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Thread 3828105

43 posts 20 images /vrpg/
Anonymous No.3828105 >>3828230 >>3828234 >>3828244 >>3828247 >>3828253 >>3830870 >>3833311 >>3834387 >>3837726 >>3838689 >>3838731 >>3840351
Ultima
Ultima: are any of these games still worth playing in the Year of Our Lawd MMXXV?
Which ones, if any?
Anonymous No.3828107 >>3828108
Bot thread.
Anonymous No.3828108
>>3828107
You're a bot, you nagger.
Anonymous No.3828230
>>3828105 (OP)
Ultima VII is good and Ultima IX (no matter what all people are saying) is a awesome early open world 3D RPG.
Anonymous No.3828234 >>3828235
>>3828105 (OP)
I tried the first one a few nights ago and instantly bounced off.
Anonymous No.3828235 >>3830907 >>3834458
>>3828234
It’s the first real CRPG and from 1981. sure it’s unplayable for most people these days
Anonymous No.3828244 >>3837727
>>3828105 (OP)
Anyone play Underworld on PS1?
Anonymous No.3828247
>>3828105 (OP)
it only gets bearable from Ultima 3 onwards.
the simple tile format actually makes it work really well as a phone game
Anonymous No.3828253 >>3840341
>>3828105 (OP)
Akalabeth is boring. First Age of Darkness is fun. Revenge of the Enchantress is terrible. Haven't played the rest yet.
Anonymous No.3828476 >>3828489
How do I use the lizard man strat in Akalabeth? Reading the guide on GameFAQs, I don't quite get it. I enter a dungeon, use the Magic Amulet until I get turned into a lizard man, and for every failure I (A)ttack twice next time I enter a dungeon. That should 'cancel out' the failures I would usually get, but it doesn't seem to work. What am I doing wrong?
Anonymous No.3828480 >>3830884 >>3833309
its more of an interesting museum piece i think. some of it sounds interesting as one of the first big name crpgs but a lot of it sounds relatively unplayable by todays standards.

i just watch majuular on youtube do his documentary series on each game. its interesting to see the background and development of each game and he goes through the gameplay to show how its progressed.
Anonymous No.3828489
>>3828476
Nvm, figured it out. You attack once for every failure, not twice. I now have the biggest lizard dick in all of Akalabeth.
Anonymous No.3830870
>>3828105 (OP)
Out of the ones I've tried, the only one I was really able to get into was 5. 7 sounds like a game I would enjoy, but something about its weird perspective utterly repulses me.
Anonymous No.3830884 >>3833309
>>3828480
>i just watch majuular on youtube do his documentary series on each game. its interesting to see the background and development
Same. I gave 7 a try and quickly realized it's not something I'd devote more than 2 hours to. Interesting piece of vidya history, not much more to me.
Anonymous No.3830899 >>3837701
I've played only 4 and it's kinda entertaining lol
Anonymous No.3830907 >>3830935 >>3832583
Started playing the DOS version of 1, kept dying to the first encounters. Not sure what I can do, but any advice would be appreciated.

>>3828235
Wish most people had more patience and an open mind
Anonymous No.3830935
>>3830907
>Started playing the DOS version of 1
What class did you pick?
>kept dying to the first encounters
There is little reason to fight monsters outside of dungeons. When you exit a dungeon, you get some of your hit points back. The more dungeon monsters you kill, the more HP you get on exit. You can also buy HP from a king for pence, every castle (not town) has one.
>any advice would be appreciated
Get bow and arrows. It's a good ranged weapon you can buy early on. It lets you shoot two (or three?) tiles forward. Both on the ground and underground. And another thing, I can't recommend this resource enough: https://shrines.rpgclassics.com/pc/ultima1/index.shtml
It contains information you'd expect to see in-game or in a manual: equipment stats, spell descriptions, overworld map w/ notable locations, etc. Unless you think this is "cheating", don't shy away from using it. I'd avoid the bestiary though. Figuring out monsters' special abilities is my personal highlight of the game.
Anonymous No.3832583 >>3832643
>>3830907
>Started playing the DOS version of 1
Vanilla release or one of the fanhacks? I used to have a lot of info about the DOS hacks on hand. Most I can remember is that the latest patch of Ultima II will break on an actual 286/386 but the previous update would not. Not quite sure what sort of weird CPU instruction the hacker called. Otherwise I don't think there is too much that detracts from the experience with using the commonly available hacks.
Anonymous No.3832643 >>3834395
>>3832583
Getting Ultima games running is no issue, Ultima Patcher just works. It comes pre-packaged with GOG releases (albeit an older version).
https://www.pixsoriginadventures.co.uk/category/ultima-patcher/
Anonymous No.3833309 >>3833342
>>3830884
>>3828480
kys
Anonymous No.3833311
>>3828105 (OP)
any games similar to ultima vii? is tes arena any good?
Anonymous No.3833342
>>3833309
relax
Anonymous No.3834387
>>3828105 (OP)
whats that guy supposed to do? he is fucking dead
Anonymous No.3834395 >>3834403
>>3832643
It just tells me "game not found on this location" no matter what folder I choose
Anonymous No.3834403
>>3834395
Oh wait I need the games from somewhere else they were not included
Anonymous No.3834458
>>3828235
If anything its simplicity makes it more approachable than the monument to autism that the later games became
Anonymous No.3835369
I'm a big mmo autist. I was too young to play old mmos but I absolutely enjoyed classic wow, the green server for everquest p1999 when it launched, and now I wanna try ultima online. Never played before. Any recommendations? Is the Outland server the only option?
Anonymous No.3837701
>>3830899
When and how did you play it?
Anonymous No.3837726 >>3837999
>>3828105 (OP)
Ultima 1 is not worth playing. It's shit, trust me. Play Wizardry 1 instead, that's the real progenitor of computer rpgs with fleshed out mechanics and good level design.
Anonymous No.3837727
>>3828244
Yes.
Anonymous No.3837999 >>3838085
>>3837726
Too irritating to be fun
I prefer Ultima 1
Anonymous No.3838085 >>3838161
>>3837999
Ultima 1 is not even a proper game nor a crpg, it's a fucking concept. Randomly (and poorly) generated dungeons, no party, primitive magic system... not to mention the utterly retarded space section. You have to be autistic to actually prefer it over Wizardry.
Anonymous No.3838161 >>3838173
>>3838085
I don't disagree that Wizardry 1 is more fleshed out and well-made, it's just that encounter design makes it hard to appreciate. You end up fighting bullshit with bullshit and using every piece of meta knowledge in the book to progress, and even then RNG is purposefully geared to fuck you over no matter what. More time is spent in the character creation menu than actually playing the game, rolling for better bonus points ad nauseam. It requires way more autism to genuinely enjoy early Wizardry games because of how much they prioritize challenge over fun. Ultima is very enjoyable and accessible in comparison.
>Randomly (and poorly) generated dungeons, no party, primitive magic system
Dungeons are just simple, I don't dislike simple things. Same with the magic system. I don't get how a lack of a party is bad.
>the utterly retarded space section
True. That and the nonsensical progression.
Anonymous No.3838173 >>3838212
>>3838161
>More time is spent in the character creation menu than actually playing the game, rolling for better bonus points ad nauseam.
In Wizardry 1-2-3 Story of Llylgamyn (the SNES ports) there is a special button for rolling stats. Doesn't take much time at all to get 20+ bonus points for Elf and roll a Samurai.

