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Thread 3823814

159 posts 36 images /vrpg/
Anonymous No.3823814 >>3825028 >>3825034 >>3825679 >>3829587 >>3832827 >>3833185 >>3833348 >>3833978 >>3834001 >>3834264 >>3834272 >>3838829 >>3839331
NWN 2025
Long time poster, first time lurker.

I used to play on some PWs back in 2003 to 2011 or so. I see NWN is back on Steam but the PWs I'm used to are phased out. I'd like to get back into it so if anyone has a lay of the land it would be appreciated. I guess I'm looking for something community/clan based without a lot of the gay RP shit. It was nice having a group of people separate from friends and coworkers to hang with sometimes.
Anonymous No.3823815 >>3837530
For me, it’s the OC
Anonymous No.3823851
Dance of rogues
Anonymous No.3825028
>>3823814 (OP)
>without a lot of the gay RP shit
I think any servers that managed to survive for this long need that type of autism to keep it going.
Anonymous No.3825034 >>3825112 >>3825535 >>3830297 >>3832647 >>3833196 >>3834005
>>3823814 (OP)
Is this a collection of modules? If so, I'm in. Played as a child and might hop in, for nostalgia reasons, build autism, plenty of time (good bye job and fiancee) and I might publish again some modules.
What are modules for nwn 1 and 2 with decent stories? Are any of the premium modules worth it?
Anonymous No.3825112 >>3825119 >>3825290
>>3825034
Swordflight is pretty good but autistically hard (chapter 1 good, chapter 2 GOAT, chapter 3 and 4 ok, have not played chapter 5 yet).
Anonymous No.3825119 >>3825122 >>3825123
>>3825112
>autistically hard
Curious, I like a decent difficulty. Nwn main campaign is trivial. Point and click adventure. Has anyone played tragedy in tragidor?
>swordflight
How many people made it?
Anonymous No.3825122 >>3825137
>>3825119
>How many people made it?
I believe it was made by one dude.
>Curious, I like a decent difficulty.
Play a munchkin character if you want to try it out.
Anonymous No.3825123 >>3825166
>>3825119
It was made by one dude over the course of almost 20 years and the final sixth chapter is not out yet. After chapter 2 the difficulty ramps up quite a bit, if you play a melee build you kind of need to have devastating critical.
Anonymous No.3825137
>>3825122
>Play a munchkin character if you want to try it out.
Found on plebbit:
>(...) rarely trodden waste where illiterate players believe that you can attack while you're dead because nowhere does it say being dead keeps you from attacking.
>20 years
That's the dedication we desperately need
Anonymous No.3825166 >>3827732
>>3825123
>After chapter 2 the difficulty ramps up quite a bit
To me, chapter 1 was the harshest but that's mostly because of how few tools you have at this point. The following chapters went smoother but I played a very filthy build.
Anonymous No.3825217 >>3825218 >>3825360 >>3825521 >>3827732 >>3828757 >>3829513 >>3831157
I just finished swordflight earlier this week. I like chapter 1 and 2 the best but 3, 4 and 5 were also pretty fun. By the end of 4 and most of 5 I was getting pretty tired of entering the demon planes and fighting hoardes of the same enmies though. My buffed summons/ henchmen carried me through a lot of the game but I was a elite enemy/boss killing machine when I stacked bigbys spells on enemies and hit them with a bunch of issacs missles.
This is my chapter 5 endgame character named after my favorite character in Rance.
Anonymous No.3825218 >>3825223
>>3825217
Also I wanted to multiclass a little bit so I could experience more of the class gated content and rogue meshes good. Every time I missed those fighter/cleric/monk/etc onlyquests it killed the completionist inside of me.
Anonymous No.3825223 >>3825229
>>3825218
Just how dedicated is that guy? Shame for the class content, wanted to play with modded classes.
Anonymous No.3825229 >>3825251 >>3825287 >>3833242
>>3825223
The class content is crazy. There are even specific quests for niche things like Shadowdancer or Blackguard or Purple Dragon Knight. But there were a lot of wizard/rogue quests too and its not like I didnt have a ton of content. I didnt exactly measure but my playthrough of the series was probably atleast 70 hours.
Anonymous No.3825251
>>3825229
I'm still annoyed that there is no specific quest for RDD. I would be fine if it at least counted as fighter levels for the purpose of quests.
Anonymous No.3825287
>>3825229
>specific quests for niche things like Shadowdancer or Blackguard or Purple Dragon
I will make a character for this module then. Quests for fringe classes, can you imagine? Is it like 10/10 story wise?
Anonymous No.3825290 >>3825314 >>3828472
>>3825112
>having to play nanny for an annoying retarded NPC
>good
anon what the fuck are you smoking?
Anonymous No.3825314 >>3825516
>>3825290
Thats only chapter 1, she as absent for chapter 2 and then in 3 and beyond she starts with so much good gear that she will have WAY more AC then you do and can tank for you. She also has a bunch of improved invisibility spells that you can direct her to use, which is the best defensive buff in the game.

