>>3839734
>I think 7 actually utilizes ATB the best, since the game pushes for a cinematic feel.
I think 4 is the best. Although the least polished, it's also the one where the the devs clearly had the most passion for the (then-fresh) idea and where you get the most emphasis on the ATB-specific elements given the relatively barebones ability spread and the 5-person party.
If I had to tierlist the ATB combat specifically (taking into account both the engine and the content):
S: (none)
A: 4, 7, CT
B: 5, 6, 8
C: 9
>>3839806
>You can continue to get hit in CTB.
It's not the same at all. There's no CTB game (at least, not an old-school one) where you can just wait in the exact time increments you want before doing something. And waiting isn't implicit, you have to pick "wait" at each turn as it comes up to take damage. This is way more tedious than just doing nothing and letting the enemy keep attacking.
Do you really just not fucking know how the FF7 combat system works at all?
I notice that you haven't responded to a single one of my posts about the ATB/CTB distinction, because I carefully articulate the role of the real-time element. You just keep going after other posters who don't take the time to spell out in exhausting detail the exact difference between the real-time version and the charge-time version. You incorrectly claim it's the same thing then ask for more examples like a smug faggot.