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Thread 3850543

37 posts 10 images /vrpg/
Anonymous No.3850543 [Report] >>3850591 >>3850925 >>3850927 >>3850956 >>3851016 >>3851890
Do you find RPGs to be too self-serious? It's rare to find one that's overtly silly and fun without sacrificing the gameplay for a different target audience.
Feel free to share lighthearted and fun RPGs
Anonymous No.3850591 [Report] >>3850900
>>3850543 (OP)
Besides "Barkley's Shut up and Jam Gaiden"? "Superhero League of Hoboken" comes to mind. "Dink Smallwood" too, though it's kinda lame gameplay-wise."The Bard's Tale" fits as well but I really don't like that kind of humor.
Anonymous No.3850900 [Report]
>>3850591
Rent-A-Hero also fits.
Anonymous No.3850922 [Report]
>Do you find RPGs to be too self-serious?
No, I don't need more quirky reddit Earthbound clones, but thanks for asking!
Anonymous No.3850925 [Report]
>>3850543 (OP)
Adventures of Hourai High
Anonymous No.3850927 [Report] >>3850928 >>3850944
>>3850543 (OP)
>Feel free to share lighthearted and fun RPGs
Oblivion, Baldur's Gate
Anonymous No.3850928 [Report]
>>3850927
and Fallout 2
Anonymous No.3850944 [Report] >>3851262
>>3850927
>Oblivion
Demons from Hell are invading towns and slaughtering the population with the intent of subjugating humanity forever
>Baldur's Gate
Agents of evil roam the land, sabotaging infrastructure and causing chaos, paying bandits to murder the innocent in cold blood. Ultimately, the goal is to seize political power and play both sides into starting an artificial war, creating a mass blood sacrifice of thousands of innocents to resurrect an evil god of murder.
Anonymous No.3850956 [Report] >>3851079
>>3850543 (OP)
Silliness is an anti-aryan trait.
Anonymous No.3851016 [Report] >>3851018
>>3850543 (OP)
Not really. There can be many flavors of tone, story, and atmosphere. I'm not sure what you mean by "sacrificing the gameplay." Whether or not you enjoy X amount of levity is up to personal taste.
Anonymous No.3851018 [Report]
>>3851016
>levity
The levitation act banned this.
Anonymous No.3851079 [Report] >>3851865
>>3850956
What does Aryan have to do with anything?
Anonymous No.3851262 [Report] >>3851266
>>3850944
>Demons from Hell are invading towns and slaughtering the population with the intent of subjugating humanity forever
this never happened
Anonymous No.3851266 [Report] >>3851271
>>3851262
>t. didn’t play the game
Anonymous No.3851271 [Report] >>3851272 >>3851273
>>3851266
Oh, but I did. Name one location "scourged by daedra." I'll wait.
Anonymous No.3851272 [Report] >>3851276
>>3851271
NTA but you have Kvatch as one of the first big invasion sites you visit
Anonymous No.3851273 [Report]
>>3851271
>Name one location "scourged by daedra."
Kvatch
Anonymous No.3851276 [Report] >>3851277
>>3851272
Kvatch was false-flagged by Captain Matius and you helped him do it.
Anonymous No.3851277 [Report] >>3851281
>>3851276
Damn.........next you're gonna tell me the invasion of Bruma was caused by Captain Burd as a publicity stunt....
Anonymous No.3851281 [Report]
>>3851277
Not one demon set foot in Bruma. At this point in the game, the plot is in motion and everyone BELIEVES that the daedra are coming for them. Largely due to your own efforts.