And even in chapter 1 you can just have her stay back and shoot things ranged.
Anonymous No.3825360 >>3825365
>>3825217
mod for the UI?
Anonymous No.3825365
>>3825360
Reborn UI. My favorite thing about it is probably the colored skills/feats/spell icons. I know some people like the original yellow scrolls but having clear colored pictures of each spell makes it so much easier and faster to find things.
Anonymous No.3825516
>>3825314
To be fair Zarala is stillr etarded in chapter 3 and 4, and the water elemental instant drown ability does not go well with her shitty saves. Honestly I just modded a ring with full 100% immunities for every damage/effect and I give it to her, she is dead weight regardless.
Anonymous No.3825521 >>3825538 >>3825665 >>3825794 >>3827638
>>3825217
How did you deal with the instadeath water elemental bullshit aura and the electrical damage aura from air elemental with an arcane caster?
Anonymous No.3825535 >>3825536 >>3825549
>>3825034
>What are modules for nwn 1 and 2 with decent stories?
I liked Aielund's story until it went cosmic. It serves the gameplay because you start the final module at like level 34, but the escalation just gets dumb. It's written by an actual author though so the moment to moment writing is pretty good.
Anonymous No.3825536
>>3825535
The vampire sublpot in the fort was also pretty retarded.
Anonymous No.3825538 >>3825550 >>3825551 >>3825696
>>3825521
Different anon, but water elementals' bullshit ability is a Death effect so Death Ward protects against it, by the time you start facing them regularly in Chapter 3+ you can buy dozens of scrolls/potions and have it constantly active.
>electrical damage aura
Same as all the other bullshit elemental damage later in the series, dozens of castings of Energy Buffer (or spend the feat/dip on tower shield proficiency and use a Greater Shield of Elements). Arcane casters actually have an advantage there because they can mass-produce scrolls and wands using the millions of GP they otherwise can't spend, where non-casters have to buy all their scrolls.
Anonymous No.3825549
>>3825535
>until it went cosmic
Hard to get right, really. Son of God of murder works.
Anonymous No.3825550
>>3825538
>Death effect
In a sp game...
Anonymous No.3825551
>>3825538
>Reborn UI
Issue with energy buffer is that it only soaks up 60 damage and at the beginning of chapter 4 there are 10+ elementals in a single battle so you have to keep casting every other round, I feel it is a bullshit way to add difficulty. Luckily I had an amulet of electrical resistance.
Anonymous No.3825665
>>3825521
how did you ever finish any module of this game and not figure out that you can be protected from Instadeath with Deathward?
Anonymous No.3825679 >>3825696 >>3825697 >>3825832 >>3825850 >>3827766
>>3823814 (OP)
I'm about to pick this up, how survivable is a straight martial character in this game? I played a lot of baldur's gate so there i could just have my party buff my MC but here you can't control your party, does that force me to use scrolls and wands? I don't mind if that's the case, but i assume i'm going to end up poor if i have to spend gold on consumables for every fight.
Anonymous No.3825696
>>3825679
Oh damn i didn't read the thread and see that >>3825538 kinda talked about this. Guess it's viable then, with the only caveat being that consumables don't scale with character level (i assume? it's usually like that with d&d so i guess so) and so won't last long.
Anonymous No.3825697
>>3825679
I had a mage rogue and stood most battles firm in close combat.
Anonymous No.3825794 >>3825799
>>3825521
In chapter 3 when I faced those rooms with like 30 elementals I just sent 1 wail of the banshee that killed almost all the trash. Then a bigbys grasping hand or interposing hand would lock down the Elder Elemental. My familar and summon would all be buffed with Death Wards, improved invisibility, flame weapon, greater magic weapon, barskin, and potions for stats.
Slow was also an amazing spell for massive groups on enemies.
Anonymous No.3825799
>>3825794
Actually I think that was the start of chapter 4 in the underdark not chapter 3.
Anonymous No.3825832
>>3825679
You can control your party to follow you, stop moving, attack, and cast defensive spells and buffs by talking to them. Remember you can only use magic wands/scrolls as a martial class if you have the Use Magic Device skill at the correct level or 1 level in wizard/sorcerer.
If you are a Martial Cleric or Paladin you can use divine wands/scrolls though.

More most modules potions will be more than enough for buffing, and in the original game you dont even need to buff at all if you dont want to.
Anonymous No.3825850
>>3825679
You will destroy.
Anonymous No.3827638 >>3827695
>>3825521
>How did you deal with the instadeath water elemental bullshit aura and the electrical damage aura from air elemental with an arcane caster?
Amulets of elemental resistances, sending a buffed elemental that is immune to a correspoding element, or gating a balor. Drown is blocked by potions of death ward.
Wizard is very strong in Swordflight, and it's probably the only single player module that allows you to properly experience all arcane tools that are usually ignored.
Anonymous No.3827695 >>3828091
>>3827638
>arcane tools
As in?
Anonymous No.3827732 >>3827758 >>3827763 >>3827766 >>3827837 >>3828095 >>3833242
>>3825166
>>3825217
I'm going for a sorc/rdd/pal build, viable?
Anonymous No.3827758
>>3827732
>rdd
Why did they limit the class to red dragons?
Anonymous No.3827763 >>3828329
>>3827732
>sorc/rdd/pal
This is gross and you should be ashamed
Anonymous No.3827766 >>3827778 >>3828329
>>3827732
I'm this guy >>3825679 and i've since made a Fighter/Bard/RDD build i saw on the net and i'm pretty much deleting everything in HOTU, i imagine any kind of melee class gets a lot of mileage out of RDD with all the bonus stats you get.
Anonymous No.3827778 >>3827838
>>3827766
>build i saw on the net
Are you actual? Why are you lame? Try using some random algo, fun guaranteed. Meme builds force you to use all the mechanics and be creative.
Anonymous No.3827837 >>3828329
>>3827732
Should be. How many levels of sorcerer and paladin do you plan to take?
Anonymous No.3827838
>>3827778
>Meme builds
I usually do that when i'm better familiarized with the game, for now i just wanted to learn to play so i picked a cookie cutter build to get me through.
Anonymous No.3828091
>>3827695
Wand/scroll crafting and niche spells you would likely never cast in any other module.
Anonymous No.3828095 >>3828329
>>3827732
>rdd
Are you building a grug with no (or with very limited) spellcasting, or some weird melee mage?
Anonymous No.3828329 >>3828338 >>3828511 >>3828570
So far swordflight is going fine, but I picked flaming hands and sleep like an idiot instead of mage armor and whatever else buff is there. Smite evil/lay on hands seem to be really underpowered.

