I've played every major recent Paradox title, from EU4 to HoI4, Victoria 2, CK3, Stellaris. They all have aspects which are fun, a lot of it being linked to the many different paths to take.
But Victoria 3 has never hooked me. I feel like I'm just following what the screen is telling me to follow. I'm short on a particular trade good, well I just need to build a factory or import it. The journal is telling me to do something, well I better go do it. The population becomes radical if I don't become liberal.
I feel like I'm not in control. In every other Paradox game I can do what I like. If I feel like colonising as the Ottomans in EU4, I can, and I can give my own names to the colonies too. If I feel like making a dynasty and spreading it across the world then that's possible in CK3. But in Victoria 3 I don't see that same replayability. It feels very restrictive.
So how do people have fun playing this game, /vst/?
You suffer from not being able to turn your brain off to enjoy rotten garbage like other people on this board.
You're experiencing it exactly as the developers intended it, because it's no longer about the nation you want to build but about the ideals they want to push
You can't really.
You need to know too many "hidden" details in the mechanics to "enjoy" the game.
Just play line goes up:
>waiting, waiting, waiting
>woods, tools, iron, yaaawn
>quickly get bored of building; lazy fairy
>why do I care about rubber and oil? The game's going to end in 30 years
>"wait a second, the world is just a collection of autarkies?", "always was"
Just play politics:
>things just happen
>cuckolded by character ideology
>50% of wiki and web info is outdated or simply missing
Here for globohomo communism:
>#NotRealCommunism
>zero politicking
>no labour unions
>autocratic regimes are actually extremely stable
>factory owners aren't actually oppressive and everyone likes working in a factory (wages just go up, lmao)
>feminism has more content than communism
Here for the flavour:
>have to download a mod
If you look at reddit or anywhere people talk about this game it's basically:
>arguments over what is real communism
>genocide jokes
>"reverse" genocide jokes
>"Oh this game's easy I just use ten exploits, twenty mods and use console commands to annex whatever province I want... what do you mean half of those things were patched out over a year ago and I therefore haven't played since? Gitgud skrub, £24bn GDP can be done by a baby!"
>"As a communist republic I keep making the line go up and annexing the whole world but my proletariat won't stop being angry. I've tried oppressing them but I'm all out of ideas. Can paradox nerf the capitalist pigdogs again?"
>>2025718 (OP)Play with friends or play one of the mid tier of even low tier nations. Play with a documentary on in the background. Also I don't think it's that hard to keep a monarchy or fascist ethnostate.
>>2025718 (OP)Line go up IS the game and the appeal. That's why diplo and trade rework got the players gooning.
If you want to play with toy soldiers, that's fine, you can do that elsewhere.
>>2026129I feel like you can sacrifice line go up to have different like go up, or for security.
>>2026132Nah. Military was sacrificed specifically for econ and pop line to go up.
https://www.youtube.com/watch?v=7E2tJyrTmIs
>>2025718 (OP)I just click green numbers and don't click red numbers
It usually doesn't go that well but it goes okay enough and I'm too stupid to understand why
>>2026132I saw you on /biz/ today.
does the game still shit itself over pops?
>>2025718 (OP)I agree with you on Victoria 3, but I also got the same impression from HOI4. The focus trees for countries give the game replayability since you can pick a different path during your next campaign, but I don't like how you're restricted to what's in the focus trees as far as what you can do, and so much of the game is tied to what happens in focus trees that you can't really avoid using them. HOI4 is a strategy game, but because of focus trees I never feel like I'm thinking up strategies for anything.
>>2026259Nah, the bulk of processing comes from the dynamic demands and SoL, not the pops themselves.
>>2025718 (OP)if you like idle games like the retards here then its perfect for you. for me personally it felt more like playing a tycoon game than a /gsg/
>>2026113I feel like needing mods isn't an argument because you needed mods to play Victoria 2 as well. Even I, as a vanillafag, still always played with my own minimod that patched the hole in Canada so that the US wouldn't leak out of it
The game is a lot of fun if you have a goal that you can just barely finish in 100 years. I spent a while taking over all of South America as Argentina, and lately I’ve been trying to take over all of Africa as Liberia. War is absolute retarded garbage but the rest of the game is pretty good I think.
>>2026199This anon here
I just finished my first game
I played as Sokoto and got really big and also was a Great Power at one point but then reactionaries exploded my country and I put down the revolt before the end of the game but ended up going down to a Major Power in the process
I never got a chance to force the French out of Africa though...
>>2026374Anyway I wanna do a smaller country now should I try The Netherlands or Dai Nam
>>2026377Do Haiti and pay denbt.
>>2025718 (OP)The exact same way as in 1 and 2
>b-but impossibleThat just means you either didn't play those games, are a retarded baiter and most likely both of those
1.7 fixed the game. It came out almost a year ago. You have zero excuses at this point
>>2026377>Smaller country>Major power with vast colonies>Largest SEA nation with 7 mil pop and easy window to civilise without issueNigger, try playing as Modena or a German city state. That's what smaller country is. And those still come with training wheels, because you are European, along with decent starting tech and literacy.
Want to see a shitshow? Try any of the Boer republics.
Want to see unciv shitshow? Try Laos or any of the Indonesian minors
>>2026408>LaosIt's just 1 state, split in 3, in between 2 large pops. How does one even press that button?
>>2026408I mean I feel like even just physically smaller would be easier since I have less places I need to build
I never ended up urbanizing Sokoto because I had so many states
Should I get any of the DLC? I've just been playing the vanilla game. I'm looking at the DLCs and they're all expensive and look like they don't individually add that much.
>>2026416>How is not having population, space or literacy affect your game?Thanks for sharing your invaluable opinion
>>2026443>too many statesAre you retarded, or never actually played the game in the first place?
>>2026453DLCs are effectively flavour packs. All of them are optional from the ground up.
>>2026455>Are you retarded, or never actually played the game in the first place?the first one, as i said before
>>2026458There is no such thing as "too many states", you dumb twat, especially if you are a technological backwater. Main source of infrastructure is railroad. Can you build it? You're fucked. Do you have extra states? You can spread the load, then.
This is why it's such a joke to play as Korea or Japan - you have none of China's starting issues and enough states to simply spread your economy around. Whereas playing as Laos, it fucks you up, because once you run out of infrastructure, you're fucked. And you need both industries and university to catch up, while having space for neither
>b-but I saw those videos about mad snowball for tiny minorsYeah. In coastline states with virtually no population, so you can get full employment early and cheese with ports until railway is there. If you are landlocked, you are fucked on just too many levels to account for and not just due to infra
Is it even possible for VIcky 3 to be as good as Vicky 2?
I don't think so.
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>>2025718 (OP)Victoria 3 limits the player way too much, everything needs some build-up or prerequisite. The most blatant effect of this design approach is how you can't even break free from being a vassal anymore until your liberty gauge increases enough. You need to increase it by getting independence agreements from other countries, demanding stuff from the overlord that's going to be rejected, retaining economic independence, damaging relations and so on and it can take a lot of in-game years before you're in a position to break free.
It's very difficult to get your own country to not be backwards as fuck law-wise without a revolution if it starts off with most of its laws like that, passing laws against the dominant parties like the landowners will inevitably attract revolutions and might not even pass in the first place without some lucky character + party combo where a guy with desirable law views takes control of the major party and suddenly the landowners vote for commercialized agriculture. Some laws also have limited time windows based on how long the party pushing them will remain in power so if you don't get enough industrialists to vote for no migration controls then you can't really get it for the rest of the game since industrialists have a tendency to be usurped by trade unions. Revolutions are also risky since nearby superpowers that are also backwards will probably help the revolution because of ideological similarities and you might as well restart.
Good luck getting most of the techs in the game without a strong start country too, let alone all of them.
>>2026546IT'S MORE REALISTIC THAT WAY
Revolutions are so ass in this game. Can you imagine starting and winning a revolution over a particular law, but failing to actually pass it for the next 2 years, by which time politics return to normal and the bill is trashed, rendering the entire revolution pointless?
Who the hell designed this shit?
>>2026765lmao
Gaped by RNGesus.
>>2026546Even though diplomacy is shitty in a lot of ways I kind of like how you can't just flip your diplomatic relation on a dime like in other Paradox games. If you go too far one way it takes a while to flip the other way.
>>2026808Really? Because it's pretty much Victoria 2's diplomacy, where two countries expend diplo "mana" to affect a single value. While EU4 and the like, usually have bilateral values. Or were you referring specifically to EU4 "attitude" stuff?
>>2025718 (OP)>So how do people have fun playing this gameBy jamming a dildo up your ass.
Seriously.
In this current era of mediocrity in everything even Grand Strategy games are so lacking in challenge and are so dumbed down that one must create one's own entertainment. And what better entertainment can there be other than fantasizing you are a girl with a big cock shoved up your gaping and no doubt well lubricated asshole?
Consider the history of the typical AAR. At one time these were detailed written reports illustrated with relevant screen shots and punctuated with wry and sometimes witty comments. Then this art was lost and replaced by gibbering baboons on utube. Eventually the game element was dispensed with altogether and nowadays its just vids of guys dressed in dresses and wigs jamming foreign objects up their ass while they make faces and groan like bitches.
Its a travesty I tell you, but it is what it is.
>>2027053>typical AAR>wry and sometimes witty comments
>>2027062Its very sad you never got to experience the full glory of a decent AAR, just like its very sad you equate anal sex with your father with regular hetro sex.
I
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>>2025718 (OP)It's Anno 1800 with more steps. Except that Anno 1800 has physical goods that you can't get out of nowhere. That's not what Victoria 2 was. That's not how war worked in the 19th century. Fuck Victoria 3. Fuck Whiz. Fuck the Vic 3 cucks.
>>2027089Yup, still seething. Good.
>>2027225not him but pic rel
>>2026313Oh it's not, it's a criticism. I hate people who say "Just download mods".
I always had to mod Vicky II because of how it forces you into socdem, because when some pops are starving in a province, everyone there, including capitalists, want the increase the minimum wage, even if it's unemployment or shitty industries causing it. It'd be like having high militancy make artisans, aristocrats and factory owners agree we need more labour unions, it's literally an oversight.
You only play with countries that aren't strong in the beginning like in every other Paradox game, at least in Vicky 3 you can't blob as hard as you can in every other grand strategy game
>>20272255 coal out of 0 available on the market have been transferred to your stockpile
>>2028153Just put the liquor factory in the bag and eat your cement, bro.
God the amount of effort it takes to divide your army up the way you want it is ridiculous.
>>2027062AAR from the era of EU2/EU3 were very well made and entertaining.
>>2026374occupied territories look so fucking ugly
>>2028300there's an option in the settings to make it striped like most other games but for some niggardly reason they don't put it on default
>>2028292The hoi3 AARs also great.
People knew how to write back then. But I think it was also because the old paradox games attracted a more educated and mature audience. Modern paradox games are played mostly by casuals who have difficulty stringing two sentences together. God forbid they have to read any word with more than three syllables, it makes their brain hurt.
>>2028777To be fair, you have to have a very high IQ to understand HoI3 and EU3.
>>2027089this game is fucking shit
>>2027053What is a good Grand Strategy game?
>>2025718 (OP)Uninstall and play vic2 instead
were there really so many reactionary revolts in the 19th century
Just got the game because it was on sale, is there a genocide mod out somewhere?
gents am i genuinely retarded or is the UI not untuitive at all
i picked up EU4 and CK2 and 3 instantly
hoi4 took me a bit but i managed
i have 10 hours on vic 3 and i genuinely dont understand anything that teh building loop and market menu
i had multiple civil wars which i won, but I have no idea how or why
wtf is going on
>>2032343V3 has the worst UI in the genre. I have hundreds of hours and I still forget which lens I need to click for each action.
>>2026374>British India leaking into TibetWelcome Back, Victoria 2 Before A House Divided
>>2032233>(what I'm assuming is a) cold war mod>regions haven't been updated to at least be like what HOI4 has
>>2032407The map is exactly the same, and every state has the same amount of buildings at the start. Very event focused. Needs a lot of work.
