>>3868516
1. They had more interesting life experiences or at least had close relationships with people who did.
2. Technical limitations curbed certain excesses, in particular the excess of cutscene-oriented storytelling and immersive 3D worlds.
3. Triple threat culture discouraging experimentation (technology, business, and education). Time-saving technology (game engines, UI frameworks, content markets, etc), well-established genre expectations in the market, and developers following youtube/reddit design principles on how to do balance and so on.
4. Culture war has tainted everything
>>3867131
>Hybridizing to RTwP was arguably a misstep
No, it was a great idea. Of course if every dumbass and their brother had presumed RTwP was the new eternal standard, that would have been retarded. But that's not what it was and RTwP was and REMAINS a perfectly valid (and frankly under-explored) niche.
RPGs are adapted from wargames in the first place. A traditional turn-based RPG is a turn-based tactical wargame played from the perspective of a unit going on independent adventures rather than a troop commander in military warfare. Baldur's Gate was essentially that, taking a Warcraft-like RTS and turning it into a single-player RPG.
>>3867039
>Music videos
not sure when they peaked by 90s fashion for short video editing are garbage
>Internet Debate Culture
Peaked in the early 2000s. Killed by millennial mega blogs, YouTube and social media.
>MMORPGs
peaked in early-2000s with EQ, DAoC, FFXI and WoW classic
>Microsoft Windows
peaked at 7 in 2010s
>Crossover Capeshit Cinematic Universes
You can argue that capeshit movies are cancer and that actual cinema peaked in the 90s but you have to admit that it wasn't possible to pull off something like the MCU during the 90s.