/dfg/ - Dwarf Fortress General - /vst/ (#2028502) [Archived: 655 hours ago]

Anonymous
5/7/2025, 7:07:02 PM No.2028502
tumblr_m7hkdi5voI1rtigpbo5_500
tumblr_m7hkdi5voI1rtigpbo5_500
md5: a4622995d65077f5bee33416bd1e1b84🔍
AAahhhh edition

Previous: >>1998295

Avaliable for free at https://www.bay12games.com/dwarves/
or as a paid premium version on Steam or Itch.io

>What is the difference?
Both are the same game on the same version (51.xx). The free version uses ASCII as a tileset (but you can mod other usermade tilesets and graphic packs)
With the premium version you pay for a premium tileset + premium OST + access to beta branches and steam integration (if on steam).

>What is next?
Fort mode siege mechanics changes, rework and general spice up is the next update. Hatches and doors no longer stop invaders, and constructed walls vulnerable comfirmed so far
End of Lua beta and merge into the main branch

>What has changed since I last stopped playing X years ago
Check the version history on the wiki
https://dwarffortresswiki.org/index.php/Version_history

Dwarf Fortress has an extensive wiki which can help you with your question about DF as well as providing info about modding and 3rd party tools:
https://dwarffortresswiki.org/Main_Page
https://dwarffortresswiki.org/Utilities

Utilities you should know about

DFHack: https://dwarffortresswiki.org/Utility:DFHack
Dwarf Therapist: https://dwarffortresswiki.org/Utility:Dwarf_therapist
Legends Viewer: https://dwarffortresswiki.org/Utility:Legends_viewer


>Tutorials :
Quickstart Fortress Mode: https://dwarffortresswiki.org/index.php/Quickstart_guide
Quickstart Adventure Mode: https://dwarffortresswiki.org/index.php/Adventure_mode_quick_start
Other tutorials: https://dwarffortresswiki.org/index.php/Tutorials

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF

Strike the earth!
Replies: >>2060218
Anonymous
5/7/2025, 7:07:51 PM No.2028503
>We're working on siege features for the time being. I started with a first stab at siege planning - forbidden hatches and doors no longer stop invaders, and constructed walls are now vulnerable as well (as promised, you can opt-out.) Next up I'll continue tackling the siege items from the dev page. This will include stronger constructions and other defenses, and more varied invaders. More info as I go!
Replies: >>2028564 >>2028653 >>2037361 >>2074158
Anonymous
5/7/2025, 8:38:03 PM No.2028564
1671919831285081
1671919831285081
md5: 0f28c64421c2f1c36fde443b23e117f7🔍
>>2028503
Anonymous
5/7/2025, 8:39:42 PM No.2028567
1671954700499655
1671954700499655
md5: c398eacc2d24fa976ccb7473dd59fc42🔍
Replies: >>2037088
Anonymous
5/7/2025, 10:21:40 PM No.2028653
>>2028503
finally
Anonymous
5/8/2025, 3:39:57 AM No.2028877
Do you guys rememeber the video tutorial that you guys used to learn DF? The video I used got randomly recommended to me, and seeing that it is from 14 years ago make me feel an existential dread

https://www.youtube.com/watch?v=yn1iW1QN7_s
Anonymous
5/8/2025, 3:44:51 PM No.2029234
FPS Death awaits you
FPS Death awaits you
md5: 218006e69ff4b28d8cda3e85bd6d2a71🔍
https://mega.nz/folder/iIMCCa7L#JPVQ3EUJr2PhR6OMYthapw
Replies: >>2040018 >>2042445
Anonymous
5/8/2025, 3:45:58 PM No.2029235
birin smoking
birin smoking
md5: 1c48b63329ef69de09919ce2d5851128🔍
For the unknowledgeable, the Steam version of DF REQUIRES a new gen every RAW change due to mods not being baked into the save anymore.

