talking out of your ass, secondary.
>>3778081>nothing about Chaotic restriction>literally anywhereHenchmen and hirelings are not adventuring companions. Which you would know if you actually played the tabletop, dipshit.
>>3778013>>3778013>Alignment of Associates>A paladin is known by the company he keeps. Ideally, a paladin associates only with good-aligned companions. Relationships with neutral characters may be tolerated in limited circumstances, but prolonged contact may result in an ethos violation. [...]>Hirelings: Without exception, all of a paladin's men-at-arms and stronghold employees must be lawful good. The paladin should do his best to determine their alignment before he hires them. [...]>Henchmen: A paladin accepts only lawful good characters as henchmen. As with a hireling, the paladin should make every effort to determine a potential henchman's alignment before an alliance develops.Zoom zoom.
>>3778087Already answered before your fuck-up, you can consult that.
Your hasty search only proved me right.
>>3778086>repeatedly states "MUST BE LAWFUL GOOD">but yeah, sure doesn't say anything about associates and the lawful-chaotic axisOK little buddy.
>>3778090>hurr durr henchmen = everyoneLike I said. Secondary.
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world premier just announced at PC gaming show
>>3778159HOLY SHIT IT'S REAL
>>3778159Huh, neat. Wonder if there will be any changes or just a little polish.
I mean the pipe dream would be making the NWN2 toolset less of a piece of shit so people might care to actually make modules for it, but that won't happen.
https://youtu.be/1fbxALjYDDA?si=JTJQwaOzEEqV4QLL cool
>>3777970>Aielund's wizard is meaningfully different with completely new viable tactics and endgame optionsnever played it and the EMS log is a fucking mess, can you give a rundown?
>>3778175 ->
>>3777619That's the most notable stuff, besides Isaac and a few other damage spells getting directly nerfed or buffed, familiars sharing the effects of your personal buffs, Polymorph Self being reworked, and Stoneskin giving sneak (and maybe also crit, but probably not) imminuty. Your spells also get automatically maximized on high-epic levels (or maybe they gradually get automatic empower -> maximize -> both, I don't remember).
But it's better to check the readme, too many changes.
>>3778221fair enough I guess, I had a look at it but it's organized like shit and several changes are in one section but not another etc
>>3776840Mechanically, by the end of the game the Princess and her merry band of murderers are all epic level characters with the gear to match, so you could probably stroll into Bentacuria and retake it yourselves without much trouble. More realistically, it's clear that the Dhorn have their own internal troubles and factionalism that are only getting worse over time. Without the support that marrying the Princess would have gained him, Benthur is fucked and has to choose between trying to continue his power-grab without it or eating shit. I could see it happening a few ways: the Princess and gang consolidate their forces in Delburg and use it as a base to directly undermine the Dhorn as a precursor to eventually taking back Bentacuria; Princess uses Delburg as a power base to try and ally with a friendlier/anti-Benthur faction within the Empire like Simon and his supporters, or the Princess focuses on ruling Delburg for now and waits for the Dhorn's infighting to get worse before moving back into Bentacuria. It would be a significant challenge in any form but I could see her pulling it off, especially with how deeply ingrained the Family were before the Dhorn takeover.
>>3778091I last played AD&D tabletop about 30 years ago, likely before you were even born, simply because no one of an age to have done so would behave in such an immature fashion. Your words betray your deep insecurity which you attempt to conceal with overcompensating hostility. If youโre not a zoomer, then I genuinely feel bad for you.
>>3778674Now you're just trying too hard, and not even engaging with the original point. Presumably because you ran out of shitty arguments, and thinly veiled ad hominem is all you have left. Stop embarrassing yourself already.
Or perhaps I should put it this way to fit your delusion:
>unc really said bein a boomer is an argument lmao
>>3778159Hope they finally fix those garbage controls.
>>3778162>I mean the pipe dream would be making the NWN2 toolset less of a piece of shit so people might care to actually make modules for it, but that won't happen.NWN1 got a small bump in popularity and then went back to business as usual after EE came out. Why would people start suddenly giving a shit about NWN2?
>>3779131Do you know what a pipe dream is, Anon?
>>3779137I thought you meant them even fixing the toolset was the pipedream.
>>3779142I guess it wasn't entirely clear, but no, it was both.
They won't fix the toolset (because it's unfixable), and also, nobody will give a shit about NWN2 regardless, no matter how much I wish for it.
