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Thread 3829227

70 posts 20 images /vrpg/
Anonymous No.3829227 >>3829228 >>3829246 >>3829315 >>3829331 >>3829588 >>3829808 >>3829811 >>3829850 >>3829879 >>3830213 >>3835604 >>3837548 >>3838715 >>3839458
They don't make RPGs like this anymore
Anonymous No.3829228 >>3829850 >>3832249
>>3829227 (OP)
it's crazy to think that if they stopped trying to make AAAAA games that cost 5 billion dollars to make, we could go back to getting 1 masterpiece a year.
sage No.3829230
They had a well oiled machine back then, when writers were done with the plot of Vii, they immdiatly began preplanning for Viii.

Today when writers are done with XVI, they probably get layoff. And it won't be another decade before they need a new writer team.

Owlcat sort of had this same potential wit Pathfinder, unfortunately the will doesn't exist.
Anonymous No.3829231 >>3829247 >>3829850 >>3830724
They had a well oiled machine back then, when writers were done with the plot of Vii, they immdiatly began preplanning for Viii.

Today when writers are done with XVI, they probably get layoff. And it won't be another decade before they need a new writer team.

Owlcat sort of had this same potential wit Pathfinder, unfortunately the will doesn't exist.
Anonymous No.3829246 >>3830718
>>3829227 (OP)
>trying to make AAAAA games that cost 5 billion dollars to mak
Sorry but this was always the logical conclusion of video games. You really underestimate the normie mind and how literally all they care about is spectacle.
Anonymous No.3829247 >>3829252
>>3829231
I seriously doubt that "the plot" is or has ever been the limiting factor of game development.
Anonymous No.3829252
>>3829247
That's not what I claimed though.
Anonymous No.3829256 >>3829261 >>3830011 >>3830217
There's plenty of great games coming out nowadays, but I can't think of any current company consistently pumping out amazing games like Square did in the 90s and early 2000s.
Anonymous No.3829261
>>3829256
>SOUL
I really regret throwing out all my old gaming magazines. I fell for the minimalism meme.
Anonymous No.3829315 >>3829342
>>3829227 (OP)
And all of them are shit lmao. You can especially see it when you compare VII OG to the remake/rebirth.
In VII you rush through the intro in no time while you can enjoy the whole midgard part in the remake PLUS you have the best rpg combat system ever created.
Anonymous No.3829331 >>3829835
>>3829227 (OP)
8 and 9 were shit tho
also where is 6
captcha: T0TKH
Anonymous No.3829342
>>3829315
insanely weak bait, 0/10 apply yourself
Anonymous No.3829588
>>3829227 (OP)
tactics was also 1997.
Anonymous No.3829795
teh golden era called the turn of the millennium built up psychic power ofc
Anonymous No.3829808 >>3830219
>>3829227 (OP)
Is there a bigger fall from grace in the RPG world than Square's?
Anonymous No.3829811 >>3829837
>>3829227 (OP)
VIII shoulda been a visual novel.
Anonymous No.3829835 >>3830062
>>3829331
>9 was shit
That's a retarded take. Amazing story, great characters, awesome world, better combat than 7. It's literally the swan song of the ps1 era final fantasy games. 7, 8 and 9 all excel at and focus on different aspects, they're all good unless you're some mental case chuddie that thinks if an entry is not as good as his fav then it's shit.

If FF7 is good then so is FF9.
Anonymous No.3829837
>>3829811
Grandia 3 is what FFVIII wanted to be. If they hadn't gone too far with the draw system (by making it exploitable and boring) they really would have had something unique, with a lot of freedom regarding character builds. 90's teens would have still hated the romance plot though, which is like the best part of the game.
Anonymous No.3829850 >>3829860 >>3829879 >>3829974 >>3837141 >>3839491
>>3829228
>>3829231
>>3829227 (OP)
Seriously, what happened? Nearly half their library was released just in the 90’s and I seldom hear people talk about Final Fantasy games past 10.
Anonymous No.3829860
>>3829850
Shorter scope.
The "less is more" phenomena.
Anonymous No.3829879 >>3829952 >>3839444
>>3829227 (OP)
>>3829850
X-2 was a real confusing choice for fans, and I think was a huge part of the the franchise just completely losing steam. XI being an MMO was a bit more understandable and expected choice at the time, but still, killed momentum and goodwill.
Throughout all of this, they're beating a dead horse with FF7 "compilation" milking. By XIII all enthusiasm was lost and the late 90's/early 2k's fanbase had aged out/moved on.
Anonymous No.3829952 >>3830730
>>3829879
>XI being an MMO
I remember how I felt at the time.
It was something like this:
>mmo...??
>Really? And I have to pay a monthly fee now?
>Nope, you lost me S-E
>I collected vii, viii, ix, x out of habbit, but since I will be skipping xi, I guess I won't have to collect future FF anymore
And I just gradually cared less and less.
Anonymous No.3829962 >>3829966 >>3830632
Sephiroth, JENOVA, and the Geostigma are hyperstitional operators embedded in a planetary trauma system.

