← Home ← Back to /vrpg/

Thread 3840269

21 posts 6 images /vrpg/
Anonymous No.3840269 >>3840304 >>3840414 >>3840484 >>3840506
The undefeated RPG formula
Anonymous No.3840273
Based and Diablo pilled
Anonymous No.3840275 >>3840276 >>3840285 >>3840307 >>3840319 >>3840327 >>3840416 >>3840439 >>3840479
Maybe. But consider
Anonymous No.3840276
>>3840275
>NO STAIRWAY
Anonymous No.3840280
lacks an open world
Anonymous No.3840285
>>3840275
They made this game its called makai toushi saga
Anonymous No.3840304 >>3840446
>>3840269 (OP)
I prefer a number of dungeons rather than just one.
Anonymous No.3840307
>>3840275
Isn't that just every Diablo-clone and their acts?
Anonymous No.3840319
>>3840275
This is just Diablo 2
Anonymous No.3840327
>>3840275
Checkpoints are gay.
Anonymous No.3840414 >>3840419
>>3840269 (OP)
name seven (7) games
Anonymous No.3840416
>>3840275
SaGa 1?
Anonymous No.3840419
>>3840414
>he doesn't know
Anonymous No.3840439
>>3840275
One day...
Anonymous No.3840446 >>3840467
>>3840304
Don't you see it's segmented, retard?
Anonymous No.3840467 >>3840499
>>3840446
those are floors dipshit, not different dungeons
In order to be separate dungeons travel between them has to return to the overworld level, there can't be continuous connection because then it's just a different part of the same dungeon
Anonymous No.3840479
>>3840275
Based SaGod.
Anonymous No.3840484 >>3840493
>>3840269 (OP)
>RPG
>diabslop
Anonymous No.3840493
>>3840484
ever heard of Wizardry little one
Anonymous No.3840499
>>3840467
In Diablo 1 you unlocked new entrances as you progress, each of which lead you to specific depth. Technically having one large segmented dungeon with different entrances for each depth is no different than having "separate" small ones, except that the latter makes the game simpler and gay.
Anonymous No.3840506
>>3840269 (OP)
It's good business. It's a bit dangerous if no adventurers turn up to feed the monsters, but no risk, no reward.