How to remove gays from all creatures
Notepad++
open all creature RAWs
ctrl+H
[CASTE:MALE]

[CASTE:MALE]\n\t\t[ORIENTATION:FEMALE:0:0:100]\n\t\t[ORIENTATION:MALE:100:0:0]

Replace in all opened files


[CASTE:FEMALE]

[CASTE:FEMALE]\n\t\t[ORIENTATION:MALE:0:0:100]\n\t\t[ORIENTATION:FEMALE:100:0:0]


Replace in all opened files

How to remove black dwarves
>creature_standard txt
line 436 replace line with
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:PALE_PINK:1:PEACH:1:PINK:1]

How to remove bald dwarves
>entity_default txt
under [ENTITY:MOUNTAIN]
replace line 862 with

[TS_MAINTAIN_LENGTH:100:NONE]
[TS_PREFERRED_SHAPING:NEATLY_COMBED]
[TS_PREFERRED_SHAPING:BRAIDED]
[TS_PREFERRED_SHAPING:DOUBLE_BRAIDS]
[TS_PREFERRED_SHAPING:PONY_TAILS]
Anonymous
5/9/2025, 1:25:32 AM No.2030210
Does anyone know what exactly happens when you conquer a dark fortress with an underworld spire? Will goblin keep appearing or is it an effective way of exterminating them? My world has exactly 6 and I'm wondering if I should try claiming them all.
Replies: >>2030362
Anonymous
5/9/2025, 3:47:19 AM No.2030362
>>2030210
My bet is that post world gen sim doenst really has any deep ramifications for thar, and mostly likely a gobbo will just replace their big boss clown.
To my knowledge, goblins only rely on the clowns for existence during the civ placement phase of world gen, where if there are no clowns to build a spire, no goblins are generated.
Anonymous
5/9/2025, 3:32:19 PM No.2030905
recently got back into the game after not playing since like 2014 and I've done a few small practice forts
I do some farming but I keep ending up relying on gathering plants to feed my dorfs
any tips on breaking this habit?
should I just embark with a bunch of seeds in some inhospitable shithole with no plants again and again until relying on farming becomes second nature
Replies: >>2031023
Anonymous
5/9/2025, 5:06:01 PM No.2031023
>>2030905
You are not at fault here, gathering is pretty OP, specialy early on, and farming got a small nerf (but it still busted) anyways.
You can try settling in a embark that is 90% into a mountain so that you will have a limited amount of surface layer with plants, or in a desert/wasteland. Addtionaly you can try settling in a savage biome so that working on the surface will be more challenging with all the crazed giant bird trying to peck your dorfs brains out, if you want to somehow punish yourself for abusing plant gathering.
Anonymous
5/10/2025, 3:44:33 AM No.2031669
Anyone tried the Warhammer mod on workshop? Is it good or still too early in development
Anonymous
5/13/2025, 12:30:56 PM No.2035162
Did /dfg/ ever got to play a seccession fort, back in the old days when this site was more civilized?
Replies: >>2035267 >>2035365
Anonymous
5/13/2025, 3:30:58 PM No.2035267
>>2035162
Yeah it was around 2019 and it was really lame. The discord server for it still exists
Replies: >>2036310
Anonymous
5/13/2025, 4:59:09 PM No.2035365
>>2035162
I mean we've been exiled to /vst/ and have maybe 5 posters so we could do one now
other than they probably couldn't agree with version to do it on
Anonymous
5/14/2025, 3:07:08 PM No.2036310
>>2035267
That is sad.. Considering everything, Boatmurdered is the only succession fort I've heard of, that achieved any notoriety all those years. I guess it must be something of a lightning in a bottle for this format.
Replies: >>2036495
Anonymous
5/14/2025, 6:47:30 PM No.2036495
>>2036310
There were several quite successful ones on the official forums up until few years ago. I participated on few myself; at its best its probably the best fun to be had with DF.
Unfortunately that scene died when Steam version came out, or maybe it just moved to Discord.
Anonymous
5/14/2025, 8:19:36 PM No.2036597
1674189940_Dancing Dwarves
1674189940_Dancing Dwarves
md5: 6354ab262a635f204e125cc38ea6900e🔍
Anonymous
5/15/2025, 7:05:43 AM No.2037088
>>2028567
Nice to see my art still posted here after all these years.
Replies: >>2037095 >>2049861
Anonymous
5/15/2025, 7:19:48 AM No.2037095
1671954113702026
1671954113702026
md5: 9b901d21cf791249c8035d0d7eab62e2🔍
>>2037088
wasn't that many years ago old timer
:)
Replies: >>2037097
Anonymous
5/15/2025, 7:23:04 AM No.2037097
file
file
md5: c6f55cc333d6660a01e0781b19f8f446🔍
>>2037095
The more things change, the more they stay the same.
Anonymous
5/15/2025, 12:51:00 PM No.2037228
Last time this general was enjoyable was while dorfbutt was active here
Anonymous
5/15/2025, 4:17:31 PM No.2037361
>>2028503
Rereading this gain, I got the feeling that he will skimp on actual digging invaders
Anonymous
5/15/2025, 7:06:19 PM No.2037500
meph
meph
md5: ecbd58fd52f5566ceb2804004d24ad5e🔍
Are we posting old art today
Replies: >>2037528 >>2038819
Anonymous
5/15/2025, 7:44:21 PM No.2037528
>>2037500
Speaking of old DF art
Does anyone have a old drawing that is basicaly a vertical slice of a fort going from surface all the way down to the magma sea/hell?
Replies: >>2051606
Anonymous
5/16/2025, 12:48:40 AM No.2037853
file
file
md5: 4d89baeca29a81d877b9034a2b2e9042🔍
Anyone got cool dwarf fort monsters/beasts/character descriptions/situations/events/etc.?