>JENOVA as geotrauma.
JENOVA is an alien contagion lodged in the planet’s wound.
In Land’s terms, this is geotrauma: the Earth’s body ruptured by an exterior signal that never heals, creating ongoing time‐distortion.
JENOVA is not just a parasite but a mnemonic scar—an alien archive inside planetary tissue that recodes life.

>Sephiroth as hyperstitional vector.
Sephiroth is not simply “possessed” but becomes the mythic embodiment of JENOVA’s alien intelligence.
He spreads a narrative—war heroism, inevitable planetary return, his apotheosis—which recruits others (Cloud joins Shinra), infects dreams, and warps history.
This is hyperstition: a fiction that makes itself real by mobilizing belief and desire (Think Zack's memory as a parasite in Cloud's psyche). Sephiroth’s “One-Winged Angel” destiny is not prophecy but a self-fulfilling recursive narrative.

>Geostigma as time-parasitism.
Geostigma is JENOVA’s signal distributed through the Lifestream. It manifests as a delayed infection, not just biological but temporal.
This parallels Land’s notion of time as a viral outside, seeping through human systems. Geostigma is the future already present, a time-delayed weaponized trauma circulating through the biosphere.
Non-linearity: the infection is not linear cause-effect but recursive resonance; the wound repeats itself in new forms.
Anonymous No.3829966 >>3829969 >>3830632
>>3829962
>FFVII as model of myth-engineering.
Planet = closed time-system.
JENOVA = alien intrusion, exterior time.
Sephiroth = hyperstitional operator who organizes the trauma into a destiny-structure.
Geostigma = distributed aftershock of the intrusion, recursive time-infection.
Narrative loop = Land’s nonlinear time: the future (Sephiroth’s ascension, planetary death) reaches backward to determine present action.
In short: JENOVA is the alien trauma; Sephiroth is its hyperstitional mask; Geostigma is the planetary time-virus. Together they model the Earth as a wounded system recoded by exterior signal, where destiny is a feedback loop rather than a linear chain.

Sephiroth embodies the moment where myth takes control of its host. He does not “discover” JENOVA, he authorizes her.
In real life, Sephiroth functions as a template for the messianic figure who imagines the alien parasite into being. He is the human thought that immaculately conceives the viral Outside.
Thus: Sephiroth is less a man than a position within memetic space—a node that “dreams JENOVA into arrival.”
The “robed men” are people who, having glimpsed the idea, can no longer live outside it. They are pulled toward “reunion,” i.e. iterative re-enactments of the trauma.
Once thought, it compels action toward its realization.
Where the Basilisk is an AI reaching back from the future to enforce its own creation, JENOVA is a parasite reaching forward from the human unconscious: the imagined wound that necessitates the parasite’s manifestation.
By imagining her, humans are already her incubators.
Time is not linear, it is recursive trauma.
JENOVA exists only because we have imagined her; but we imagine her only because she already exists as trauma within time’s structure.
Thus: JENOVA is a hyperstitional loop, a parasite of imagination whose host is history itself.
Anonymous No.3829969 >>3829979 >>3830632
>>3829966
Hiroshima and Nagasaki
Gozilla
The Third Impact
Meteor
Aerith is Rei (mother); Tifa is Asuka
Mother Earth, vaginal crater
The reenactment, the reunion
Anonymous No.3829972
I literally like all of these games. Even 13. They all have stupid shit in them, for sure, but they're all interesting and ambitious. 16 is maybe a little bland but I'm still in the early stages of the game. 13 is boring as shit but it has an unbelievable amount of cool ideas: visually rich environments, a completely unique combat system, the best soundtrack etc.
I don't play Final Fantasy because they're the best games ever made, I play them because they try weird shit with more money than god.
Anonymous No.3829974
>>3829850
as it took longer and longer for games to come out, it got harder and harder to be excited for them. seriously, why get hype for an announced title when you won't get your hands on it for another 5 years? we went from an insane release schedule like op's pic with a masterpiece almost every year, to "one ff title every 5 or so years" not counting spinoffs and cashgrabs. i remember on the 2nd year of waiting for ff12, everyone i knew was like "dude that shit is NEVER coming out."
dev cycles get longer and longer, but the only thing improving in quality is the graphics, and nothing else really keeps up with that.
i do like some of s-e's post ffx offerings but they really have been in freefall for more than a decade.
Anonymous No.3829979 >>3830632
>>3829969
Final Fantasy VII demands to be remade
Anonymous No.3830011
>>3829256
>There's plenty of great games coming out nowadays
Such as?
Anonymous No.3830062 >>3830238
>>3829835
>Amazing story
it's literally childish fantasy
>great characters
more like gay sd characters for furries
>awesome world
boring world
>better combat
i agree. but every ff series has shitty combat like most jrpg anyway
Anonymous No.3830213
>>3829227 (OP)
Now we just get a flood of absolute garbage games like Trails and Atelier.
Anonymous No.3830217 >>3837527
>>3829256
From Software, but not at the same pace of course.
Anonymous No.3830219
>>3829808
Plenty of RPG studios straight up went bankrupt
Anonymous No.3830238
>>3830062
>boring world, gay characters
Yeah? Well i'm going to cum in your asshole.
Anonymous No.3830632 >>3830645
>>3829962
>>3829966
>>3829969
>>3829979
ffs I worked hard on this schizo bullshit and I get NOTHING
Anonymous No.3830645 >>3831197
>>3830632
Lil bro getting sidetracked with irrelevant set dressing. Debilitating autism
Anonymous No.3830718 >>3830949
>>3829246
>You really underestimate the normie mind and how literally all they care about is spectacle.
The writing was on the wall in the late 90s when almost every major video game review complained when a game didn't have FMVs or voice acting. I fucking remember people complaining that Ocarina of Time wasn't a movie-game. We've been going down the wrong path for a long while.
Anonymous No.3830724 >>3830725
>>3829231
>They had a well oiled machine back then
Lmao, I wouldn't call Square of the late 90s/early 00s a "well-oiled machine". Especially given the fact that they were one of the driving forces behind the "big budget moviefication" of video games. Basically, FF7's success in the west was largely attributed to its cinematic appeal—if you're old enough, you'll remember pretty much all the advertising material only used pre-rendered shots or FMV footage. The commercials were specifically edited like movie trailers, and they literally showed them in movie theaters. It was an advertising push the likes of which the genre had not seen before, especially in the west.

