I just beat this game (the old translated SNES version) and really enjoyed it. I was filtered by this game as a kid and only just now came back to it now and completely crushed it. The mission that filtered me as a kid was when you fight against Hell's Wall. The elite squad that are straight up more powerful than you in an honest head-to-head fight, but the secret is to abuse their poor AI as they aren't all aggro'd at the start and they're easily funneled and stuck in the back of a line of damaged arm-less wanzers.
I found myself meticulously upgrading my wanzers after almost every mission, half for the fun of it and half because I wanted an edge in every mission. Early on there is new gear after every mission, then toward the mid-game and onwards they start only giving you new equipment after every 2-3 missions instead. I only had to grind the Colosseum early on for money, by the end I had no shortage of money.
I enjoyed the power progression. I notice that during the "early to early mid-game" that melee wanzers were king. Keith learned Double really early (double punching move where you punch with one hand and then the other), then I got Yang and Gregorio who similarly had very early melee "fight" skills (First and Stun respectively). Gun skills didn't come until the mid-game, but when they came, holy fuck, they're way stronger than Melee. As OP as Speed, Switch, and Duel are, you don't get them until far into the game AND it seems to take even longer for others to level them. Duel lets you target any part and, at lv3, there is no accuracy penalty (as far as I can tell, while there is a tremendous penalty at lv1). At the end of the game, only Lloyd and Natalie had Duel lv3 and it's an auto-kill on basically everything when you target the Body. (especially if you get Speed and Switch to trigger as well)
story was interesting. talented pilots having their brains harvested and being turned into wanzer combat computers.
I never tried on SNES but I have the remaster on Switch. Might pick it up to play it again soon, didn't get far but it was fun. You can tell it's dated even with the remaster but enjoyable enough. I am psyched for Front Mission 3 remake though. I loved the fuck out of that game when it first came out and played it many times. It's SO damned good. Best mech strategy RPG out there.
>>3781656do you think FM3 really needs a remake? I think the PS1 version still holds up fine. I've played through FM3 and 4 as well. I think the "overpoweredness" you get in these games is neat and it's unique to each of those games. FM3 is all about comboing high activation skills like ROFUP1. FM4 has skills, but the true overpoweredness comes from attack linking. One guy shoots, the others follow up, melee punches only cost 1AP so they are ALWAYS available for a linked attack and will punch several times in one turn I haven't played 2 or 5, so I can't say about those and, I really don't want to be spoiled on those anyways.
>played the shitty version with an awful translation
Feel sorry for you OP.
>>3781679It didn't seem bad to me. I didn't see anything heinously bad. One thing I was going to point out, but made sure to look up was Maury. They referred to Maury with the "she" pronoun when I was convinced Maury was a dude, but I'm glad I checked.
>>3781688Bro they took ăăŁăăȘăłăŻă㊠and made it into Carrion Crows. Anyone looking at a simple katakana chart could tell you that's not the correct translation. It's obvious they were either grossly incompetent or purposefully changed it to sound edgier. Also the SNES version doesn't have the USN campaign which is the only thing that salvages FM1.
As a side note melee is very strong in the first game. It innately has a higher chance to target the Body and First is the best skill in the game.
>>3781679What's the best Front Mission game
>>3781696I prefer 4 but it'll take a replay to confirm it.
>>3781694I do acknowledge that and I will remember Canyon Crows, but name changes didn't really soil the experience for me and I believe I understood the gist of the story.
Melee is really good, but machine guns vastly outperform it in the late game. Rifles are pointless in FM1 since they only have 1range and machine guns just have way better dps. Bazookas are basically what rifles should've been, but Bazookas suffer from horrible accuracy. The only good long-range weapon is Missiles.
I am a little curious what they could've done in the USN campaign but what difference does it make? OCU and USN were both just pawns. Zaftra was behind everything.
>>3781713Melee stays relevant because they'll typically oneshot enemies while having extra movement due to excess power, and it has great staying power during enemy phases thanks to First. Half the time you don't even need weapons because some arms are just that strong.
The USN campaign goes into dismantling their side of the conspiracy, but it's also better designed in general and decently challenging. 95% of the OCU campaign is the same faceroll over and over.
>>3781660It doesn't need it but if they add some QoL and any new content I'm happy. I can't see them fucking it up, but can't say for certain until I see it. I'm hoping there are some new stages, end-game content, maybe parts, or a higher difficulty setting. Music would be nice if they added and didn't take out anything old.
>>3781717>Half the time you don't even need weapons because some arms are just that strong.I derped on this for a little while. I was using the hand-clubs and wondering why my damage was falling off and then I actually did realize that the Punches built-in to the arms do more damage than the best clubs do. Melee is really nice, but Machine Guns are king.
>>3781719FM3 had some really interesting mechanics. I liked how enemies could surrender in that game and being Ejected from a wanzer was novel. Skills like Eject Punch were super good.
>>3781727I haven't played the first two games enough to know that wasn't a thing. Yeah it was a nice mechanic.
I loved the hidden stage late game you could use to grind high levels. That better still be there.
I thought the Imaginary Numbers were badass. I didn't know that term back when I first played the game, I was fairly young when it came out, then when I learned about it in mathematics it made more sense. Cool name for an enemy group though.
>>3781730It's been a long time since I played FM3. I do remember them and that level. It was also early internet knowledge that was spread about the secret Laser gun you could get, so I found myself checking the Network often for it.
>>3781732I don't recall a secret laser gun, but maybe I got it... is it something that hits like 17 tiles away? I feel like that was a thing but I could be making it up.
>Anyone looking at a simple katakana chart could tell you that's not the correct translation.
>>3781696"1st", 1 with the USN campaign