Anonymous
8/15/2025, 7:03:33 AM
No.3826755
>>3826793
>>3826803
>>3826815
>>3827962
>>3834890
>>3834905
>>3836344
>>3837445
Indie game development and mental sanity
Hi there:
For the past 6 months I've been developing an early prototype for attracting some talent to a passion project in which I'm willing to go all in with my life savings (I can afford to lose them without much worry).
It's a top-down dungeon crawler roguelike, turn based, but with real care for the aesthetical aspects and a very (I hope, it is to me) intricate story, mature, complex, with deep character development and many mechanics mostly known to the lovers of the subgenre.
Around 5 months ago I managed to pitch a cool idea and a working microprototype to a very talented coder who has been working on the project full time (remaking everything from scratch) for the past month now.
A couple of weeks ago I finished my search for main tileset artist, and managed to get the services of a nice guy who himself manages a small indie pixel art studio.
Things are looking good so far, but I've no doubt many big challenges and problems wait in the future.
Anyway, besides venting a bit, I wanted to ask people who perhaps have been in a similar position how to cope with all this.
I've interviewed around 200 people in the past 4 weeks, reviewed around that amount of portfolios just digging itchio and what not. I've created the website, the social accounts (I don't even know how to use them), the Discord server, prepared for both fans and workers. I've managed to be kind of on track for a real prototype, and maybe a vertical slice by the end of the year, but I haven't even put in place any licensing document for the assets yet, still waiting approval on the Steam page, trying to find an affordable music composer (current rate is around 400 per minute, and prolly more with dynamic music( just to name a few.
Anyway, if anyone cares to pitch in, I'd really appreciate it. Also open to answer questions about the project or anything really, I've so much stuff in my head I can't even imagine sleeping or watching a movie.
For the past 6 months I've been developing an early prototype for attracting some talent to a passion project in which I'm willing to go all in with my life savings (I can afford to lose them without much worry).
It's a top-down dungeon crawler roguelike, turn based, but with real care for the aesthetical aspects and a very (I hope, it is to me) intricate story, mature, complex, with deep character development and many mechanics mostly known to the lovers of the subgenre.
Around 5 months ago I managed to pitch a cool idea and a working microprototype to a very talented coder who has been working on the project full time (remaking everything from scratch) for the past month now.
A couple of weeks ago I finished my search for main tileset artist, and managed to get the services of a nice guy who himself manages a small indie pixel art studio.
Things are looking good so far, but I've no doubt many big challenges and problems wait in the future.
Anyway, besides venting a bit, I wanted to ask people who perhaps have been in a similar position how to cope with all this.
I've interviewed around 200 people in the past 4 weeks, reviewed around that amount of portfolios just digging itchio and what not. I've created the website, the social accounts (I don't even know how to use them), the Discord server, prepared for both fans and workers. I've managed to be kind of on track for a real prototype, and maybe a vertical slice by the end of the year, but I haven't even put in place any licensing document for the assets yet, still waiting approval on the Steam page, trying to find an affordable music composer (current rate is around 400 per minute, and prolly more with dynamic music( just to name a few.
Anyway, if anyone cares to pitch in, I'd really appreciate it. Also open to answer questions about the project or anything really, I've so much stuff in my head I can't even imagine sleeping or watching a movie.