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Thread 3781685

106 posts 36 images /vrpg/
Anonymous No.3781685 >>3781725 >>3781734 >>3781737 >>3781738 >>3781756 >>3781760 >>3781823 >>3781824 >>3781839 >>3781873 >>3781877 >>3781916 >>3781929 >>3781935 >>3781951 >>3781978 >>3781984 >>3782065 >>3782270 >>3782348 >>3782459 >>3782463 >>3784836 >>3784903 >>3785223 >>3786105 >>3793102 >>3793114 >>3793220 >>3793986 >>3794120 >>3794493 >>3802893 >>3802913 >>3803974 >>3803976
On your first run of an RPG, which class do you usually pick?
Anonymous No.3781707 >>3782065
Wizard in-game and in real life.
Anonymous No.3781725 >>3781760
>>3781685 (OP)
I don't know whether to praise you for bringing up Vermis or to post "Not an RPG." Eh.

Also, Archers. Kiting enemies to death usually rarely fails.
Anonymous No.3781734 >>3781737 >>3793513 >>3793993
>>3781685 (OP)
I don't play RPGs with "classes". What is this, the 90s?
Anonymous No.3781737
>>3781685 (OP)
What's this
>>3781734
Huh? Best mechanic.
Anonymous No.3781738
>>3781685 (OP)
Dex blades (not a stealth fag), though lately I've been big into str axe chads
Or guns
Anonymous No.3781756 >>3782066
>>3781685 (OP)
D&D – fighter or monk. Otherwise – wizards
Anonymous No.3781760 >>3781821 >>3782094
>>3781685 (OP)
Stealth Archer
>>3781725
Archers are usually dog shit in BG-like games
Anonymous No.3781821
>>3781760
>Archers are usually dog shit in BG-like games
?
Anonymous No.3781823 >>3782070
>>3781685 (OP)
gotta be the infant seeker
Anonymous No.3781824
>>3781685 (OP)
this is Vermis I
https://hollow-press.net/products/vermis-i
Anonymous No.3781839
>>3781685 (OP)
Usually some sort of caster, but I have a fondness for, for the lack of a better term, rogue equivalents as well. Which is a good backup when either dedicated caster isn't a choice (whether it's a no-magic-equivalent setting, you don't get to play one, or every character has some) or the magic system just isn't enjoyable for some reason.
But both archetypes usually offer the same thing in different ways, that is flexibility and alternate means of engaging with problems. So I guess the answer would really be "whatever does that, if anything".
In truth it's whatever seems coolest at the time but that's both the only answer that matters to me, and not an answer at all.
Anonymous No.3781873 >>3782075
>>3781685 (OP)
Redguard thief.
Always redguard thief.
Anonymous No.3781877 >>3782075 >>3782076
>>3781685 (OP)
Melee, heavy armor, magic. Something with a focus on these three things.
So Cleric, Paladin, Spellsword, Battlemage, etc.
Gish classes.
Anonymous No.3781909 >>3782408
Any game where I can choose the stereotypical class types I go for a face-tank build, usually a barb (ala Diablo II and III) or a Paladin. Either way, something mostly strength-based that requires little thought other than tank and slaughter.

They tend to be the most reliable because it's hard to die. Glass cannons are the last thing I choose, but eventually I do play as them as well.
Anonymous No.3781916
>>3781685 (OP)
Fighter
Or Monk equivalent if they have it
Anonymous No.3781929
>>3781685 (OP)
Druid if they have it, otherwise usually I go with whatever the archer class is.
On a blind run I typically avoid fighter classes because they often don't have good elemental coverage, and I avoid pure casters because I don't want to have to read through 30 different spell effects to choose which ones I want to learn while also figuring out the game as a whole at the same time.
Anonymous No.3781935
>>3781685 (OP)
Paladin is a team anchor guaranteed to be useful and winnable, and you can swap out your DPS and supports for whatever characters you like or work well.
Anonymous No.3781948
Rogue/Engineer. Whoever has traps.
Anonymous No.3781951
>>3781685 (OP)
-Fighter
-Cleric
-Monk
-Spellsword, if I'm feeling adventurous.
I like to make characters that can be on the front defending others or that can heal and buff themselves and others. Using fists, axes, clubs or swords is also a plus.
Many CRPGs reward you for using high INT/CHA characters so you can interact better with characters and understand the setting thoroughly, so I usually go for those on a second playthrough.
Anonymous No.3781978 >>3781980
>>3781685 (OP)
>single character rpgs
shit in general
Anonymous No.3781980 >>3781981
>>3781978
Baldur's Gate 2 is my favourite single character RPG!
Anonymous No.3781981 >>3781988
>>3781980
you can actually make a custom party in bg1 and 2, but if you want to have less fun then more power to you.
wizardry 7 is my favorite full party rpg.
Anonymous No.3781984 >>3781986 >>3782080
>>3781685 (OP)
The highest one in this list that is an option in the game
>Necromancer or other class with heavy emphasis on minions (unless you have to resummon them every couple of seconds, fuck that shit)
>"Red Mage" type classes (fight with magic + melee and maybe some healing) as long as it doesn't suck
>Archer
>Mage
>Clerics (melee + healing)
Anonymous No.3781986 >>3782019
>>3781984
>Necromancer
Was never done right, maybe diablo 2.
Anonymous No.3781988 >>3781997
>>3781981
>wizardry 7 is my favorite full party rpg.
I see why, but I can't handle the coldness and even worse, it's fp.
Anonymous No.3781997 >>3782015
>>3781988
fp dungeon exploration is objectively better, due to a lack of god's eye view, though top down combat is objectively better because positioning matters. goldbox games and realms of arkania are also loved by me because they combine both.

