>>3838980
No not all of them are equally represented, especially the spells, since just like VtMB they were copying a tabletop system into a PC game and wanted to let people make their characters with it except with this there are even more moving parts due to German engineering in The Dark Eye. A number of those skills you'd think are useless can be useful at some point depending on your party and playstyle though, like you can actually perform in bars and get money and intuition skills matter when setting watch for the night at camp and herb lore is a must have to find herbs to treat wounds and diseases with and animal lore is useful for hunting. There's also two different modes of character creation, depending on how much you want to get into it. It also has negative attributes that you have to assign to your character, so besides STR and Courage and stuff, you have to set Acrophobia and Avarice and Superstition. Interesting game, all around in that it does some things no other RPG does, though by no means is it without flaws. Made by Germans, including Guido Henkel, the dude who worked on PS:T and was the box art model for TNO.