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Thread 3828700

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Anonymous No.3828700 >>3828751 >>3828819 >>3828860 >>3828968 >>3829585 >>3829610 >>3829672
Not Enjoying Dungeon Encounters
I love dungeon crawlers and "Blobbers", but this game is just plain old not enjoyable. I think it comes down to the way that leveling works. When you level up it actually adds very little to your character, and all stat growth basically comes down to getting the next tier of gear.
I understand that setbacks and having to retrace your steps to recover downed allies is a common practice in these games, and I even like the sort of feeling that comes with making a ragtag group of lower level characters to retrieve their higher level comrades... But the number of times that this game throws bullshit at you and then makes you backtrack for 2+ hours is just bullshit. Half the time when you lose it's from something untelegraphed or something that you don't have a real solution to until much later in the game.

Anyone else have a similar experience with this game?
Anonymous No.3828751 >>3829015 >>3829737
>>3828700 (OP)
>I enjoy dungeon crawlers and "Blobbers"
Then why the fuck did you expect to enjoy a game that has none of the navigation, exploration, and cartography of an actual DRPG? Top-down fake DRPGs like Dungeon Encounters and Slopyrinth of Touhou suck ass because when you take these elements out of the DRPG, you have almost nothing left.
Anonymous No.3828819
>>3828700 (OP)
It's difficult to get horizontal and vertical power progression right. Leveling is almost always bad. Either have 10 levels as western rpg do or 100 levels to have a level up every so often.
anonymous No.3828860
>>3828700 (OP)
I also love dungeon crawlers and "blobbers" but I have straight up deleted the evidence that I've ever even purchased Dungeon Encounters, I hated it so much. Same reason you didn't like it; progression is STRICTLY linear but you can just get RNG fucked into hours of reset. Meanwhile the game offers literally nothing to the gameplay experience. Like the other anon says it doesn't have any navigation, exploration, cartography, among other things.

The game was like distilling something that was pleasantly enjoyable down to such a concentration that it becomes lethally toxic.

Dungeon Encounters is, in my personal ranking, one of the worst games I've ever played.
Anonymous No.3828941 >>3828988 >>3829672 >>3830029
First off, I was enjoying this game. I was on floor 11 and ran into a bandit enemy. It had way more health than anything I had fought, but often these types of enemies are very lucrative if killed so I tried it. I had about 3500 gold going in to the fight. Right off the bat, it steals 10000 gold. I'm thinking welp. I'm out of money. Might as well try to kill it and get it back. After awhile I don't get close and it runs away. Oh well. I'm just out of money. Not a huge deal. I look at my gold and it reads -27,894. I've never played a game that an enemy can steal your money to put you into debt. At this point I'm getting roughly 100G per battle. I continue for a little while. I find some shops on the next(?) floor and excitedly see new items. Then it dawn's on me I'm 27k in the hole. I just turned the game off. This new player trap is such outrageously bad design that it ruined the game for me. Very disappointed.
Anonymous No.3828968
>>3828700 (OP)
>hey boss, what's our budget for this game?
>half-empty bottle of sake and a small bag of rice
>YOOOOOO
Anonymous No.3828988
>>3828941
When I was looking up reviews of the game, I saw many people referencing this exact moment as pissing them off so much that they ended it and deleted it right then.

I was lucky, that while I did encounter the same enemy, I didn't get hit with that specific attack. But from the sound of it, some player encountered him, knew something was up, and tried to escape... But could not due to the "Withdraw" effect being RNG (Which is common in these sort of games...)
But one player even mentioned that while trying to make their money back from the negatives got hit by him, thus was twice as in-debt FOR NO REASON.
Anonymous No.3829015 >>3829016 >>3829420
>>3828751
The top down perspective changes nothing. Dungeon Encounters' faults are completely seperate from that. This is a shit game, but it is a DRPG because the gameplay is 99% dungeon navigation and fights within said dungeon. You are mentally ill.
Anonymous No.3829016 >>3829018 >>3829216
>>3829015
>The top down perspective changes nothing.
>"changing the way you look at something changes nothing"
Anonymous No.3829018 >>3829020
>>3829016
Please get a trip.
Anonymous No.3829020 >>3831685
>>3829018
Next you'll try and tell me that Resident Evil 4 is literally the exact same game as RE1/2/3/CV because it uses tank controls, and that the camera being placed over the shoulder changed absolutely nothing about the game.
On the contrary, it is (You) who needs to get a trip so that the fine users of the board can be spared your nonsense.
Anonymous No.3829194 >>3829195
Still can't over that the Super Bowl is relevant to this game
Anonymous No.3829195 >>3829197
>>3829194
wait what, how?
Anonymous No.3829197 >>3829309 >>3831683
>>3829195
there is a Puzzle in Dungeon Encounters that is related to the score made by the winning team of Super Bowls.

compare these numbers to the score made by the winning teams staring with San Francisco in Super Bowl XXIX:
https://www.espn.com/nfl/superbowl/history/winners
Anonymous No.3829211
The best part of this game is the classical tunes they used. The actual guitar arrangements themselves are kinda grating but this was a cool into to pieces like Mussorgsky's Pictures at an Exhibition
Anonymous No.3829216 >>3829310 >>3829420
>>3829016
He's right though - it's just a perspective thing. Otherwise you're playing a dungeon crawler because that's all there is to do.

I hate that there is no battle animation or anything. Or dungeon design. It's just like a fucking board game with turn-based battles thrown in. It's awful. I can't believe it came from SE. I didn't know of its existence until tonight.
Anonymous No.3829309
>>3829197
Actually insane.
calling this a math riddle is even more insane.

