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Thread 3843871

6 posts 4 images /vrpg/
Anonymous No.3843871 >>3843881 >>3843887 >>3843889 >>3843908
How do you encourage players to vary their party in an RPG while rewarding and personalizing their experience with the ones they stick with
Anonymous No.3843881
>>3843871 (OP)
Hot, steamy romances. But you can only cheat on your main romance with one of the other hotties if your main one is out of the party.
Anonymous No.3843887
>>3843871 (OP)
How do you encourage users to vary their posts and threads rather than spamming the same one across multiple boards?
Anonymous No.3843889
>>3843871 (OP)
The exhaustion mechanic. Introduce a B-party campaign.
Anonymous No.3843908 >>3844034
>>3843871 (OP)
Sidequests that require certain party members to be in your party in order to complete + reasonable ways of efficiently leveling up party members who aren't in your main party.
Anonymous No.3844034
>>3843908
My favorite thing lately has been what Octopath has been doing (and other games have done, but not as many as I'd like) where you use multiple characters against the final boss. Superbosses and end-game content should be absolutely rife with this.

Imagine playing Suikoden I and II but there are superbosses like Neclord and Luca Blight and others where you need to do the multiple team thing they had you do in the second game. You all know which fight I'm talking about.

What about Final Fantasy IV After Years on GBA with using 3 parties for the superboss?

What about Final Fantasy VI and the final boss fight there?

They NEED to do more stuff of this nature so it forces you to eventually invest in all the characters and make everybody worth playing. It would add so much value to every game that did this.