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Thread 3868584

45 posts 14 images /vrpg/
Anonymous No.3868584 [Report] >>3868594 >>3868705 >>3868730 >>3868881 >>3868959 >>3870544
It's official, I'm replaying Skyrim now. It's better than I remember it to be honest. This was likely a game just as monumental as Ocarina of Time was for an entire generation. I haven't touched this game since it first released, so this is quite the experience.
Anonymous No.3868587 [Report] >>3868862
>yet another "screenshot from Google" Skyrim thread
I don't believe you.
Anonymous No.3868594 [Report] >>3868643
>>3868584 (OP)
>This was likely a game just as monumental as Ocarina of Time was for an entire generation.
Yes if it was their first TES-like.

For others it was an improved TES game. Amazing, but not mindblowing, cherry popping amazing
Anonymous No.3868643 [Report]
>>3868594
Skyrim plays more like an action adventure than an RPG, it's kind of its appeal. I could see it being like OoT for people who originally played Morrowind and or Oblivion too.
Anonymous No.3868705 [Report] >>3868963
>>3868584 (OP)
For the first 2-3 years i refused to mod my skyrim and enjoyed getting through all the content vanilla. That includes 100 smithing which ended up being resetting shops and mining for ore outside of whiterun for like 2 days. It's one of the best games ever without mods, and the last good bethesda game.
Anonymous No.3868730 [Report] >>3868734 >>3868874 >>3868957 >>3869342 >>3870545
>>3868584 (OP)
Why is OOT being propped up as this changing of the tides style cultural moment? Back in the day nobody I knew bothered with the N64 (they did liked the NES, SNES and Gameboy), they all went to the Play Station. Only a few people taked about OOT, the vast majority was playing stuff like Metal Gear, Resident Evil, FF7 or Gran Turismo.
Anonymous No.3868734 [Report]
>>3868730
Well I owned an N64 and read Gamepro magazine, and everyone I knew had an N64 and some a PSX too. Everyone talked highly of the game, and fast forward people still tend to hold it in high regards. I'm just making a simple comparison, I didn't think much of Skyrim, but I just keep seeing people talking about it, exactly the way I remember people talking Ocarina of Time.
Anonymous No.3868862 [Report]
>>3868587
I think people do that because the image will be recognizable. or it could be just one anon making all the threads. I could be convinced either way.
Anonymous No.3868874 [Report] >>3868893
>>3868730
>Why is OOT being propped up as this changing of the tides style cultural moment?
>Back in the day nobody I knew bothered with the N64 (they did liked the NES, SNES and Gameboy), they all went to the Play Station.
>Only a few people taked about OOT, the vast majority was playing stuff like Metal Gear, Resident Evil, FF7 or Gran Turismo.
1) The Nintendo/Zelda brand was already popular in the West prior to gen 5 so the 2D->3D transition was more immediately apparent.
2) Nintendo had the foresight to include an analog stick in the initial console launch so their games were able to fully take advantage of 3D spatial navigation. PS1 games were forced to support a dpad control scheme so they didn't feel like as big of a departure from 2D.
3) Nintendo/N64 had better attachment rates on their games and their players are more passionate about them. Sony kind of marketed their consoles as more general purpose consumer electronics so their customers were less likely to evangelize their games.
Anonymous No.3868881 [Report]
>>3868584 (OP)
90% of the reason Skyrim has so many haters is purely because it became really popular with console gamers at a time when PC gaming was at a low point so the latter instinctively resented it. It will never cease to be hilarious that RPG Codex blacklisted the most influential RPG of its decade from their top 101 RPGs.
Anonymous No.3868893 [Report] >>3868913
>>3868874
I very much doubt all of that because it just doesn't fit with what I saw. The PS1 beat the N64 so hard it wasn't even funny. And it wasn't just because of quality of games, people were actively way more interested in the PS1 and not the N64. The latter flopped hard and IMO it only proved losing third party games like that was a huge blow for Nintendo's position in the market.
Anonymous No.3868913 [Report]
>>3868893
None of what I said precludes the PS1 from being the most popular console that gen (it definitely was). But being the most popular doesn't automatically mean you'll be the most influential. Yes, the PS1 shipped a lot more consoles but the top selling games were basically at parity.

