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Thread 3857249

11 posts 6 images /vrpg/
Anonymous No.3857249 [Report] >>3857397 >>3857597
Games to play if I like pic related
Namely, what games share daggerfalls openess and actual consequences and benefits for player choice, like failing a quest if I just take too long and such. Bonus points if it's also a first person/third person action rpg, and if it's not japanese based/styled.
Anonymous No.3857251 [Report] >>3857257 >>3857266
>daggerfall
>actual consequences and benefits for player choice
Anonymous No.3857257 [Report] >>3857258
>>3857251
>don't do the quest
>you fail the quest
so what else would it be? Little timmy is stuck in the cave for 9 years and doesn't starve?
Anonymous No.3857258 [Report] >>3857605
>>3857257
People in towns refusing to do business with you if you deal with the wrong people
Hitmen coming after you at random based on what quests you do
Entire nations putting a bounty on your head for associating with necromancers, demons, and assassins
Certain questlines being cut off
Anonymous No.3857266 [Report]
>>3857251
>i play a game
>it's not like real life
no shit it's a video game retard
Anonymous No.3857397 [Report]
>>3857249 (OP)
Darklands
Anonymous No.3857597 [Report] >>3857604 >>3857738
>>3857249 (OP)
>actual consequences and benefits for player choice, like failing a quest if I just take too long and such
Time sensitive quests? I've heard Kingdom Come Deliverance has those.
Anonymous No.3857604 [Report] >>3857605 >>3857611
>>3857597
not really 'just' time sensitive, I want failing quests to actually affect how npc's perceive my character, sorta like a rep system. Daggerfall only had touches of this, with quests failed reducing your reputation with whoever you did the quest for, guilds especially. If you do, you tend to get ignored for a bit, or given dog shit quests. One thing I fucking abhore in games is when you have a quest that can never time out, you can ONLY succeed and not 'fail' in, and even if you can fail, it doesn't actually matter. Basically, DND style questing where if I fuck up, and fuck up bad enough, I could basically soft lock myself out of something, because that should be the consequences for fucking up. See the skyrim thieves guild intro quest for the worst possible example of how 'consequences' for player actions can be handled.
Anonymous No.3857605 [Report]
>>3857604 (me)
>>3857258
Basically what this guy said
Anonymous No.3857611 [Report]
>>3857604
I don't know RPGs that systematically put much weight on quest failures or their consequences.
Anonymous No.3857738 [Report]
>>3857597
it also has faggots