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Thread 3870278

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Anonymous No.3870278 [Report] >>3870286 >>3870387 >>3870488
Undertale/Deltarune Fangames
Undertale Yellow's 2nd anniversary is right around the corner. Do you think the devs will do anything to celebrate again?
Are you developing a fangame? Post progress!
Anonymous No.3870286 [Report] >>3870332
>>3870278 (OP)
>Do you think the devs will do anything to celebrate again?
nah they've moved on, and that's for the best
now it's up to the fans to fix the mess they left behind
Anonymous No.3870290 [Report] >>3870295 >>3870362
I feel a stronger urge to replay UTY than chapters 3-4.
Yes, this is partly an excuse to bitch about Deltarune.
Anonymous No.3870295 [Report] >>3870297
>>3870290
do it with the shades of justice mod at least
Anonymous No.3870297 [Report]
>>3870295
Yeah, that's how I plan to do it. That or the Martlet bosom mod.
Anonymous No.3870298 [Report] >>3870389 >>3870419
Momroba https://files.catbox.moe/fdscfl.png
Anonymous No.3870300 [Report]
uty shades of justice is probably my most played steam deck game because I leave it with shades of justice running for days at a time every time I save it adds like 10,000 minutes to the counter
Anonymous No.3870319 [Report] >>3870324 >>3870373
Some unfortunate news for deltarune fangames:
A few months ago two games were completely deleted from Gamejolt, being Scampton the Great and The Upper Hand. This mostly went unnoticed in the community as it happened around the same time that chapters 3 & 4 were released.
Supposedly one of the creator's gfs was abusive and/or a groomer, and the other creator deleted the pages to teach them a "lesson". There wasn't even a public announcement or anything, so the drama mostly faded into obscurity.
Currently the only download links for both are on reddit . Shame things had to go this way.
Anonymous No.3870324 [Report]
>>3870319
>Supposedly one of the creator's gfs was abusive and/or a groomer, and the other creator deleted the pages to teach them a "lesson".
Wait, so someone the creator of one of the game's knew was bad, so the game made by the creator got deleted? What? Were these events related, or did they just happen around the same time coincidentally?
Anonymous No.3870332 [Report] >>3870371
>>3870286
>Clover
>Doomed by the narrative
Genocide ending disagrees.
Anonymous No.3870362 [Report] >>3870423
>>3870290
>Yes, this is partly an excuse to bitch about Deltarune.
What didn't you like about Deltarune? I ask this whenever I come across a DR detractor in these threads
Anonymous No.3870371 [Report]
>>3870332
Genocide is the ending where he kills the narrative for being unjust.
Anonymous No.3870373 [Report]
>>3870319
>Shame things had to go this way.
It sounds like they didn't and this was just a classic case of members the DR community being mental children.

Anyways, someone should put them up on archive.org in case they get deleted from reddit (as is the style there).
Anonymous No.3870387 [Report]
>>3870278 (OP)
Don't forget we have a fangames archive https://rentry.org/mtt-fangames
Anonymous No.3870389 [Report] >>3870404 >>3870417
>>3870298
I wish I hadn't opened this
Anonymous No.3870404 [Report] >>3870421
https://gamejolt.com/games/deltarune-off-screen/1009803
>>3870389
The pedo flag makes it disturbing again.
Anonymous No.3870417 [Report] >>3870428
>>3870389
what is it
Anonymous No.3870419 [Report] >>3870450
>>3870298
Is this an edit or did sig really draw this?
Anonymous No.3870421 [Report] >>3870425
>>3870404
What is this?
Anonymous No.3870423 [Report] >>3870427 >>3870454 >>3870473
>>3870362
To keep it short:
>clearly not giving a shit about the turn based side of the combat
>intentionally misleading foreshadowing
>retcons
>putting the meta commentary above making a good experience
>wasting good dark world premises
>taking too long to develop certain story beats
>also too precocious about other story beats
>wasting dev time with bullshit no one cares
>every chapter feels like a different game
>subverting expectations too much
>except for a portion of the fans who keep getting pandered above others
>shitty romance plots (yeah plural)
>trying too hard to make me care about some characters
>leaving other characters behind
>constant cliffhangers
>more and more mystery boxes
>lack of challenging normal bosses and fair super bosses
>failing to get what made Undertale fun
Anonymous No.3870425 [Report] >>3870426
>>3870421
It's a fan-made cutscene for the events not shown on-screen in chapter 2.
Anonymous No.3870426 [Report]
>>3870425
Why do it as a game though, if its just a non-interactive cutscene?
Anonymous No.3870427 [Report] >>3870431
>>3870423
Oh you're just one of those.
Anonymous No.3870428 [Report] >>3870430 >>3870440
>>3870417
I closed it as soon as I saw the MAP pride flag. ceroba is there, there's text, and I didn't look any deeper before noping out.
Anonymous No.3870430 [Report]
>>3870428
that's fair
Anonymous No.3870431 [Report]
>>3870427
I can see you're one of those as well.
Anonymous No.3870440 [Report]
>>3870428
Wise choice
Anonymous No.3870450 [Report] >>3870452 >>3870454 >>3870455
>>3870419
Will Clover fuck them both? https://files.catbox.moe/sxsfzx.png
Anonymous No.3870452 [Report]
>>3870450
No, spare the boy. Take me instead.
Anonymous No.3870454 [Report] >>3870493
>>3870450
Clover is for Kanako