>>3827763
It is gross, I'd rather wizard, but I want high str persuasive caster with melee ability.

>>3827766
HOTU is easy, I am talking about Swordflight.

>>3827837
10 pal 20 sorc. Almost pure melee pre-epic.

>>3828095
Melee mage. Blast trash, selfbuff and melee vs strong opponents.
Anonymous No.3828338 >>3828459
>>3828329
>10 pal 20 sorc. Almost pure melee pre-epic.
So 10 pal, 20 sorc and 10 rdd? Your BAB will be shit and so will your spell DC.
Anonymous No.3828459
>>3828338
Epic levels don't increase spell dc/bab and rdd strength bonus offsets 3/4 bab progression.
Anonymous No.3828472
>>3825290
the worst thing is that it gives you the dialogue options to reject her and then she uses persuade on you to force herself in even if she fails the check
i just killed her and saved the game, that's my canon ending now
Anonymous No.3828511 >>3828570
>>3828329
>10 pal 20 sorc
If you start taking multiple sorc levels before 20, your BAB is going to be shit. If you start taking sorc levels after 20, your spellcasting is going to be shit for a very long time. And you either won't have enough STR to be good in melee, or enough CHA to have good DCs.
The best thing you could've done is a pure sorc with a pal dip, Tenser's Transformation and permanent Still Spell feats on epic levels. You'd be able to wear shields and heavy armor, land your hits on some enemies, and kill the others with damage shields. And you'd be able to survive with Epic Warding and temporary HP either from Tenser's or from Shapechange.
Anonymous No.3828570 >>3828588 >>3828743 >>3828829
>>3828329
10 Pal 10 RDD will actually be pretty strong. And that should take you to 20 somewhere around chapter 3. While 10 fighter would be better for feats 10 Pal will give you some cool Paladin quests. If you go full sorc after 20 Its still going to take a fair amount of time to come online but there are some really good early buffs you can take like Flame weapon, ghostly visage, mage armor, shield. Make sure you get improved invisibility as soon as possible.

Sure there are stronger builds but its a cool hybrid and In my opinion your build should be viable, especially with bard buffs from your companion.

>>3828511
>Tenser's Transformation
Tensers transformation is actually really bad for swordflight. My pure wizard with buffs had double the AC of tensers transformation and a better attack bonus using a short sword.
Its a decent spell in the original campaign where everything is really weak but cant hold up that well in swordflight
Anonymous No.3828588 >>3828743
>>3828570
Both shapechange and tensers suck for wizards/sorcerers because its basically a polymorph spell and changes you into a creature without adding any of your special abilities or gear. The result is pretty much always way weaker than you would be geared up and buffed.
The only exceptions I believe are druid and shifter wildshape which do actually integrate some of your stats and gear and can be pretty powerful if built correctly.
Anonymous No.3828743 >>3828757 >>3829024
>>3828570
>>3828588
If you're a melee mage, you'll be using damage shields. If you're using damage shields, you want to get hit. However, you want those hits to be absorbed by temporary HP and damage reduction.
Anonymous No.3828757 >>3828770 >>3828771
>>3828743
You can defintely play that way. But if that guy will only be getting the best damage reduction options like Premonition in chapter 5 which is the last module. As a Paladin/RDD for the majority of the game he will be relying on AC and by chapter 3/4 stoneskin and greater stoneskin dont cut it anymore. And even a pure spellcaster will have similar HP to tensers if they stack gear with constitution bonuses and and buffs.
For example this character >>3825217 using tensers transformation has 35 AC and about 588 HP while buffed, but you lose all access to spells, lose equipment benefits like perma haste, freedom, death ward, elemental immunity, stat increases, mind spell immunities, etc, and have a mediocre attack bonus and AC for a fighter of that level.
I do think that Tensers can be a fun spell and can make melee mages work in cool ways I just dont think it would work that well for that guys hybrid build and the swordflight module in particular.
Anonymous No.3828770 >>3828778
>>3828757
Temporary HP from Tenser's stacks with itself. I just loaded my chapter 5 wizard and turned into an iron golem with 2066 hp and golem immunities only with those two spells.
Anonymous No.3828771
>>3828757
Also, Tenser's itself gives you a permanent mind immunity by default, and most of the other effects can be covered with buffs and potions. You can even end up with a fairly decent AC by stacking a wand of shadow conjuration, though this obviously is not very practical compared to simply using damage shields.
Anonymous No.3828778 >>3828785 >>3828790
>>3828770
How does this work? Once you use tensers you cant use spells/scrolls so how do you use shapechange to turn into a golem afterwards.
Anonymous No.3828785 >>3828790
>>3828778
Tenser's bonus HP is not lost when you turn back, and can be stacked over multiple casts. Once you feel that you have enough temporary HP, you can shapechange into whatever for special immunities and a bit more bonus HP.
You can do even better than 2066 HP - I only have my early chapter 5 save on this PC, and I only stacked Tenser's from level 6 slots. A higher level caster with metamagic slots is going to climb even higher - which is probably unnecessary, but we're talking about Swordflight.
Anonymous No.3828790 >>3828793
>>3828778
>>3828785
I just got to 3360 HP by adding the extended slots. Now imagine this thing at slightly higher level, with golem immunities, stacked damage shields and Epic Warding.
This character doesn't have Empower and Maximize, but I think the latter should work with Tenser's as well.
Anonymous No.3828793
>>3828790
Oh yeah I tried it and it does work that way. It kinda makes me feel like when I stack HP as a lich in Pathfinder WotR. You could have a setup just for killing bosses, though maximized issacs missles might be even quicker.
Anonymous No.3828829 >>3828838 >>3828843
>>3828570
Is there an option for wizard gish that will pass persuade checks?
Anonymous No.3828838
>>3828829
Im not gonna lie I always use this mod
>https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/all-social-skills-are-class-everyone
which makes social skills (persuade,bluff,intimidate) class skills for every class.