Made by the same guy who made CWE for V2.
>over 2 years later
>AI can still just shit their entire military to the other side of the world even after you annihilate all their convoys
Bravo paradox
So I've been trying to play Switzerland to learn more about how the economy works, the problem is I don't grow very fast and I keep getting Reactionary Revolts that destroy my fucking economy. I'm guessing for the latter part I just have to stop passing so many laws. Otherwise, I just build construction sectors when I have a surplus and build resource industry + tools. But it's very slow and idk if there's like supposed to be a specific order to these things. Jan 1 1836 I build 2 construction sectors then queue up all 6 logging camps in one of the states, then some tools, then iron, and then I kinda alternate btwn the three. Idk if there's supposed to be a very specific order to this but so far I haven't really succeeded in getting a good economy going.
>>2032758i second this, having the same problem
>>2032758It's harder as a small country to have a huge economy because your small population doesn't generate the required demand to sustain massive industry. At a certain point the internal demand for groceries and clothes is met and it's not profitable to expand the factory any further. Your option at that point is to expand your consumer base, either by trade routes, joining a larger market, or by acquiring more pops.
>>2032818So I guess the solution then is to get more migrants, but to get migrants you have to have a good economy and liberal laws right? So to stop having a bad economy and reactionary revolts you need to have a good economy and do things that cause reactionary revolts.
>>2032826Liberal laws help, but if you can't get there without fending off non-stop civil wars for some reason, I'd just cosy up to one of the major powers and try to join their market. France or Germany since they're close would be better for market access. Become rich off filling in the gaps in their market supply. Or if you want to be independent, sign a trade agreement and do lots of trades. Also, I can't remember the exact name of the industry, but when you trade you create a new private industry that makes money off the trade links. That entity will also invest in your country's industry and others (if they have the right to).
If you struggle to deal with civil wars from forcing through changes, then just go nice and slow to liberalise. Make change happen by pulling more and more peasants into industries and such. That gradually weakens landowners while empowering the intelligensia, lefties, and capitalists, and thus smooths the transition to becoming more liberal.
>>2032855retard here, not that anon
does joining their market mean the goods that pops buy - their price that is - gets averaged out between the two countries? meaning if, lets say, france makes 700000 wood per second at -75%, and I lose 700000 wood per second at +75%, will us joining the market together make it go to 0%, thus benefiting both?
shared markets are not the same as trade routes correct?
>>2032873Joining the markets means that supply and demand is shared across the market for everything. You're correct that if France has 700,000 worth of wood supply, and you have 700,000 worth of wood demand, then it should balance out to zero. By being in their market, let's say there's a huge demand for tools that's not being met, that will make tools much more expensive for you as well (assuming your supply doesn't immediately fill it), but it also means you can build lots of tool factories that will be very profitable and create lots of employment. If they have lots of iron then your tool factories will pull from that shared iron supply (local production and market access issues notwithstanding).
Something to keep in mind is they nerfed this a while back by introducing market access. So if you're some nation in bumfuck no-where and you join Britain's market, you'll probably have shitty market access and you won't really benefit. That's why I recommended France or Germany (or its equivalent) as they're close by so market access shouldn't be an issue. You usually end up building your economy around theirs so if you leave the market later on it can really fuck you depending on how integrated you've made yourself.
Trade routes are simply channels for a specific good to supply another country. They scale up and down over time with demand, and you can theoretically make a little money off tariffs. Getting trade agreements means your trade routes don't cost any mana (if they're overland).
>>2032758Switzerland already starts with great laws, with the only thing you have to adopt being Public Healthcare. It's not a good country for construction as it's small and doesn't have resources for self-sufficiency (notably no sulphur or fabric). Trade is unreliable and sucks, so you really need to get essential resources yourself.
Is the India dlc worth it? Does it add anything to gameplay, or is just a flavour pack for India?
>>2032909I think it adds caste laws
>>2032758I like to have greener grass on both states to brain drain the people around me
>>2032909All first round DLC is "worth it", because it gives you the proper base game that Paradox wanted to put out, but couldn't because deadlines and profit vs. devtime. The second round will be "worth it", because it will involve fixing and reworking the game from feedback.
>>2032909DLC is only "worth it" if you care about pay-to-win features (appoint agitator leadership / power block mandates).
>>2032879thank you, gonna go try this right away then
>>2026374>60 million gdp in 1935?????????
>>2032818Small countries grow so much faster because of the infinite IP money multiplier
>>2032407I want to point out that despite how unfinished it is it's more fun than vanilla. But yeah theres not enough systems in place to stop renazifcation as the brd and everyone loves you including france with zero infamy in 1946. MAD doctrine works in that the whole world doesn't get nuked but doesn't stop the ai from being willing to start wars enough.
>>2033119>not enough systems in place to stop renazifcationAre there actual characters/parties/political factions that do that or do you just mean in the sense of militarizing and invading your neighbors? I never actually played the Vic 2 modern day mod but I might try this out.
The U.K. has cucked me. I didn't even realize this was a formable. Never seen it happen other than this one time I decided to play Netherlands. I think I could win with France and (maybe) Prussia's assistance but currently the U.K. is a massive trading partner. At least I have a good endgame deathwar reason.
>>2033163I mean returning to an ethnostate, enacting ethniccleansing, and establishing the Reich while still being a puppet of the USA and not having them send you an ultimatum.
>>2033209>ai could form a Germany that would completely surround youLe Mao
>>2033367If they go for it I'll intervene on Prussia's side which will make it a world war. No way I'm letting a Belgian Germany form.
>>2033209>Belgium has Dutch landI haven't paid much attention to this journal entry, is this how the Benelux starts now or did you choose to continue to play despite the AI cucking you?
Oh my mistake, I didn't realise you meant that you're not the Dutch
>>2033395I am the Dutch. That's how it starts. There's a conference early on where you can gain/lose land depending on how the great powers vote. It seems to be weighted heavily in favor of the Netherlands, who usually gets their claims in my game. Belgium chose to ignore the conference and it didn't happen as far as I can tell. There's a chance I missed something with that because I play at work and have it running in the background a lot. Chose to just continue because I figured I'd attack them later on and my main early goal was to incorporate the Boers. I've been playing with BPM and Morgenrote for a really long time now so I'm not sure what is vanilla and what is part of the mods. My end game goal is to fuck them. Going to recreate the United Provinces. They're part of the UK Power Bloc so I'm going to take the opportunity to get some more Boers in South Africa. Maybe Germany will get to form.
>>2033077is that good or bad
>>2033653i told you i fundamentally don't understand the game
>>2032233>>2032407CWE for Vic3 was made?
I thought it had been abandoned because the game is what it is.
The dev is probably wasting his time and should do it for EUV instead.
t. like 700 hours on Vic2 CWE, Vic3 CWE was the reason I was initially excited for the game
>>2026113fucking hell. I havent played a paradox game in 6 years
>>2033757...
He literally dropped V2 development with the last patch the day V3 released. He's updating it several times a month.
>AI NGF and Germany never form
What the fuck is Paradox doing that this is still a fucking problem
>>2034788It depends on the patch. In the current one, Central America doesn't collapse anymore.
The Austro-Hungarian rework will probably fix it.
>>2034663>He literally dropped V2 development with the last patch the day V3 released. It was clear I was aware of that.
>I thought it had been abandoned>abandonedI don't follow vic3 though and didn't see any news for the first year or so.
>>2034841Where do you expect to get the news from, then?
>>2034842I checked the moddb and looked it up on google or reddit sometimes.
>>2034845Steam workshop is faster.
So have V3, and just be subscribed.
Is there a Vic3 mod equivalent to HMP, as in one huge mod everyone uses?
>>2034981Victoria Flavour Mod, I guess? It's top most subscribed after the cheat menu mods, and more spreadsheet mods.
I bought base vicky 3
Can i have fun without Spheres of Influence and the other shit
>>2034993Yeah
I bought all the DLC on sale and it's basically just more flavor and a slightly more in-depth diplomacy system for SoI
More impactful for certain countries than others, there's India and South America DLCs that basically don't do that much for other countries
>>2025718 (OP)Why yes!!! Do you enjoy your sphincter stretching out a hot warm turd?! I know I do every time I boot up this wonderful game! Oh shit, my anus is puckering at the thought of playing this fabulous game!!!!!! A warm doody is getting ready to be squeezed out!!!!
I have about 1k hours evenly spread between HOI4 and EU4, but holy shit, after 25 hours in vic3 i understand basically nothing.
Played a few belgium tall games, sure, got rank 3, but it was very boring.
Tried playing france, for some reason one of my generals gave me like 90% offense and i instakilled prussia shattering it into 50 states and their powerbloc with it in like year one. No idea how, why or how to re-apply this elsewhere.
Tried playing prussia, and for some reason I cannot set up a frontline in denmark, because I can't ask mecklenburg for military access even though they're in my trade and power block? what?
I really enjoy the politics and trade mechanics, but I simply don't understand military at all and it makes my balls hurt. Also one more thing, any way to make states actually visible on the map? I can't understand what I'm looking at, but zooming out for paper map is too zoomed out.
thanks for spoonfeeding a retard in advance
>>2035063OMG! IKR? ME TOO!
Only its the reverse for me.
I like to freeze my shits inside condoms.
Then I boot up Vic3, lube up, and have a wonderful time fucking my own ass with my own shit while I occasionally hit the "I win" button! Oh that icy feeling deep inside!
Then the poo thaws out and the condom bursts!
And then I get to re-shit my shit again!
Happiness!
>>2035757Don't worry, it's not you not understanding military, it's the military that's complete garbage. In fact, I just had the exact same thing happen to me within my Prussia game.
And yes, there really is no military access system right now. They’re working on it for the next update in June . That should improve other aberrations like teleporting armies, frontline splitting, UI, etc.
The keyword here is improve, not fix. It will still be fundamentally broken even after that. The whole system needs to be reworked from the ground up, but it doesn't seem like that's happening anytime soon.
It's truly sad to see the state of the game because I still think it has a huge potential, but the number of things that need to be fixed is just too much.
> Also one more thing, any way to make states actually visible on the map? At the bottom of the screen with the 5 round icons, look just at the right for a small menu and select State. idk if there is a more permanent way to keep it like that.
>>2026113I replayed it recently and it still god awful. Game focused on economy and trade. TRADE DOES NOT EXIST SINCE EVERY COUNTRY TRIES TO DO AUTARKY. WANT TO HAVE MARKET IN CHINA TO SELL THEM THOUSANDS OF OPIUM? FUCK YOU AUTARKY. WANT TO IMPORT ALL IRON IN THE WORLD AND MAKE IT INTO STEEL AND SELL? AUTARKY.
I CANNOT EVEN.
how do you fuck up THIS bad?
literally cannot make line go up hard enough cos theres no markets to sell to unless you conquer them. entire economy functions on building for more building and supplying beurocracy, its literally where 90% of gdp comes from.
nonsensical local goods like transportation and electricity which have no specific ui to manage and exist just as one extra fuck you.
no fuck you paradox you fucking niggers.
>>2035757military is hillariously broken and tailored around naval invading enemy capital.
I was playing russia and fighting ottomans, persia and quing. Beaten ottomans, beaten persia, started going though quing lands, before I made into inner land china i hit -100 war exhausion (by winning every battle btw) and auto-capitulated. great system. very realistic. very immerisve. will totally play again.
fucking shit.
>tools -75%
>meat
>fertilizer
>fabric
>all +75% on market
>build livestock farm in a state with labourers looking for jobs
>the livestock farm doesnt employ anyone even though input is cheap and output is expensive
>wait
>wait
>nothing
>subsidize it
>still at deficit
>the trade goods are still super expensive
huh
>>2037801>10 meat = 300 ducats>20 meat -5 tools = 400 ducats>30 meat -10 tools = 500 ducats>45 meat -10 tools -5 coal = 800 ducats>5 fabric = 100 ducats>10 fabric 2.5 fertilizer -10 grain = 75 ducats>20 fabric 5 fertilizer -20 grain = 150 ducatsWelcome to meat farming.