I feel like doodling once more.
Replies: >>2037869 >>2041049 >>2049526
Anonymous
5/16/2025, 1:09:17 AM No.2037869
ref
ref
md5: 5753f34ab85b73a290987ac737021393🔍
>>2037853
Just give me one of an elf getting punched by a dorf and his teeth flying off in an arc
Replies: >>2037880
Anonymous
5/16/2025, 1:22:23 AM No.2037880
export
export
md5: 51a660f17f1370cdeca460572a9c1a98🔍
>>2037869
Replies: >>2037882 >>2038360 >>2038627 >>2038750
Anonymous
5/16/2025, 1:23:30 AM No.2037882
>>2037880
based
Anonymous
5/16/2025, 2:02:07 PM No.2038360
>>2037880
Lmao
Anonymous
5/16/2025, 7:33:02 PM No.2038627
>>2037880
bro looks like glass joe
Anonymous
5/16/2025, 9:16:54 PM No.2038724
1726951948418
1726951948418
md5: 8fb4039c9c5bf95c92ae0cb6fb51eaf4🔍
>>2038652
your art is bad and you should feel bad
more like belongs in the trash
Anonymous
5/16/2025, 9:30:03 PM No.2038750
>>2037880
You're alive Guayo?
Replies: >>2038756
Anonymous
5/16/2025, 9:33:11 PM No.2038756
file
file
md5: 090d99a43a87001d2c9899331bcfebb7🔍
>>2038750
Yep, a little worse in health overall, but I'm still kicking. Still trying to make it thru life.