Persuade is also a class skill for Paladin and RDD so you would also be able to get a pretty good score with those if you put points into it.
Wizard is just nice because you get so many skill points because Intelligence is your main skill. On my wizard I ended up with skills like open lock, disable trap, heal, Use Magic Device, Tumble.
Anonymous No.3828843
>>3828829
A few rogue dips, but ideally after level 17-18 - delaying new spells is usually worse than failing a few especially difficult checks. A wizard is going to have gorillion skill points anyway.
Anon's mod is also a good solution, being unable to persuade people just because you picked a wrong class is kind of a bullshit.
Anonymous No.3829024 >>3829042 >>3829045
>>3828743
How do you make melee mage work in NWN1? I want to replay the expansions again but I forgot Eldritch Knight isn't in the game.
Anonymous No.3829042 >>3829048
>>3829024
Not that guy but clerics probably work best if you want a melee caster type character but thats divine spells and not a wizard/sorcerer.
Wizard sorcerer is in a kind of hard spot doing melee because multiclassing with a martial class to a decent level will seriously mess up spell progression. You will eventually get tensers transformation spell which is decent in the original campaign/expansion but it only lasts 1 round/level and you are locked out of spells while doing it so its just like playing a fighter.

Like the guy you replied to said you can just stack damage reduction like stoneskin and elemental shields that make enemies take damage when they hit you. But its kind of a boring way to play a mage and you dont even really need to be melee for that, it would be more effective to have all those shields up and continue to cast spells instead.

On the other hand the official content is fairly easy so you could probably multiclass fighter/wizard or fighter/sorcerer and get away with it but you would still have really slow spell progession depending on how you level the classes.
Anonymous No.3829045
>>3829024
Clerics and bards do it naturally, a cleric is especially good regardless of whether you're making a caster or a melee build.

If not, a melee mage as you imagine it would only only become functional in modules with a level cap close to 40. And either you're going to play the first 16-20 levels as a melee grug, or you're going to cripple your BAB. And even then you're a melee mage with low DCs and caster level, which limits your functionality.
Another way is to make a dedicated caster who buffs to become virtually unkillable and watches how his enemies kill themselves in a few hits, and from time to time smacks stunlocked enemies with his medicore buffed AB to justify his title of melee mage.
Anonymous No.3829048 >>3829108 >>3829379
>>3829042
>Not that guy but clerics probably work best if you want a melee caster type character but thats divine spells and not a wizard/sorcerer.

>Divine power
>Spell level: cleric 4; cleric with strength domain 3
>Duration: 1 round / level
>The caster gains the following bonuses: 1 extra hit point per caster level, strength is raised to 18 (if their strength is already 18 or higher, it is not raised further), and base attack bonus improves to that of a fighter of the same level.
>Base attack bonus improves to that of a fighter of the same character level; caster level is ignored for this aspect of the spell. For example, this spell grants any level 14 character the base attack bonus of a level 14 fighter (i.e. +14/+9/+4), regardless of that character's classes and class levels.