>>3870423
What do you think of DRY based on this criteria?
Anonymous No.3870455 [Report] >>3870456
>>3870450
>https://files.catbox.moe/sxsfzx.png
Without opening the link I could already tell which pic this was going to be
Anonymous No.3870456 [Report] >>3870459
>>3870455
Anyone opening a catbox file in one of these threads is playing russian roulette, even before this there was the fart one. I skip them all
Anonymous No.3870459 [Report] >>3870460
>>3870456
coward
Anonymous No.3870460 [Report] >>3870461
>>3870459
I need pic with UTY or DRY characters so I can appropriately reply to you
Anonymous No.3870461 [Report]
>>3870460
I'm not the one making those catbox links, I'm just calling you a coward for lacking any sense of curiosity
Anonymous No.3870473 [Report] >>3870491
>>3870423
>>taking too long

>>clearly not giving a shit about the turn based side of the combat
Could I ask what you mean here? I don't see how it's particularly different from UT.

>>failing to get what made Undertale fun
What in particular do you like more?

>>lack of challenging normal bosses and fair super bosses
What would be fair in your eyes? For reference, I agree the main story fights aren't challenging enough, but I like the super bosses and would even enjoy something harder.

>>subverting expectations too much
>>putting the meta commentary above making a good experience
I agree, but I actually think these problems are worse in UT
Anonymous No.3870479 [Report] >>3870482 >>3870485 >>3870504
undertinge update
https://gamejolt.com/p/undertinge-devlog-1-gny6fvmr
Anonymous No.3870482 [Report]
>>3870479
I'm surprised its doing so well considering how fancy its art is.
Anonymous No.3870485 [Report] >>3870504
>>3870479
Should be worth pointing out that the original creator/director had a mental breakdown some time back, which might slow down the game's development going forward
Expected_Expectations No.3870488 [Report] >>3870490 >>3870504
>>3870278 (OP)
I've been avoiding this thread. Undertale Yellow starts out strong. A little to much exposition for a prequel, but I think it's supposed to be that way since we don't know any of the characters.
About half way through it started getting choppy and a little inconsistent. Near the end I didn't fully understand what the writing was trying to convey. I finished a normal pacifist run, if you'd call it that with how the ending worked and stopped about half way through a genocide run.
I really hope the writing has improved and some of the battles don't have 'safe zones'. Though I don't think it was intended. Battles also just get repetitive as I wait for them to finish their dialogue. Would I recommend Undertale Yellow to others? Only if they are hardcore fans. Do I want an update to make the game more smooth and dialogue more consistent? Yes.
Anonymous No.3870490 [Report] >>3870492
>>3870488
>Do I want an update to make the game more smooth and dialogue more consistent? Yes.
play the shades of justice mod, the devs pretty much disbanded at this point and I doubt the actual game will receive any updates
Anonymous No.3870491 [Report] >>3870502 >>3870504 >>3870515 >>3870540
>>3870473
King and Queen are a joke with how easy they are. The new chapters got better at this point, but at the cost of way less bosses each.

