>>3870473
King and Queen are a joke with how easy they are. The new chapters got better at this point, but at the cost of way less bosses each.
Jevil gave hope Toby had learned how to do good turn based battles. The damage and bullet patterns aren't ridiculous like Undyne, and he doesn't play dirty like Sans. It's very rewarding to come up with strategies for turn actions and equipment distribution against him, nothing crazy but it was a huge step forward from UT.
Spamton NEO was a step back from that (and somehow way easier), but it was still good like the late neutral route bosses (Muffet, Undyne, Asgore), and the narrative around him totally makes up for it.
Then we have Eram, which is a mediocre attempt at a Zelda style boss that ignores the main gameplay style, and no personality. Then the Roaring Knight, which has many bullshit hitkill moves. Then Gerson, who takes away gameplay elements, has a single worthwhile strategy, and is completely railroaded even if it was fun.
At this point I think Jevil was just a massive fluke.
Undertale was sure an RPG parody, but it was an affectionate genre parody, and most of the normal routes can be taken as a straight forward story. Rug pulls lead to funny things like "you're blue now" or the whole tragedy around Asgore, or even spooky things like Flowey. The sections follow a well defined structure that only really deviates right before the end of the normal routes.
Deltarune is starting to feel like it was made by someone who despises RPGs. Most rug pulls feel like they're there for the sake of making the writer feel smug (Mike but not only that). Expectations for enjoyable things got thrown into the trash. The initial premise itself is sidelined for teen/family drama and commentary, to a degree not even Undertale did. We didn't even reach half of the story and it is already a depressing drag.