>>2032233I tried to play last time but its really ridiculous lol, watching my supposedly cold war nation advance through the ages while every pop is still dressed as though they lived in the 19th century, ludicrously bad
>>2025718 (OP)Step 1: Buy/pirate India DLC
Step 2: Play India
It's that simple
>>2026374you have negative books
you should fix that
>>2037829so do I understand that simply some things are not worth to be grown locally? but how does that make sense if its a closed market?
>>2038213It's called "being shit out of luck". If you have any penalties to Ranches, might not even bother, just leave it on subsistence, or build something else. Guess it's historically accurate for Argentina and the like to be historical exporters of meat.
If you can't trade and have a market shortage... just eat the subsidy. Just like IRL governments.
https://vic3.paradoxwikis.com/Needs
Memorize this table, btw.
You're better off trying to set up Whaling Stations than Livestock Ranches.
>>2038215alright, thank you
Idk why but compared to hoI4 and eu4 and stellaris I just can't wrap my head around this game. I "get" it on a certain level, I get loops, I get power blocks and such, but I don't get it as a whole. It feels like every mechanic is in its own sandbox and doesn't interact with the rest. Or I'm genuinely 80 IQ, also an option.
>>2038243you won't notice how the systems interact until you fall into one of the many negative feedback loops and fuck a playthrough beyond repair
>>2025718 (OP)It’s okay, eu5 will replace vic3 as the econ paradox game. The trve successor of vic2.
>>2034981no. since there is workshop support people just pick and choose what they like instead of downloading those expansive mods
>>2038243arent ranches consume grain as an imput?
anyway it seems like you dont understand how economy works in general. you need shit which is hard to produce expensive and imput goods cheap. thiss will make factories employ lots of people, give them money, which would rise their salaries, which would allow them to buy more expensive shit, which would create demand and generate more tax. so building production for import goods is a bad idea as long as you can outsource it to other countries because even if you export them at high prices it doesnt fucking matter as long as it increases your production profits and generates jobs. whole purpose of the game is to generate high-paying jobs.
>1.18k supporters
>could take most of the south along with them
Amazing game
I'm giving up. I keep trying to come up with reliable strategies but it's impossible because AI attitudes are RNG and change on a dime. I'm not sure who on the dev team thinks this is how diplomacy works, but they should kill themselves.
Wars over colonies should realistically very rarely ever involve any fighting in the home countries, yet it often does. Paradox fix
>>2038900their slaves will fight for them too
so that could be 1 million people
>>2039087This is also unrealistic, the Confederacy didn't even consider enlisting blacks until like 1864 near the end of the war
>>2039088they woulda won if they did
such a shame
>>2039092well it would have kind of gone against their whole thing
to enlist the blacks they would have also had to promise freedom, or else they'd just defect to the union
the civil war started because of slavery and obviously the south desperately wanted to preserve it, and later efforts to enlist blacks were also geared towards balancing out the necessity for more manpower with the desire to preserve white supremacy, and still faced severe pushback from the legislature
>>2038900>anon discovers the 1%
>>2038958sorry, you need to send another 400k troops to a random west african shithole to contest britains 750k elite jeet troopers stationed there
>>2033391thats the historical situation of the low countries after the belgian revolt. the treaty of london established the modern borders. in game, its the partition option of the journal entry. looks like the AIs went with belgian demands that game for whatever reason, which formalizes the initial borders
>>2025718 (OP)I think Victoria 3 is fun. I run out of pops playing as Germany 30 years in and aggressively expand after that.
Pops only hate you because you don't give them enough grain and opium.
I've never had liberals get mad at me. I can't even get them to be powerful enough.
And who cares if pops are not accepted? Exploit them anyways.
Victoria 3 is rather fun when you know how to oppress.
>"I've played every major recent Paradox title, from EU4 to HoI4, Victoria 2, CK3, Stellaris">No I:R mentionedVGH, although I don't really bother with the CK franchise myself.
The next expansion will easily be the best one yet just because of the added depth to the economic mechanics, a bit skeptical about the new diplomatic options because i really don't see how the AI will handle them effectively.
>>2038900movements with zero percent support shouldn't even be able to revolt, so that is odd in itself. What is the context here, did you abolish slavery right before this screenshot?
>>2039429America is scripted for revolution to start if you just TRY to enact Slavery Banned.
>>2039432I'm pretty sure these are just game mechanics at work here, like movements need 5% support and 75% radicalism to revolt normally but can also do so if they are around 99% radicalism regardless of support. Anyway, unless I'm trying to get the extra accepted culture from the civil war I just get UK to force slavery banned on me at game start. Then if the movement starts revolting I just fake pass the reform which should give enough time for the radicalism to drop down to acceptable levels.
>>2039349>looks like the AIs went with belgian demands that game for whatever reasonI think they just refused the conference in general. I agreed to go and didn't get another entry after that. Not sure what the weights are on the decisions for that but I always see the Netherlands get their demands. I happened to play Netherlands in the one game where everything went right for Belgium.
You WILL industrialize your nation.
You WILL pass liberal laws.
You WILL support immigration from India.
>Ally prussia
>Support them at every opportunity
>AI still never forms the NGF
I don't think I've ever seen Germany form in any of the probably 200 hours in over the various patches and dlc since release
>>2040160Sandbox is too sandboxy. Unless Schleswig and Holstein journal entry never gets resolved in your games.
>>2040160Every game I've played, the NGF at the very least formed. One game the AI even formed Super Germany.
Things that are incredibly gay about Victoria 3:
>The entire military system. It fucking sucks
>>Units """travelling""" between fronts and constantly going places you dont want them to go (traveling in quotes because they're not really on the map)
>>Fronts combining and splitting willy nilly causing all sorts of bullshit, like getting backcapped because an empty front opened and the enemy rushed in
>>Losing battles because the enemies soldiers are receiving slightly more cheesewheels than yours
>>Having to use precious construction points to build additional troops
>Passing laws takes years and have a % chance to pass. 85% chance to pass? Sorry buddy that one failed! Try again in 12 months...
>Trade system between "markets" meaning there is no real global market
>Inability to control how much shit you import / export. The trade routes grow to some arbitrary size
>Diplomatic plays and regions of interest meaning you cant do anything without some big nigger GP getting involved
If stellaris can have it's pop system fundamentally reworked for the fourth time, I'm sure they can rework the dog shit combat system. Even EUIV had the entire fort occupation mechanic overhauled two years in.
>>2025718 (OP)vic3 is utter trash, the only paradox game that I genuinely cannot enjoy. Hell, it even ruined Vic2 for me since it adds some things that makes Vic2's issues stand out
Is it worthwhile to make colonial nations? What's the actual benefit?
>>2040470you mean release them as subjects? It uses less bureaucracy I think + if you have Vassalization in your power bloc it gives you a ton of extra authority to have a lot of subjects
>>2040408I believe the next patch is making changes to fronts
>>2040470AI doesn't know how to run a country so no, theres no benefit other than larping
>>2040470I think it's worth it, you can force them to pass laws like multiculturalism and industry banned.
>>2040632They will no longer drag down your literacy and SOL in the top bar, that's probably the best thing they do.
>>2040408This smells like EU5 map-painter "claims are too slow" cope.
>>2040041I will have industry banned
I will have closed borders
I will research chem warfare and flamethrowers
I will declare war on india and israel to vassalize them
I will have slavery
And I will force famines
>>2025718 (OP)There's a fantasy mod called realms of exther you should try. It's got a ton of alternative production methods and unequal distribution of goods so you can actually leverage a strategic advantage in producing certain goods. Races have unique bonuses and it's got a "magic" system where you can get some interesting bonuses to specialize your economy more
The flavor for nations in it is incredibly bare bones though
>>2028228Try starting as China and reorganizing the army it's retarded
>>2032343Vic3 had okay ui but every update makes the ui worse somehow
>>2040421>Hell, it even ruined Vic2 for me since it adds some things that makes Vic2's issues stand outRemember to laugh at this anon.
>>2041036>delete most of the army since you are not going to use it for next 40-60 years outside of claiming vassals which can be done with 10-20 cav and 10-20 irregularsyeah very hard
>>2041038Oh and also warning it's nation recommendation thing straight up lies. I played the gnoll nation of prowlhold that claimed to feature story content by which they meant like 2 pop-up events at the start saying we used to own the mountains before orcs took it and giving me claims on the former territory
I'm confused by good substitutions can someone explain them. Like if my market only contained fish and zero grain why would there still be a grain demand?
>>2041062A given foodstuff can only satisfy 90% of basic food needs. You can't just have fish, you need one other foodstuff.
>>2041075Is that true across the board? Looking into luxury needs can I ignore say luxury clothes if I instead do luxury furniture and porcelain?
>>2041062You mean the precise math? Well, what the pops buy is determined by weight, obsessions, taboos, and total supply of a good available. Not the relative price.
Grain is still in demand, because it's the default. In a way, Paradox is simulating unbalanced diets your pops have, I guess.
>>2041078https://vic3.paradoxwikis.com/Needs
What's the easiest country to do communism in?
Accidentally chartered Philips to Gelre
>>2040754It's not so much about the speed of blobbing, it's having to diplonigger GPs every diplomatic play.
In VicII, you could be reasonable certain that a GP would not get involved if they weren't allied or cordial in their sphere.
In Vic3, any GP can declare their interest in a region meaning any backwater swamp can then bribe said GP to their side with your land if you make any plays against them.
They literally made it so the dogshit VicII crisis system applies to every war ever. Bravo wiz
>>2041279Good. Fuck your map painting. Chafing under the giants is what I want.
Btw, AI knows how to expel diplomats, so you can't just cheese their aggression by improving relations.
>>2041282I'd be happy to war GPs all game if the combat was actually interesting and not complete aids
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I'm kinda new to this game
As France I just got a Proletarian Revolution before Socialism was invented so we got Graduated Taxation and Cooperative Ownership, but also it's a Monarchy for some reason. Does that often happen
Also my shit is fucked this revolution destroyed my economy and I was obviously not industrialized enough for Graduated Taxation. But honestly fun 15 years, I broke up the Ottoman Empire and beat Britain and Prussia in a war.
>>2041388Actually I kept playing, 1861 now, went bankrupt once but somehow kind of recovered from it and I'm now making money and am almost fully communist (have council republic, but not single-party state, karl marx leads the trade unions but rural folk is by far the largest party since i activated universal suffrage while most of my population was peasants, whoops)
>>2041145USA but really you can do any country because they all fucking play the same anyways
>>2041501>any country because they all fucking play the same anywaysi think all the nations with flavor are fine and unique enough
the problem is not enough nations have it
>>2041289Fuck your mountain sitting, too. Sneed.
>>2025718 (OP)I'm gonna try out Vic3, what's a chill tutorial country that won't also make me bored
>>2041981>chill>not boredUhh... Portugal? Sweden? Every major now has combat to do, which isn't easy, if you don't understand it, and objectives to reach, which isn't easy unless you're comfortable with the game. Japan is a complete reversal from V2, and you're going to sweat.
Pick Wallachia and go for United Principalities, I suppose. Nobody is really gunning for you. And you get a unique Silk tech, exclusive to Asia, that you'll get to keep after unification.
>>2041388>Proletarian Revolt>No Workers' RightsLel
>>2041454Try to spread communism to your vassals now
>>2041981British EIC unironically, you're huge and can easily snowball and you can do a lot of fighting, but also aren't really in any danger for most of the game since you have by far the largest army in the region + British backing
>>2042142No, subjects are horrible in this game (both to play and to use). Canada used to be a good starter country, but the subject rework ruined them.
>>2042171Pay your overlord, pleb.
>>2041388It's over bro. Napoleon could have saved you but you rejected him like the sniveling bourbon cuckold you are.