PS1 units sold: 102.4m
Games:
1) Gran Turismo 10.8m
2) FF7 10.2m
3) Gran Turismo 2 9.4m
4) FF8 8.6m
5) Tekken 3 8.3m

N64 units sold 32.9m
Games:
1) Super Mario 64 11.9m
2) Mario Kart 64 9.9m
3) GoldenEye 007 8.1m
4) OOT 7.6m
5) Super Smash Bros 5.5m

As you can see, basically an equivalent amount of people played OOT as any of PS1's best selling titles. And what's more, the N64 came the closest to PS1 sales in North America so we can infer that in that market specifically OOT probably outsold every PS1 title. Since the USA was the cultural capital of the world in the 90s and 00s, it makes sense that OOT has a more enduring reputation.

And the analog stick really is a big deal. That became the defining control scheme of 3D games. If it wasn't a big deal, Sony wouldn't have immediately copied it.
Anonymous No.3868957 [Report] >>3868995 >>3869159 >>3869444 >>3869943
>>3868730
Skyrim did a LOT more to change the face of gaming than OoT. OoT was copied for 2-3 years. AAA-devs are STILL trying (and failing) to copy Skyrim. Also:
>OoT didn't normalize mods, for better or worse
>Retarded YouTubers and 4Channers can still get a shit-ton of internet points babbling about the lore.
>OoT is worth replaying once in a while, but Skyrim, if you like it, is almost endlessly replayable, even without mods.
OoT is cool and all but Skyrim is the first game to top sales charts for almost 15 years in a row. People are still playing (and buying) Skyrim in very large numbers. The only games that have had that level of impact are:
>Pac Man and Donkey Kong in the arcade
>The Mario/Duck Hunt NES cartridge
>Street Fighter 2 and Mortal Kombat (renewed arcade interest)
>possibly FF7 (shut up I was there, and FF7 was when normies started getting into games. It was a really big deal, and the first "press X to watch next 15 minute cutscene" game, a formula still copied to this day even though it's awful and stupid)
>World of Warcraft (created online gaming)
>One of the OG PC rpgs like Wizardry or Ultima, even though they weren't popular back then
>DQ, but only in Japan
Skyrim's on that list. Maybe the original NES Zelda belongs there too, but OoT is way way less influential than any of those. Even Tomb Raider has more claim to popularizing 3D games than OoT.

You idiots under the age of 35 need to shut the fuck up about video game history and influence. Stick to a topic you understand, like jerking off to cartoon porn.
Anonymous No.3868959 [Report] >>3868965
>>3868584 (OP)
Dragons are so weak in this game. As in even in level 1 playthroughs, they can't do shit, my character have just around 200hp, with all the enchanted gear, and the dragons seldom even reach to half, by the time they are killed. They cause low damage, and have low hp too, most can be finished in one, and the rest within the timespan of two dragonrend shouts. Something that size being brought down by shitty arrows is immersion breaking too, even the weakest type of arrow can cause damage to a dragon in this game. Supposedly dragonscale is some supermaterial in this game, and basic arrow tips should be like bite of a flee to them, but they are being pierced just fine. They fight like retards, not using height to their advantage, e.g flying far, picking something up, flying back throwing it at their opponent from above. Also in case they would be losing a fight, they could just flee (pre-dragonrend), instead of staying and dying. Game is more fun before the dragons appear, and it's very annoying how they roar, and how fast they respawn to their fixed spots, after being killed. I seldom use the shouts in game, basicly dragonrend is the most popular shout, just to get rid of the timewasting dragon spawns faster.