GFT
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>decide to finally try the EE version of the module now that I'm done replaying Swordflight
>make my usual high-CON Princess
>load into the intro
All I can say is, holy fucking TITS
>>3779454I have zero interest in ever playing that module, but I do think making CON a bust slider is a clever idea.
>>3777619>>3777908>>3777970Damn, you weren't kidding about the Bard support. Barely finishing the first Act and I'm fucking drowning in unique bard items, AND get all the unique monk shit that's strewn all around for good measure.
Got a feeling Savant might have a bit of a bias, there.
Speaking of Aielund... I'm a simple man, I like to hit things with a sharp or blunt object. Thing is, I was considering doing the ol' Fighter with Weapon Master and Dwarven Defender, but...
Does anyone who played it remember any standout weapon types? I usually do swords since most campaigns favor those massively, but I really wanna mix things up a bit.
>>3779823Rapiers. Aielund favors bards focused on rapiers. My bard/weapon master was built for rapiers and I had barely any trouble.
>>3779834Well fuck the bard part (nothing against them, but I feel like playing a pure martial), but I guess rapier weapon master it is. Can't say I've done that one before, so it might be interesting.
>>3779838Small pro tip/spoiler
When you have the option to visit a powerful dragon in Act IV, do so before checking out other routes.
You might get Quicksilver Rapier of Perfection +7 (Keen, Mass crits 20, +2d12 slashing, on-hit DC-18 Slow
>>3776176Hordes. The NWN2 OC sucks.
>>3779823From what I remember, aside from rapiers, katanas and greatswords also have some really good stuff.
So... how do I make a good Bard, then?
>>3779823Bastard Swords have pretty good representation since one of the mid-late party members is specialised in them. I played as a Monk so I don't really remember the loot that much, but I do remember I kept finding swords for him even though I didn't take him until one of the later modules forced him into my party.
>>3779785Just be aware that bards get progressively better gloves with all rapier feats, so just get something else unless you need those for WM levels. And you're probably going to swap weapons depending on a fight - for example, there's a very good endgame dagger with vampiric regeneration, and a very good endgame rapier with fuckloads of damage.
>>3780200Whatever you want, if we're talking about Aielund. Even a pure bard's song is going to create a massive stat difference when you add a Curse Song, not to mention the extra debuff from Taunt.
A bard/fighter 4/RDD is somewhat worse as a support, but it's an incredibly good frontliner.
Bard/RDD/Pale Master is a very good tank if you're playing a non-good character.
You can even try making a DEX tank with something that gives you Uncanny Dodge and Evasion, though I wouldn't expect it to deal damage.
Personally, I made a STR Bard/RDD/Shadowdancer 2. It's a meme combination because I really wanted to add some stealth, but even this build didn't have any issues, was able to tank well and deal damage, and had a lot of versatility. I killed the last boss in Act 1 by turning on Improved Expertise and blasting him with a staff, and later on killed mages by knocking them down from stealth.
>>3780349Fair enough, I'll just do whatever then
Is there ANY reason to take Pickpocket? My experience with other modules suggest no, but you never know.
You guys have any recommendations for fun action servers? I'm playing on WoG myself, I like how there's reactivity in regards to alignment/class and how faithful the PnP adaptations are
>>3780579No, unless it's a thief-centric adventure, or if a module has class specific quests that require pickpocketing.
>>3780579NTA, but I sure don't remember any pickpocketing opportunities of note in Aielund. I think you can snag some cash, vendor trash and... maybe an item or two in Act 2? It's very heavily geared toward Bard and Rogue, that one, so I wouldn't be surprised. But nothing extraordinary since pretty much every module creator shies away from locking stuff from the majority of characters, which is what pickpocket ultimately is in practice.
>>3779454Defeating the chaste dhorn by flashing them these torpedoes of mass destruction
>>3778655Benthur is a literal who, he's just a colonel. His only chance for the promotion was gaining the princess' twice deflowered kitty, and at the end of p2 he gets punished by Hyath hard. I highly doubt he's even alive at this point, either that, or he's in Hell. Or both. The real issue is the Dhorn itself.
>like Simon and his supportersMy brother in Thirteenth, he's pro-Dhorn to the bone. He makes it pretty clear when you run around the castle that he'd gladly be on the front lines when the Dhorn were taking Betancuria. His daddy will probably forgive him for that little bank robbery incident anyway, it's not like he took the gold for himself.
