>>3838173
>In Wizardry 1-2-3 Story of Llylgamyn (the SNES ports) there is a special button for rolling stats
Neat to know. I only played the DOS version where you can discard a character with low bonus points only after naming them, choosing a class, and assigning every point.
>If you draw the map yourself and actually explore every single grid you will hardly need to grind
I'm talking about gaining gold and experience. You don't survive most floor 1 encounters with a newly created character, and it gets way worse later on. Even whether or not your character gets better or worse with a level up depends on RNG. Improving any skill other that strength in Ultima makes absolutely zero sense (I mean the signposts), but at least you actually feel like progressing. Getting better in Wizardry takes way, way too long for my liking, so cheesing your way through is the logical thing to do if you're not enjoying the gameplay loop, which I never did due to encounters.
>it's a well-balanced game
Monster encounters are too unfair and ruin my enjoyment of the rest of the game. It gets more skill-based on later floors, but only if you know what you're doing. Which is either trial & error (many deaths and hours of grind) or using guides.
>Dungeons are not supposed to be simple, they're supposed to be captivating environmental puzzles
I prefer Wizardry and Ultima 3 dungeon design. I don't hate Ultima 1 dungeons, nor do I love them. They're fine. Combat is fun enough, so I don't mind.
>You don't care about rpg having good combat it seems.
Don't hate it, don't love it, Ultima's combat is more enjoyable than Wizardry's simply because it's not irritating. Even with all its faults, I had more fun killing the Balron on Ultima's floor 10 than any monster on Wizardry's floor 1. And an RPG can have enjoyable combat without being party-based or having an intricate magic system.