Jevil gave hope Toby had learned how to do good turn based battles. The damage and bullet patterns aren't ridiculous like Undyne, and he doesn't play dirty like Sans. It's very rewarding to come up with strategies for turn actions and equipment distribution against him, nothing crazy but it was a huge step forward from UT.

Spamton NEO was a step back from that (and somehow way easier), but it was still good like the late neutral route bosses (Muffet, Undyne, Asgore), and the narrative around him totally makes up for it.
Then we have Eram, which is a mediocre attempt at a Zelda style boss that ignores the main gameplay style, and no personality. Then the Roaring Knight, which has many bullshit hitkill moves. Then Gerson, who takes away gameplay elements, has a single worthwhile strategy, and is completely railroaded even if it was fun.
At this point I think Jevil was just a massive fluke.

Undertale was sure an RPG parody, but it was an affectionate genre parody, and most of the normal routes can be taken as a straight forward story. Rug pulls lead to funny things like "you're blue now" or the whole tragedy around Asgore, or even spooky things like Flowey. The sections follow a well defined structure that only really deviates right before the end of the normal routes.

Deltarune is starting to feel like it was made by someone who despises RPGs. Most rug pulls feel like they're there for the sake of making the writer feel smug (Mike but not only that). Expectations for enjoyable things got thrown into the trash. The initial premise itself is sidelined for teen/family drama and commentary, to a degree not even Undertale did. We didn't even reach half of the story and it is already a depressing drag.
Expected_Expectations No.3870492 [Report]
>>3870490
That sucks to hear and I'll check it out.
Anonymous No.3870493 [Report] >>3870496 >>3870498 >>3870504
>>3870454
DRY1? It has been some months since I played chapter 1 once.
I hate saying this because I feel I'm punching down on an earnest effort, and it's also just a prototype, but:

My issues with it are just a general feeling of being amateurish and bland.

It follow the general beats of chapters 1+2 too closely but without the "spice" they have, and assumes very basic interpretations from that era of the fandom.
For example: I have a lot to complain with how the party members (Ralsei, Susie, Noelle) are written, but they are definitely memorable with everything going on. DRY 1 Kanako is kind of just there tagging along from what I saw. (Beyond DRY 1, there is a reason why some have called Kanacole "diet Kriselle")

I swear I don't say this to be mean to DRY1 anon unlike me making fun of Toby, I love the fact there are people putting effort into something like this and there is plenty of room to improve.
Anonymous No.3870496 [Report]
>>3870493
I forgot to mention even UTY is guilty of following UT too closely, or being a lot more basic with the interpretation (I'd say this one isn't even a bad thing really), but they managed to shape the game into something that got people like us hooked literal years after the fact.
Anonymous No.3870498 [Report]
>>3870493
An update for DRY chapter 1 came out just a week ago, you should play again to see what changed, Sadie and Gizmo have more going for them now for example (but they aren't playable yet)
Anonymous No.3870502 [Report] >>3870503 >>3870537
>>3870491
>(Mike but not only that)
at this point I'm putting bitching about Mike on the same level as /co/fags crying about something being mean-spirited.
Anonymous No.3870503 [Report] >>3870513
>>3870502
Anon, try looking at all the Mike foreshadowing again (both in-game and sweepstakes shit), and also consider the precedent set by foreshadowing done in chapter 1. It was fucking ominous and clearly hinting into something.
Then after 4 fucking years it turns out to be not only nothing, but also a joke at the expense of people who cared about the mystery. Just quietly letting him be an unseen joke character would have been more tasteful than that.

And personally, I was more hurt at how misleading the Tenna foreshadowing was.
Anonymous No.3870504 [Report] >>3870505 >>3870507 >>3870517
>>3870479
That custom UI looks really good. Having five entire routes is extremely ambitious but the devs seem to know what they're getting themselves into.

>>3870485
The Undertale fandom and mental health problems go hand in hand. Hopefully he feels better soon.