overall, i just feel creating an "A team" is more fun, i get to play with and build more characters.
Anonymous No.3782015
>>3781997
Creating a team is awesome, hence iwd and Toee rule. You are right regarding fp, but I feel it could be done better today. Maybe fix the proportions?
Anonymous No.3782019 >>3782021 >>3782035 >>3782051 >>3782061 >>3782160
>>3781986
>diablo 2
>summoning shit out of thin air instead of actually raising the dead
not a necromancer
Anonymous No.3782021
>>3782019
necromancer can do that in diablo 2 but it's a level 30 spell
Anonymous No.3782035
>>3782019
The skills are sheer shite, looks are decent.
>da4
A new type of necro. Kek.
Anonymous No.3782051
>>3782019
It baffles me that so many games do that shit, when there's a perfectly solid excuse for why you'd summon things out of nowhere: make it fucking spirits, called from beyond the veil. Problem solved. But no, always with the damn skeletons, wanting to have the delicious bone cake without bothering to earn it.
Anonymous No.3782061
>>3782019
You still need corpses for skeletons in Diablo 2. It's only golems that get summoned from thin air.
Anonymous No.3782065
>>3781685 (OP)
The same as on my second to 53rd run.

>>3781707
Apply yourself brother
Anonymous No.3782066
>>3781756
Fighter eh?
Anonymous No.3782070 >>3782077 >>3785364 >>3793994
>>3781823
There are other options you know
Anonymous No.3782075 >>3782083 >>3782408
>>3781877
But one class specifically though
>>3781873
Slippery little thief it is
Anonymous No.3782076
>>3781877
A battle mage that takes a lot of magic....hmmm
Anonymous No.3782077 >>3793090
>>3782070
Anonymous No.3782080
>>3781984
Mage it is
Anonymous No.3782083 >>3782089
>>3782075
Where's this from?
>vermis
Did I get that right, it's a manual for a non existent game?
Anonymous No.3782089 >>3782090 >>3782091
>>3782083
are you surprised? zoomers love performative gaming.
Anonymous No.3782090
>>3782089
>indoctrinated youth living a lie
Absolute state of society
Anonymous No.3782091 >>3782093
>>3782089
I don't think that's even the right term considering no gaming is involved
Anonymous No.3782093
>>3782091
the appearance of gaming is involved, hence performative. feel free to word it better.
Anonymous No.3782094
>>3781760
>Archers are usually dog shit in BG-like games
So you haven't played them. Gotcha.
Anonymous No.3782160 >>3782294 >>3785362
>>3782019
oddly enough a game that does necromancy really fucking well is skyrim.
Anonymous No.3782161 >>3782273
monster tamer
Anonymous No.3782249
i definitely go for magic classes, particularly combat-focused ones.

