>>3858360
I didn't say that.
In my CRPG concept mages are the wis class, there are no priests (mages can heal), and int is the tech faction.
I chose 5 attributes but this is completely arbitrary.
The human is too complex, I just chose 5 for schizo reasons of my own.
7 or 25 would have been equally valid.
I removed con from the Gygax attributes, and made it related to the other attributes through a formula.
My point remains though.
Each class should be tied to an attribute, with combinations possible as well to create hybrids.
If you use strength, you are some sort of fighting type. Techies or wizards do not draw power from physical strength, that is absurd.
Dex is again a physical attribute, so the class that uses dex is also a physical class, but fights differently. Elusive, evasive, backstabbing rogues fit there.
But the details don't really matter, you could argue that a rogue should be intelligent or wise as well, and you would be right. Or perhaps the intelligent rogue is a hybrid and the pure dex rogue is just an assassinating backstabber.
Like I said the number 5 is too limiting but if you define 50 attributes it gets too complex, so you must choose to include some attributes in others even if it doesn't make sense.
My point still stands though, each class should be fundamentally tied to an attribute or combination of attributes if a hybrid.