I wonder if someone actually figured this out and made the connection, or if they found the answer the first and then how it correlates to the information.
Anonymous No.3829310
>>3829216
don't respond to console warring retards like that guy.
Anonymous No.3829344
>still pretending DRPG means rpg in a dungeon
lmao, new gimmick
Anonymous No.3829420 >>3829637
>>3829216
>>3829015
If you condense it down to purely gameplay, then you're somewhat correct. Although a first person perspective does give you game design possibilities, that a top down does not. You're also ignoring things like atmosphere, immersion, sense of adventure and exploration, and so on, that are just as much a part of defining a genre, as the game mechanics are. This might be a dungeon crawler, but it definitely is not a DRPG. Games are more than just numbers and spreadsheets.
Anonymous No.3829585
>>3828700 (OP)
I really enjoyed my time with it. Something about the basic design sends my imagination into overdrive.
Anonymous No.3829610 >>3829707
>>3828700 (OP)
Dungeon Encounters has a few nice features but as a whole it's just way too barebones to compete with more fleshed out games. Even the excuse that it's a small budget title doesn't fly because there are indie DRPGs made on a budget of essentially zero that are still more fun than this.
Anonymous No.3829637
>>3829420
I get your point. It certainly lacks the appeal of other dungeon crawlers which is why I shit on it saying it looks like a board game. I don't like it at all. It would have been neat to see SE try their hand at a decent dungeon crawler like Etrian or Persona Q.
Anonymous No.3829665
Are people really acting like first person exploration with no overview isn't completely different? Whole gameplay elements can be introduced, like dark rooms or teleporters, or spinner traps, that are neutered outside of first person.
Anonymous No.3829672 >>3829892 >>3831686
>>3828700 (OP)
I felt like it starts out okay, starts to drag by mid game, and then gets fun again when you find greater descension and skip past the entire dungeon. It's a bit of a weird situation where in order for that to be fun, you need a whole bunch of filler floors to skip past so going back later and stomping them is a little bit unfulfilling.
>>3828941
I know this is just a steam review but you need to be retarded to get hit by this. If you actually explore each floor you find the enemy entry for the thief before where they spawn, and when they have 10,000 hp while everything else around then only has 1,000 it should be a sign to maybe not mess with them. Even if you miss that they also have their encounter designated with the hexadecimal number FC when the regular fights in that area are only around 12-16ish by that point.
Anonymous No.3829707
>>3829610
All these little games are Square doing early stage engine builds for larger properties.
Anonymous No.3829737 >>3831685
>>3828751
t. absolute mouth breathing retard who doesn't know the beginnings of dungeon crawler and thinks his utterly brainless "blobber" garbage has anything to do with dungeon crawling.
Anonymous No.3829892 >>3830021
>>3829672
you start seeing thieves around 38 and 3A level fights, but the game had plenty of out of depth level fights in the levels leading up to clue players in to paying more attention to the actual number of the fight.
there are a bunch of 5x and 6x fights in the floors leading up to it that you basically need to run or die from. So when you see an FC fight you probably should understand that F is the highest possible first digit and this is either something end game or special and avoid it.
and yeah you get its info beforehand

funnily enough the thief is still not the worst as if you keep going you run into the black hole next and more out of depth fights that are far more punishing.


I think the thief is a part of a bigger issue where the game at that point has gotten a lot more tedious as you get a lot more abilities and need to slot them in so you really want to be full clearing floors and that takes so fucking long and is boring af. the game really becomes a slog for a good amount of floors before it picks back up, which is right around when these guys start showing up and I really get why people stop playing at that point.
Anonymous No.3830021
>>3829892
the thief can spawn a lot higher than that, like around floor 12. I'm pretty sure it was the first out of depth monster I saw, but again you get the info for it before hand so you know you'll be in for a bad time if you fight it.
And I'd argue that other out of depth encounters just kill you which sucks but the thief basically prevents you from using stores at all for a long time, which is worse for you overall than having to do the backtracking of dragging your dead party home.
Anonymous No.3830029
>>3828941
I bought this game because of that review
Anonymous No.3831683
>>3829197
>A japanese company makes a game that requires specific knowledge of a sport that doesn't exist outside the USA to advance.
The fuck?
I'm really happy to have forgotten the existence of this game instead of buying it.
How many people can figure that crap?
Anonymous No.3831685
>>3829020
>Next you'll try and tell me that Resident Evil 4 is literally the exact same game as RE1/2/3/CV
That is what these faggots do.
>>3829737
Ah yes, dungeon crawlers have nothing do with first person because there was an obscure console game released before wizardry.
Fucking retarded faggot.
Anonymous No.3831686 >>3831718 >>3832203
>>3829672
>but you need to be retarded to get hit by this
HURP DERP I CAN STEAL MONIES THAT DOESN'T EXIST.
Genuinely retarded design.
Anonymous No.3831718
>>3831686
>HURP DERP I CAN STEAL MONIES THAT DOESN'T EXIST
isn't fiat banking great?
Anonymous No.3832203 >>3832267
>>3831686
>HURP DERP I CAN STEAL MONIES THAT DOESN'T EXIST
Yes? That's how every rpg goes, why would a random monster have money? You've been putting all of them into debt all this time and now you cry about it when it happens to you.
Anonymous No.3832267
>>3832203
Wow, defending a bad gameplay mechanic with muh realism argument.
Also, you can't steal more money from monsters then they have in almost every single rpg. Except this shit.