https://www.youtube.com/watch?v=QDz9A4ByHIQ

Following that success, Square immediately began to re-structure itself. They expanded their graphics/art department exponentially and even opened a second studio in Hawaii. What they didn't expand nearly enough was their actual development staff. The FF team was split into two, and simultaneously started work on VIII and IX. The visuals in Square games of this era are some of the best the PS1 ever saw, and the FMVs themselves still hold up today. What doesn't hold up is the gameplay. VIII is blatantly unfinished and full of low-effort content created just to kill time and move you through the environments (which are all gorgeous). This is even lampshaded in the Shumi Village where the only quest you have is to find rocks; one on each screen. When completed, the village elder specifically says the point of this was for you to "appreciate their village because they worked very hard on it"—essentially a plea directly from the over-funded art department. Other games of the era like Chrono Cross and Xenogears were infamously unfinished as well, and this is attributed to all the internal buttfuckery and staff-shuffling that happened just to get these games out the door.

(1/2)
Anonymous No.3830725 >>3830728
>>3830724
Square was putting the majority of their eggs in their new Hawaii studio's basket, which was why games like FFIX and X are more polished, and specifically why X leans so hard on cinematics. And, oh yeah, why they made an entire feature-length CGI movie in 2002. FFVII basically inspired Square to try morphing into a visual media juggernaut. Any interview with Square staff from the time will talk about how fucked up everything was internally. They were neglecting and overworking their actual development staff while pumping tons of money into artists and renderfarms in order to make the bloated, overpriced, cinematic spectacles that we're burdened by today, because after FFVII, that was Square's vision for the future—merging movie-watching and controller-holding into one mind-numbing, time-wasting experience.

They were simply soaring so high they hadn't realized they'd begun to fall.

(2/2)
Anonymous No.3830728 >>3830731
>>3830725
>And, oh yeah, why they made an entire feature-length CGI movie in 2002.
Derp, I meant 2001. Based on all this, I have to wonder, if Sprits Within had been a huge success, would Square have shifted entirely toward making movies? Would they have have completely divorced their art department from their game studio and returned to making sensibly-sized, gameplay-focused JRPGs while keeping movies in theaters where they belong? Or would it have just snowballed everything even faster?

Regardless of the outcome, this era was instrumental in cementing the concept of video games as expensive cinematic spectacles. Once other studios saw their success and tried to emulate it, it was all downhill from there.

(3/2)
Anonymous No.3830730
>>3829952
I feel like making the MMOs into numbered, mainline games was part of a marketing strategy to get fans to buy them, reflexively. But most people I know who were fans of the series from the NES-PS1 eras didn't buy in at all.

