Anonymous
10/10/2025, 5:05:31 PM
No.3856872
[Report]
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Pathfinder: Cringe of the Righteous
The writing in this game is awful. It's cringy and written like a YA story or a fan-fiction. There is this constant insincerity to most of what everyone says mixed with a tonal whiplash of the seriousness of the plot and the way the characters react to it.
Just in the prologue alone, the whole city is attacked, you fall into a cave and the first person you meet is a character named Seelah and within minutes she's cracking jokes with this exact line: "To Summarize, there are three of us, five working legs, three pairs of decent hands, two clear heads and one made of wood. Underground monsters beware!" which is exactly the kind of line you'd expect to hear improving at a d&d table. It's cheesy and not that funny but it could be passable if you were just messing about with your friends but a writer actually thought that was the best line to use for the situation. It completely robs the moment of any sincerity and immediately sets the tone of "We're not *actually* taking this plot seriously, we're aware how silly it sounds".
The same goes for Lann who you meet only a few minutes later. And then in the Tavern you can meet Wjolf who is a cringy teenage-sounding thief who actually calls the jail guard a "Dum-dum".
Along with this there is heavy exposition in nearly everything they say. The sort of writing that goes "Hey, it's you! The one who did that recent thing! The one everyone's been talking about. I'm X, the one you were sent to meet by your quest-giver. Here's my backstory. Here's why I'm important to the thing you're currently doing."
Everything is a constant chore to read in a game where you're reading 80% of the time for 100+ hours.
If anyone feels similarly about this style of writing, can you point me to games that are well-written? I really wanted to like WOTR because mechanically it all sounded fun and looked great but I physically can't bring myself to play anymore because the writing is so horrific.
Just in the prologue alone, the whole city is attacked, you fall into a cave and the first person you meet is a character named Seelah and within minutes she's cracking jokes with this exact line: "To Summarize, there are three of us, five working legs, three pairs of decent hands, two clear heads and one made of wood. Underground monsters beware!" which is exactly the kind of line you'd expect to hear improving at a d&d table. It's cheesy and not that funny but it could be passable if you were just messing about with your friends but a writer actually thought that was the best line to use for the situation. It completely robs the moment of any sincerity and immediately sets the tone of "We're not *actually* taking this plot seriously, we're aware how silly it sounds".
The same goes for Lann who you meet only a few minutes later. And then in the Tavern you can meet Wjolf who is a cringy teenage-sounding thief who actually calls the jail guard a "Dum-dum".
Along with this there is heavy exposition in nearly everything they say. The sort of writing that goes "Hey, it's you! The one who did that recent thing! The one everyone's been talking about. I'm X, the one you were sent to meet by your quest-giver. Here's my backstory. Here's why I'm important to the thing you're currently doing."
Everything is a constant chore to read in a game where you're reading 80% of the time for 100+ hours.
If anyone feels similarly about this style of writing, can you point me to games that are well-written? I really wanted to like WOTR because mechanically it all sounded fun and looked great but I physically can't bring myself to play anymore because the writing is so horrific.