>>3838160
If it's for a one pathway game, chained. It's combat focused but it has enough variety to make it interesting and allow for different playstyles. Helps that it also has a morality system built into the progression. For a bigger game I couldn't see myself doing more than three pathways, and even for just three I'm unsure if I could do each justice. If the player can choose their pathway I think it's best to pick out three that can represent the warrior/mage/rogue archetypes so players aren't forced into a playstyle they don't like. Chained would still be an option for the warriors, the sneaky/charisma types could get Demoness and the int players would get Wheel of Fortune. The two new pathways have overlap, but in my mind Wheel of Fortune is like a divination wizard while Demoness is a warlock so their path fantasies remain separate. The issue with LOTM is that the pure wizard pathways are boring in the lower sequences, have already been done by Klein, are boring the whole way through or don't fit the story I would tell. That leaves Wheel of Fortune.