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Thread 3833772

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Anonymous No.3833772 >>3833790 >>3834135 >>3834179 >>3834249 >>3837908 >>3837915 >>3838246 >>3838570 >>3838873 >>3839017 >>3840461 >>3840462
Fallout 1 (second playthrough cuz I rushed my first)
>Go to Junktown
>One of the first guards I talk to tells me only to kill in self-defence
>Meet Killian, an assassin tries to kill him
>Killian knows Gizmo is behind this, wants me to take the fatty down by getting evidence of him admitting he's plotting stuff
>Gives me a tape recorder to do so
>Go to Gizmo's casino and talk to him
>Fake like I'm going to help Gizmo assassinate Killian
>Gizmo admits he's behind the plot to kill MacGyver
>Pick 'say that again, closer to my coat pocket' option
>Gizmo picks up that I'm working with Killian so he says (while I still have the tape recorder) that his guard is going to kill me, and they activate combat with me
>I kill them both IN SELF-DEFENCE and return to Killian
>Killian tells me to talk to one of the guards to take Gizmo down (fair enough, he doesn't know Gizmo died yet)
>Talk to guard and he tells me I committed murder and that I should leave Junktown for good
>Remember that I had Gizmo's voice on tape saying his goon was going to kill me
>And yet I'm still deemed the murderer by Junktown law enforcement and can't even try to convince them otherwise
And this is meant to be the game that revived the CRPG genre? LOL.
Also, are there any other isometric CRPGs out there that I can try out? I'm a newbie and I stink at them. Baldur's Gate 1 is hard but I can keep trying with it, I guess. Is Planescape: Torment hard? Any other ones I could start that are known to be easy?
P.S. I'm playing thru Fixt but it has this issue where every two or so times I exit dialogue my cursor stops working until I tab out and back in. Anyone know how to solve this? It wasn't even a problem I faced in the vanilla version I played through Steam.
Anonymous No.3833779
>asked to record a confession of gizmo hiring an assassin
>fucks it up
not my problem
Anonymous No.3833781 >>3834017
It's an old game, anon. You were not meant to survive that fight with Gizmo. You'll probably find that many of the quests in the game need to be completed in specific ways otherwise you risk potentially breaking it.
Anonymous No.3833790
>>3833772 (OP)
>asks casino boss to speak into his microhpone bug
Glownigger levels of retardation
Anonymous No.3834017
>>3833781
>You were not meant to survive that fight with Gizmo.
It's not my fault I'm a badass who was able to kill all the Khans and get their good loot.
Anonymous No.3834135
>>3833772 (OP)
>be me on second playthrough
>killian asks me to do quest
>decline
>entire town turns hostile
true rpg writing, console casual new vegas could never have this level of roleplaying
Anonymous No.3834175 >>3834237
Bust the Skulz Gang is even worse, because there is a very specific path that needs to be taken to finish it, and very easily screwed up.
Anonymous No.3834179 >>3834222 >>3834244
>>3833772 (OP)
>woweee shieeesh
>imagine like a computer game from before online day one patches has bugs and limitations and isn't reactive to every possible player action
what exactly is the point of this thread?
Anonymous No.3834222
>>3834179
if 3 or new vegas did this they would be crucified for not being "real rpgs like fallout 1"
Anonymous No.3834237 >>3834241
>>3834175
Yeah I think I've never done that one despite playing Fallout 1 every few years. The way with the cup. I used to talk the girl into snitching but it's such an unjustified use of PC's time I don't bother now. The Killian-Fatso plotline at least forces itself onto you when you're doing normal stuff and you're given lots of options to act reasonably.

Anyway OP I don't expect you to like these games so don't feel pressured.
Anonymous No.3834241 >>3834246
>>3834237
iirc, you gotta go into the bar and see the bartender blow away one of the skulz, then you gotta talk to him and maybe hear the story about his cup. then you gotta go to the skulz and manage to not choose the wrong dialogue that makes them hostile, and instead impress them enough to give you the chance to join their gang, which requires you to steal the cup. bring that back to the skulz, and then i think they decide they want to kill the bartender, so you go tell Lars about the attack, ambush the skulz with the guards, hope none of the important npcs get killed, and then its finished. can also return the cup to the bartender.
Anonymous No.3834244
>>3834179
Attentionwhoring
Anonymous No.3834246 >>3834248
>>3834241
You don’t have to steal the cup, you can also (through a convoluted and specific series of dialogue checks) end up getting one of the female gang members to leave the gang and testify against the rest of the gang members, which ends up with all of them arrested offscreen and avoiding combat.
