>>3852567
>it was a tooltip bug, not a damage calculation bug, i.e. the damage was applied as expected but the tooltip suggested that INT will decrease DOT effect by stretching a fixed damage over longer time periods
>and yes it was identified as a bug by the devs
Bullshit. Source your claims. you won't.
I just tested it myself, and invite anyone else curious to try it themselves as well. Game version 3.7.0.1318. Same level 1 character with no talents or abilities, identical stats and starting equipment, only altering INT, using drawn in spring. Struck enemy a single time, stopped attacking, observed damage ticks.
>20 INT
Tooltip 5.9 damage over 7.5 sec. 0.79 dam/sec per tooltip, damage ticks of 2 + 2 + 1 = 5.
Tooltip 8.8 over 11.3. 0.78 dam/sec, ticks of 2 + 2 + 2 + 2 = 8.
Tooltip 7.3 over 11.3. 0.65 dam/sec, ticks of 2 + 2 + 2 + 1 = 7.
Tooltip 5.1 over 3.8. 1.34 dam/sec, tick of 4 = 4.
Tooltip 7.1 over 7.5, 0.95 dam/sec, ticks of 3 + 3 + 1 = 7.
>3 INT
Tooltip 5.3 over 3.3 sec. 1.61 dam/sec, ticks of 5 + 0 = 5.
Tooltip 4.6 over 1.6, 2.88 dam/sec, tick of 5 = 5.
Tooltip 6.9 over 3.3, 2.09 dam/sec, ticks of 6 + 1 = 7.
Tooltip 3.8 over 1.6, 2.38 dam/sec, tick of 4 = 4.
Tooltip 5.9 over 3.3. 1.79 dam/sec, ticks of 5 + 0 = 5.