Burd is no traitor. You are.
Anonymous No.3851865 [Report]
the south park rpgs are pretty silly

>>3851079
he's got a standard for masculinity that only he understands, common these days
Anonymous No.3851890 [Report] >>3851893 >>3851917 >>3851950
>>3850543 (OP)
Writing being treated as SRS BSNS is one of the biggest issues in RPGs. Doubly so for those emulating and aiming to recreate the tabletop experience where things are rarely uniform or remotely serious. Problem is then you have people look at a studio like Larian and complain their writing is "bad" because it's not serious enough, so you can't win no matter.
Anonymous No.3851893 [Report]
>>3851890
>so you can't win no matter.
If your win condition is "please everyone at once"

Which would be stupid
Anonymous No.3851917 [Report] >>3851927
>>3851890
>complain their writing is "bad" because it's not serious enough
It's not because it's not serious (as in, not keeping the darker and more stoic narrative tone), it's because it's ridiculous (as in, fails to keep the tone in check). It certanly didn't benefit from vapid degeneracy, for one.

But yeah, not like it harmed them in the end, the rolled NAT 20 with the specific audience and managed to thrive. Turns out you can actually win, and the victory condition is "Earn a lot of money".
Anonymous No.3851927 [Report] >>3851946
>>3851917
>as in, fails to keep the tone in check
This happens all the time at the table, though. If anything tonal oscillations are totally on-point.
Anonymous No.3851946 [Report] >>3852160
>>3851927
Would you give the same leniency to the Hollywood-level director if he did garage film-kid level mistakes?
Thing is, such gaffs happen in casual setting where people are having fun because they know they do it for FREE and only for THEMSELVES, and they're fine with it even if the tape of that session would leak online they would be mocked relentlessly. Same thing here - Larian are not garage kids doing a free fangame, they release a product that costs 60 buck if not more.
Anonymous No.3851950 [Report] >>3852322
>>3851890
It was more excusable back in the day for games to have shitty stories and characters because those weren’t the focus, the gameplay was.
Now that games put heavy effort into the plot and characters, when the plot and characters fucking suck, it’s far more jarring, grating, and off-putting.
Anonymous No.3851971 [Report]
I find rpgs to be written by retarded people for the most part. Oblivion was the last one to have fairly good quests and dialog. Diablo II had some great dialog. I can't deal with sassy marvel rpg dialog.
Anonymous No.3852160 [Report]
>>3851946
I'm saying it's not a mistake. That's just how tabletop works.
Anonymous No.3852322 [Report] >>3852346
>>3851950
>It was more excusable back in the day for games to have shitty stories and characters because those weren’t the focus, the gameplay was.
Or because the audience was tasteless kids and nerds. And the whole medium was a bit limited for storytelling at first.

There was a time when voice overs weren't possible, and even text blurps were limited by storage space, low resolution, screen space, translation costs and quality.

Then the kids grew up, standards of quality increased, and criticizing writing with shallow remarks became an easy way to put down games on anonymous boards.

But there is no reason to spare old games from criticism, even if it offends someone's childhood memories. They have no immunity. Fair game.
Anonymous No.3852335 [Report]
In japan ita called slap stick, combat iscnot great but it was original. Its reasonably funny for middle school humor
Anonymous No.3852346 [Report] >>3852374 >>3852385
>>3852322
Yeah, because that's sane behavior. Going back and retroactively judging everything.
Anonymous No.3852374 [Report] >>3852381
>>3852346
Those who fail to learn from the past are doomed to repeat it.
Anonymous No.3852381 [Report]
>>3852374
Those who don't understand the full context of the past can't understand it within the present or shape the future. They live as a reaction shaped by the contemporary.
Anonymous No.3852385 [Report] >>3852409
>>3852346
>Yeah, because that's sane behavior. Going back and retroactively judging everything.
Many here say games don't age, and old games are better than modern ones. Why not take a honest look at them?

Context may explain shortcomings, and I can lower my standards and be more lenient towards a game, but it doesn't make a game better.
Anonymous No.3852409 [Report]
>>3852385
This isn't /vr/, but I have more fun playing Nethack than BG3.
Therefore it's an objectively superior RPG.
Standards aren't universal.
Anonymous No.3853925 [Report]
I have a harder time finding rpgs that take themselves seriously