>don't check trade tab for 20 years
>30% of my tool supply is now supplied from a nation I need to go to war with
Time to stuff my Benin niggers in tool sweatshops.
I'm playing Germany (Well, Austria -> Germany -> now Holy Roman Empire), and I'm #2 after Great Britain currently, but I have a far larger army, and a far larger GDP, the only thing I'm lagging behind them on is Prestige. They gap me by fucking 2000 prestige, how do I catch up to that? Do I just have to go to war with them?
>>2041981USA you don't even need fight mexico and civil war can be avoided if you don't do retarded shit like outlaw slavery too early.
>>2025718 (OP)>fun>Victoria 3anon, I...
>games really addicting
>is also extremely boring
how did they do it?
>>2042693>-1.22kHow does that happen unless you intentionally delete all your admin buildings or do something like the Suez survey?
>>2042756losing PBs bonus
>>2041809>LE MOUNTAIN CHEESE LE CHEESEA single cheese strat existing doesn't justify V3's warfare being hot garbage. They didn't even make it punishing, they made it tedious.
>>2042821Good. Sneed.
V3's warfare has actual variety, and a shifting meta, unlike every other Paradox game.
>can't trigger "Stamp Out Monarchism" if you switch to Corporate State
Sorry, devs. I WILL FOLLOW THE RAILROD, I WILL PLAY META, I WILL NOT TRY NEW THINGS.
Does infany just stop mattering once you get big enough? I have like 250 infamy but I think since I have 1000+ battallions and by far the largest military+GDP no one's brave enough to try a Cut Down to Size on me and I can just take the rest of central and eastern Europe for free (well, maybe not free, my army's expensive as fuck to mobilize and my debt bar is actually getting bigger despite my rapid growth)
>>2043903>Does infany just stop mattering once you get big enough?Yes? Real world works like this too.
>Does international relations stop mattering once you are big enough?
>>2043917Okay I see your point but it's not like the United States in real life can just go and conquer the Netherlands or something
>>2043921>Okay I see your point but it's not like the United States in real life can just go and conquer the Netherlands or somethingThey united states is not big enough to do that. Theoretically, a state that is not interdependent on its (not modern USA) and is stronger than them would be able to do whatever it wants so long as it has internal cohesion. Roman Empire may have been the closest the world ever got to a state like this.
Is it possible to play as one of the Boer states and stay racist? I wanted to try a run where I maximize slavery but I'm not sure how to do it.
>>2043921There is nothing physically stopping the USA from conquering Canada. It doesn't do so IRL because there's not enough benefit to it to warrant the cost. In real life (unlike V3) trade is very valuable and is the main driver for geopolitical influence.
>>2042756pretty easy with france because you start with cultural exclusion and will get swarmed with minorities from russia.
>>2043937I mean you could but just like real life slavery bad for gap once you develop at all
>>2044118Imagine being the Victoria 2 kid meme. Couldn't be me.
>>2044118I feel like having slaves to work in all the mines should be good, but I don't have enough white people to work in universities and government admin and stuff so I can't really do anything.
>>2042551Navy. Britain's prestige comes from navy. Just make more ships than them.
>>2044383Yeah did that and also a bunch of other wars and also made them liberate Ireland. I'm double their prestige now.
Why am I allowed to consume radios before radios even exist
>>2044173You don't want slaves because freeman buy more things making all production more profitable, slaves don't buy cars etc
I just finished my first GOOD game of Victoria 3. I figured out once you get to a certain point you can just turn on automatic expansion on everything and basically just sit back and watch the line go up, occasionally intervening for power and railroads. Infamy didn't matter at all near the end, I had >1000 battalions and Cut Down to Size plays were just another opportunity to annex stuff in self-defense, or liberate Ireland because I felt like it. I did go bankrupt once due to all the wars but I bounced back obviously. The thing is though, I had an absolutely fuckhuge population, and I feel like if I tried to play a lower-pop nation without doing tons of conquering it wouldn't go as well. Do you basically have to conquer to win if you start small?
How do I get my king killed? I made him a general and he fights in every war but I've never had a general die in vic 3. He's an absolutist and vetos everything it's fucking annoying. He also vetoed the bill to take away his absolute veto power. I guess I can keep having him veto shit until it starts a revolution but I don't want to intentionally cause instability like that.
>>2044915>Do you basically have to conquer to win if you start small?Not really, you can have a ton of puppets for their resources and focus on getting immigrants and industrializing. Just make sure to be friends with either GB or France.
>>2045032>>2044915Gonna share some screenies of my Portugal game.
>>2045055More GDP than America and NGF.
>>2045058Power Block vision.
>>2045060GDP map mode. 35% of my GDP is in Alentejo.
>>2045055It's surprisingly easy to cuck UK out of southern africa. The colonial subject countries suck at colonizing. I'm playing Netherlands now and I'm in much the same position. Probably going to end up in a death war with Portugal and UK over the Portugese colonies. Was the game fun overall? It's on my list of countries to try.
Unrelated by why the fuck can't the US beat Mexico? I hardly ever see them with modern borders.
>>2045204>It's surprisingly easy to cuck UK out of southern africa. The colonial subject countries suck at colonizing.I still don't know why the AI insists in forming those colonial puppets. Directly controlling the land is way better imo.
>I'm playing Netherlands now and I'm in much the same position. Probably going to end up in a death war with Portugal and UK over the Portugese colonies. Was the game fun overall? It's on my list of countries to try.Are you in the late game? Death wars are more fun when you research multilateral alliances. It was pretty fun, you can ally the UK pretty early and beat up everybody with their army. The original plan was to become their subject but I became a Great Power way too fast.
>Unrelated by why the fuck can't the US beat Mexico? I hardly ever see them with modern borders.Those two refuse to act normally. The USA eats half of Mexico when they win and let the CSA break out when they lose.
>>2045055How do you get a map screenshot that looks like that rather than the flat one?
>>2045389I just zoomed out and pressed CTRL + F9 to hide the UI.
do i need to buy pirate the DLC for this game to functional? or am i not missing much just playing vanilla
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>>2044915>>2045389>>2045416ok this is a better map of my game then
>>2045544The DLC is mostly pay-to-win. Corn Laws cheese requires it, which the game seems balanced around.
>>2045544The DLCs are must-haves, a lot of core mechanics are locked behind them.
>>2045587Did Britain just conquer northern Japan?
>>2045625>Corn Laws>cheeseParadox already made the Modern Conservative an agitator. Don't expect it will continue to be unnerfed.
>>2045632Southern Honshu actually but yes. They actually did this in another game too. Wonder what's up with that.
>>2045655Sandbox. AI is a lot more bold in taking stuff without claims. Some railroading patches will fix it. Or just scaling infamy more aggressively with population, no claim, no homelands.
>>2045644The DLC lets you appoint agitators as IG leaders. It's not a nerf at all.
>>2045632>a lot of core mechanics are locked behind them.No they're not. All the mechanics exist in the base game. The DLC just adds buttons that give you bonuses for them. e.g., all the overpowered mandates of power blocs.
>>2045741>Character supports a political movement that pressures its IGThere are conditions to make an agitator a leader of their movement.
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>>2045587played for another 2 years just to finish this Cut Down to Size war that I added a bunch of stupid wargoals to for fun
>>2025718 (OP)You can't because the game is bad
>finish game
>observe my country for a few years after
>the AI immediately fucks everything up
So the AI is completely stupid right? Is there any way to make it better?
>>2045985Fucks everything up how?
>>2045992well it started in a war and it immediately started splitting all the armies into stupid little small groups, also it white peaced when the size + tech of the army was more than enough to win, also it paused construction for no fucking reason since i assume it actually cares about debt when it really shouldn't considering I have a fucking 1billion+ credit limit that it wasn't even close to reaching
>>2045992>>2045997Oh and also it NEVER naval invaded, not even once, despite being at war with the UK and USA.
>>2045750and those conditions are meaningless the vast majority of time
>>2046381>it's not THAT big of a nerfBee caarefuul.
>>2046404Why are you such a massive faggot?
>>2046407Because your dad prefers to be fucked by effeminate men.
make india big sirs thanks
What other countries can you snowball really hard with besides Germany
>>2046988USA. They will regularly get top 3 even if they bungle every war, fail to beat mexico, and lose half the country to some revolt.
>>2046988UK allows you to have interest free debt if you keep PB both happy and powerful (fairly easy to do), Russia and China have large populations and lot of resources to exploit (though China is better on the POP and Russia on the RGOs)
>>2046988russia, france, england, usa
chinks suck cos it takes ages to get industrialists and their tax is a complete shit
out of everything I always have biggest economy as russia, they have great resources, good pop, great construsction, can expand anywhere and only struggle with shit tech (laws too but whole point of the game is to get bad laws away and having potential to get industrialists early they are not as much of a problem).
>>2041809you can exploit ai in vic3 harder
>>2047115>only struggle with shit techeasily solvable by just spamming universities in your capital or even all around the country day one
>>2046988Russia hands down. I feel Victoria 3 is designed specifically with Russia in mind.
France and Britain can pick up pretty fast too, but their navies are a real early game moneypit that the AI won't let go of.
USA is the comfiest nation since you have weak neighbors and can focus solely on industrialization.
>>2047213they are still behind, and have to make sacrafices which are military tech. you cannot finish tech tree by 1910 as russia without cheese.
Victoria3 tech sucks honestly, it shouldnt even be the case that country such as russia cannot overcome tech shortcomings with major investements cos their literacy rating sucks so much and how long it takes it to get fixed. Its completely fucking stupid that theres cap on innovation to begin with.
>>2045873It always triggers me when I see Texas drawn with its modern borders rather than its republican era borders.
>>2047743It's 1936 I'm pretty sure Texas looked like that by then
>>2045655>They actually did this in another game tooUK has taken large chunks of Japan and China in my last 3 games. The changes in migration really helped stop the midlands from becoming 90% Indian 10 years in but now there's a gorillion chinks.
>>2047072>UK allows you to have interest free debt if you keep PB both happy and powerfulWhat a meme
You can just build the whole game without worrying about budget then, so long as you're getting enough GDP out of it
>world market dev diary
Wait so they're just implementing a version of the vic 2 system? After 3 years?
>>2048224lol they must have completely given up on fixing shit economy where noone ever buys anything and theres no shortage of raw materials
I still don't understand how warfare works so I only declare on african shitholes
>>2048224I will now pirate your game
>>2025718 (OP)>Play V3 after 3 month Hiatus>Countries are actually meddling in my affairs>Fought 5 wars against Turkey, Prussia, and UK within 20 yearsI actually have fun with the game.
>>2048473>playing victoria 3 when a new patch is on the way
>>2048477>Just 2 more months bro!I'll definitely be waiting, that's for sure.
I'm really liking what the new update in June will bring. Trade dearly needs an overhaul. And finally you'll be able to build ports in subjects, which should've been implemented at release and then again in the sphere of influence patch.
But I know the game will still suck ass after this update. Goods substitution will still be shit, AI joining wars completely at random will still be shit, passing laws will still be shit, and warfare itself will still be shit. Every major patch keeps bringing me back and disappointing because the game is just fundamentally busted.
>>2048300BIGGAH NUMBAH WEEN
>>2025718 (OP)The same as always: paint the whole world Qing
>>2048300>Have line infantry>Have artillery>Have loads of both>Have one general defending>Have rest of generals attackingThat's about it.
>>2048300It has a lot of voodoo magic to it, but generally quantity > everything. If you have more Line Infantry or better than your enemy, you will win.
>>2048802t. did not figure out how warfare works
Also, still more complicated than V2 or EU4.
>>2041388>>2041454>1850>game confirms you're still a subsistence economy>subsistence is farmer-owned>urban labour, aka factories, are worker-owned>rural industries, aka mines, are worker-owned>all tax is property tax>suffrage is one man one voteIf this simulation worked, surely industrialisation should never take off?
I mean, if you made all construction private... no-one has a reason, or the money, to build more factories.
>>2045032>I feel like my high pop is why I did well>do lowpop countries have to conquer a lot?>>no, just conquer puppets and go highpopI don't like this part of the simulation.