Anonymous No.3834248 >>3834326
>>3834246
Does it cross out the quest as completed, though? That was always the problems I had with it. Heh. I found one way that worked and never deviated again.
Anonymous No.3834249 >>3834251
>>3833772 (OP)
>And this is meant to be the game that revived the CRPG genre?

No, that was Baldur's Gate. Fallout 1 was more of a tech demo that ballooned in size. It's clear when you take into account how barebones it is while still being shockingly short for an RPG.
Anonymous No.3834251 >>3834252 >>3838248
>>3834249
Think it was meant to be an early roguelike, tbqh. With both the time limit to get the chip and avoid the mutant invasion game over, and how brutal the combat could be, I think you were expected to die many times to find the correct endings. Of course, once you know the path, its very short.
Anonymous No.3834252 >>3834253
>>3834251
No, it was LITERALLY a tech demo for their combat system which they then expanded into a full title.
Anonymous No.3834253 >>3834254
>>3834252
>said some anon that read something on the internet
Anonymous No.3834254 >>3834258
>>3834253
No, said Tim Cain.
Anonymous No.3834258 >>3834260
>>3834254
You actually believe what that bitter fat faggot says? It was in development for 3 years. It was a fully completed and released title that impressed everyone despite its length, out sold its potential and spawned a series that its being raped by Bethesda as we speak. It wasn't a fucking "tech demo".
Anonymous No.3834260 >>3834262
>>3834258
>You actually believe what that bitter fat faggot says?

Yes, because he's incompetent enough to take that long. Remember that initially it was a testing ground for a completely different system, and then they started from scratch with SPECIAL.
Anonymous No.3834262
>>3834260
Licensing problems with GURPS being what it is, SPECIAL still filled the role for what they needed and it worked. Tim can cry about hindsight all he wants, and about how much he hates Interplay for ruining his games, but the simple fact is that it was an awesome game for the time and continues to spawn retard babies long after its due date.
Anonymous No.3834326
>>3834248
Pretty sure it does, yeah. It’s always been the way I completed the quest, since back in the day.
Anonymous No.3837908
>>3833772 (OP)

Cry more, scrub. Take it up in alt.fuck.you skill issue
Anonymous No.3837915
>>3833772 (OP)
uh, fallout 1 is probably one of the easiest retro crpg's
Anonymous No.3838246
>>3833772 (OP)
>revive crpgs
>kills crpgs
nothin personal kid
Anonymous No.3838248 >>3838395
>>3834251
>1997
>roguelike
>early
Anonymous No.3838395 >>3838436
>>3838248
>pedantic nitpick
Anonymous No.3838436 >>3838453 >>3838503
>>3838395
Hes not being pedantic at all, you made a nonsensical comparison. I am going to assume that you are on the young side.
Anonymous No.3838453 >>3838574
>>3838436
>the young side
Strange choice of words.
You sound like you have some incriminating stuff on your hard drive.
Anonymous No.3838503
>>3838436
>hey look im arguing on the internet
Anonymous No.3838570 >>3838590 >>3838652 >>3838879
>>3833772 (OP)
Old Fallout fags complain that 3 doesn’t have “realistic” towns meanwhile junktown somehow has a casino dominated economy with a casino boss so fat that he threatens to outweigh OP’s mom despite being a resource scarce post-apocolypse. You’d expect hunters, farmers, ranchers, and expert well diggers to comprise the economic monopoly of a land where local sustainable resources are in short supply but no apparently in this wacky science fiction game the economy is dominated by fake money manipulation like it’s a contemporary setting. Even the “raiders” just exist to kidnap the chief’s daughter rather than be a brutal norm as to what happens after societal breakdown. What a joke.
Anonymous No.3838574 >>3838748
>>3838453
I was attempting to be polite and extend that anon some grace and not leap immediately to calling him a dumbass zoomer.
1. Fallout is not in any way a roguelike.
2. Rogue (1980) was already 8 years old when Wasteland (1998), Fallout's daddy, came out, and 17 years old when Fallout came out. Nethack came out in 1987, Angband came out in 1990, ADOM came out in 1994, etc, and those are just some of the big names. It's complete nonsense to say that a game from 1997 was an "early Roguelike", even if Fallout were in any way a roguelike, which it is categorically not.
Hope this helps.