On my most recent run I waited with the civil war questline, past the main quest, for the sole reason of not feeding souls to Alduin, and so that falling stormcloak soldiers could enjoy their afterlife. But I find the civil war writing so shitty, e.g. the constant preach about religion, and freedom of religion (jews wrote this), instead of blood, and nords fighting lesser humans, and fighting elves. So Skyrim will essentially still stay a multiracial, multispecie shithole, just with slightly less elves, and can worship a god that aside of curing diseases (like all others) gives a benefit few could actually enjoy. Also the ability to shout itself wasn't always rare, nor special in the past, almost every crypt in Skyrim holds a few draugrs that can shout.
Anonymous No.3868963 [Report] >>3869127 >>3869577
>>3868705
I still have yet to use any mods (Other than the Survival Mode stuff, which I consider "the way Skyrim was meant to be played.) I really don't need to read some troon coder's tumblr fanfiction and play with Mary Sue characters and powers. that creation clubs shit sucks fucking balls, like the people who designed it, who do, in fact, literally suck balls.
>but by infinite monkey/typewriter syndrome, there's probably a few decent ones out there by now, I just can't be arsed to dig through coomer slop and retard crap to find them. And no, I don't trust your recommendation.
Anonymous No.3868965 [Report] >>3868967 >>3868970
>>3868959
It depends on your build.

Playing a pure thief is awesome... except for the Dragon fights.
Anonymous No.3868967 [Report] >>3868970 >>3869279
>>3868965
What is the point of thieving? You can buy anything that can be bought within the game with just what you pick up from the shittiest loot. In my most recent run I limited myself to not pick up any armor, from the fallen opponents (partly because the rare ones that don't despawn, not wanting them to lay around in their underwear forever, otherwise not to clutter up my inventory), and still reached 300k gold by the end of the game, with all houses bought. There will be probably at least one last run in the future, on max difficulty, and I'll probably stop picking up anything from fallen opponents, except the special gear from named characters.
Anonymous No.3868970 [Report] >>3869281
>>3868965
Add to this >>3868967 , that I hated every mission with stealth involved, e.g. Thalmor Embassy (could have easily slaughtered everyone there, could literally just jump the fence to get in, without inivisible barrier set by the devs, it's just a lame filler quest), hated the broken sneaking into Fort Neugrad mission, hated sneaking into Alva's house, hated sneaking into Severin Manor. Can't recall any sneak involved quest that was fun, solo stealth archer is fine, but forced missions are not.

On plus side, I finally discovered how to prevent the Thieves Guild mission, from appearing in my journal, by entering Riften from the docks, and immediately start to smith, while Brynjolf tries to start his scripted conversation, but gives up, and never tries again. Exterminating the Thieves Guild, and all of their associates should have been in the base game.
Anonymous No.3868995 [Report] >>3869278
>>3868957
>People are still playing (and buying) Skyrim in very large numbers. The only games that have had that level of impact are:
Add BG3 to that list. Astounding success for a turn-based CRPG.

But these games are one in a decade sort of deal.
Anonymous No.3869127 [Report] >>3869274
>>3868963
>Other than the Survival Mode stuff, which I consider "the way Skyrim was meant to be played. I really don't need to read some troon coder's tumblr fanfiction and play with Mary Sue characters and powers. that creation clubs shit sucks fucking balls, like the people who designed it, who do, in fact, literally suck balls.
But survival mode was literally a "creation club" mod that was made by a modder, anon.
Anonymous No.3869159 [Report] >>3869277
>>3868957
>AAA-devs are STILL trying (and failing) to copy Skyrim
Which ones, and in which ways?
Anonymous No.3869274 [Report] >>3869485
>>3869127
Wrong sir, it was part of the original game but cut for time. That's why all the food exists in the original but unlike previous TES games, it does nothing. Survival Mode was assisted by Bethesda devs so they could re-include it into the game, same as TSLRCM for Kotor2. There's quite a few mods that involve the original developers finishing content that was cut for the release schedule.
Anonymous No.3869277 [Report] >>3869285
>>3869159
You must be at least 1 yrs old to post here.
Anonymous No.3869278 [Report]
>>3868995
fuck off furfag

BG3 is only a couple of years old, and hasn't influenced shit. You're even more retarded since BG 1+2 put Bioware on the map (back when that name meant something) and you're shilling the sequel?

Shut up and go back to your troon porn. The mentally stable adults are talking.
Anonymous No.3869279 [Report] >>3869345
>>3868967
Fun, basically. And I'm talking "pure thief" not the "Stealth Archer" meme.