All peasants are interchangeable, all land is equally productive, all taxation is perfect. You are hurting yourself if you don't conquer all culturally compatible land or otherwise import all culturally compatible people until all your peasant jobs are filled.
>>2045055>>2045204Is the current version good to play Poortugal on?
When I've tried previously it's
>not enough money to pay for colonisation bureaucracy>not enough money to pay for tech to increase colonisation law>oranje and transvaal are under british guarantees (apparently the meta was to day one conquer these states for their gold)>can't pay for a war, let alone field enough troops to fight anyone other than gaza>have wood iron sulphur but no market to sell to>can only join british market but 1850s onward have zero market access in every province due to British civil war syndrome>>2045342>Directly controlling the land is way better imo.Why? For troops?
>>2045745>All the mechanics exist in the base game.Agitators cannot become leaders without DLC. Corn laws are still meta, last I checked.
>>2048300Half infantry, nearly half arty + a few lancers
Bigger number wins
Naval invade undefended states
That's about it
>>2048300>>2049225oh yeah and also tick on all the stuff in the mobilization screen when you can afford it
>>2049237I honestly didn't know this menu was a thing
>>2049078Hey, puppets are in your market and pay you a small portion of their income but their land is not yours and they can break free from you if other Great Powers decide to do a little trolling.
>All peasants are interchangeable, all land is equally productive, all taxation is perfect. You are hurting yourself if you don't conquer all culturally compatible land or otherwise import all culturally compatible people until all your peasant jobs are filled.I agree with your statement. Generally speaking, all the nations play the same. Ottoman tanzimats, British Raj and Brazil's Pedro points are just a reforms race with a bit of RNG.
>>2049085>Is the current version good to play Poortugal on?It's decent. Portugal starts with level 2 colonial affairs and they get claims on the Moçambique region after researching Civilizing Mission IIRC. Spam Social Mobility decrees on all your provincies and try getting a Mutual Investiment Agreement with Britain, that way you can get money by building Opium Plantations in India. Joining their market is optional, you can educate your small population and get the techs to pump your economy pretty easily.
>Why? For troops?Troops, taxes and others not being able to take it away from me with just one "Transfer" war goal.
>>2049085>Agitators cannot become leaders without DLCYes, the blatant cheat buttons are DLC exclusive. The base mechanics are all there, however.
>>2048841>Also, still more complicated than V2 or EU4.Cool. Doesn't make it good though, or even better.
>>2049910Aww, are you sad you can't sit in mountains, anymore? Sneed.
Naval invasion spam is way more overpowered and tedious than anything in EU4
New player here, how do I stop this shit? The movement is just stuck at 0% with no progress so I can't downsize buildings or anything but I can't crush it either, it keeps popping up every day without doing anything
>>2049739Estates were always a blatant cheat mechanic in EU4. They're now a base mechanic.
>>2049655>It's decent. Portugal starts with level 2 colonial affairs and they get claims on the Moçambique region after researching Civilizing Mission IIRC.That's made them playable. Wow. I wish Vicky II did something like that without mods.
>>2050086Lower the radicalism of that movement
>>2050086>how do I stop this shitDon't let 76 thousand Nguni come to America.
>>2050458I doubt he let them in of his own will.
>>2050479>I doubt he let them in of his own will.>has has the "allow 76 thousand Nguni to immigrate" law enabled
>hit 1905
>decide to actually finish out a campaign
>Morgenrote breaks in an update
It's over
>>2025718 (OP)By uninstalling it
That's how you have fun
How are you supposed to conquer south New Zealand? It is unable to be naval invaded. Are there any mods that remove the shitty island that would be compatible with Divergences?
>>2050086>how do I stop this shit?Racial purification and ethnic purges.
Why do all of the influencers and whatever shill liberalization so hard anyway? I've been able to become rich and powerful while maintaining the chuddiest nation ever. The only use I really see for liberalization in the game is if you have a nefarious plan that involves flooding your nation with immigrants who you'll then force into factories and armies.
>>2058017Because it's history? 1848?
>>2058017If you're trying to maximize GDP then you have to have multiculturalism to get enough workers. But if you're trying to maximize SOL then racism is better.
me personally i like victoria 3 2bqh
>>2058044I dunno what he's talking about, collective ownership is the best for SoL.
New patch might actually make the game not shit , are we finally seeing this game turn into a shining turd?
Victoria 3 is just a yankee/bong simulator. I just want to be king cotton.
>>2058017Game originally catered to it and half of it still does.
>>2058042>But if you're trying to maximize SOL then racism is better.Could you explain this?
I'd agree for stability via infinite loyalists but... honestly if you want to max SoL you go for alt history hugbox communism, public healthcare, and that food standards hegemony reform. None of which are directly related to racism.
Though given how racism and political movements were reworked, I noticed if I moved away from nationalism, the army were permanently influenced by the ethno nationalist movement and would never support socialist reforms. A bit ironic how that's the opposite of how originally you wanted to go multicult to increase socialist clout because it decreased shopkeeper clout.
I'm pissed that there's no way to get rid of unwanted cultures. Assimilate them? Sorry, doesn't happen in homelands. Conscript them? You can't, it only works on accepted cultures. Starve them? Nope, they'd rather stay unemployed and generate turmoil rather than leave. The unrestricted migration law is worthless because discriminated cultures never leave anyway.
>>2059073The more racist your citizenship laws, the greater the wages for accepted pops, up to +25% wages on ethnostate.
>>2059097I'm sure there is debate at Paradox on whether or not to allow/put effort into dynamic genocide.
>>2059097or the fact certain migrants come to your country even though they will be heavily discriminated against which makes no sense
>>2059469You mean like the Irish? Or Chinese?
>>2048758Will I be able to finally use my home country tech in foreign investments ?
>>2059485I'm speaking out of my ass but I imagine the game is coded in such a way that they aren't able to separate the production methods on foreign or locally owned levels without destroying performance somehow.
They just need to make the shitty parts of the game like trade, production methods, and buildings completely automated and add in a war system similar to hoi4 to make it fun
>>2059740SHUT THE FUCK UP, TOMMYKAY
>>2059740Better idea: instead of automating the shitty parts, why not get rid of them? If they're shitty they should not be in the game.
They need to not add disconnected arbitrary mechanics that the AI will promptly ignore
And the AI needs to be way fucking better about getting good laws in place
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these additions seem pretty cool
>custom RNG seed
>law variance
Aw fuck they nerfed turtle island. What's the easiest world conquest cheese?
>>2059818VIC 3 FANS ARE KEKED. RISE UP EU5 CHADS.
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>>2059740Trade having some automation would fix a lot of issues for sure. I think the war system would be fine if it wasn't absolutely broken in 20 different ways. Production methods, I'm not sold on. There's minor suck points, but as a whole it works fine.
The biggest issue is that every country plays pretty much the same. Automated trade might address this, actually.
>>2059740>>2060657Trade automation is already coming in less than 2 weeks. Production methods automation also already exists in a mod, which I highly recommend.
>>2060687Wont that make the game even more boring ?
>>2060692Whether a game is boring or not is always subjective. If the amount of clicks you do increases your entertainment, then yes, it might become more boring to you. If you're like me and you just want a simulation, then it's great, because merchants buying and selling stuff to make a profit is an important part of an economic simulation.
almost no threads being posted no discussion no hype. this game is dead, they killed the community
>>2059469>or the fact certain migrants come to your country even though they will be heavily discriminated against which makes no senseDon't look up illegal immigration in apartheid South Africa
>>2060692I went down a whole process of thinking "what is boring" and I realized something. I think it's just that. Mind-numbingly repetitive busywork is boring. You have to put in more effort to get more bored. Putting in effort doesn't make it less boring, it makes it more boring. Ideally, you want a manageable number (very subjective) of meaningful choices instead.
>>2060698>game is dead, because /vst/GODS aren't talking about itGood. I'm glad you dumb cunts don't talk about it. Shut the fuck up. Drop dead.
>>2060702>Don't look up illegal immigration in apartheid South AfricaNever happened. Apartheid South Africa was a militaristic state which didn't allow legal or illegal immigration from other African countries because they viewed other African countries as 'enemy states" who publicly supported Nelson Mandela's ANC political party and hosted military training camps for it it's armed wing MK. They deployed the army to the borders to prevent people entering.
>>2059374>it's real>increase in political strength too, which probably helps against wealth disparitywtf, I now have a reason to go ethnostate.
Why did paradox do this?
was this done by the same one who made it so assimilation bleaches (or darkens) populations directly to the skintone of your nationality?
>>2061529>made it so assimilation bleaches (or darkens) populations directly to the skintone of your nationality?Is that actually a feature now? Fuck, I let Sicilians and South Americans come to Holland.
>>2061696I'm referring to how assimilation, since day one of the game, makes Africans white in Germany because culture is programmed as ethnicity
>>2061902Oh, I thought you meant they added dynamic mutting of populations
Just bought Vicky 3, no dlc, whats a good start playing vanilla? Currently broke for the DLC
>>2036796>WANT TO IMPORT ALL IRON IN THE WORLD AND MAKE IT INTO STEEL AND SELL?This will never be possible because the devs decided to have supply and demand abstracted into price modifiers rather than actual units of an item. So you literally cannot buy "all" of the iron because there is no iron in the game.
>>2026546>Victoria 3 limits the player way too much, everything needs some build-up or prerequisite.It feels like cookie clicker more than a grand strategy game. It's like your country is a windup toy and you can only point it in the direction you want it to go and then nudge it for the short period of time that is the game.
>>2039092Nobody wanted their slaves taken from them and killed in war. That defeats the whole purpose of the confederacy which was to protect the property interests of slaveowners.
>>2062137Quickly refund the game.
Why do trade routes cost bureaucracy? Is every country a soviet planned economy where a government official is required to wipe a person's nose?
>>2026129Dunno an, from the gameplay trailers it seems like military might be actualy really cool, i like that thei will start with a disfunctional levy system like in ck2 and as the game progresses the armies become more uniform and professionalized.
I love EU4 but alwas hated the retarded "this regiment has exactly 1000 cannons in it". It feels immertion breaking and stupid, i like EU5 aproach much more
>>2062137>Currently broke for the DLCerm your creamapi???
Why do so many chinese play this game? Like half the mods on the workshop are in chinese
>>2062843China is unified and is blatantly OP. It's perfect for Chinese power fantasies.
>get mod to automate buildings
>get mod to automate production methods
>get mod to automate trade
finally now i can play the game
>>2062843Because it has communism in it. Not even joking. Disco Elysium, China: Mao's Legacy also have a massive load of Mandarin in Steam Community hub.
If a game has China+communism, it will have Chinese players.
>>2041011how are you gonna mass produce the chemical weapons needed to destroy all of India without industry?
I want to play Victoria 3 so hard but I don't want to burn myself out before the update comes out.
>just play it man *inhales 1 weed*
No, I know myself. I'll just burn myself out.
>>2064033Good man. Pace yourself.
>>2064033Definitely just wait for the update. I have so much fun playing when I have the urge but by the time I finish I think the game is shit for at least half a year.
>>2064033Just wait, the current version will be triple garbage in comparison to the singular garbage after the update (i will still play it)
>try playing austria
>only way to get austria-hungary is through multiculturalism
bravo paradox
I can't believe it, next patch is actually going to nerf Corn Laws (the agitator will be Petite Burgois instead of Landowner). I thought it was going stick around forever.
>>2066273Oh damn, look who called it.
>>2045644
I find it funny that they are having a modding conference right before the new patch is coming out
>>2066359Last chance to showcase the mods before it's all bricked
https://www.youtube.com/watch?v=LfsnV4_eICo
>>2066651Wow it actually looks like it might be good. I know they said that ports and trade centers can be privately owned, but hopefully that means there's some incentive for private investors to build them. I'm actually excited to play this (once my mods update)
>>2066727I will still not buy their slop, because this should have been in the game from the beginning.