I thought /dfg/ had gotten killed by the Rimworld Wars since I couldn't find it on /vg/ anymore no matter how long I checked in, but then I found /vst/, I hope I don't forget it exists again. I like drawing for /dfg/
Replies: >>2038816 >>2038965
Anonymous
5/16/2025, 10:00:04 PM No.2038816
>>2038756
>Rimworld Wars
Is that what people are calling it?
Replies: >>2038906
Anonymous
5/16/2025, 10:00:52 PM No.2038819
>>2037500
Only if a ninedots image is posted
Anonymous
5/16/2025, 10:10:43 PM No.2038836
fuck off
Anonymous
5/16/2025, 10:25:54 PM No.2038866
>>2038849
Because your art is terrible and it's so bad the jannies think you're a shitposter, assuming you aren't actually a shitposter.
Replies: >>2038951
Anonymous
5/16/2025, 10:43:31 PM No.2038906
file
file
md5: 2eb8c0bc0ac62691ab09dd7d9264ba70🔍
>>2038816
That's what I call it, because Im retarded and based.
Anonymous
5/16/2025, 11:04:43 PM No.2038951
>>2038866
He's a known shitposter, and the guy who kept trying to get Rimworld General and Dwarf Fortress General to merge despite neither side wanting to, and is probably also the same guy who kept bitching about us moving here trying to get threads deleted by the mods.
Replies: >>2038978
Anonymous
5/16/2025, 11:10:52 PM No.2038965
>>2038756
NTA, but it is good to hear you're still around.
But yeah, /dfg/ on /vg/ has been an impossibility due to the amount of gacha generals speeding up the board while /dfg/ was activity and interest due to mostly slow and boring updates, and /dfg/ failling to keep up with the /vg/ speed and 404 every other week.
Most of DF discussion has been in threads here on /vst/ since some time after the release of 50.01 and the premium version. But since having explict generals was against the rules at the time, there was no /dfg/ until that changed about a year ago or so.
Replies: >>2038969
Anonymous
5/16/2025, 11:12:04 PM No.2038969
file
file
md5: 4336acdc4e4b9f8946376c344de8eb6f🔍
>>2038965
Thanks for the TL;DR anon.
Transmitting Dwarven Serotonin into your mind right now.
Anonymous
5/16/2025, 11:21:41 PM No.2038978
>>2038951
He also isnt shy about shitting up other threads too with his shit. I pretty sure he liked to bring up DF on /rwg/ to start flamewars, and by asking if it was ok to talk about DF there. He might even be a regular there too considering that about the same time his post got deleted here, some garbage post got deleted there too.
And there is also the guy who is super baby mad about DF on /v/ who is also virulent , spammy and samefaggy, but he might also be some /rwg/ retard who got mind broken by him.
Replies: >>2039019
Anonymous
5/16/2025, 11:40:48 PM No.2039019
>>2038978
Oh yeah, that doofus even made threads purely to shit on it only to have it co-opted by actual DF anons.
Replies: >>2039035
Anonymous
5/16/2025, 11:55:39 PM No.2039035
>>2039019
That's a funny way to say "multiple times resurrecting dead /dfg/"
Anonymous
5/17/2025, 12:27:30 AM No.2039069
How do I learn how to design a cool fort
Replies: >>2039075 >>2039233 >>2039723 >>2040339
Anonymous
5/17/2025, 12:33:43 AM No.2039075
>>2039069
Give yourself some stupid arbitrary constraints and then try to make a good fort that is still well planed/efficient/functional while still trying to obey those constraints, instead of just doing the same >room on the first dirt layer with plump helmet farm.
example: rooms must be separated by at least 3 tile thick walls.
Replies: >>2039186
Anonymous
5/17/2025, 3:18:41 AM No.2039186
>>2039075
>rooms must be separated by at least 3 tile thick walls
you mean people don't do that by default? aw man I've been playing wrong this whole time
Replies: >>2039189
Anonymous
5/17/2025, 3:23:52 AM No.2039189
>>2039186
You averange DF player makes a their entire base 1 z level bellow the surface and on dirt/soil

I wish DF rewarded you for going full grandiose mode. I love designing 3d rooms for my dorfs even if it is a pain in the ass to get them to do it without cave-ins and them getting stuck on unreachable place. And also takes forever to do it and clean up all the rocks after it.
Anonymous
5/17/2025, 4:08:56 AM No.2039233
export
export
md5: 50e564967cc3dc57c6e044217fc6def0🔍
>>2039069
Develop your love for architecture.

Make the quality of life of your citizens remarkable, develop a cultural staple that will cement your dwarves' legacy in this world.