>You end up fighting bullshit with bullshit and using every piece of meta knowledge in the book to progress
This is so wrong. If you draw the map yourself and actually explore every single grid you will hardly need to grind, it has it's fair bit of random but it's a well-balanced game, the Japanese famicom/snes ports with improved maps anyways.

>Dungeons are just simple
Dungeons are not supposed to be simple, they're supposed to be captivating environmental puzzles. That's why any first person crpg of the 80's and 90's (apart from jrpg garbage like phantasy star) adopted Wizardry's level design formula, even early action-rpgs like Eye of the Beholder and Dungeon Master did.

>I don't get how a lack of a party is bad.
>Same with the magic system
You don't care about rpg having good combat it seems.
Anonymous No.3838212
>>3838173
>In Wizardry 1-2-3 Story of Llylgamyn (the SNES ports) there is a special button for rolling stats
Neat to know. I only played the DOS version where you can discard a character with low bonus points only after naming them, choosing a class, and assigning every point.
>If you draw the map yourself and actually explore every single grid you will hardly need to grind
I'm talking about gaining gold and experience. You don't survive most floor 1 encounters with a newly created character, and it gets way worse later on. Even whether or not your character gets better or worse with a level up depends on RNG. Improving any skill other that strength in Ultima makes absolutely zero sense (I mean the signposts), but at least you actually feel like progressing. Getting better in Wizardry takes way, way too long for my liking, so cheesing your way through is the logical thing to do if you're not enjoying the gameplay loop, which I never did due to encounters.
>it's a well-balanced game
Monster encounters are too unfair and ruin my enjoyment of the rest of the game. It gets more skill-based on later floors, but only if you know what you're doing. Which is either trial & error (many deaths and hours of grind) or using guides.
>Dungeons are not supposed to be simple, they're supposed to be captivating environmental puzzles
I prefer Wizardry and Ultima 3 dungeon design. I don't hate Ultima 1 dungeons, nor do I love them. They're fine. Combat is fun enough, so I don't mind.
>You don't care about rpg having good combat it seems.
Don't hate it, don't love it, Ultima's combat is more enjoyable than Wizardry's simply because it's not irritating. Even with all its faults, I had more fun killing the Balron on Ultima's floor 10 than any monster on Wizardry's floor 1. And an RPG can have enjoyable combat without being party-based or having an intricate magic system.
Anonymous No.3838689 >>3838706 >>3838711 >>3838878
>>3828105 (OP)
all these years later and the writing still can't be topped
Anonymous No.3838706
>>3838689
ayy come-a getta your ice cream! 'getta your tootsie-frootsie ice cream!
Anonymous No.3838711
>>3838689
Jar-Jar?
Anonymous No.3838731
>>3828105 (OP)
Ultima IV to Ultima Vii are still good and worth playing. Underworld is by far the best one and a must play if you play one Ultima game. All the others aged bad or are garbage
Anonymous No.3838878
>>3838689
How come you forget of the philosopher gypsy dog?
Anonymous No.3840341 >>3840442
>>3828253
>Revenge of the Enchantress is terrible
It's pretty fun once you figure it out
Anonymous No.3840351
>>3828105 (OP)
UO:R and UO:T2A are very much still worth playing if you can learn to gitgud with Razor.
Anonymous No.3840442
>>3840341
Not at all. I figured it out, completed it, and it's worse than First Age of Darkness in almost every way. Conquering Minax's stronghold is the only part of the game I had fun with. The rest is a miserable assortment of terrible design choices and wasted otherwise cool in theory concepts such as time travel and space exploration.