>>2064676Nothing wrong with that, except that it should be called Danubian Federation or United States of Austria. Habsburgs themselves supported the multiculturalism and federation ideas as means of weakening the Hungarian influence. Dualism should be a strictly Hungarian thing to do.
>>2066651>get generalistgaming to voice an official trailer>he uses his shitty mic and you can hear clicking in the backgroundyeah, I'm thinking it's kino
>>2066982Would have been more kino with the usual loud cars.
>>2066733>umm, spending millions of dollars and years in development for unknown returns is GOOD, actuallyI bet you WOULD like it, if Paradox went all in on their game releases like a typical shitty dev, faggot.
>>2066651>world marketmore vic2 features? when will real warfare be added back? fuck victoria 3. fuck whiz.
>>2067030It's not a vic2 feature, it's significantly more complex.
>>2067031>"world market">but tariffs actually workBless Victoria 3. Bless wiz.
>>2067028Yes, their games could be so much better if they actually developed them properly. Becoming a shareholding company was the worst thing to happen to PDX.
wut
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>>2066359Actually nevermind
Why is electricity treated as a local good ? Is it another design flaw that they didnt want to fix ?
>>2067360It was changed to be local to be more "realistic", despite making it completely unplayable. It reminds me of the "new" upcoming feature making blockades do something. Fun fact: blockades used to cripple armies in 1.0. It was broken in later patches and never fixed.
Victoria 3 modding conference starting soon
>>2067360>>2067373It's because when it wasn't a local good, you were able to transport electricity across the sea, which made even less sense than it being a local good.
>>2067380Sorry, but playability > realism. Now I dread unlocking electricity because of the micro it creates.
>>2067380They couldnt add a simple "no ocean" check between provinces ? Or even just make a province adjacency list to deal with this ?
>>2067390https://steamcommunity.com/sharedfiles/filedetails/?id=3357811223
Use this mod. There's an option to auto-build and auto-expand power plants. It works extremely well, much better than the game's default auto-expand.
>>2067392Apparently not. Regardless, having electricity local makes more sense anyway, because the longer the electricity travels across a power line, the more energy is lost, which means that even in real life it's significantly more efficient to spread out your power plants.
>>2067403>longer the electricity travels across a power line, the more energy is lost,Thats a lousy reasoning for a game that doesnt even try to simulate stockpiles.
>>2067392Apparently they're breaking the markets down into subsections with the update, so it may be better soon.
>>2067403War of the Currents DLC would be based, but would likely require significant changes to the base code.
All good consumption and production should require a "transportation/logistics" good too, depending on many multipliers
Also transporting goods from local market to regional market, and between various regional markets should consume more "transportation"
Like theres a frigging reason why every single city is located next to a navigable river
>>2067465That's what "infrastructure" attempts to simulate, but it's kind of a 10% baked mechanic.
>>2067465That's the kind of mechanic you'd likely have already if you could do infinite calculations with no optimization concerns. You tell people how to optimize that, and the mechanic will appear in every PDX GSG
The changes I'm seeing actually look pretty good. Is this a new DLC I need to creamapi or a free update?
>>2067465Shows some optimized math, "ideas boy".
>Charters of Commerce
>This game plans to unlock in approximately 1 day and 8 hours
>Recent Reviews: Mostly Positive (70%)
>Overall Reviews: Mixed (69%)
This isn't looking good for the anti-V3 crowd, ngl.
>>20684181.9 is the patch that is going to turn vic3 from a decent game into a good game.
>>206841890% of the core fans have given up on the title and dont even bother.
90% of the positive reviews are either bought from botfarms or brazilian/indians loving the flavor dlc for their country
most people dont even play they just watch some meme compilation of a youtuber
>>2067465if within state 1 transport cost
1+ cost per state u have to go through to resource
all rivers should use convoys, all states connected via rivers like danube should use 2nd PM of convoys for transport between industries.
instead of building railroad you upgrade infrastructure that have x rail y river barges
make mississippi super important.
game should make a 1 time check for closest tradehub/state production of import goods when built for cost.
each state should have a base level of transport capacity for early game of horse cart to jump start industries with a 10x boost of river tiles.
which can later be upgraded by steam engines and cars using coal.
you should be able to quickly move entire armies along railroad and rivers far faster.
biggest issue is midgame backend math simulation. when u have 200+ trade routes for all goods with all nations making the game into a slideshow.
this needs to be fixed.
either remove half the goods e.g. make food just 1 import comodity rice wheat millets corn meat fish canned goods shuold just be flavor text with different stats.
difference of meat fish rice vs canned goods should instead be output numbers/price
eg make 60 wheat per x cost of wages
where canned goods make 60 food going in > 200 food going out for x wage representing production value/ production cost of wage and goods
split needs of food, lesiure, industry, luxuries, arms into just flavor text.
thats already how it functions of services art or tobacoo satisfying x need. but with pointless extra math that just slows down the simulation
What's a good nation to do for the update? I've never actually played France so I might try them. Even if just to get the Napoleons back on the throne
>>2068812Really depends, don't it?
I think pretty much every nation that isn't isolationist is a good nation to try in the new update.
>>2068782I don't think "slideshow" actually covers it this time. I'd be impressed. It's the traveling salesman problem on absolute steroids. You're talking about stuff that quickly goes to O(n 2^n) range even with some optimizations and is basically O(n!) by brute force. You make n the number of provinces and that's a real problem to crunch over. You're already running into problems if you want to precompute some of this stuff.
I'll make it clear that the point of those time complexities isn't to show what an optimized solution would need computed. What I'm saying is that the number of computations in a naive solution is so large that you have to have really good optimizations in mind before you even attempt that kind of idea. It's an idea where math comes first, implementation comes second.
>>2068770Do you buy your copium tank in bulk?
>>2068418all that was needed is time. Eu4 was shit on launch but then became better.
The only hope the anti vic 3 crowd has was if paradox abandoned vic 3. But paradox didnt and is in it for the long haul
does anyone have a steam mod compilation of vanilla++ flavor
>>2069199I don't think EU4 was outright bad at any point. Worse for sure. As an example, the warfare overhaul was HUGE to make the game a lot better.
>>2025718 (OP)Save for Vicky 2 this is the Paradox Game I played the most.
I think it strikes the balance between being overwhelmed by 5000 popups in all directions ala CK3 and just a mindless mappainter ala EU4.
>>2069199What it needs is to have warfare fixed
Half the countries in the game are unplayable because you can't reliably conquer the states your country has a claim to
Of course it's a non-problem if you only globohomomaxx but it ruins roleplay and there's only so many liberal/socialist runs a person can make before getting bored of it
>>2069391someone upload the dlc folder for us creamapi bros
anything good about the update/dlc?
>>2069396lemme know if this works
https://gofile.io/d/YPtJYf
i just grabbed the whole dlc folder from the rune release
>>2069464works thanks
>>2069396in creamapi add
3450170 = Victoria 3: Charters of Commerce
Evil
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>>2069464You're not tricking me this time.
How is the update? Did it fix the game?
>>2069577I wouldn't say it fixed the game yet, but it sure improved trade massively. It's amazing to see exports and imports grow on their own.
>>2069636This auto trading is nice and you definetely get way more volume in export and import but this world market stuff feels weird. Like I can't see who I'm actually exporting too it feels off.
By the way, the new treaty mechanic is completely unbalanced and easily abused to get free shit from the AI. Wait a few months for them to fix it.
>>2069646>Like I can't see who I'm actually exporting too it feels off.You can see it precisely. It's just hard to figure out because they made the UI really confusing, which at this point is expected for vic3.
>>2069577check back next year
>>2069650Yeah the weights for the demands are off.
I'm selling all my cheap wine to the italians in exchange for investment rights
>>2069577It improved it. It's still a buggy mess, but it's much less of an asinine piece of shit.
>>2069650>promise Great Britain that I won't colonize a bunch of areas for 5 years>in return, they transfer Newfoundland to me>okay>tell Denmark I won't colonize a bunch of areas for 5 years and will pay them 20k burgerbux in exchange for Iceland>okay>immediately recind the treaty, leaving Denmark with nothing I need at least one playthrough where I exploitmax for the lols. Hope mods update soon.
more fun now, trade makes a lot more sense, but AI still plays like shit and im not even a good player or anything
GB's entire tool import (600) comes from me and they're still running a deficit (-1000) lol, with some treaties where you ban a country from accessing the world market for a certain good you can really fuck them over i think
also, i have so much trade capacity compared to the rest of the world (idk why the ai doesnt expand their trade centers much), my trade centers are buying 1.5k units of wood at ~15 pounds and selling 1k units of it for ~25 pounds, cool how trade centers automatically find opportunities to make money in trading kinda like real life
>>2069380lmao
Shut the fuck up, mountain sitter.
reducing the amount of workers on the construction sectors makes the game play so much better
>>2069752By 1.10 half the treaty options will have a -1000 AI modifier
>>2069762>muh microMicro isn't even the worst offender, it's the awful static wargoals and allies without wargoals just leaving the war after a few months, made worse by how the AI will only invest enough army to stall the front for the few months it takes for them to leave.
>>2069752>idk why the ai doesnt expand their trade centers muchProbably because the concept of the government having to build all trade centers is nonsensical. That is not how trading works.
>>2069762eu5 won. johan won. victoria 3 lost.
>>2069801Private investment will make trade centers on their own
tbf i think as with everything, its just too easy for the player to outscale the AI
they did build trade centers but they didnt build 200
>>2069811You're right, the problem is is that the player can go into it thinking "okay I'm going to corner the market on X good with a long term strategy" whereas the AI is just reacting week-by-week to changes in the economy
My pops just gave up on any other food goods except for meat. Like food industry and all the fields are empty and they're all just raising cows or w/e in the mountain and that's all they eat. They're not even obsessed with it or anything. Wild.
>>2069817Yes, that is the result of the devs trying to fix meat being worthless. Since goods substitution is still based on supply, the only way to do that was by increasing the base weight.
so now i can make my companies just
build other b uildings
nice
>>2069819>pops ignore price>only buy based off productionnice s ystem paradumb
>>2069845bro? your brown immigrants and multiculturalism?
>>2069847I've got zero migration the entire game even though I'm sitting at 140+ migration attraction
>>2069848you need a min of 20 arable land
>>2069845Birth rate now maxes at 15 SOL. Your pops are too rich.
>>2069842They probably tried that first, but it crashed and burned, because pops kept switching back and forth. Basing it off production isn't that bad of an idea.
>>2069851I think one in 4 of my pops work in either a trade center, financial district or a company.
One of my car company is paying 100 pounds/week salary.
>>2069855meant yearly but w/e
>>2069855at launch I did a similar kind of game with my friend, where I played swiss and he was france, I just had max free trade stuff and took part of italy for ports and just was a middle man selling france cheap goods as everyone was embargoing because he was conquering everything
>check innovation cap
>build universities
>check innovation cap again
>build universities
>wtf still not capped
>>2069935have you tried building more universities?
>>2069939i have 100 of them!! what is going on ahhhhhh
>>2069935misconception, there is only a soft cap
>>2069943try 100 in every state
a doctorate for every citizen
>>2069935Universities got rebalanced along with a bunch of other buildings.
>All development buildings (such as Construction Sectors, Railway, Ports etc) now have a base employment level of 1k per level. The cuts to employment were generally in the lowest paying jobs, so universities no longer have one groundskeeper per teacher etc.>Halved innovation from universities to balance against reduced workforcehttps://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-150-charters-of-commerce-update-1-9-lady-grey-changelog.1777349/
belgian meat company employing 2 million pops
So, how are performances? Especially If one blob a bit and have to display a few hundreds of states when he builds things.
what type of company/corporation should i hand over america too once i have conquered USA?
its such absolute bullshit locking you from forming NGF by forcing you into a 10 year alliance and a full war.
forming germany sure but NGF was just a war with denmark and hanover PU treaty with uk expiring
To buy or not to buy the base game so I can get mods off Steam...
>>2070041Play another country, chud.
