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Thread 3833468

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Anonymous No.3833468 >>3833484 >>3833495 >>3833500 >>3833596 >>3833678 >>3840529
Why don't more RPGs have condition based loot drops like in Etrian Odyssey? How usable is armor after looting it from a corpse? Wouldn't needing to kill an enemy in specific way be more interesting than a random chance to drop Goblin ears? There are RPGs that punish players for winning encounters using a petrification spell by giving with no exp. Why not have petrification spells allow for full item recovery?
Anonymous No.3833484 >>3833489 >>3833492 >>3833499 >>3833500 >>3833715 >>3833717 >>3833968 >>3834101 >>3834157 >>3837573 >>3837661
>>3833468 (OP)
Why doesn't armor have size? Why does an age old dungeon overflow with current day currency? How come old or antique swords are better than new ones?
Anonymous No.3833489 >>3833532
>>3833484
>How come old or antique swords are better than new ones
magic
Anonymous No.3833492 >>3833494
>>3833484
>Why doesn't armor have sizes
There are an insurmountably large number of games with character restrictions for who can equip the gear you find.
>Why does an age old dungeon overflow with current day currency?
Most games just say "you find gold coins"
It doesn't matter if those have the face of the current king stamped on them, their value comes from their material and weight and basically any merchant you come across is going to accept them for trade.
>How come old or antique swords are better than new ones?
How are current household appliances less durable than the ones sold 30 years ago?
How is a brand new dresser from Ikea worse than an antique dresser from 100 years ago?
Anonymous No.3833494 >>3833665 >>3833867
>>3833492
>It doesn't matter if those face of the current king stamped on them
We have an expert in human history here
>How are current household appliances less durable than the ones sold 30 years ago?
Not generally true. Nowadays it might be true, but that's due to mass industrialuzation and marketing.
>How is a brand new dresser from Ikea worse than an antique dresser from 100 years ago?
Same. Initially IKEA wanted to sell top notch furniture for little money, but sleazy marketing demigods found out, that people would pay more than double if they are allowed to build it themselves for fun/environmental reasons/transporting reasons. There, that made him a multi billionaire. He quartered the quality, shifted the production process to the customer and nearly doubled the price, effectively earning 8 times as much on the junk he sells.
Anonymous No.3833495
>>3833468 (OP)
>How come old or antique swords are better than new ones?
Some in-game economy about either smelting old weapons down to slack metal to sell it. Or polish them up to their original sharpness in case you want to use or sell them for a higher price sounds like it could be fun. Hiring experts to judge if a weapon is worth restoring or if it will be trash. With a random chance to misjudge the old junk or get something amazing.
I guess Dragon's Crown already did something like this with its appraisal mechanic.
Anonymous No.3833499
>>3833484
>Why doesn't armor have size?
A lot of RPGs have requirements for wearing armor. Also, straps.
Anonymous No.3833500 >>3833508 >>3833533
>>3833468 (OP)
>Wouldn't needing to kill an enemy in specific way be more interesting than a random chance to drop Goblin ears?
At first sure, but if you're not very careful about implementation that's the kind of thing that gets very tedious very quickly when you need lots of the item and need to switch to some sub optimal method to get it.
>Why not have petrification spells allow for full item recovery?
Petrification in fantasy usually petrifies the target's gear as well as their body.
>>3833484
>Why doesn't armor have size?
Games do, but those that don't randomly probably want to minimise generating literally unusable gear or don't care that much about that aspect of realism
>Why does an age old dungeon overflow with current day currency?
Most fantasy currency is gold/silver/copper coins. Dungeons aren't overflowing with "current day currency", they're overflowing with gold which was and still is the currency of use. Even if people did care about the official stamp on the coin and it wasn't technically legal tender, fantasy worlds have bartering in them. A pile of gold coins is still extremely valuable because it's still gold.
>How come old or antique swords are better than new ones?
Games don't bother including the unusable dogshit ones because why would they? You're only allowed to pick up the stuff that was notably well made and/or magical.
Anonymous No.3833508 >>3833511
>>3833500
>At first sure, but if you're not very careful about implementation that's the kind of thing that gets very tedious very quickly when you need lots of the item and need to switch to some sub optimal method to get it.