i could, at least theoretically, do any manner of physical activities irl, but i'm never going to be able to set something on fire through willpower. i want that kind of fantastical fuckery.
Anonymous No.3782270
>>3781685 (OP)
>AD&D/2E game
gnome fighter/illusionist
>other D&D or inspired game
bard
>Elder Scrolls
fighter/mage/thief
>Arcanum
diplomat inventor
Anonymous No.3782273
>>3782161
>You can reach a point where dungeon crawling isn't fun anymore, and I sincerely hope you have a friend by your side when the realization hits you – even if you have to summon it.
Anonymous No.3782294
>>3782160
Actually being able to raise corpses instead of it just being a summon is nice.
Anonymous No.3782348
>>3781685 (OP)
I pick whomever looks the coolest. If I have the option of picking a character portrait or designing a character, I go with whatever looks the coolest and then pick whatever class my character looks like.
Anonymous No.3782408
>>3781909
If you're going to be that succint then boy do I have the class for you.
>>3782075
Anonymous No.3782459
>>3781685 (OP)
Drpends
If the game has guns i main that
Otherwise i play as a heavy armoured mage
Cuz blowing shit up or shooting stuff is far more fun than swinging a oversized toothpicker(sword)
Anonymous No.3782463
>>3781685 (OP)
closest thing that gets me to a spellsword
barring that, Dex sword build
Anonymous No.3784836
>>3781685 (OP)
If it's got a party, I'll be a fighter. That way my onboarding to the system is slower.
Anonymous No.3784903 >>3785062
>>3781685 (OP)
Is this vermis
Anonymous No.3785062 >>3785156
>>3784903
yes it is
definitely worth giving a gander
Anonymous No.3785156 >>3785186
>>3785062
Why is this so much more interesting than 99% of all games?
Anonymous No.3785186 >>3785238
>>3785156
Because 99% of the book's strength is invoking your own imagination. AKA "they don't have yo explain shit, entertain yourself".
Anonymous No.3785192
This thread taught me about Vermis. Fuck, I love this now. OP, de jure you're still a fag but de facto you're a based fag. Thanks.
Anonymous No.3785223 >>3785239
>>3781685 (OP)
Thieves, always thieves. Lockpicking is a great skill and I enjoy playing a character that has to rely on wits and improvisation instead of force and power. RPGs that allow for different ways to reach your goal are the best, hot take: Every RPG should have Immersive Sim elements. Also, pickpocketing is extremely useful especially in the beginning when you're poor, and rping as a down-and-out street urchin is always fun in early game. I just really like the tingling sensation of getting away with it. Needless to say I love escape scenarios.
Anonymous No.3785238 >>3785311
>>3785186
Why doesn't this work for games? Isn't dakon souls using this use your imagination by leaving gaps wide open intentionally?
Anonymous No.3785239 >>3785901
>>3785223
It's idiotic, really. Not taking pick lock or hack device locks (lol) you put of plenty of content. This is usually the sneaky or thief route that all classes play styles should have. Best you can get is fighter (kill all), talker (spare all) or thief (steal everything). Rpg are still barebones for most of the time.
Anonymous No.3785293 >>3785307
The castest caster available.
Even though I find most magic systems as implemented in cRPG boring.
I just can't fucking help it.
I guess some part of me is just hoping that one day, I'll miraculously find a game that captures even a fraction of the enjoyment magic offers in tabletop through its flexibility.
Anonymous No.3785307
>>3785293
>Even though I find most magic systems as implemented in cRPG boring.
Got a great one at hand?
Anonymous No.3785311 >>3785313
>>3785238
No. Dark souls has gameplay, mechanics, animations, cinematics and exposition to tie the worldbuilding to coherent level. The obscure lore is inferred from both text and subtle gameplay elements and is still very well within bounds of what we see in game (outside of references to other games like Patches and the moon sword).

Vermis lays out vague facts that are not tied to anything existing in reality, the reader only knows that all of that works in a videogame, but what kind of the game it is will vary differently from person to person - it can be an action-rpg like dark souls, it could be a dungeon crawler like Waxworks, it could be a party-based narrative adventure like Betrayal at Krondor (definitely less railroaded though) and so on and so forth. Same for the setting - It could be a renaissance Silent Hill, it could be a Warhammer Fantasy-like "carnage everywhere" fest, it could be a down-to-earth low-fantasy... There are too many factors that are left to imagination in Vermis. Videogames do not function that way - they need a strict ruleset, a fixed setting and a coherent narrative - something that will make Vermis less than the book describes it to be.
Anonymous No.3785313 >>3785315 >>3785371
>>3785311
There must be some way to achieve this with games. Maybe not a practical one...
Anonymous No.3785315 >>3785320
>>3785313
TExt-based parser adventures can achieve this, but not modern games.
Anonymous No.3785320 >>3785326
>>3785315
Can't you combine games, like action games with text based episodes?
Anonymous No.3785326
>>3785320
... let's just say there was a reason why some adventure games (like Space Quest) asked the player if they want to skip action sequences.
Anonymous No.3785362
>>3782160
Yeah, if you combine a unique magic item with a specific standing stone power.
Anonymous No.3785364 >>3793491
>>3782070
>Waste of Life
He's literally me
Anonymous No.3785371
>>3785313
It reminds me of those simulated Minecraft AI demos. It's vaguely gamelike but there's no underlying system. https://www.youtube.com/watch?v=SMoSgXPLub0
Anonymous No.3785901 >>3793153
>>3785239
I like it when fighters can try to just smash a door in, at the penalty of alarming enemies inside. It's good gameplay, allows fighters to deal with a locked door in their own way. Barebones is ok in my book as long as the illusion of agency works.
Anonymous No.3786105
>>3781685 (OP)
i always play mages but im always best with warriors
Anonymous No.3788233
https://youtu.be/-fJIfIoh900?si=t8wLiZDeRkZ76Lsg
Vermis is legit great, but i truly can't stand Hollow Press.
Anonymous No.3788256
Jesus Christ is the Son of God, Who died for our sins and rose from the dead to give us the free gift of eternal life. He also promises to heal your body. You can ask Jesus for His gifts.
Anonymous No.3792162
can we get rid of the 'gay sperm' already, we get it dog you beat the white man sexually.