Anonymous No.3838590
>>3838570
Gizmo is one guy out of an entire town. He's rich and has access to whatever food he wants because of it
Anonymous No.3838652
>>3838570
Are resources in short supply at the time of Fallout 1? I didn’t think they hit carrying capacity until between 2 and New Vegas canonically. Even in an economy dominated by the primary and secondary sectors there would be towns with tertiary activity.

The issue with Fallout 3’s world building is that it doesn’t show the primary and secondary sector bits and the main plot of the game is how they are already at carrying capacity due to no clean water.
Anonymous No.3838748 >>3838791
>>3838574
>early roguelike
I meant it in the way the you were supposed to die dozens, if not hundreds, of times while you struggle through the unforgiving combat and many tricky things that can sneak up on a new player, like dying from radiation. There was also the mutant invasion time limit in addition to the water shortage time limit, so it's clear that it was meant to be played several times, especially since this was before you could look for detailed walkthroughs on the internet. And yes, Wasteland obviously inspired some of the mechanics.
Anyway, I don't feel it was necessary to sperg over this detail. Cry more.
Anonymous No.3838752
Fallout 1's side quests are very undercooked and basic compared to 2's. It's essentially a tech demo for the better game.
Anonymous No.3838791 >>3838792 >>3838963
>>3838748
>There was also the mutant invasion time limit in addition to the water shortage time limit
This was patched out within like a month of release (a lame decision IMO, since removing that tradeoff eliminated the risk calculation for the water merchants' caravan)
>so it's clear that it was meant to be played several times, especially since this was before you could look for detailed walkthroughs on the internet.
In the 90s, you were expected to practice good save hygiene and keep a rotating roster of save files, in case something shitty and unexpected happened, and you needed to backtrack from your fuck-up. That's why they gave you 10 save slots.
By 1997 there was widespread access (assuming that at that time, one had a PC with an internet connection, which is a reasonable assumption in this context, no?) to strategy guides, FAQs, and walkthroughs. GameFAQs has a couple from within 1-2 months of release. IIRC the Interplay forums were pretty popular at the time and a lot of fans discussed the game there.
Anonymous No.3838792
>>3838791
Also posting this one just cause I loved the UHS. Shit was cool as fuck for adventure games in the 90s, when you didn't necessarily want an eyeful of spoilers.
Anonymous No.3838873 >>3838899
>>3833772 (OP)
Are you actually this dense? You acted unlawfully according to his standards. Since you're a complete stranger that Killian used to get rid of Gizmo, he has no problem banishing you if you acted out of line.
Anonymous No.3838879 >>3839021
>>3838570
>has a casino dominated economy with a casino boss so fat that he threatens to outweigh OP’s mom despite being a resource scarce post-apocolypse
If it was a casino dominated economy, then Killian wouldn't think that it was safe to kill Gizmo. Junktown has farms and livestock like any other place in the wasteland, and it's also the only place besides the Hub that has a bar and a reliable trading post.
>where local sustainable resources are in short supply
Caravans, farms, and ranches are already shown in-game; people in Fallout aren't rich by any means, but they get by well enough. The Water Merchants has a monopoly on the water, and you know how monopolies are.
>Even the “raiders” just exist to kidnap the chief’s daughter rather than be a brutal norm as to what happens after societal breakdown
It's not after societal breakdown. It's around 80 years after the war, and people are already rebuilding (or trying to). Also did you miss the slaves in the raiders' camp, and how nearly every place in the wasteland has a problem with gangs trying to take over? Organizations like The Regulators and the Hub's underworld are raiders in all but name. Did you even play the game?
Anonymous No.3838899 >>3838901
>>3838873
So I was just supposed to sit there and let Gizmo shoot me dead?
Anonymous No.3838901
>>3838899
You are suppossed to just suck it up and walk away when you decide to be a total 'tard about the whole thing.
Anonymous No.3838963 >>3839018
>>3838791
Don't talk down to me, faggot. I lived it, you're just reading a fucking wiki.
Anonymous No.3839017
>>3833772 (OP)
>get told to do thing
>fucks up thing
You are as bad at RPGs as DSP.
Anonymous No.3839018 >>3839054
>>3838963
>I lived it
If you had, you wouldn’t make nonsensical statements which don’t hold up to scrutiny, and then double down with hostility and insecurity when contradicted, even politely.
>you're just reading a fucking wiki.
lol, lmao
Anonymous No.3839021 >>3839260 >>3839261
>>3838879
There’s no interaction you can have with the Khans in Fallout 1 other than Tandi’s quest. Mechanically they’re a human mook enemy for random encounters and that’s about it. The game fails to translate lore to implementation.