That's your picklock that will allow you to turn any noodlearmed wizard into a roided-up fighter. The only downside is the duration. Extend spell can help but realistically, you would still want some extra cleric levels.
I played Swordflight as Cleric/Bard/RDD and that worked well. I didn't need to keep the spell up all the time, but my classes were 3/4 BAB and I was using nearly every long-lasting buff in my spellbook. Cleric is the ultimate gish.
Anonymous No.3829108
>>3829048
>Cleric is the ultimate gish.
You got that right.
Fuck I love that class.
Anonymous No.3829379 >>3829389 >>3829391
>>3829048
Clerics have lame spell selection and relying on some dork to loan you powers is lame. It's basically use magic device, only instead of buying your spells, you beg some asshole for them, and that asshole is not all-good all-knowing (and thus deserving of worship) even if they're lawful good.
Anonymous No.3829389 >>3829739
>>3829379
Clerics can't exploit the system as much as wizards can, buy their spells in NWN1 are by no means bad.
Anonymous No.3829391
>>3829379
>tips fedora
Anonymous No.3829513 >>3829525 >>3829567
>>3825217
How boring is it to play a pure arcane caster in swordflight? expecially after chapter 3 when monsters are hp sponges
Anonymous No.3829525 >>3829567 >>3832650
>>3829513
Very fun if you understand what you're doing, especially because certain summons "evolve" to be useful on epic levels.
>expecially after chapter 3 when monsters are hp sponges
You either oneshot everything with Wail of the Banshee, or stunlock to death with Bigby. And in chapter 5 you get a fighter with Dev Crit.
Anonymous No.3829567 >>3829577 >>3830036
>>3829513

What this guy >>3829525 said is pretty true.

For chapter 1-3 i played mostly a summoner and buffed up my familiar and summon with a ton of buffs and send them in. Then support with spells like slow. You do get a ton of magic wands and staffs like wands of fire/lightning/death, staffs that can cast tons of different spells which give you a lot of different ways to approach fights. Once I got some higher level spells I focused on taking high level enemies down while my summons mopped up. Grabbing the tough enemies with bigbys hand, and focusing issacs missles on them. Firebrand and delayed fireball were also used a lot.

I had more fun than when I played my fighter rogue character. You will by weaker in chapter 1 and a decent amount of 2 but once you start finding some nice magic wands and gear the playstyle starts coming together.
Anonymous No.3829577
>>3829567
>You will by weaker in chapter 1 and a decent amount of 2
Buffed pseudodragon destroys chapter 1 and the solo part of chapter 2. Needs Flame Weapon to deal any damage though, before that point he is just a great tank with passive True Seeing.
And in the second half of chapter 2 you just need to remove enemies out of combat with Fear/Bigby, dispel buffs/protections with a self-crafted wand of Breach and let your buffed party take care of the rest.
Anonymous No.3829587 >>3829859
>>3823814 (OP)
What pw servers did you play on? I was on Dor Maeglin for a long time. I love NWN so much, I wish someone would release a decent successor. I tried Blackstone keep recently, it was ok but nothing like Dor.
Anonymous No.3829739 >>3829791
>>3829389
No timestop
Anonymous No.3829791 >>3830282
>>3829739
>summons from a higher spell level
>fuck you, I now have a pure fighter's BAB
>Harm/Heal
>stackable 120 damage per round for a round per level
>AoE blindness with no save
>AoE death spell that ignores death immunity
They do pretty well. If you really want, you can take a level of wizard and upload a Time Stop scroll into your sequencer robe.
Anonymous No.3829859
>>3829587
Havent heard of Dor. I spent a long time on Redemption Mud. It was a guild/adventure based PW with a pretty tight community. I made this thread to figure out if anything similar exists on NWN now.
Anonymous No.3830036 >>3830082 >>3830084 >>3830283
>>3829567
What are good summons to use in chapter 3+? The balor has been buffed but all the others are shit, summon creature IX elemental have 20 AC and the minotaurs kill it immediately even with stoneskin.
Anonymous No.3830082 >>3830084
>>3830036
Balor is buffed right from the start, and then buffed again. Not enough AC to tank gank squads in the later chapters for a long time though, but he is still great against casters.
Your familiar is buffed after the first dungeon in chapter 3, it turns into a pretty good tank
Your elementals are buffed after the first "dungeon" in chapter 4. A buffed level IX elemental is going to stay good for the rest of the game, since chapter 5 ends at level 37-38 and it doesn't fall off at that point.
You can buff your undead summons in the undead realm in chapter 5, but they're still shit. Maybe high level Pale Master's summons actually get effective, but I don't think they're worth testing.
Blackguars and shadowdancers also get a buff to their class summons, no idea how well it works.