>>2070041vic3 is a AEIOV game which I'm ok with as a Catholic South German.
>>2069963yummy canned hand
HOW THE FUCK HAVE THEY MADE NAVAL INVASIONS WORSE! Now you can't just stick an army in a HQ to defend a location, you have to assign them to the naval landing front to defend from that naval landing.
What is the fucking point of stationing armies in a HQ? Are these people fucking retards! I hate this dogshit fucking game with there SHIT attempt to change up the war formula. Every fucking argument in favour of this DOGSHIT system has made this game utterly insufferable.
>>2070157The combat legitemately makes the game terrible when otherwise it would be a amusing water-downed vic game.
>>2070157uhm sweaty how about you go back to your toy soldiers you little chud we don't do cringe warfare in our wholesome economics simulator
Update is out. Trying it now.
>>2070157Anon even during WW2 with much better transportation technology you can't just park an army in the state capital and auto-defend every sea landing. Even with an army aware of an assault you can lose.
>>2070172>>2070175It sounds like you want an easy mode armchair general power fantasy simulator. What do you think is wrong with the military?
>>2070192>anon's shitposting is pretending to be r/victoria 3's most rabid paradox defendercome on man
>>2070194This, not buying that post is genuine.
>>2070194>>2070196I unironically don't think my military should be able to defend both far sides of a state in a shorter period of time than they can travel to either side of the state. What do you guys want them to add this combat? It sounds like you just want it to be easier and more predictable from your criticisms. Also I literally do not use reddit and you actually both use reddit.
>>2070220Because the design philosophy of the military system is reducing micromanagement and having to continually check your coastlines for invasions and assigning armies to those invasions is the opposite of that.
99% sure you guys want the game designed so that unrealistic world conquest runs are easier to achieve, which is a thing commonly criticized on 4chan.
>>2070220>responds with "nuh-uh, you're the redditor"Sure thing. And I'm not those anons you were arguing with, but the one talking about naval landing defense probably just wants ease of use from the system. It amounts to being one extra thing to micromanage, especially when it wasn't like that previously.
>>2070222You don't get invaded when you're not at war, and there are alerts, and it takes forever to reach you. What did you used to be able to micromanage that you cannot now?
>>2070228Dude I don't even care if you use reddit (you literally use reddit probably more than this site).
>>2070228It's so that there is a reason to have smaller armies and not just one giant fucking army, for the same reason in real life it is good to have smaller armies and not just one fucking giant army. It is realistic.
When they shilled the game as reducing micro management I thought "oh cool they're gonna use the line system from hoi4 and make it decent".
Instead you get massive rng bullshit with push/pull trash you've got zero control over. Can't draw a line to tell my units to defend in hills, have to micro generals non-stop to choose attack/defend depending on rng. It's so tiresome.
>>2070220>I unironically don't think my military should be able to defend both far sides of a state in a shorter period of time than they can travel to either side of the state. What do you guys want them to add this combat? It sounds like you just want it to be easier and more predictable from your criticisms. Also I literally do not use reddit and you actually both use reddit.Read my post again retard
I'm saying the general combat is shit, not agreeing with him
>>2070227Most people just want good combat.
>>2070236Drawing the lines sounds cool. Not sure if they'll add that eventually. At the same time you can't just magically decide the lines of the battle field.
>>2070220>>2070227>99% chance of same faggot>claims wc is "commonly criticized on 4chan"Anons use world conquest as a benchmark of how much they can fuck up the AI after they have finished their main, or canonical, objectives in these paradox games. The fact that it is so easy is generally what is being criticized, but otherwise it is just a typically fun way to wrap up an already finished campaign. And no amount of extremely ill-designed and poorly thought out warfare implementation in this game has stopped memey WC from being a thing in Vic 3 anyway. Different shitty paradox game, but still so many of the same shitty problems, somehow made even worse.
>>2070236same I knew the game was dead when I saw how the implemented it. War *is* economics, even more so in the victorian era. Laughable they thought they could get away with this botched system *and* it runs worse than hoi4 fronts let alone individual eu4 armies on top of it all.
>>2070230>says "nuh-uh, you're the redditor x2"Sure thing.
>>2070232>"realistic" is always good game designIt's never so simple as that.
>>2070245Are you the first person here that started dismissing anons as redditors or did you copy someone else? Can I just start every argument by calling people redditors and not explain myself or leave myself open to criticism and auto-win every debate too?
>>2070252if only napoleon had won...
>>2070253>still whingingDo what you want, you'll find that this site is very different from reddit.
>>2070247I see your point but I think this genre is an exception. Just play the game on a slower speed than 5x.
>>2070255You're so annoying to talk to. Like making a fucking point or stop posting. You're trolling me or an idiot.
There is no way this nigga is real, even /v/iggers aren't like this. Literally zero self awareness.
Vicky bros we're so back.
Now they just need to fix the war system and it's legit one of the greatest Paradox game ever made.
>>2070257>you're trolling meGoddamn it, how fucking new are you?
Obviously, yes.
>>2070238From my understanding of a bunch of wars defending beachfront was like that. I like realism. We either like different things or we have different opinions about realism.
I hope you thought pretending to be retarded to trick me was fun. What an excellent use of both of our lifetimes. You got me. I totally thought you were retarded.
>>2070262Just one more major update bro this time they will work on warfare trust me bro just one more major update
Japanbros we are so fucking populated now
>>2070267Yeah?
Took time but we're getting there, each update add more things and fix more stuff.
Racism? got you covered
Capitalism? Poverty? they cooked with this update and it shows
War crime? Genocide? next update
>>2070263This guy isn't a R*dditor, he has to be some kid from who knows where, maybe the Tikkey Tokey that the youth are so obsessed with. Regardless where is from he lurk moar or go back.
>>2070270paradox doesn't even ackowledge the holocaust no way they will add actual genocide mechanics to their game about real humans ie not stellaris.
>>2070273>stellarisYeah stellaris will probably be the one exception they allow. tbf, they allow players to get up to some crazy shenanigans with how they want to eradicate various forms of sentient life.
>>2070273I think we may have passed peak giving a fuck culturally but we'll see.
>>2070276>we may have passed peak giving a fuck culturallyYou know what, given the perspective on the Israel situation and some of the support that had received when it was making big headlines, you may have a point. And I'm talking about the previous Israel situation, not the current Israel situation.
>>2070273there are 10 jews in brandenburg and thats 10 jews to many.
how do i remove them
>>2070288If it's not a homeland, you need to make them tolerated. If it's a homeland, you're screwed. They went out of their way to make cultural erasure to be impossible.
>>2070288might be my mod list but jews cease to exist after ten years due to asimilation.
>>2070306yeah there are quite a few assimilation mods, some of them can be very aggressive about it
>>2070276Most sensible post you've made but they are still Swedes not Ami.
>>2070308Might remove them if vanilla has them stick around since it's fairly unrealistic that it works this way. Could also be the pop consolidation option I have too.
>>2070041Go sit and wait for the Austria nerf DLC. It's coming next.
what in the world is this lmao i'm trying to offload primary sector into qing and found out you can just use 'offer embassy' on multiple separate treaties and it's free +50 every time
the trade rework is dumb as shit. why does each good cost 25 diplomana. thers no bulk discount.
why is it arbitrarily locked to 10.
i should be able to value balance with one click of all the goods i want.
if russia has 3k surplus wood, grain, cloth, etc just let me get it all for 25 diplo.
there should be some minimum free trade based on relation and great power status and adjacency.
it should be far simpler for prussia to trade with russia/belgium than to trade with qing china
the trade priviliges doesnt even explain in the tooltip what it does
also the new trade center is horrible micro and they are all failing all the time.
the ai still just spams lvl 1 here and there instead of centralizing production where i want it
why wont ai even wheight where i have decrees for manufacturing or ironmine throughput
>>2070345>not just 'buying' territoryEverything I've heard about the new diplo treaty system implies it is legitimately the most imbalanced addition to the game they could have managed to come up with. You make bs promises like "yeah, I won't tariff this good that matters to neither of us" to the AI and then get shit like free territory in exchange. Either they were wearing the proverbial dunce cap when they came up with this or they rushed it out with no playtesting. Its also yet another example of the devs clearly only thinking about the multiplayer angle, where player-player interaction and house rules limit the wildest uses of this feature, while ignoring singleplayer refinement.
>>2070349I don't understand why they made trade center be built manually instead of growing on their own like before.
>>2070349if they have trade capacity, try getting mutual trade privileges with them and force no tariffs on those goods, and maybe you will start to import it naturally? instead of using good transfer. but biggest problem is if they dont build trade centers at all, in that case it seems the only way is to get investment rights to manually scale up their trade centers
they need to add 'force subvention/tariffs' on goods in treaties or something, i built over 200 mines through investment rights into china, and like 400 trade centers, but the AI is too retarded to realize the possible gains and won't temporarily subsidize or subvent exports to get it started
i swapped countries and hit the subvention buttons on the goods and all of a sudden they are exporting thousands of iron and coal into the market
>>2070354Relax. Balancing will come. Eventually. Like it did for Corn Laws.
>>2070446Corn Laws has only been fixed after 3 goddamn years.
>>2070446Well yeah, but just like Corn Laws, do you really want to pass the opportunity to negotiate to take a territories from Britain by agreeing to not colonize Canada, La Plata and Senegal?
>>2070355Did they increase construction speed/value/efficiency at all? They're adding another sink for construction after all.
>>2070354Eh. Anytime you get this kind of asymetric trading system, there is basically only 2 outcomes:
-It's abusable by the player because he can game the system
-It's useless because every good option is hardcoded with -1000 reason for the AI in order to prevent the player from gaming the system.
>>2070530if you have ever seen the normalfag paradox community you will know the former sells like hotcakes
prepare for trending videos of HOW I CONQUERED THE WORLD AS SOKOTO BY 1870
>>2070537Anon, every single youtube video about the update is about abusing the treaty system to get free shit.
>>2070539yeah that's what I meant but "get free shit" isn't clickbaity enough and paradox needs publicity
So what's the "We are soooo back" status with the commerce dlc?
Guess it's another oversight of their system. I've got full transit and military access through france so I'm connected through the world market through them but I just fought piedmont for a port but it can't link me up back to the homeland.
At first I want to go for an easy target like lucca as a port but you also can't have military access to a country you don't border and modena is in the way.
This programming is spaghetti tier it's so annoying.
>>2070550It's basically an uncut diamond covered in shit. People are hopeful that most of the actual fecal matter gets washed, but then you still have an uncut diamond. They basically put another layer of Victoria 3 into Victoria 3.
so whats the best company now that you can add other buildings to it
still the food company for birthrate?
>>2070554To be fair that just looks fucking stupid so I’m happy it doesn't work
new numbers are hilarious
QRD on the expansion? yea or nay?
>>2070562Well I wanted to get a treaty port somewhere instead so I could build a navy, but then migrants can't fucking cross market regions because reasons, so I reload and grab the entire state instead so I thought it would get linked to my market but nope. Now I have to do a gay strategy where I just flat out grab piedmont to get to the outside world.
>>2070565It's all glitchy and fucked up, I think, but they'll probably patch it in a few days. Anons still hate the military. I like some of the UI updates. Money seems a lot more abundant when playing Japan. Population growth seems to be higher.
>>2070618>Anons still hate the military.Learning the new system isn't optional. Toy soldiers aren't coming back.
Also, Japan is now the 4th most populous starting country, up two from 6th place.
Cheesing the opium wars as Japan no longer works. Britain/Russia don't want your help in getting a treaty port. No more free Korean tributary.
>>2070563With or without isolationism?
>>2070487>>2070521What happened to corn laws?
>>2070727It's a pb agitator now
>>2069950>>Halved innovation from universities to balance against reduced workforceAnd halved the build cost and paper usage and doctorate salary level, right?
>>2070729Uggghhhhh
Why not just remove it then?