>>3870488
>namefag
Are you a fangame dev?
I don't know why people jump right into a pacifist run instead of neutral. The only point of doing that is to save time which makes sense if you're a Youtuber (you only have to do 2.5 runs instead of 3). Starting out on neutral is not only the intended way of playing the game (you should know why a pacifist run is a good idea before trying it) but it's also liberating. You can kill any character you want with any sort of justification and see how that changes the way others respond. The combat minigame in UTY is also significantly better and you get to try it out. You're also playing a more realistic response as a lost kid in an unfamiliar world (this is why Sans excuses your actions on your first run in UT).
>Would I recommend Undertale Yellow to others? Only if they are hardcore fans.
Let's agree to disagree. The only reason I don't recommend UTY to everyone who likes story games is that it's tailored around people who have played the original. Playing them out of order would spoil the experience.

>>3870491
>affectionate genre parody
The term is "homage." Anyway I agree somewhat with your points, but I think that the dissonance between the Light World and the Dark Worlds enhances rather than takes away from the experience.

>>3870493
>DRY 1 Kanako is kind of just there tagging along from what I saw.
I didn't get that sense but she is mostly reactive unless if you go down the alternative route. It's a lot harder to write a single follower to be engaging compared with two. Consider just how dynamic Susie and Ralsei are in Chapter 1. Anyway did you talk to her on the different screens?
Anonymous No.3870505 [Report] >>3870514
>>3870504
>I don't know why people jump right into a pacifist run instead of neutral.
not that guy but UT pretty much trained people to just go pacifist. see streamers literally refusing to press the fight button in the giga queen fight or even the titan, to the point toby had to add ralsei screaming at you to fight there
Anonymous No.3870507 [Report] >>3870509 >>3870513 >>3870515
>>3870504
>The term is "homage."
I'm not sure. Always felt homages were played straight, like Pacific Rim for mech stuff or Indiana Jones for pulp novels. Undertale pokes fun at RPGs but it's more like "isn't it odd/funny how any shopkeeper buys your scrap in RPGs?"

Deltarune feels more like "there is something inherently pointless and hollow within fictional entertainment, it's all a facade".

>Anyway did you talk to her on the different screens?
It was so long ago I don't remember, sorry.
Anonymous No.3870509 [Report] >>3870515
>>3870507
>Deltarune feels more like "there is something inherently pointless and hollow within fictional entertainment, it's all a facade".
I kind of got the opposite out of it.
Anonymous No.3870513 [Report] >>3870520
>>3870503
>2 instances in Deltarune proper
>once in the Sweepstakes
>Sweepstakes instance outright separates mike and tenna
>deltarune instances are vague and only imply an individual spamton worked with
anon, you're not a damn victim because your headcanon was raped by the game. get over yourself.
>>3870507
>Deltarune feels more like "there is something inherently pointless and hollow within fictional entertainment, it's all a facade".
I guess if you ignore all the dialogue, all the implications, and only go along with whatever autistic grudge you have, sure.
Anonymous No.3870514 [Report]
>>3870505
>UT pretty much trained people to just go pacifist
Did we play the same game? M-M-M-M-MONSTER KILL
https://www.youtube.com/watch?v=mCRibm4kOaE
Anonymous No.3870515 [Report] >>3870520 >>3870521
>>3870491
This may be an odd question, but have you played the Paper Mario games? Their use of smaller numbers means much more consistency with turn outcomes, and thus battles can essentially be "solved". This leads to very meticulous planning and strats being possible, which only actually matters in challenge runs and difficulty hacks, but you get the idea.
I ask this because this general framework of a turn-based RPG sounds up your alley, and I'm wondering if trying to retrofit these types of strategies into Deltarune has appeal.

>Eram, which is a mediocre attempt at a Zelda style boss that ignores the main gameplay style, and no personality
How do you think a Zelda-style boss should be done? I thought Eram was pretty good all things considered, especially considering the limitations of the minigame.
When I think of good 2D Zelda bosses, I'm thinking Minish Cap or ALBW, but those also have way more intricate game mechanics than Mantle.
This might be less relevant to the overall discussion, but I would like to make a 2D Zelda inspired game someday, so it helps to have this input.

>The initial premise itself is sidelined for teen/family drama and commentary, to a degree not even Undertale did. We didn't even reach half of the story and it is already a depressing drag.
Are you referring to the premise of the dark worlds? I always got the impression it's supposed to be the backdrop upon which the family drama would be examined, but I'm wondering what you thought might come of it instead.