Anonymous No.3839054 >>3839057 >>3839061 >>3839107
>>3839018
You're being a cunt because you crave being right about something, over an opinion that had nothing to do with the point I was actually trying to make. Pretentious douchebag.
Anonymous No.3839057 >>3839060
>>3839054
>You're being a cunt because you crave being right about something, over an opinion that had nothing to do with the point I was actually trying to make. Pretentious douchebag.
I'd suggest that you go back through and re-read this reply chain, I've actually been exceedingly courteous by 4chins standards, and tried to stick to the subject of discussion without insulting you or assuming anything about your motives.
Anonymous No.3839060 >>3839073
>>3839057
>"Think it was meant to be an early roguelike", because reasons
>a dozen posts crying about the word roguelike and autism sperging over games they never played
jesus christ, just stop.
Anonymous No.3839061 >>3839066
>>3839054
Man you’re a whiny bitch.
Anonymous No.3839066
>>3839061
>some person on the internet I don't know, don't give a fuck about, and will never see again doesn't like me
I think I'll get over it.
Anonymous No.3839073 >>3839085
>>3839060
>games they never played
Whatever you say, little buddy. I'm not the one saying that it's like a completely different genre that it has virtually nothing in common with, and then tripling down on that hill.
Anonymous No.3839085 >>3839091
>>3839073
Right, keep offering no argument to the points I've given, just keep on with your smarmy attitude because oh noes he said early roguelike, better correct him.
Tell me anon, when someone says "early modern england", how many years do you think that includes? When all you're crying about is the use of the words early rogulike, which in this context was meant to represent the resurgence of popularity in roguelikes in the 2010's when the genre was revived and innovated on, you're being an insincere and disingenuous faggot that's just looking for a reason to fight, especially since you can't even disagree with the points I made about Fallout and it's difficulty -during the time it was released-. Do not tell me everyone who played Fallout in 1997 was one fucking game faqs spoiling how to finish it, you dopey fucking cunt.
Anonymous No.3839091 >>3839099 >>3839106
>>3839085
Or the forums, btw. I remember visiting it a few times and maybe posted on the forum, and I remember seeing the easter egg questions they had that if you answered right you won something, probably mentioned in the game, but I didn't do it, or engage in the forum community to spoil how to play the game. This was so fucking early in popular of usage of the internet, too, acting like everyone was using it in the way is so far off from reality. I was playing Quake 1/2 online at the time, it wasn't something everyone was doing.
Anonymous No.3839099
>>3839091
>I was playing Quake 1/2 online at the time, it wasn't something everyone was doing.
I still have and wear this shirt, too.
Anonymous No.3839106 >>3839111
>>3839091
Was Quake an early roguelike, too? There was a lot of different ways to die in it. It was relatively short and inclined to multiple replays.
Anonymous No.3839107 >>3839111
>>3839054
>nothing to do with the point I was actually trying to make
I notice this phrase is very popular with anyone who makes erroneous statements then gets called out. As if a false premise their logic and reasoning are based on would never lead them to making false conclusions.
Anonymous No.3839111 >>3839241
>>3839107
Cool, and this is likely the reason why people think you're an insufferable cunt. All to eager to be "nice" and "educate" some anon, but not nice enough to listen to what he's actually saying.
>>3839106
No
Anonymous No.3839241 >>3839244
>>3839111
At first I figured you were the janitor being butthurt but then I realized the janitor would never believe I am being :nice" or "educational". So you are just doubling down on being stupid.
Anonymous No.3839244
>>3839241
Boohoo
Anonymous No.3839260
>>3839021
You completely missed my point. The Khans aren't the only "raiders" in the game. They're not a huge raider group that threatens the the entire wasteland; the reason as to why they're closely tied with Shady Sands and not other settlements is explained in-game.
>Mechanically they’re a human mook enemy for random encounters
You really didn't play the game, did you?
Anonymous No.3839261
>>3839021
You can actually join the Khans, but you don't get anything for it. Garl says kill the two slave girls they have, if you do it, you are a Khan.
Anonymous No.3840461
>>3833772 (OP)
>Is Planescape: Torment hard?
no, u can just melee gank enemies the whole game and abuse morte's taunt ability to to pick off groups one by one. i loved that game for not letting boring vidya shit get in the way of the story.
Anonymous No.3840462
>>3833772 (OP) (OP)
>Is Planescape: Torment hard?
no, u can just melee gank enemies the whole game and abuse morte's taunt ability to pick off groups one by one. i loved that game for not letting boring vidya shit get in the way of the story.