Maybe something else is going to get stronger in chapter 6, but there's no guarantee. Epic summons are still trash and a waste of a feat, for example. And Black Blade of Disaster is much less effective than other level IX summons regardless of a chapter.
Anonymous No.3830084
>>3830082
>>3830036
>And Black Blade of Disaster is much less effective than other level IX summons regardless of a chapter
Let me rephrase it. It's worse than a balor in chapter 3, and worse than both a balor and an elemental in chapter 4.
It's unkillable and doesn't turn you evil though, so there might be some use for a good or neutral wizard before you get your giga-elemental.
Anonymous No.3830282
>>3829791
Darkfire is also extremely powerful for its level.
Anonymous No.3830283 >>3830294 >>3830383
>>3830036
Your familiar gets buffed near the start of chapter 3, and is really strong at that point at very useful for all of chapter 3 and majority of 4. It does start to fall off in scaling the further you go.
BUT
By the start of chapter 4 your elemental summon gets upgraded and its a massive improvement and is extremely strong for the rest of the game.
Here is both familiar and fire elemental summon unbuffed. If you buffed them you could get atleast 10 more AC and Attack bonus out of them. I remember getting my air elemental to near 60 AC
Anonymous No.3830294 >>3830383
>>3830283
The fire elemental after a bit of buffing. Managed to get the AC to 60.
Anonymous No.3830297
>>3825034
>gets to live ultra cozy NWN neet life
Anonymous No.3830383 >>3830389
>>3830283
>>3830294
He should also know that a fire elemental in particular "casts" a fire spell on every hit (either Combust or Inferno) and can be buffed with Flame Weapon. Otherwise, that damage seems pathetic despite in fact being pretty solid.
Air elemental adds electric+sound damage, I think. Works just as well as a fire elemental - a bit less damage, but more effective against fire immunes.
Water elemental has the highest physical damage with a chance to kill on hit, but the lowest AC which is actually a big issue even in chapter 4. It also auto-destroys any object on hit, which could've been awesome against lategame bosses if the party AI didn't suck so much.
Anonymous No.3830389
>>3830383
Yeah weapon buffs dont show up on their sheet but with flame weapon + their on hit effect all of them do huge damage.
Anonymous No.3830845 >>3830891
Can anyone help me find a module?
I remember two things about it but might have been two different modules
The first tihng was you found a child stealing and could turn him in or suggest the child work it off or some other non-violent options like the family pay. I think it was bread the child stole
You also had to prepare the village for an army attacking themI think or possibly just somem onsters.
Anonymous No.3830891 >>3830892
>>3830845
>The first tihng was you found a child stealing and could turn him in or suggest the child work it off or some other non-violent options like the family pay. I think it was bread the child stole.
At the very start of tales of arterra when you enter the city there is a child stealing from a noble couple, you can turn him in or side with him saying you didnt see him steal anything.
In the 3rd or 4rth part of the Bastard Of Kosigan you have to prepare a village for an attack by ogres and orcs. You are able to choose the area in the village you will defend and and have to convince some of them to help in the battle.

Those are the first two that come to mind but there are probably a decent amount of modules that have scenarios like that.
Anonymous No.3830892
>>3830891
Actually now that I think about it a child stealing bread might also have been from one the parts in Bastard of Kosigan but I cant remember for sure.
Anonymous No.3831157 >>3831626 >>3833229
>>3825217
I quit at swordflight at chapter 5
Fighting epic level goblins and Gnols was bad enough but when I saw yet another pissing portal to the abyss I was just like nah, I'm good
Anonymous No.3831626 >>3831709
>>3831157
>and Gnols
Those gnolls were low level jobbers. Epic level goblins and a random level 30+ hobo ranger were incredibly stupid and over the top though.
Swordflight's level scaling in general stops making any sense after chapter 2, though I liked a few encounters in chapter 3 where you simply get overwhelmed by massive groups of weak low level enemies.
Anonymous No.3831709
>>3831626
That sounds like an atrocious encounter design
Anonymous No.3832647
>>3825034
>What are modules for nwn 1 and 2 with decent stories?
Tales of Arterra.
Anonymous No.3832650 >>3832928
>>3829525
>You either oneshot everything with Wail of the Banshee, or stunlock to death with Bigby.
Sounds boring.
Anonymous No.3832827 >>3833185
>>3823814 (OP)
Did you play Chaotic Realm?
Anonymous No.3832928
>>3832650
It's only boring when the game can't challenge you. When you fight bullshit with bullshit, it's very enjoyable.
Swordflight's problem is content bloat in every chapter after 1, and it gets especially bad in chapter 4 with Abyssal portals.
Anonymous No.3833106 >>3833150 >>3833183 >>3834685
There's a guy making a mod for full party control, and it looks really good.
https://www.youtube.com/watch?v=mqFa5bVpTbU
https://www.youtube.com/watch?v=mQb47cj4FUM
Anonymous No.3833150
>>3833106
Quite impressive.
Anonymous No.3833183 >>3833218
>>3833106
Can't you already do that in EE edition?
Anonymous No.3833185
>>3823814 (OP)
>>3832827
Chaotic World*
They brought it back for EE. Not sure if it's still around.
Anonymous No.3833196
>>3825034
In no particular order:
- Prophet (Prologue - III) by Baldecaran. My favorite story driven module.
- Aielund Saga, for very action movie-esque adventure. It is cheesy, but it serves the purpose well.
- Tales of Arterra. It is good, second part is vastly superior to first part.
- Honor Among Thieves, by Baldecaran again. If you liked the the thieves guild stuff from BG2, you'll like this.
Swordflight, but only chapters 1 and 2. They are the best, in my opinion, especially the second module. It felt like a love letter to BG1 and BG2. Unfortunately, everything after part 2 succumbs to HP sponge encounter design. It is boring as all hell.
- A Hunt Through the Dark, Drow-centric campaign.
- Crimson Tides of Tethyr
- Sapphire Star

Honorable mentions:
Shadowlords - Dreamcatcher series, by Adam Miller. It's all right.
Anonymous No.3833218
>>3833183
No. The only thing EE added was a very basic option to let you select a party member and give them a target.
Anonymous No.3833225
I just edged for 5 hours playing a dance with rogues and my pee pee hurts.
Anonymous No.3833229 >>3833230
>>3831157
Same. Played Paladin/Sorcerer/RDD, fire immunity made Abyss hijinks in chapter 4 bearable but the toxic lake and the overpowered kobolds completely killed my desire to continue.