How would you want to live if you had unlimited time and resources? What would you build your home out of? Or maybe you can RP being sent with a particular task, making a giant windmill fortress, or a watermill plant, so on, so forth.
Replies: >>2039723 >>2040023
Anonymous
5/17/2025, 7:08:19 PM No.2039723
>>2039069
>>2039233
Also this.
Start looking/studying/reading about IRL old architecture and city planing
No, it wont make your forts more effective or anything like that, but your forts will get more aesthetic, and you will have more wacky ideas to persue, if that is what you want
Anonymous
5/18/2025, 12:33:04 AM No.2040018
>>2029234
https://www.bay12forums.com/smf/index.php?topic=183262.0
Replies: >>2040233 >>2040239 >>2040672 >>2041119 >>2041120 >>2042445 >>2043028
Anonymous
5/18/2025, 12:36:21 AM No.2040023
>>2039233
What are the criteria for "remarkable" and "cultural staple"?
Replies: >>2040028
Anonymous
5/18/2025, 12:41:02 AM No.2040028
>>2040023
There are several youtube videos or architectural books you can look up that could help define that than I can.

I did stuff like public forums, bathhouses, irrigation systems that all function with aqueducts made of marble as a way to mirror roman and greek architecture. I've seen some anons make rus-style designs for their castles and forts.

Really the main fun is when you process it in a 3D visualizer.
Replies: >>2040034
Anonymous
5/18/2025, 12:43:31 AM No.2040034
>>2040028
There aren't any videos are books that list criteria that you can use to identify whether a fort in this video game is a cultural staple, actually. Primarily because there isn't any such thing as a "cultural staple" in dwarf fortress. That doesn't mean anything.
Replies: >>2040066
Anonymous
5/18/2025, 1:37:17 AM No.2040066
8140136735_ce96851fc3_b
8140136735_ce96851fc3_b
md5: ec84f61fffd979375abaae4f688208fb🔍
>>2040034
NTA
Just look at some cool architeture stuff and imagine if it was underground and made by manlets
Anonymous
5/18/2025, 2:19:02 AM No.2040101
So no criteria, then. Got it.
Replies: >>2040217 >>2040359 >>2044294
Anonymous
5/18/2025, 4:03:36 AM No.2040217
>>2040101
Just do what interests you
Replies: >>2040237
Anonymous
5/18/2025, 4:24:20 AM No.2040233
30134_-_SoyBooru
30134_-_SoyBooru
md5: 37f99d8a986053058740bd46734114c0🔍
>>2040018
>No, piracy is always worth reporting.
Anonymous
5/18/2025, 4:27:41 AM No.2040237
>>2040217
Retard.
Anonymous
5/18/2025, 4:29:05 AM No.2040239
>>2040018
lmao
Anonymous
5/18/2025, 8:23:48 AM No.2040339
>>2039069
a lot of mist generators. keeps it really cool.
Anonymous
5/18/2025, 9:12:40 AM No.2040359
>>2040101
remarkable
"worthy of attention; striking."

Cultural Architecture refers to the design and construction of buildings and structures that reflect the traditions, beliefs, and values of a specific culture or society, serving as the tangible manifestation of a culture's intangible aspects.

Have fun!
Replies: >>2040742
Anonymous
5/18/2025, 11:50:39 AM No.2040425
Is it really impossible to set a Mill Plants work order for a specific Quern? A global work order for milling seems to work just fine.
Anonymous
5/18/2025, 6:09:51 PM No.2040672
>>2040018
Bro has been a regular poster on the forums for fifteen years lol
Anonymous
5/18/2025, 7:57:12 PM No.2040742
>>2040359
So no criteria, then.
Replies: >>2040743
Anonymous
5/18/2025, 7:59:07 PM No.2040743
hyperborea
hyperborea
md5: 9cc3b25ec1d45df2d5260d774898826e🔍
>>2040742
> reflect the traditions, beliefs, and values of a specific culture or society, serving as the tangible manifestation of a culture's intangible aspects.

There's your criteria and instructions.
Replies: >>2040830 >>2040832
Anonymous
5/18/2025, 10:11:10 PM No.2040830
>>2040743
That's not a list of criteria. How would you determine when you've met these requirements while playing dwarf fortress? Do you know what "criteria" means?
Replies: >>2040884
Anonymous
5/18/2025, 10:12:11 PM No.2040832
>>2040743
This also isn't a list of instructions, so I don't know why you said "there's your instructions".
Replies: >>2040884
Anonymous
5/18/2025, 10:59:49 PM No.2040884
>>2040830
>>2040832

You could find the ruling dwarves' thoughts, and implement their ideals in the form of architecture.