>>3870507
Eh, I agree that "affectionate parody" fits better here. But homage still fits, yeah.
>Deltarune feels more like "there is something inherently pointless and hollow within fictional entertainment, it's all a facade".
I agree with >>3870509. I see your point, but I think we're still in the "break it down" phase and have yet to get to the "build it back up". Whether or not the message ultimately lands is yet to be seen
Anonymous No.3870517 [Report]
>>3870504
>The only point of doing that is to save time
I find this a very compelling reason. I'd rather just play pacifist and get the "true ending" from the get go than another route that's 80% the same. In UTY's case, that 20% is really good, but I don't think the rest is engaging enough to be worth immediately replaying. In UT's case, this is more like 95%.
Anonymous No.3870520 [Report] >>3870528
>>3870513
You're forgetting the Mike mention in the sweepstakes twitter AMA.
I was just expecting something more than a meta joke about fan theories shoved in a different chapter as an afterthought. I'm not even asking for Gaster lore, going into the backstage and seeing a Mike there would have been enough for me.

>>3870515
Admittedly I have more experience with Bomberman and Goof Troop, which were also inspirations for the minigame.
Still, Eram strategy boils down to staying in the bottom of the screen while having to learn a whole new clunky control scheme, it just makes me feel blue balled after 4 years of fighting Jevil and Spamton.

Undertale waited for the very end to break it down. You're introduced to it as "fight Asgore and escape this cave" and the game sticks to that through most of the run time, even in the Genocide route.
Anonymous No.3870521 [Report]
>>3870515
Forgot to answer, Paper Mario 64 was my introduction to RPGs, I love it and intend to play the other Mario RPGs one day.
So far I couldn't find a single traditional turn based RPG that satisfies me like it in the battles, even Earthbound which I love but not for the gameplay.
Anonymous No.3870528 [Report] >>3870530
>>3870520
>I have more experience with Bomberman and Goof Troop, which were also inspirations for the minigame.
That's true, I forgot about that. My experience with Bomberman (or others that play like it) is very limited.

I'll keep that in mind about Paper Mario. That's actually another game archetype I'd like to take a shot at sometime, but I'll definitely take it into consideration when modifying DR's gameplay loop for my fangame.
For what it's worth, TTYD and M&L 1-3 are definitely worth your time. I've heard good things about SMRPG and Dream Team, but haven't played them for very long. Also try Bug Fables and SPM: the former is the one game here I believe surpasses PM64, and though the latter plays completely differently, I think you'd enjoy its story
Anonymous No.3870530 [Report]
>>3870528
>try Bug Fables
I'm proud to say I was there for Bug Fables early on. Love it so much.
Anonymous No.3870531 [Report] >>3870532 >>3870542 >>3870547
>60 posts in barely over 13 hours
Are we due to suffer a TobyGeneral on this dead forsaken board?
Anonymous No.3870532 [Report]
>>3870531
im trying 2 draw cut me some slack
Anonymous No.3870537 [Report]
>>3870502
I think its just a joke in good fun, but I can see why people would take it as an insult.
Anonymous No.3870540 [Report]
>>3870491
ERAM has plenty of personality. Its this playfully sinister thing that likes to hurt people and more importantly likes to draw out the worst in people. Depending on how you read it, it might even have more. If you take it as it being the horn headband, then its basically Kris's id given physical form. Its all those dark desires and memories he been keeping bottled for years manifesting to taunt him. Basically being the Mr Hyde to Kris's Dr Jeckyll.
Anonymous No.3870542 [Report]
>>3870531
What, do you want less posts?
Anonymous No.3870543 [Report]
with regards to the alt route, DRY1anon, I like it but I think some synonyms for anger could help the dialogue a bit. Rage, fury, ferocity, wrath, frenzy, etc etc.
Kitsune's Wrath rolls off the tongue pretty well.
Anonymous No.3870547 [Report]
>>3870531
This is nothing new. In fact, it's more than what we used to get. Threads used to last over a month and were lucky to get one reply a day.
Personally, I don't know what caused recent threads to gain more traction. Are /vrpg/ threads trying to uproot /v/?