Gonna replay with Fighter/WM/Rogue, so hopefully Dev. Crit will carry me through the module.
Anonymous No.3833230
>>3833229
Fighter rogue is killer, though I don't think there's a lot of utility for UMD in Swordflight seeing as gear is tuned for your class
Anonymous No.3833242 >>3833249 >>3833250
>>3825229
>Purple Dragon Knight
How viable is this class in Swordflight? I know the class kind of sucks dick on its own, but does the game give you anything to alleviate that?
>>3827732
I've played this class combo up to chapter 5. If you don't mind constant tedious pre-buffing before each fight then yeah it's pretty good.
Anonymous No.3833249
>>3833242
>How viable is this class in Swordflight? I know the class kind of sucks dick on its own, but does the game give you anything to alleviate that?
Nah it still sucks it swordflight, its just neat that it had a little bit of unique content.
Anonymous No.3833250
>>3833242
>How viable is this class in Swordflight? I know the class kind of sucks dick on its own, but does the game give you anything to alleviate that?
Its Fear ability is bugged and has absolutely insane DC if you have negative STR. Might be decent in a meme Rogue build as a full BAB class.
Otherwise it's just a worse fighter, but you get a supposedly good ring in the beginning of chapter 4 for your trouble.
Anonymous No.3833348
>>3823814 (OP)
neversummer was fun for a while but didn't have many players
Anonymous No.3833978 >>3834267
>>3823814 (OP)
Great game. Enhanced edition is also good and loaded with extra content.
Anonymous No.3834001
>>3823814 (OP)
Am I the only one who remembers the Turmish Lands? It was always there in the server browser. Seemingly from day 1. It was in every category. I have never seen a single player in it, but it was ALWAYS there.
Anonymous No.3834005 >>3834011 >>3834206
>>3825034
NWN1 has a MASSIVE list of good mods. For some reason that cunt lilura delisted this from the website.
https://web.archive.org/web/20181107234219/https://lilura1.blogspot.com/2017/12/Core-Neverwinter-Nights-Adventure-Modules-and-Campaigns.html
Anonymous No.3834011
>>3834005
I used to look at that website for modules/mods and stuff but a few years ago the entire website changed and its terrible to navigate and find things now.
Anonymous No.3834206
>>3834005
she(?) realized it was the only reason anyone visited the site
Anonymous No.3834264
>>3823814 (OP)
>I guess I'm looking for something community/clan based without a lot of the gay RP shit.

u are already gay if you play online.
Anonymous No.3834267
>>3833978
buy ads.
>extra content
literally have to pay more for stuff that used to be free or part of the DVD/Complete version.
Anonymous No.3834272 >>3834674
>>3823814 (OP)
There's Sunset over OCEM as a RP PW
>no gay shit/erp shit
>capped to level 10, so the balance isnt too retarded
>unique setting
Anonymous No.3834527 >>3834554 >>3834685
Any new modules for party commands? I messed around with an older one that let you order party members around decently independently, but I'm wondering if there's anything better out there. NWN2 has amazing party controls and I wish there were more mods for it.
Anonymous No.3834554
>>3834527
*mods not modules sorry
Anonymous No.3834674
>>3834272
>barkskin and stoneskin vfx
vomit
Anonymous No.3834685
>>3834527
Did you see this mod earlier in the thread? It's not technically finished, but what's already there looks promising: >>3833106

It looks like this is on track to giving as much control as NWN2. All that really remains to be seen is if it'll eventually let you control companion leveling, so you can choose their feats and stuff.
Anonymous No.3835086 >>3837538 >>3840097
Thoughts on Prisoners of the Mist?
Anonymous No.3835592
>people are ERPing in Neverwinter nights in 2025
just horror after horror on this website.
Anonymous No.3837530
>>3823815
same
Anonymous No.3837538
>>3835086
Not PotM specific, but I want the RP to be good in this game so badly.
Anonymous No.3838829 >>3838832
>>3823814 (OP)
I wanna make a shifter so I can scream I'M GUNNA SHOOOOFT.
Whats a good build? I'm thinking of getting cleave.
Anonymous No.3838832 >>3838835
>>3838829
Either you make a STR kobold or a DEX risen lord.
Anonymous No.3838835 >>3838839
>>3838832
b-but there's all these forms like heckin demonflesh golem and dragon. Surely they are going to be used and I'll be shooften all the time, right?
Anonymous No.3838839 >>3838840
>>3838835
Most of them fucking suck. Dragon doesn't suck, but you likely won't reach the level to unlock it.
The dedicated shifter builds usually pick a limited number of shapes that don't replace a certain physical stat and max that physical stat.

Level range is also important, which module are you going to play?
Anonymous No.3838840 >>3838841 >>3838846
>>3838839
Hordes of the underdark right now. I went through Undrentide or whatever it was called but I was sucking as a shifter so wanted to see what thoughts were out there. I was going for the pure shifter experience. I kinda messed up my stat spread a tad with some int points, I needed strength too for cleave and stuff. The rest is just dumping into wis now.
Anonymous No.3838841
>>3838840
Me shooftin, right now.
Anonymous No.3838846 >>3838847
>>3838840
>The rest is just dumping into wis now
Kinda gay, your only options now is to either be LN and dip into a monk, or suck ass in HotU. A good build specifically for HotU would've been maxing dex, taking bard levels and maxing Taunt+Use Magic Device, getting risen lord shape, and wearing the wizard-only robe from the lich in Grimgnaw's party. It casts a negative damage aoe on hit, which heals you in the undead shape. Blue/green/red dragonling -> minotaur -> risen lord, all of them don't replace dex.