Find the gods that your Dwarves worship, and implement architectural designs that correlate with the particular god's values.

I hear Goblin Tools is a good AI tool that can break down tasks for you if you're too lazy or uncreative to think of your own.

You can make it so that your dwarves reach a 90% happiness, or maybe only nobles, or maybe ever dwarf has a coffin, there's no win or lose state in Dwarf Fortress other than not having dwarves in the fort, it's an open sandbox doesn't need requirements to satisfy your creative input, it's about expression and actualizing creativity you can also just stick a skull on a pedestal and call it a day, have some imagination.

There's your instructions & critieria.
Replies: >>2040911
Anonymous
5/18/2025, 11:42:24 PM No.2040911
>>2040884
Unfortunately, "have some imagination" is neither a criteria nor an instruction. You can just say you don't know what the words mean, you don't have to keep pretending to be exasperated.
Replies: >>2040915 >>2040957
Anonymous
5/18/2025, 11:43:46 PM No.2040915
>>2040911
Have !FUN!
Anonymous
5/19/2025, 12:17:25 AM No.2040957
>>2040911
I bet you're fun at parties.
Anonymous
5/19/2025, 12:18:54 AM No.2040958
Was it autism?
Replies: >>2040980
Anonymous
5/19/2025, 12:39:46 AM No.2040980
export
export
md5: e051d1262af87c53ee56b579e582a5cf🔍
>>2040958
A bit of retardation, a bit of autism, a bit of !FUN! what df is all about.
Anonymous
5/19/2025, 12:52:32 AM No.2040999
export
export
md5: ead2309c02e8b878d2ae4ba82a33e0bf🔍
Forgotten Beast
Replies: >>2041049
Anonymous
5/19/2025, 1:34:45 AM No.2041049
One trunk on hand
One trunk on hand
md5: 46f277d4dd11468616584e07c8a3ec46🔍
>>2037853
>>2040999
Are you still taking requests for doodles?

When the adventure mode came out of beta, decided to give it a try, since never liked it that much.
Anyways, my human adventure got ambushed by this night creature, and after beating the shit out of it with a hammer without ever killing it I tried to do some grappling moves, and thought that I could squezze its trunk to death.
But it didnt quite work out and it eventualy got the upper hand and broke my adventurer's neck. But it led to a funny combat description about my character pulling its trunk.
Replies: >>2041050 >>2041051 >>2041067
Anonymous
5/19/2025, 1:35:52 AM No.2041050
>>2041049
Got a description of the night creature in detail? Otherwise I can freeball it.
Replies: >>2041051
Anonymous
5/19/2025, 1:36:17 AM No.2041051
Night creature
Night creature
md5: d027a553c2d939ece00f1667e9e0a301🔍
>>2041049
>>2041050

I dont remember its exact description, but I think it was a scaly ape-like creature with a trunk

https://arch.b4k.dev/vst/thread/1931305/#q1934632
Replies: >>2041067
Anonymous
5/19/2025, 1:59:22 AM No.2041067
export
export
md5: c057db291444936b6d3c8f8674023fe9🔍
>>2041051
>>2041049
Replies: >>2041071 >>2043691
Anonymous
5/19/2025, 2:03:55 AM No.2041071
>>2041067
Awesome. Many thanks
Anonymous
5/19/2025, 4:19:02 AM No.2041119
1746887691085124
1746887691085124
md5: 21f87608697d3d9817ac93accca26b49🔍
>>2040018
Oh no, whatever shall I do.
Anonymous
5/19/2025, 4:22:56 AM No.2041120
>>2040018
He's asking how to report it in Future of The Fortress too lol, RIP that mega soonish
Replies: >>2041128
Anonymous
5/19/2025, 4:35:31 AM No.2041128
>>2041120
It find it funny this dude is so butthurt over it, because, there might be less than 20 people who still give a shit about /dfg/ nowadays. And I assume that most people here either bought it the game, or are so grognard, that they cant even imagine playing past 47.xx, let alone bothering to pirate the steam version.

