>>3761889 (OP)
You can skip all the dialogue-cinematics, as annoying as they are. You miss nothing.
That can be overlooked
What can not be overlooked is
>CHAINING SYSTEM
It is clunky, it sucked in D:OS, it sucked in D:OS2, it suck in BG2.
All they had to do was implement drag-select, like any good CRPG of this type does.
Chaining sucks on controller, it sucks on mouse/keyboard. It slows the game down incredibly
>Mouseclick delay/sluggishness
Even with all the retarded settings adjusted you have to hold the mousebutton down for longer than a regular click to select a character
There isn't a neat quick key-shortcut to select your characters that makes sense
Keybindings are shit
>autosave before every combat encounter
No surprises, no mystery, you'll know when a battle is about to happen
>linear with the illusion of openness
You're just running around in straight little intertwining knot hubs, there is no exploration outside fumbling around trying to orient yourself in the zoom-in induced myopia
>magical items are boring and nothing outside "you gain a spell, a skill or a reaction or a plus to one stat roll"
The story and the characters, however shit they might be - and truly, both suck ass - it's not this that makes the game shit. It's that it's a game equivalent of software bloat. The chaining system really is fucking retarded, reinventing the wheel, but making it square.