I was thinking of a way to make "farming" less tedious like having the optional conditions make the item drop guaranteed.

In FO1 and FO2, most enemies don't drop armor. It is understood that hitting them until they die would destroy the armor. Besides, you end up stock pilling a bunch of weapons anyway. The condition system and power armor training in FO3 and NV was meant to mitigate the loot econ problem.
Anonymous No.3833511
>>3833508
Oh that's fine. In Dragons Dogma there are a couple of pieces of crafting loot you can guarantee by making sure to attack an enemy in a certain place, like hitting a cyclops' tusk to guarantee it drops them, hitting a dragon in the face for dragon horns, or using slashing damage on a saurian's tail to cut it off
Anonymous No.3833532
>>3833489
I see (never mentioned ever)
>except bg2 elven armor
Anonymous No.3833533 >>3833564
>>3833500
>Games don't bother including the unusable dogshit ones
But they do, see dos2 or bg3, the backpack simulator. It's true that it is good game design to skip litter.
Anonymous No.3833564 >>3833581
>>3833533
>It's true that it is good game design to skip litter.
I've been reflecting on how if games' player experiences are greatly improved by mods that vacuum up and auto-sell every item in the vicinity (bg3, dos2, cyberpunk, witcher 3 immediately come to mind) then something has gone horribly wrong and 90% of that loot should be removed from the game, because it's simply tedious bloat.
Anonymous No.3833581
>>3833564
(top notch) Devs do that to keep people busy. Neurons tingling makes worker bee happy. Game design wise it's atrocious.
>then something has gone horribly wrong and 90% of that loot should be removed from the game, because it's simply tedious bloat.
Quite something has gone wrong. Burritos closing gunshot wounds in the spine is lame, as the witcher chewing pepper and drinking gallons of honey during battle. It's lame, really. Bg3 is the worst here, as the ocd autists pick up every wooden fork and every broken skull in the game to sell it for 1gp, while adventuring with tens of thousands of gold, for which they have no use anyway.
Anonymous No.3833596 >>3833598 >>3833659
>>3833468 (OP)
>Why don't more RPGs have condition based loot drops like in Etrian Odyssey?
I don't know, probably because no one cares to.
>How usable is armor after looting it from a corpse?
Depends.
>Wouldn't needing to kill an enemy in specific way be more interesting than a random chance to drop Goblin ears?
Not really.
>here are RPGs that punish players for winning encounters using a petrification spell by giving with no exp.
And?
>Why not have petrification spells allow for full item recovery?
What?
Anonymous No.3833598 >>3833599
>>3833596
>Not really.
I'd like that.
Anonymous No.3833599 >>3834155
>>3833598
Why?
Anonymous No.3833659
>>3833596
>Why don't more RPGs have condition based loot drops like in Etrian Odyssey?
>I don't know, probably because no one cares to.
Atlus?
Anonymous No.3833665 >>3833680
>>3833494
>Not generally true. Nowadays it might be true,
retard
Anonymous No.3833678
>>3833468 (OP)
Its an action RPG, but The Surge has a limb based damage system for enemies. If you target a specific limb or the head and do enough damage quickly, you can do a finisher that cuts off the appendage and gives you materials from it, if not the gear piece itself.
Anonymous No.3833680
>>3833665
I am surprised that you possess the needed self knowledge. Likely your girlfriend helped you. You should treat him well.
Anonymous No.3833715 >>3833731 >>3833731 >>3833731
>>3833484
These are good points and more games should have field repairs and tailoring to size. It seems like games are way too narrative focused and forget about verisimilitude.
Doing mundane things like exchanging the old coins you found in a decrepit dungeon which is now just bullion for real money at a money lender after a long dungeon dive would be immersive.
Anonymous No.3833717 >>3833722
>>3833484
Are you insane???
We should bloat our games with nitpicky shit so as to make of THE roleplay more realistic.
After all, spending hours in repair and size adjustement systems is what roleplay is all about
Anonymous No.3833722 >>3833731 >>3833785
>>3833717
>make of THE roleplay more realistic.