I only used the mega once, when I wanted to show DF to friend, and I didnt want to neither log on steam to download on a public PC, nor show him the game in ASCII.
Anonymous
5/19/2025, 4:37:05 AM No.2041129
It's not like someone wont just make another anyways.
Replies: >>2041136
Anonymous
5/19/2025, 4:46:10 AM No.2041136
>>2041129
Yeah
To this day I still dont know what is the motivation behind the megaAnon, and I honestly dont care as long it doesnt hurt the thread
If he wanted to be cleaner he could have posted once and redirected whoever he cared about it to the archives or a pastebin
But he aways post it in every thread here and on /v/, so I assume he wants to send a message, and probably just make another mega again
Replies: >>2041291
Anonymous
5/19/2025, 10:39:12 AM No.2041291
>>2041136
>I still dont know what is the motivation behind the megaAnon
To get more people into DF?
That's how I got into it anyways, I even bought it on Steam eventually so that I can download mods.
Anonymous
5/19/2025, 12:33:31 PM No.2041381
how do I increase birth rate? I already locked married couples into a separate area with their assigned bed and they can't do any job.
Replies: >>2043835 >>2046981
Anonymous
5/19/2025, 1:07:44 PM No.2041401
Looking to get into DF. I have like 100 hours in Rimworld, so I'm not completely new to the concepts. How much do you think the game will still rock my world? Can I just learn as I go?
Replies: >>2041407 >>2041416
Anonymous
5/19/2025, 1:15:32 PM No.2041407
>>2041401
>Can I just learn as I go
not from inside the game. Keep wiki up close.
Replies: >>2041432
Anonymous
5/19/2025, 1:26:54 PM No.2041416
>>2041401
DF is not as complex as it seems. It has lots of granularity and some shit is confusing due to Toady's autism and lack of handholding, so you might need a keep a wiki in a different tab, but otherwise it is a straight foward game, and cheesing is pretty easy.
If comparad to DF, I would say that RW is much more gamey than DF with things like locking thing behind a research progression, or having mechanics that counter certain things like having bugs spawn in caves you digged for a base. Or even having an actual end game that players can aim for and have to spend resources nad research time to achieve. Meanwhile DF feels more like a sandbox, where you dont really have any strong other than having at least one dwarf alive, so you make your own fun, like building a mega project, and watch shit happens.
Replies: >>2041423 >>2041426 >>2041432
Anonymous
5/19/2025, 1:38:09 PM No.2041423
>>2041416
nta, rim is the pinnacle of developer vs the player philosophy, i started with it and then thought that dwarf is kinda aimless and super buggy, after playing it for a while whenever i return to rimworld i either play on peaceful or disable the raids since i dont enjoy being beaten over the head anymore. Still think that DF is super buggy tho.
Anonymous
5/19/2025, 1:51:21 PM No.2041426
>>2041416
*have any strong objectives other than having at least one dwarf alive
Anonymous
5/19/2025, 1:57:35 PM No.2041432
>>2041407
>>2041416
Thanks. I'll give it a go.
Replies: >>2041435
Anonymous
5/19/2025, 2:00:20 PM No.2041435
>>2041432 (me)
That actually sounds pretty cool that you can theoretically do anything when you start the game as there's no tech tree.
Anonymous
5/20/2025, 11:40:21 AM No.2042445
>>2029234
the link is dead