Pure thief changes the game entirely since you have literally zero combat skills except some emergency potions. You're running around a dangerous world where everything can kill you and even the sanctuaries (cities) are full of people who will murder you the moment the catch you fucking around. It makes Skyrim feel vaguely like a Survival Horror game.
>no save scumming allowed, you take those risks
Anonymous No.3869281 [Report]
>>3868970
iirc you don't HAVE to sneak in any of those missions. You can just balls to the wall combat in all of them, it's just a little tougher, and has a few minor consequences (like that one NPC gets rekt in the Thalmor Embassy).

Although I too resent the invisible walls around the Embassy. It's one of the few places that kind of thing happens.
Anonymous No.3869285 [Report] >>3869536 >>3869538
>>3869277
I accept your concession.
Anonymous No.3869342 [Report]
>>3868730
Sonygger cope.
Anonymous No.3869345 [Report]
>>3869279
Alchemy belongs to stealth in Skyrim, so pickpocketing poisons is an option. I wouldn't be against applying poisons via weapons either.
Anonymous No.3869444 [Report] >>3869453 >>3869490 >>3870541
>>3868957
Oot influenced Dark Souls and Botw influenced Elden Ring
Anonymous No.3869453 [Report] >>3869522
>>3869444
In a world where there is only zelda
Anonymous No.3869485 [Report] >>3869535
>>3869274
>it was part of the original game but cut for time. That's why all the food exists in the original but unlike previous TES games, it does nothing.
Bait used to be believable
Anonymous No.3869490 [Report] >>3870418
>>3869444
>Botw influenced Elden Ring
Mega lol, there is zero overlap in design phisophy, level design or world design. Breath of the Wild is closer to Ubisoft slop if anything.
Anonymous No.3869522 [Report]
>>3869453
The developers admitted it
Anonymous No.3869535 [Report] >>3869540
>>3869485
and people on the internet used to know how to use search engines before opening their mouths to say something retarded
Anonymous No.3869536 [Report] >>3869538
>>3869285
no, I don't allow jeet chatbots to purchase from the concession stand. You drink out of the toilet, like the rest of your kind.
Anonymous No.3869538 [Report]
>>3869536
>>3869285
Anonymous No.3869540 [Report]
>>3869535
>and people on the internet used to know how to use search engines before opening their mouths to say something retarded
I was using Alta Vista and Ask Jeeves before you were born. I also played Skyrim when it came out. Claiming that "the food did nothing" is retarded. I'd entertain the possibility of anon's claim that the survival mode was cut content if he can provide a legitimate source, but I'm skeptical.
Anonymous No.3869577 [Report]
>>3868963
At this point I feel like 7 mods are mandatory. Ends up being 5 texture packs, ordinator, and ish souls to perks. Sometimes I'll add a big weapon/armor pack too. I don't think you need much more desu. Most people haven't experienced most of the content anyways. I did most of the vanilla stuff but I never got all the dragon shouts or did any of the DLC.
Anonymous No.3869943 [Report]
>>3868957
>Skyrim did a LOT more to change the face of gaming than OoT. OoT was copied for 2-3 years.
any game with a lock-on system for melee combat is still copying OoT's z-targeting, and I'm not even a nintoddler
Anonymous No.3870418 [Report]
>>3869490
Anonymous No.3870541 [Report]
>>3869444
skyrim's surprising popularity in japan (for a western game) influenced botw, as stated by aonuma himself
Anonymous No.3870544 [Report] >>3870569
>>3868584 (OP)
If you aren't modding it, you aren't actually getting the experience that made it a landmark game. In fact, vanilla unmodded Skyrim is widely understood as a mediocre game at the absolute best. Glaring game mechanics and balance issues in Skyrim are literally used as textbook examples when teaching game design in schools. Various environment / world design flaws, ditto. On the more technical side, the Gamebryo engine has been the archetypical paragon of "sloppy, non-performant mess" for more than twenty five years.

You need mods to address all of this.
Anonymous No.3870545 [Report]
>>3868730
I don't know anyone who had a PS1. It was the knock-off Walmart branded console of that era. No one who gamed primarily on a console had anything to do with PS1 with only rare exceptions for FF7 for example.
Anonymous No.3870569 [Report]
>>3870544
>teaching game design in schools
We've seem what that repetitious and rote nonsense produces. Wouldn't lean on that as an argument at all.