>>3848950 (OP)
I don't give a rat's ass about slice of life cutesy moeshit, but the alchemy autism speaks to me. It's fun enough to minmax items that I just power through the boring writing. Some things eventually grow on you, some things you eventually grow really tired of.
Not Yumia though, that one has nothing to offer for spreadsheet afficionados.
Story and plot are generic. If you want a decent alchemy system, though halted at times by story progression, then Atelier Yumia is right up your alley. Currently playing it myself after playing Atelier Ryza 1-3. It's not perfect, just like the others, but it's still got my completionist side going on full blast.
>>3852085
Really? Found trails, tales and atelier in one week. Set for the next 7 years, lol. When I'm finished, I might be lucky and I can find 2 new decent crpgs by 2032.
>>3852078
Arland is a good starting point for modern Atelier and has some good spreadsheet autism. Ayesha is also fun.
Gonna stand up for the older games too. Marie is short and quick, the worst part is the minigames that thankfully stop after that game. Elie is a lot of fun but doesn't hold your hand at all - playing Elie blind is probably the most trial and error experiance you can have in a translated Atelier. The Iris trilogy was Gust's attempt to make more normal RPGs - they have male mains and no timers, if you're into that sort of thing.
>>3852131
Because it's a list of the "modern" games, which started on the PS3. Also, it's the ones that are still easily accessable from official channels, barring the remake of Marie and the city builder spinoff no one cares about, all the pre-Rorona games are emulate-or-nothing, and that's if you speak Japanese for a lot of them.
Marie (original) is a respectable starting point if have severe autism (not because it's difficult - it isn't), otherwise go with Rorona or Ayesha. Sophie if you're a casual. Lillie/Judie/Vio are moon only, so you'll probably be skipping those.
Be warned that the original release looks kind of bad nowadays, though I know someone that prefers it (that guy is a total weirdo). But you're unlikely to end up with it unless you're emulating.
>>3853522
I really liked Totori as a concept but every time I feel like I should replay it I remember the best way to make cole is to do the spring cup shit which is annoying as fuck.
>>3848950 (OP)
Where the FUCK is this goddamn material in resleriana rw? I can't further develop the town because the items needed need this material and it is nowhere to be found
Here is venus vacation Resna's kit. She's a strike supporter. all attacks single target >s1
after attack, gives all allies permanent phys atk +15% and skill damage +15% (stacks to 30%) >s2
targets an ally. Removes negative effects from target and gives permanent burst damage +25% (stacks to 100%). All strike allies get phys atk. +40%, skill damage +40%, and break damage +40% for 2 turns. >burst
after attacking, full party 15% heal and permanent burst damage +50% to the ally with the highest phys atk. prior to the move being used (stacks to 150%). Phys atk. and skill damage +50% to all strike allies for two turns. permanent skill damage and crit damage +40% to all strike attacker allies (stacks to 120%) and permanent break damage +40% to all strike breaker allies (stacks to 120%). Damage received +30% to the target for two hits. >passive 1
Can stock 3 bursts, similar to Marie Rose. For the first turn in a wave, Resna's S2 will give a burst panel on the next turn to whoever it targets. >passive 2
on skill use, gives full party 15% heal, adds 15% to the burst gauge, and gives self permanent HP recovery received +10% (stacks to 50%) >leader
all allies have skill damage/break damage +20% for each seasonal character in the party >synthesis
green -> yellow, late bloomer attack up >unique weapon
on skill use, gives skill damage +18% to the ally with the highest phys atk for 2 turns (max 3) >analysis
Works really well with burst chaining strike allies (like Marie Rose or Rose Val). Probably worth it for strike tournament and such. Nice synthesis gift too.
>>3857129
Koei Tecmo's fiscal year ends March 31st so I imagine if they have another smaller Atelier like a remake or a Rorona otome game, then they'll announce it in a Direct in the first 3 months of 2026. If not, they'll announce big new content (or EoS) for the JP gacha in March and reveal the big new console game in the summer or even wait all the way until just before next Tokyo Game Show.
>>3857221 >KT just launched KT store to hoop around google play and apple's extra fees >gacha might die next year
It would be hilarious.
I'll still use steam for payment cause i can't read moon and i only played resleri JP thanks to the redditor making a stuff to translate the game.
I should seriously reread the gacha story(lel) again, all i remember post weltex with ayesha is her searching material when sophie got poisoned due to a monster.
I'm maybe it's another thing unrelated.
>have a hard time getting desired traits and shit due to colors
Maybe i should abandon my pride and set the game at normal(instead of very hard).
I haven't reach the lara part and yet i can barely win bosses without anyone dying.
In Yumia, what is the formula for a quality increase by ingredient quality value? By my calculations it seems to be around 0.05 points of quality in the final item by ingredient quality, but it seems to vary so I am not sure if there's an actual formula and how it behaves.
>finally done with the game >might see rias and slade on resleri JP if it gets a collab like yumia. >Former globalfags won't see rias again >they have to put a warning "this was recorded in 2014" just not to rub salt on the wound from globalfags.
I'm playing JP but i'll still say Fuck KT and Fuck them for killing global.
Playing Escha and Logy again. E&L was my first "real" Atelier back in the day, and I had no idea how to actually play it. Now that I have part of Salzburg and Arland under my belt, it's pretty damn easy. I'm stalling on Assignment 9 because I don't have enough 1-size adventure items to fill everything out so I'm making homocumuli duplicate them, but it's taking forever. And I can't see the rest of the assignment until I have 50. Huge pain in the ass.
The translation mistakes are standing out even more to me now than when I first played it. I still want to smack whoever didn't fix the L-M-S order. Terms randomly shifting between dialog and different menus is also a huge pain.
It's still a lot of fun, though. I really love the Dusk world and artstyle. Thinking that the devs abandoned time limits because they couldn't come up with any more reasons for them, though. Work deadlines is fine, but you can sort of tell they were stretching it.
>>3864248 >Nothing is really worth doing if you don't masturbate to anime women
We went from "there's no reason to be alive if you can't do deadlifts" to this
>>3848950 (OP)
obviously its coomer shit, if you cant realize that right away. there is literally nothing they play that is anything more than cumbrain.
>>3848950 (OP)
For my first Atelier game, I got Sophie 2 based on a recommendation from a last sale and the Platcha DLC. I played the Platcha DLC, but nothing else. Should I play the first Sophie game before I dive into Sophie 2? What other Atelier games hold up besides Ryza and the Rosleriana whatever it's called?
>>3848950 (OP)
Not sure bro. I played an earlier one, and it was okay, but it involved a fair amount of reading shit tier anime dialogue. Then again, I love a few games exactly that shittily written. Might as well roll the die and try one out, you never know which B-tier shit will work for you