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Thread 3866213

8 posts 4 images /vrpg/
Anonymous No.3866213 [Report] >>3866223 >>3866230 >>3866241 >>3866243
RPGs should have a charisma check for just being able to initiate conversation with random townsfolk alone. It's far from plausible some stranger wandering around a town hitting up everyone for information to actually happen. The way townsfolk are in most games are just a method for game masters to information dump onto the player rather than playing a more simulation aspect.
Anonymous No.3866223 [Report]
>>3866213 (OP)
>It's far from plausible some stranger wandering around a town hitting up everyone for information to actually happen.
This used to be the nature in the past. Nowadays it's impossible to trust any stranger.
Anonymous No.3866230 [Report]
>>3866213 (OP)
You've never driven though Kansas.
Anonymous No.3866241 [Report]
>>3866213 (OP)
>RPGs should have a charisma check for just being able to initiate conversation
Sure
>a method for game masters to information dump
I like getting info and hints from NPCs
Anonymous No.3866243 [Report] >>3867388
>>3866213 (OP)
so basically like how INT works in fallout 1 and 2 but with CHA, and if you don't have a min amount you'll be labeled as a creepy incel?
Anonymous No.3867388 [Report] >>3867400
>>3866243
>put charisma <10
>female npcs automatically activate alarms
Anonymous No.3867400 [Report]
>>3867388
>put cha = 20
>enter village
>all female NPCs immediately start sucking your dick
>realize there is not point in adventuring you already won life
Anonymous No.3867454 [Report]
A stranger visiting some small town would be interesting to most locals. Someone new to their small and generally secluded community.
If that stranger is sporting all that cool-looking gear and has outlandish companions then just looking at all that closer will make their day most likely.