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Thread 3837266

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Anonymous No.3837266 >>3837268 >>3837303 >>3839452 >>3839940 >>3839957 >>3839973 >>3840001
Do you really need casters, or could you get by with alchemists/inquisitors, maybe a kineticist if necessary?
Anonymous No.3837268 >>3837272 >>3837287
>>3837266 (OP)
You need casters and you can get away with 6th level casters,
And by later half of the game, Inquisitor can auto-win
Anonymous No.3837272 >>3837287 >>3837299 >>3837352 >>3839940
>>3837268
>Inquisitor can auto-win
I meant Kineticist.
Deadly Earth or clouds/eruption if you dislike that flavor.
Retarded, especially when alpha striking.

But let me repeat: You need casters. I think even journalism difficulty will become an issue with pure mundane party
Anonymous No.3837287 >>3837303 >>3837329
>>3837268
>>3837272
Thanks. None of the wizards/clerics appeal to me and I'm not interested in playing one, I guess I'll have to bring some of them around anyway. I like the Inquisitor and the Alchemist companion so I was hoping they could handle buffs/debuffs.
Anonymous No.3837299 >>3837301
>>3837272
I beat Kingmaker as a solo paladin
Anonymous No.3837301
>>3837299
Someone who has to ask this kind of question cannot clear the game solo
Anonymous No.3837303
>>3837266 (OP)
>>3837287
Alchemist is pretty much a caster. Just give him the feat that allows you to give potions to others. If you bring Linzi, she'll have your buffs covered.
Anonymous No.3837329 >>3837332
>>3837287
Alchemist companion can cover buffs fine as the other anon said, plan your builds appropriately and a lot of the martial companions can get access to some self-buffs too to help out. For crowd control Dazzling Display spam is probably your best option for non-Casters unless I'm forgetting some niche sub-class build. If you want ranged AOE damage the Kineticist companion is great for it and not limited by spell slots like casters are, just managing how much Burn you have accumulated.

Healing is gonna fucking suck without a healbot caster though. Jaethal just isn't specc'd for healing anyone but herself due to being undead. If you want a "fun" healer build just going a melee+tank focused Paladin with some heals in your pocket is fine and will make you way less reliant on visiting healers and stocking up on scrolls and potions constantly.
Anonymous No.3837332
>>3837329
Hospitaler is good enough to heal party early on and ailments later, really
Anonymous No.3837352 >>3837353
>>3837272
I just wish Kineticists weren't so cumbersome to play. And you also get two for free in the DLC.
Anonymous No.3837353
>>3837352
Are they worse in Kingmaker than WotR? Been ages for me since I replayed it with the twins but I find the class fine in WotR besides your health bar on your portrait not being adjusted properly for when you actually get KO'd due to burn lowering your max HP
Anonymous No.3839452
>>3837266 (OP)
You should probably have a cleric at least, makes things go a lot smoother. Game is already a chore, don't need to make it even worse by skipping all the good divine spells. Inquisitor spell list is pretty shit and they don't get enough slots to replace a normal cleric.
Anonymous No.3839759 >>3839942
You want to be able to cast shit like delay poison and freedom of movement when you enter a map at the bare minimum. I think alchemist can cover that, while inquisitor can't. I don't really care for inquisitor in general though, it feels like a bad combination of better classes. Kineticists is exploitable enough where you can probably get pretty far ignoring those, but that's about it
Anonymous No.3839940
>>3837266 (OP)
I usually have two playthroughs
>agile melee only
Troop with rangers, thieves, buffing bards and clerics
>ranged and magic ibly
Two bulky archers or whatever and the rest are arcane casters
>>3837272
>Kineticist
This and the primalist are awesome
Anonymous No.3839942
>>3839759
>I don't really care for inquisitor in general though, it feels like a bad combination of better classes
Literally every other class in pf. Their approach to classes is plain wrong.
Anonymous No.3839957
>>3837266 (OP)
I like the premises to these games but hate the gameplay and ruleset. Owlcat games are much too bloated in every way.
Anonymous No.3839973
>>3837266 (OP)
Not really. It's much easier if you bring them though.
Anonymous No.3839977
at mid game theyre okay, but a bard with haste and good hope will mog them. Late game they dont have time to shine coz nok-nok and ekun are already cleared the map before casters had a chance to do anything.
hell, you can buy mass healing scrolls starting at act 3, so you dont even need a divine caster
jubilost with fast/force bombs are cool tho
Anonymous No.3840001
>>3837266 (OP)
You don't really need casters, per se. What you actually need is Slow and Communal Resist Energy. And Death Ward in one chapter.
Casters are merely mediocre outside of those abilities.
Anonymous No.3840599 >>3840610 >>3840612
i'm lowkey hijacking this thread. do i need to finish KINGMAKER before playing wotr? i kinda dropped kingmaker due to the city management locking me into a deathloop.
Anonymous No.3840610 >>3840635 >>3840809
>>3840599
There’s zero carryover between Kingmaker and WotR in terms of story and plot and characters, but I would finish Kingmaker first, because otherwise playing it second after WotR would feel like a downgrade
Anonymous No.3840612 >>3840636
>>3840599
No relation between the two other than a few nods to Kingmaker in nonessential dialogue of a recurring NPC.
Btw WotR's crusade management is even more bloated than KM's kingdom management.
Anonymous No.3840635
>>3840610
Well, technically there are some very oblique references to Kingmaker in Wrath, including potentially a very obvious direct encounter. But in terms of story and the original AP, yeah they aren't supposed to be related at all. Kingmaker actually takes place quite some time into the "future" after the events of Wrath.
Anonymous No.3840636
>>3840612
>Btw WotR's crusade management is even more bloated than KM's kingdom management.
Definitely not. Wrath's crusade / settlement development is similar in some ways but not more bloated. If you aren't playing Lich, it's skippable, even. You can just set it to automatic.
Unlike in Kingmaker, you aren't on any real time limits. You don't have to go back home to resolve "problem" events before they impact the kingdom or anything like that. Choices queue up waiting for you to make a choice and the outcome just affects what sorts of units you recruit or similar things. And you can teleport back to your base once you build a teleport circle.

But I wouldn't say Kingmaker's kingdom management was bloated or complicated at all, either. If you are not overwhelmed by "pick a feat when you level up", then selecting which building to put in this town is not complicated. Maybe if you're five years old and you're struggling with pronouncing words, maybe.
Anonymous No.3840809 >>3840818
>>3840610
>I would finish Kingmaker first, because otherwise playing it second after WotR would feel like a downgrade
This is good advice. I myself finished Kingmaker after WotR, and I got quite frustrated at not being able to dismiss spells, not being able to rotate camera, and the god damn rainy weather slowing everyone's movement to a crawl. On the other hand, selecting the correct feats in Kingmaker might be quite difficult if you don't already know what is pre-requisite for what, since the interface doesn't show that unlike in WotR.
Anonymous No.3840818
>>3840809
Kingmaker doesn't really deviate from tabletop for feat prereqs or anything like that. The tabletop is basically open source under the original OGL, so you can find all the mechanics for free at one of the SRDs around the internet.

It's dangerous to go alone, take this: https://www.d20pfsrd.com