I should be used to it by now but I'm still amazed at how buggy the releases are. The investment requirement for monopolies was backwards, some states couldn't be naval invaded, wargoals involving subjects are broken, and apparently peasants are screwed up. There's no way they could have play tested at all and not noticed this stuff.
I'm confused how the new treaties work. I want Transit Rights, they are -10, I then add something they would want, like military access, which is +190 on its own. When I add both though it turns into -20 on their side and they dislike both. What's the deal here, what the fuck am I not getting?
>>2070847That +190 only applies to gifts. Once you add something else on their side you get the "real" value.
>>2070857Then why is it 180 if I do military access on both sides? Showing the -10 from theirs and the +190 from mine?
>>2070858Parallel military access gets a unique +100 modifier.
>>2070862So that's still +80 right? Why does it turn into -20 if I add the other thing? Why does it go from -10 to -20, when I add a thing they WANT?
>>2070865>>2070862So, the gift is 200, and even though they want it, when I try to add something else it turns into a -10, because they don't actually want it, unless its a gift?
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Holy Christ, you can just give AI a spot for an embassy, not tariff/subvention goods you can deal with, and a shit ton of non-colonization as a Minor Power and get free money
Playing Japan, you can get an alliance with Great Britain using treaties on day 1. Great balance.
>>2070236why sre you playing this game if its not for domestic politics or economics? you can play eu4 extended timeline mod or hoi4 great war mod if you just want war.
>>2070869i really wish they would be more open to treaty ports. embassy for port but all treaty ports is -200
which is historically unreal.
japan, india gave them away for free
lmao you can just bullshit your way into earning recognition with a bunch of empty treaties for repeated embassy
>>2025718 (OP)play as British India
I had super germany form and shoot up to 1B GDP and raped everyone. Kinda impressive ngl.
Also they put le epic meme in the game
I've given up on playing the update because it's too easy. Exploiting treaties is trivial and breaks the difficulty curve. I have no idea how redditors can have fun playing like this.
Everyone talks about treaties but holy fuck how do you exploit them? The AI is super picky with what it's willing to entertain from me, and the busywork of right-clicking a country, picking the treaty option, and finicking with the terms exhaust me before I even start.
Best part of the update is the "annex country" option, no more forgetting to add a single state & get stuck in a truce.
>>2071265Improve relations first before trying to make a beneficial treaty. If they like you, you can work out either a beneficial or fair treaty. If they're neutral you will get a one-sided treatment.
Any cool mod to shake up the game a bit?
>>2025718 (OP)>smol brain>like moneywhat am I in for?
>>2071314play eu4, easy to understand money mechanics, satisfying UI sounds when making money
>>2071314The worst UI ever designed by a human being.
>>2070964>paradox:>ahistorical unbalanced shit: Yes>historical balanced fun: No
Okay they changed a lot, I don't even know how to import shit I need now
Everyone in my nation is a fat retarded millionaire with nobody willing to work in anything besides finance and basically my run is ruined. I guess the ridiculous amount of reinvestment money doesn't mean shit if I don't have anyone to work in construction or the goods to feed said construction, and my PB interest group is too big to start opening the borders.
>try the start I always did
>they don't even have a trade center built and in war
cool so it's impossible now
>>2071492input goods shortage on basic military shit, no trade center to import, by the time you build a trade center they lose already. previously you could import what you need for military buffs
>>2071493You can make a treaty for goods to bypass trade centers iirc
>>2071496That saved me thanks
>>2071455You couldnt find a poor nation to outsource those to your people ?
>>2071596Well ye, but all it does is sustain which isn't very satisfying. Investment shenanigans don't contribute to your GDP and makes army wages higher as well thanks to high SoL so you're kinda stuck playing as the world's bank.
how the fuck do you get leverage to get people into your power bloc now
also never running out of peasants with full pop growth build is ayaya
Subsistance farms need to able to expand or something
Why is it so hard to get rid of niggers in this game?
>>2071717You mean just like in real life?
>give it a try for the free week.
I was thinking that for $15 it wasn't bad, maybe a little basic in places, but then I realized the free week version is actually bundled with a bunch of the dlc. Yeah paradox can fuck off.
>>2071455Make regional Company HQ, it uses another country building queue.
Tried religious convocation for the memes and pulled in all of spanish latam for birthratemaxxing
I'm thinking of dropping charity hospitals for public one now since my devout IG clout is pretty much secured (around 45%~)
>>2072300How is it compared to the others? I've only really ever done the trade bloc and the empire one.
>>2072309Really shit at the beginning because the cohesion is dictated by the % clout of the devout in the members, and you also get a malus if the member isn't your subject, but it also gives a flat +5% birthrate so combined with the food principle and a food company that's pretty nice.
Now once you hit the first mandate and get divine economics lvl 2 then it unlocks new PM for financial district and manor house where you shove a bunch of the clergy in there and it will secure devout clout (unless you let your people start voting ew)
Funny for a few playthrough and it lets you convert bloc members as well if you wanna go spread the word
does this game have feminist events where they throw hatchets at your prime minister and plant bombs in postboxes?
>>2072319can u use state church and legal guardianship law mandates obligations to quicken it
who needs corn laws when you can just do law commitment through treaties
>>2072529Wait, does law commitment give you +success chance? As in you promise a law nobody asked for and you just pass it?
>>2072568flat 25% i believe
>>2072568Yes. Fully intentional by the devs, btw.
paypig
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>>2072599>>2072596amazing patch, really
>>2072630the funniest shit is promising US you wont colonize the mid-west or great plains for easy money
>>2072568the other party has to have the law you're trying to change to
>>2072300public health care is fking core for any birthrate maxxing strat
3% growth is normal
150 million austro hungarians by 1900
>>2072319>taking divine economics 2nd instead of going for healthcare mandate or construction or research
>>2072319Sounds fun. May try one once my mods are updated. I'm not sure who the best nations for that would be. Maybe Spain or one of the Muslim nations? Papal states seems like and obvious one but may be a bit difficult to not get raped with. I've never done an Italy run before.
I tried it, it is still shit
>>2070962East vs West had HoI's combat with Victoria's POPs and even kept track of POPs ages to simulate military aged men for different conscription levels, goods based economy and economic policies, these things are not exclusive so stop defending the undefendable
that being said
kill yourself retard
>>2071799Seriously how do you do it?
>go full chud>national supremacy/ethnostate>ban slavery>niggers stick around with no option to get rid of thembelievable worlds
>>2072877To assimilate cultures you have to increase tolerance. If they're in a homeland then you're screwed, they'll literally never go away.
>>2072877>use cheats>start as merina kingdom>delete all ports>annex all states that has this particular pop>use up all arable land by cheat building livestock farm>0 subsistence farms>put production methods on use tools but have no tools in market>0 employment in livestock farms>0 food>closed borders>no body can leave>everyone starts starving out>fast forward to year 1900>3 of them refuse to die despite starving in the middle of siberia
>>2072899What a retarded game
>>2072960I'd understand it in a hypothetical where Paradox made very professional games like large studios did in the late 90s and early 00s. You have enough offense already and the professional thing to do is to just not touch the genocide question.
That being said, the game would be improved with having a whole genocide/assimilate/multiculturalism system.
the current state of the game looks like the kind of retarded shit that my friend would absolutely love and fuck around with for a week before getting bored of the game
guess i'll try the game in november
>>2072738The first mandate is locked to the power bloc type so it was so or some other trashy one and since I didn't want to expand out of the spanish latam I didn't get enough prestige through all the members to get a high enough power ranks to get 3 to 4 mandate slots. Thing is SOL rises quickly in the new world and I don't really want to go above 15 with sub 50% literacy if possible to breedmax
>>2072877Install mod that speed up conversion/assimilation
Install mod that add a state edict that eventually remove other homeland & add your own
All with the added bonus of making performances a bit better since there is a fuckton less pop fragmentation.
>>2072803soooo hostile over a map game LMAO
>>2073336Correct. The only country I play is Japan, and I decided to suspend all playthroughs because the difficulty curve is destroyed. Treaties make it way too easy to succeed.
>>2073426>conversion/assimilationextremely cringe
homelands resisting assimilation is perfectly fine
what we need is displacement (internal and deportation) and extermination mechanics
removing homelands is also fine but should automatically happen if that culture after like 30 years of being a low percentage of population and discriminated against
>>2073500Next DLC is Balkans so you will probably get your wish
>>2073411yea but the +10% construction is really strong for a single pointer
or to get to to -10% mortality on the other one for pop maxxxing
but maybe you don't have enuff pops in sudamerica to need to construction maxxx
Persia, Russia or France? I put off a few nations at release thinking "I'll wait for the flavor pack" and it never came.
>>2073631France has the most flavor out of those, Russia has a bit that has interplay with Persia as well. There was a big flavor pack for France. There was another flavor pack/update with UK/Russia/Persia.
>>2073619I just finished my game a few minutes ago and I think the best I could have gotten with no migration is about 25Mil at around 2.8-2.9% pop growth, with migration you don't even need to bother with that shit. SOL above 15 really kills your growth though so gotta keep the people retarded.
My biggest frustration in the endgame was not having a pitiful investement pool (around 200k/week) and so I set everything on autoexpand because lazyness.
Towards the end I had so many migrants coming in I could never get rid of my peasants since the argentinian pampas are so damn huge. I had 250 ranches in buenos air printing money it was funny.
All nu Paradox games suck, it's just about flattering mitwits to make them feel smart and then selling them expensive DLC that should have been in the base game.
Naval superiority feels fucking good this time. You can finally starve armies again trying to land on your shores by cutting supplies and blockading enemies trade centers really fuck them up.
>>2073776Still can't prevent armies from phasing through your blockades, though.
Let's say I start as a small Euro country. Can I colonize somewhere, then delete food supply from my mainland/cause unrest to make them all emigrate to the new state colony? I know under certain conditions they will go to other countries but will they move somewhere within the country first before going to a foreign one? I think it would be neat to be a German OPM and emigrate to a pacific island and give over my original land to Prussia while keeping my old pops in the new islands.
>>2073961It's not reliable. Pops are just as likely to sit around and starve to death do they as they are to emigrate.
When playing the game recently, after about 30-60 minutes my computer fans will randomly go into overdrive, and a few seconds later my screens go black, and a few seconds after that the game audio cuts off. Has anyone had this issue before and known how to fix it? I last played when spheres of influence came out, and this wasn't a problem then
>>2073554The homeland-switching decree is on https://steamcommunity.com/sharedfiles/filedetails/?id=2902124640
The pop assimilation is one of picrel, can't really tell.
>>2073500I don't care about flavour, I care about the game not crawling to a stop in 1900
>>2074128>>2074127for a game about genociding minorities theres not a lot of option to genocide them diplomatically.
why cant i just send the belgium king to hunt and eat them all in my reserves
give me a food factory that converts minorities to meat for performance
Did Paradox change the weights on domestic investment vs investment abroad? I've got several foreign investment treaties as Russia and I'm getting so little domestic investment that I'll deathspiral at this rate
Well this was pretty easy with the new patch. Focus line infantry and queue napoleonic warfare.
Build a wheat farm so your plebs don't die, ask for mil access through kabul to snipe the right state on herat. Once you got 5-6k troops you should be able to take over kunduz up north, then maimana.
Negotiate treaty with qing for transit rights and build a trade center in southern turkestan. Betray kabul and give persia the small hazaristan state you took earlier for them to help you.
Then once you fully annex kabul wait for line infantry and then kill persia for all the provinces. You can also get 2K/week for selling transit rights to the sikh empire.
The non colonization agreement in treaties is really stupid for abusing Britain and France, it gives so much acceptance even when I don't have the proper law or interest for it
>>2076174it's broken as shit in multiple ways
non colonization is one of the worst offenders, but it would be ludicrously broken even if that was removed
The number 1 absolutely busted feature is that countries are waaaaaaaaay too willing to take your debt.
Guise, how do companies work when going socialist? Can you have gommunism/syndicalism with big monopolies?
>>2076898I find it funny that they published the patch that fixed this minutes after I made this post
gay
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The stupidest war system ever