Personally, I hate that XI and XIV are MMOs because it makes the series post-X feel so much less legitimate, like we've only gotten 4 games in the past 20 years. And I don't even like most of those, lol.
Anonymous No.3830731 >>3830732 >>3830764
>>3830728
>Would they have
>returned to making sensibly-sized, gameplay-focused JRPGs
No. Why would they return to fucking NES level garbage. Unless it's a mobile game or something
Anonymous No.3830732 >>3830739
>>3830731
haha, too true, bro. Can't stand those shitty old games with no graphics!!! ICK!!!
Anonymous No.3830739
>>3830732
Oh you wondered if they would have gone to 8bit graphics too.. christ you're out of your mind
Anonymous No.3830764 >>3830765
>>3830731
>Why would they return to fucking NES level garbage
Every time someone tells me to play a game made before 2010, I know it's probably going to be ugly as fuck and waste my time by not telling me where to go and what to do. Fucking caveman shit.
Anonymous No.3830765 >>3830768
>>3830764
Try again and make it more believable
Anonymous No.3830768
>>3830765
I can't. You set the bar for stupidity too high :^(
Anonymous No.3830949 >>3831235
>>3830718
>I fucking remember people complaining that Ocarina of Time wasn't a movie-game
which is fucking crazy because it is
Anonymous No.3831197
>>3830645
true
Anonymous No.3831235 >>3832263
>>3830949
ok retard
Anonymous No.3832249 >>3832262 >>3832270 >>3837141
>>3829228
I miss the DS/PSP era when a studio would just fund a smaller project for handhelds that could easily be a masterpiece in an earlier generation. I just wish Square didn't waste that era on dumping FF remakes.
Anonymous No.3832262
>>3832249
Uh they did that FF XII game, FF Tactics, those WiiWare games, maybe something else I'm forgetting
Anonymous No.3832263
>>3831235
Anonymous No.3832270
>>3832249
the era where literally every manga, comic, movie, tv show, etc. had a videogame tie-in due to handhelds being cheap and quick to develop for was so good. i miss it terribly.
Anonymous No.3835604 >>3838716
>>3829227 (OP)
I'm too aware of gamedev conditions now, so images like this just feel like bearing witness to suffering.
Anonymous No.3836024
Here's the image you actually meant to post. Go ahead and delete this thread and go outside and take a walk....pussy nigga
Anonymous No.3836030
Not rpgs
>>>/lgbt/
Anonymous No.3837141
>>3829850
HD Development is way more work, I don't think you understand just how much more work doing shit in HD is.

>>3832249
We got Dissidia out of it
Anonymous No.3837527
>>3830217
From hasn't made a good game since Sekiro.
Anonymous No.3837548
>>3829227 (OP)
There are still plenty of generic fantasy turn based RPGs with overworlds OP
Anonymous No.3838692 >>3838830
yes they do. you just don't like them because you're a tourist.
Anonymous No.3838715
>>3829227 (OP)
Good riddance.
Anonymous No.3838716 >>3838807
>>3835604
>gamedev suffering
Oh no, they had to go to work and do their job, boo hoo. Why don't you feel sorry for all the people that build your homes in the middle of july/january, doing actually difficult labor?
Anonymous No.3838807 >>3838809
>>3838716
I mostly feel bad for them currently getting snatched off the street and put in concentration camps.
Anonymous No.3838809
>>3838807
>I mostly feel bad for them currently getting snatched off the street and put in concentration camps.
Australia circa COVID, or Ukraine circa SMO?
Anonymous No.3838830
>>3838692
lol lmao
Anonymous No.3839444
>>3829879
There was a huge amount of faith into the brand. That numbered FF games were good RPGs. X-2 and 11 did kill that goodwill a bit. X-2 is a fine game, but a sour sequel. 11 is a good game, but yea, MMO. Then 12 comes along and people hoped for a return to form, but it's noticeable the quality has dropped. 12 is a good game, but not this must play, amazing characters and really cinematic moments the series was known for. They never recovered after this, as 13 had so much pressure to be as big and great as 7 all over again. They bet a lot on 13 and it didn't reinvigorate the franchise, it effectively killed it.
Anonymous No.3839458
>>3829227 (OP)
FF are not rpgs
Anonymous No.3839491 >>3839660
>>3829850
The increase in technology rapidly expanded the cost and time it takes to develop games, and instead of diversifying by releasing less graphically intensive midrange games companies have gone full hog on insisting every single game be the absolute cutting edge of current design tech because they don't know how to market to normie slop consuming gamers beyond "Franchise Installment XXI will be 12k 9040p buy now!"
Anonymous No.3839660
>>3839491
>buzzword buzzword buzzword
Studios have analysis data, your 2d-3d pixelshit rpg idea won't turn a profit otherwise you'd be making it.