now let us get in here and start our space colony ~
Anonymous No.3793090
>>3782077
>phoneposting
A SHIT.
>MINER KNIGHT
yes that is me. i will learn to mine.
Anonymous No.3793102 >>3802921
>>3781685 (OP)
>On your first run
you guys do multiple runs?
Anonymous No.3793114
>>3781685 (OP)
professional street nigga
Anonymous No.3793153 >>3793310
>>3785901
There really aren't enough consequences for smashing stuff. You never see that "alarm enemies inside" when smashing doors. You never see contents of chests getting damaged.

At least wizards have to burn spell slots on Knock.

Thieves also get jilted on traps, fighters and casers typically get so much because it's easy to code in abilities but environmental stuff takes extra planning from devs so the game where the thief can set his own traps is also rare.

Most "thieves" are just extra backstab dice in a lightweight fighter chassis and it kind of sucks how much more potential they have that is never fully utilized.
Anonymous No.3793220
>>3781685 (OP)
Human
Male
Fighter
Lawful Good
Anonymous No.3793310
>>3793153
>Most "thieves" are just extra backstab dice in a lightweight fighter chassis and it kind of sucks how much more potential they have that is never fully utilized.

their upgrade:shadow dancers are just fine and edgy though?
Anonymous No.3793491
>>3785364
Without a doubt
Anonymous No.3793513 >>3793993
>>3781734
Then you're not playing rpgs at all.
Anonymous No.3793986
>>3781685 (OP)
Some variant of spellblade.
Anonymous No.3793993
>>3781734
This. The evolution of RPGs will never progress until the last vestiges of D&D have been thrown out.
>>3793513
LMAO
Anonymous No.3793994 >>3794193
>>3782070
Are there any that aren't retarded?
Anonymous No.3794120
>>3781685 (OP)
The most difficult one.
Anonymous No.3794193
>>3793994
Where would be the fun in that?
Anonymous No.3794493
>>3781685 (OP)
Wizard.

Not always worth it, but whenever it is i don't wanna miss it.
Anonymous No.3798531
I like assassin the best, but it's rarely done right. Meaning, just sneaking around doing huge crits is the furthest thing from fun, assassins should rather conceal their identity and kill unsuspecting targets through speech checks and such. VtMB does something like this, but I think the best example is the Dark Brotherhood in Oblivion. The Thalmor Embassy mission in Skyrim is the another great one of what assassin gameplay should look like.
If not, I just go sword & board knight. Paladin works too if the gods of the setting are interesting.
Anonymous No.3802893
>>3781685 (OP)
My real life counterpart.
Anonymous No.3802913 >>3803004
>>3781685 (OP)
Spellcaster that isn't a fucking nerd who dies after getting tickled too hard or who can't lift a sword. Often that means gishes like Paladins.
Anonymous No.3802921
>>3793102
Sure, I replay RPGs after 5-10 years, even the long ones
Anonymous No.3803004 >>3803009
>>3802913
>gishes like Paladins
Absolutely heretical.
Anonymous No.3803009 >>3803792
>>3803004
If it hits with a sword and casts spells it's a gish
Anonymous No.3803038
Always Brawler/Monk/whatever flavor of punchmans is available.
If your game doesn't have viable unarmed, it's shit. If it lets me punch things to death, I'll give it the time of the day regardless of anything else.
I'll even sit through the utter slog that is melee combat in Fallout 1&2 just to punch supermutants and power armored grunts to death.
I have never rolled a mage in my life.
Anonymous No.3803792 >>3803801
>>3803009
>If it hits with a sword and casts spells it's a gish
Categorically false.

>Gish
Race: Githyanki only
Class: Multiclassed (fighter/mage)
Stats: High DEX and INT
Magic: Arcane
Armor: See picrel
>Paladin
Race: Human only
Class: Single-class
Stats: Low DEX (that's why they're always falling), low INT (lawful stupid), high WIS and CHA
Magic: Divine
Armor: Heavy

About all they have in common is a proclivity for two-handed greatswords.
Anonymous No.3803801 >>3803913
>>3803792
well you're a NERD
Anonymous No.3803913
>>3803801
>he says on a website made for ultranerds
Why are you the way that you are?
Anonymous No.3803974
>>3781685 (OP)
>Human
>White
>Male
>Warrior
It's gaming time.
Anonymous No.3803976
>>3781685 (OP)
Fighter or sometimes Monk. Almost always a physical class first though.