>>3832271
OK since you clearly dislike Pokemon, I will list the thing I consider inferior in DQMonsters.
-Palette swap designs.
-There is no consistent elemental structure, the abilities aren't as impactful as Pokemon has
-Natures give Pokemon a bit of build variety, which DQM doesn't have
-Some designs are overly cartoonish, sometimes they just slap an object with eyes and call it a monster. Pokemon while not completely guilty (Geodude family, Grimer family) at least adds variations to the designs. Stuff like Voltorb is basically a mimic that is thematically based on the chests in Pokemon (which is shaped like Pokeball)
-Fusions, just like Persona & SMT had, basically discourages you from actually raising a monster. You are encouraged to switch immediately to a stronger one when they are available.
-Pokemon combat is more strategic. To give the easiest proof, there is a reason Pokemon have a pvp scene.
-HMs are a form of gameplay and lore integration, it is annoying for sure, but the fact that it gives birth to the concept of "HM Slave" in the first place is what makes it unique. It is also a decent way to gate progression instead of an NPC randomly blocking the way
-Grinding in older games are annoying, but that's the reason why; it's supposed to, because it's optional. With the right moveset and pokemon team they are unneeded
-Scouting is cool but I personally think Pokeballs are more interesting way to capture new monsters. It doesn't make sense to have huge monsters follow behind you, which is why I am not a fan of following Pokemon as well
-Diving. It's a gen3 only feature (5 doesn't count) but this is cool. DQM doesn't have this, it's too focused on land
-Gym leaders & elite four
-Unique strats like FEAR
I do agree that having to buy multiple versions of the same game is greedy, with the exception of Black & White 2, the rest of series isn't worth owning both