Even if he'll start a civil war, he's not your ally, and never will be.
why do these threads always devolve into the dog-fucking module discussion
>>3780898Hey now, there was some other discussion too, like Honor Among Thieves and Aielund.
That's better than what we usually get.
>>3780898You're the only one who seethes every time adwr is mentioned retard
>>3780898Autists who can't make their own adwr focused thread and instead decide to occupy this one.
>>3780939>adwr isn't a nwn module
>>3780949Nigger, if it was a skyrim thread but two faggots kept spamming about their lover's lab mod for multiple threads for years, everyone not interested would be pissed. Want to talk about your gay mod? Make a new thread, preferably on /d/. Now fuck off and stop crying when someone calls you a dogfucker.
>>3780894>son of the emperor >is a staunch patriot Wow, who'd've known.
>>3780953Not your personal thread faggot.
>>3780958Nobody stops you from discussing what you want, so cease being a whiny pissy bitch, some people do like what you don't, should've realize that at your 14th birthday.
>>3780960That argument maybe would have any merit if it wasn't the 10th thread in a row when you trannies keep spamming your degenerate mod. Do you want people talking only about adwr? Make your own dedicated thread, knowing this board it will be in the catalogue for the next half a year.
When was the last time we had an actual conversation about other mods like Aielund or one of the official campaigns?
>>378096290%+ of the thread is
>an actual conversation about other mods like Aielund or one of the official campaignsYou are not defending the modules, you are fighting your nemesis while derailing the thread into this unnecessary drama. I will repeat again - grow up.
>>3780966>90%+ of the thread is90%+ of the thread is surface-level discussion on a plethora of different topics, and that's a 3-month-old thread that just reached bump limit. Again, when was the last in-depth discussion that wasn't about adwr? Moreover, that mod is the only one that gathers negative attention.
Again, make your own thread, invite the other coomers and debate it between yourself. I promise, I won't post a single sentence there so you will have your little circlejerk unimpeded.
>>3780967I'm not planning to indulge your hysteria, so this is the final (you). ADWR has an active discussion because there is an actual story to discuss with many unanswered questions and people willing to share their opinions. Unsurprising, it is the most popular mod for nwn for obvious reason, although poor souls install it to coom and stay to read dialogues about external affairs. I'm sorry that your endless seething makes your unable to comprehend words, but that's hardly the module's fault. Perhaps you should fulfil your primordial needs that seem to distract you endlessly, although your obsession with men and transvestites may lead you to a gay bar.
>>3780972>your hysteria>endless seething>your obsession with men and transvestites may lead you to a gay barOh the irony.
>>3780898>dog-fucking module Maybe I should make a gender bent version of that.
>>3780982And thus A Dance With Spies was made
>>3780988Just don't play a Ranger or Druid.
>>3780994Unwashed woodies are not beatin the allegations any time soon
>>3780967>Again, make your own threadI'm confused, is ADWR not a module for Neverwinter Nights? Have I been playing the wrong game all these years?
>>3780988>check the mod page>after TWELVE (12) years in development, the author finally figured out that using flags to track character states might be a good ideaI can almost respect that guy for spending so many years working on his autism project
>>3781046If only he wasn't a turboleftie cuckold who can't write for shit
>>3781048Or had any clue about game design in general, yeah. I just think it's funny that people suggested these very basic ideas to him years ago only to be ignored, and now he finally thinks they're worth using.
>>3780898Because it's one of the most famous modules, and the most famous module outside of the NWN community by far.
>>3779454>IWD big titty goth portraitman of culture
>>3781476According to one whiny pussy?
>>3781480oh so you agree then?
ADWR is the reason why we will never get another Aurora-like toolset. No one wants their game to be associated with rape, bestiality and pedophilia
Are there any fairly open world modules?
>Todd_laugh.mp3
Something elderscrolls like is what I'm wanting
-Go where I want in the module, do what I want
-A fair bit of respawning mobs / repeatable content
-Story optional, or a main plot that can be ignored
>>3781761I remember a module, not sure if for NWN1 or 2, that sort of advertised itself exactly like that, with level scaling and all.
Wish I could remember the name.
>>3781486The reason we wont get an Aurora-like toolset is that no one wants one. See
>>3780128
>>3781763After some searching on my own, I found a module called Ancordia that more or less does what I was wanting. A mix of handmade zones with respawning mobs, randomly generated quests and some other content I haven't experienced yet. It's pretty interesting
>>3781869Neat. Thank you for sharing. I'll check that out.