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Thread 3829302

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Anonymous No.3829302 >>3829411 >>3829416 >>3829418 >>3829453
Beaten fallout 1, 2 and torment, what crpg should i experience next?
also torment made me dislike real time combat no cap.
Anonymous No.3829313
Underrail
Anonymous No.3829411
>>3829302 (OP)
bases turn based supremacist
if you enjoy classic fallout you should play through some total conversion mods, namely sonora and resurrection
atom rpg and trudograd is a very good fallout 2 clone
space wreck has a lot of the same adventure game/rpg problem solving of fallout with a bunch of ways to solve problems depending on build
age of decadence is similarly about solving political squabbles in a post apoc setting
Anonymous No.3829416 >>3829438
>>3829302 (OP)
Baldur's Gate 1 2 3
Anonymous No.3829418
>>3829302 (OP)
depression quest
Anonymous No.3829422
Atom RPG
Anonymous No.3829438
>>3829416
Icewind Dale. I remember the story being kind of weak and more linear than open world, but it had great fights and interesting loot.
anonymous No.3829453 >>3829464 >>3829519
>>3829302 (OP)
BG3. despite all the gay bear sex you might have heard as long as you just say "no" the instant your horny companions try worm into your bedroll and the aspect shuts down.

What's left is a game that is effectively the greatest CRPG ever made. The fact that it's so reactive that you can legitimately play it on honor mode with no savescumming allowed despite the fact that the outcome of your nearly immeasurably choices can vary by dice roll is an insane feat in of itself.

BG3 being as good as it is has become a chore in the CRPG discussion.
Anonymous No.3829464 >>3829469
>>3829453
>What's left is a game that is effectively the greatest CRPG ever made. The fact that it's so reactive that you can legitimately play it on honor mode with no savescumming allowed despite the fact that the outcome of your nearly immeasurably choices can vary by dice roll is an insane feat in of itself.
I strongly disagree. The reactivity is a paper-thin illusion that disappears on a second playthrough, or even reloading and going through the same conversation a second time. I’ve never felt that a cRPG so blatantly ignored my choices as a player. There’s tons of railroaded shit that pretends to give you a choice, and then the DM either goes “lol no” and ignores it, or flips the table and ends the game. Try to avoid recruiting Shadowtart. Whoops, she teleports to you in a goofy cutscene, because there’s no plot without the MacGuffin. Try to kill the red dragon in act 1 with barrelmancy, nope not allowed. Or in act 2, try to storm the Absolutes army camp for a sweet battle. Nope, not allowed! You can even sit next to it lobbing fireballs at the enemies and it does nothing. Or try to kill the Emperor upon reveal, nope game over kiddo. Try to storm the bridge to the big bad in act 3, noooo you can’t do that yet. Etc. shits goofy as hell. And then after all that, the game has like three endings that come down to a choice at the very end of the game, no different than Deus ex or the widely panned mass effect.

I’d far rather have the game simply make things needed for the plot happen, rather than pretending to give you a choice and then ignoring it. “But thou must!” Is far more immersion breaking imo than just it’s a cutscene deal with it.
Anonymous No.3829469 >>3829478
>>3829464
Kek this is the fourth time I've read this exact post from you
Anonymous No.3829478
>>3829469
You’re caught in a dialogue loop with me, and I will repeat my script until you acknowledge the truth of my words and agree. The DM demands it.
Anonymous No.3829519
>>3829453
Just mod all that shit out The mods (No Alphabets, Realms Restored, Even Better Romance) have been available for a while.