On the other hand, dipping into a monk in not necessary. You can do a 10/10 druid/shifter split before epic levels, take the risen lord, and either take a level of a wizard and put the rest into shifter to turn your base shapes into epic base shapes, or everything into a wizard to unlock a few buffs. It's kind of a meme gimmick build that is based on a single HotU-exclusive piece of equipment, but it sounds fun.
Anonymous No.3838847 >>3838848
>>3838846
I will consider this as that looks really really funny. I forgot about leveling up a certain way to maximize bab too so I probably already fucked that up. I'm sure I'll be fiiiiiine. And if not then I open up the console and fix that shit.
For now I'll be shoofin.
Anonymous No.3838848 >>3838855
>>3838847
Wait a motherfucking second.
You know what you can do while shapeshifted? Drink potions.
You know what you can also do after taking a feat? Brew potions.

Usually potions are very expensive for what they offer, but shifter/wizard who is chugging potions of True Strike to hit enemies with high AC sound absolutely hilarious. I can't promise it works this way, but since you don't mind respecing with a console you should try it. And it only requires a single wizard level.
I recommend an illusionist wizard - it gives you an extra slot on every level, and doesn't remove any useful spells.
Anonymous No.3838855 >>3838857 >>3839314
>>3838848
Wait, this entire time I could drink potions while shoofted? Fuck me man, I couldn't use healing kits so I never bothered with potions. These sound really memey but fun. I'll have to consider it for now. I just did that gargoyle puzzle, thank god for gargoyle form to tank that damage. Deekin sucks as ranged, I just threw the dagger and shield on him and he seems to be way more useful.
I hear he can go DD in this module and while that seems useless on him it seems thematically appropriate.
Anonymous No.3838857
>>3838855
At shifter 11 you get an epic upgrade for the gargoyle shape and it gets an actually good damage reduction for tanking:
https://nwn.fandom.com/wiki/Greater_wildshape_II

Risen lord is still better in most cases, but it sucks against clerics. Valsharess requires using a different shape, for example.
Anonymous No.3839314
>>3838855
>DEEKIN YOU SCALY LITTLE ONAHOLE
Anonymous No.3839331 >>3839339
>>3823814 (OP)
There's only one NWN, but it aint on STEAM.
Anonymous No.3839339
>>3839331
>There's only one NWN
Objectively false
Anonymous No.3839958 >>3840032
Are there any big single player modules being worked on other than the series the doom of icewind dale is making?
Anonymous No.3840032 >>3840234
>>3839958
Swordflight apparently has a module to go
Can't say I'm waiting for it with bated breath
Anonymous No.3840097
>>3835086
Too many to list. But summarized in one sentence, it's an awful insane asylum for degenerate middle aged single moms and the mental defectives.
Anonymous No.3840122
Any other Legends of the Deathlands Brotherhoods veterans here? 2003 era NWN
Anonymous No.3840234
>>3840032
He should have ended swordflight ages ago and just continued making modules in the same style but with new characters/setting.
High level dnd is never going to be fun no matter how much you bloat enemy stats.
Anonymous No.3840345 >>3840390 >>3840443 >>3840444 >>3840453
>Swordflight Chapter 5
>the Abyss has epic-level Will-o-Wisps which have natural concealment, Defensive Roll and Epic Dodge
What the fuck was this nigga smoking when he designed this module
Anonymous No.3840390 >>3840453
>>3840345
For the reputation it has Swordflight REALLY goes to shit in Act 4 onward.
Anonymous No.3840423
Why would I ever NOT use the boots that give you haste? Going good so far. All the shapes have their use and I tear shit up.
Anonymous No.3840443
>>3840345
At this point you should skip 95% of bullshit in abyssal portals in invisibility.
Anonymous No.3840444 >>3840453 >>3840464 >>3840468
>>3840345
It's meant to provide a challenge for absolute min-maxed munchkin builds
Swordflight is carried by the goodwill from how good chapter 1 and 2 (and to a lesser extent 3) are
Anonymous No.3840453
>>3840345
>>3840390
>>3840444
Bastard of Kosigan is better anyway.
Anonymous No.3840464
>>3840444
It's the module equivalent of a Doom slaughterwad is the best way to put it
Anonymous No.3840468
>>3840444
Chapter 2 already suffered from the bloat, and it was almost as bad as in the later chapters. But chapters 3 and 4 are just one long filler, and in chapter 5 you get goblins and kobolds who are able to easily destroy a literal balor.
Anonymous No.3840637 >>3840644
>Niggard halaster teleports me to the underdark against my will
Boy I sure i didnt need any of that stuff I left behind. From what I've seen there will be more loot but the inner packrat in me says I have to horde it all.
Also Deekin has feats for crossbow but then he gets rushed down. I just stuck a dagger on him for now and I'm just gunna hope for the best.
Now its time to get my wiener crushed with a rock by a drow cutie.
Anonymous No.3840644
>>3840637
Any of the gear you had on one of the OC companions will be in Death's divining pool, by the way