You linked to the wrong post, I don't know what this means, and yes I do find tedium immersive if it's done well.
Anonymous No.3833731
>>3833715
>more games should have field repairs and tailoring to size
I'd like to see it. Gnome armor? Not for you sexy, foxy.
>>3833715
>verisimilitude
Most rpg would benefit from it.
>>3833715
>Doing mundane things like exchanging the old coins you found in a decrepit dungeon which is now just bullion for real money at a money lender after a long dungeon dive would be immersive.
Easy af to implement. Secret of evermore had it. Your jungle money isn't much worth in classical times.
>>3833722
Most games have something like
>100 hits, sword broken
That's bs, but maintain a weapon and hone armor can go a very long way. Maintain gear every two minutes is bs.
Anonymous No.3833785 >>3833787
>>3833722
>do find tedium immersive if it's done well
The risk reward is kind of fucked. The risk of making your game really tedious outweighs whatever immersion you get from dealing with junk IMO. It works in small doses, I don't think I ever had an issue dealing with legion/NCR/pre-war money in fallout.
Anonymous No.3833787
>>3833785
Modern games feel like work. Binging wahoo work.
Anonymous No.3833867
>>3833494
https://en.wikipedia.org/wiki/Planned_obsolescence
Anonymous No.3833968 >>3834041
>>3833484
>How come old or antique swords are better than new ones?
The new ones are made in China.
Anonymous No.3834041
>>3833968
The High tech country? Good one.
Anonymous No.3834101 >>3834108
>>3833484
>How come old or antique swords are better than new ones?
why is everything new shit?
Anonymous No.3834108
>>3834101
graphics cards
Anonymous No.3834155 >>3834177
>>3833599
I strongly dislike goblin in blue armor dropping legendary shield of life and death +2 with a chance of 1% and the goblin spawns only during daytime in exactly one location.
I'd rather have a good economy and scarce money, so that most things can be acquired in shops or at special vendors/smiths, instead of hunting obscure enemies.

Why would a no name goblin carry the best shield on the continent with him? Also dislike wolves dropping their teeth and magic rings at times.
Anonymous No.3834157 >>3834181
>>3833484
Back in my day, armor absolutely did have a size. And yes it did mean that only gnomes, halflings and dwarves could wear the breastplate because it was too small for elves and humans or whatever. Same thing for weapons. Smaller weapons did less damage but counted as lighter and easier to use for larger folk. Or vice versa. Size was a serious issue, along with quality of craftsmanship or the condition of the item. Sword layin' in a crypt for two hundred years? Not just rusty but rusty and will completely shatter if you roll a bad hit with it. Wanna refurbish it? Well, it might be possible but might not be worth it.

But that skeleton champion is still gonna use it to stab you as hard as it can, so you better not complain too much about the condition of the crypt's treasures.
Anonymous No.3834177 >>3834183
>>3834155
I'm pretty sure they mean "You have to kill the goblin with a slashing weapon to guarantee it drops Goblin Skin crafting item on death", not what you described.
Anonymous No.3834181
>>3834157
>size was a serious issue, along with quality of craftsmanship or the condition of the item
Rightfully so
>Wanna refurbish it? Well, it might be possible but might not be worth it.
Sounds like an economic decision
Anonymous No.3834183
>>3834177
Literally shaking
Anonymous No.3837573
>>3833484
>Why doesn't armor have size?
you're an average guy and there are leather straps you can adjust
not everything sits perfectly but between the slime piles that will melt flesh of your bones and fire breathing dragon trying to roast your ass the 'it's not a perfect fit' concerns seem kind of secondary
>Why does an age old dungeon overflow with current day currency?
lot of failed/dead current day adventurers went in before you
>How come old or antique swords are better than new ones?
you don't bury a 'walmart sword of mass production -1' in kings tomb, it will always be 'mithril poker of extra fuck you made by ancient magic elves' instead
that's why you're there in the first place anon
Anonymous No.3837661
>>3833484
breastplate stretcher
Anonymous No.3840529
>>3833468 (OP)
It could work if they make the drop rates higher than the industry standard 1/128. Might make isnta-kill spells more useful for the player.