>>3853820
Why are you replying to subhumans that post no arguments?
>>3853808
Using this persona is cheating thats why its dlc. Its very sad when you see people say its legit to use it in a playthrough just because the $60 p5r game on steam includes all the dlc.
>>3853809
Nobody is arguing that smt has harder bosses and fights than persona. However, that doesn’t stop the games from becoming much easier than they should be when they let you stack a gazillion passives. It makes building personas/demons boring while shit like auto-buff in the case of persona makes setup irrelevant. SMT5V has a similar issue with onmatagoki strategize and demons that buff/debuff by just entering a fight, I will admit its mostly an endgame/godborn strategy though.
>>3853828
Please stop making retarded monkey babble tier arguments. Yes nobody is grinding to max money and level 99 in the first two floors but it doesn’t change the fact that you can very easily restore your sp before any major boss or if running low in the middle of a dumgeon trek by simply re-entering and leaving dungeons and getting the chests until sp items appear.
The only game so far where sp management is really tight is p3r, p5r to an extent as well but you can get sp adhesives pretty early in that game. Yes I know fuuka theurgy is an easy sp restore but its very annoying to rely on something that has a 1/3 chance to activate when everyones low on sp. P3R sp management only becomes a non issue once you get Ken (and if you do all of kens possible hangouts after he joins) and the sorcerer’s mark, both of these come at around the same time and it lets you distribute sp regens across most of your party letting you use a character like Junpei or Aigis in the last slot. You CAN rng abuse for spirit drain and drain ability card on your first tartarus visit but this only helps on the MC, P3R was the first persona game where I had to abuse sp drinks for the first half of the game