>>3864602
>>3864814
FF7 was the pivot, the turning point. FF7 had the best of both worlds. FF6, despite having elaborate cutscenes, was still firmly within the same style as previous games. FF7 kept the formula and did right by it when it came to the combat and the exporation gameplay, but the storytelling was undeniably on a new level. The cutscenes were far more elaborate and detailed, and consumed a great deal more of typical playing time than they had during prior eras. By FF9, the classic gameplay formula was really obviously becoming overwhelmed by the storytelling. FF9 technically still had all the elements: an overworld map, ATB combat and so on, but everything took a back seat to the story. FF10 was just the natural continuation of the direction FF9 had already been going.
>>3865048
I'd hazard a guess at a few things:
1. The original ATB game in its purest form.
2. Paladin is THE classic fantasy hero straight from the Medieval Chivalric Romances that inspired the genre. FF4 has lots of genre cliches played straight: hot blonde girlfriend, stoic monk, pansy bard, cocky ninja, ball-busting engineer, jealous friend
3. Straight up character classes. No job system gimmicks, no stat growth BS or weird spell-learning mechanics.
4. Fleshed out combat system without the crazy shit that came later. No chain-casting 7 Ultimas using Gem Box and Quick. No Genji Glove + Offering with ValiantKnife or Fixed Dice. No Knights of the Round or crazy shit with counter/added cut/etc materia.
5. More symbolic than anything, but relevant I think: The most prominent and effective use of the "Final Fantasy Theme" in the series. (aka "Prologue" aka "Opening" aka "Cornelia Bridge-crossing theme"). It's used perfectly in the introduction as Cecil and Kain leave the castle on the journey. Then it's used again to set up the final battle. After FF4, the main theme started being relegated to the End Credits as an easter egg (for fairly obvious creative reasons).