this >>2040018 dick sucking tranny faggot actually did it
Anonymous
5/20/2025, 3:18:39 PM No.2042617
How "playable" is the classic version? I heard that it has the same UI as the Premium version. If I'm going for the free version, should I instead go for an older version as opposed to the new Classic one?
Replies: >>2042622 >>2042624
Anonymous
5/20/2025, 3:27:12 PM No.2042622
>>2042617
it's literally the steam version without their fancy tileset
Anonymous
5/20/2025, 3:33:19 PM No.2042624
>>2042617
Do you hate the post 50.01 UI + controls?
Because they are basicaly the same across both paid and free versions post 50.01, and that the only reason why you would you play 47.xx, besides being a turbo grog who thinks that DF peaked when it was 2D
Replies: >>2042642 >>2042659
Anonymous
5/20/2025, 3:52:03 PM No.2042642
>>2042624
>only reason
Post 50.01 is also a pain in the ass to mod/have different saves have different RAWs because they aren't baked into the saves anymore to support the workshop.
And square tilesets are still broken.
Anonymous
5/20/2025, 4:09:58 PM No.2042659
>>2042624
No idea. Have practically not played the game yet.
Replies: >>2042689
Anonymous
5/20/2025, 4:43:32 PM No.2042689
>>2042659
The bulk of the complaints over the new UI from the 50.01 onwards comes from people who were used to the old UI and dont like the new one because it was built with the new premium tileset in mind, and they they say that parts of UI look bad when on ASCII.
They also complain because the old controls were designed to be keyboard only, with mouse support being done through third party applications, and the new version isnt full keyboard since some stuff is mouse only for reasons, and this fucks their muscle memory.

So, if you never played the game before, you probably shouldnt worrie about half of this.
If you are coming back then you should consider if the changes are so bad for (you), that it doesnt justify thebenefits of playing on 5x.xx which so far have been mostly performace related and expanded modding capabilities.
Replies: >>2042692
Anonymous
5/20/2025, 4:46:27 PM No.2042692
>>2042689
Thanks, this is what I was pointing at. I'll go with the newer one then.
Anonymous
5/20/2025, 6:49:05 PM No.2042823
How can I find soil when starting out? The spot I embarked on had "little soil". But when I dig into the mountain I'm greeted with cavern flooring. Should I be looking at the walls of the mountain before I dig in to maybe determine if there is soil behind?
Replies: >>2042830 >>2042834
Anonymous
5/20/2025, 6:54:47 PM No.2042830
>>2042823
the spot you embarked on isnt a 1x1 (i assume) square, it may contain multiple biomes. Mountains dont have soil but the ground beside them could.
Replies: >>2042912
Anonymous
5/20/2025, 6:55:47 PM No.2042834
>>2042823
It could be that you settled into a zone sharing two geologies, so the little soil, which means just a small layer of soil before you start hitting rock, could all tucked into one of the four corners of your map.
Replies: >>2042912
Anonymous
5/20/2025, 8:06:08 PM No.2042912
>>2042830
>>2042834
It's 4x4 and damn :p
Anonymous
5/20/2025, 10:18:57 PM No.2043028
file
file
md5: 43ebccd42823e43414b2e99e3da4e15e🔍
>>2040018
lmao what a fag.
i unironically have more games thanks to this board than /t/, i even shared some myself
Anonymous
5/20/2025, 10:36:28 PM No.2043042
How bad is it if I don't have a mountain close by that I can dig into? Is it bad to just make your fortress a couple layers straight down? Feeling naked.
Replies: >>2043052
Anonymous
5/20/2025, 10:47:08 PM No.2043052
>>2043042
Even a fort straight bellow sand is fine and dandy until Toady puts digging enemies into the game, which he may or may not put on the next update, or in 10 years.
Replies: >>2043141
Anonymous
5/21/2025, 12:04:42 AM No.2043136
IMG_20250521_000024_488
IMG_20250521_000024_488
md5: 4dec603e37e1a5621128e0dab985ba63🔍
I settled next to a necromancer tower and just diced an invasion of 70 walking dead and demons. However I have quite a lot of peaceful undead visitors. One of them was heavily mutilated in clashes (I dont know if it was me or the invaders) and is now crawling through the fortress, dragging her guts around behind her, sightseeing. It feels inauspicious.
Replies: >>2043231 >>2043289
Anonymous
5/21/2025, 12:08:06 AM No.2043138
How can I scale the UI without losing the pixel sharpness? I'm on a 1080p monitor.

Also I'm a bit confused in regards to the framerate of the game. I've heard that it is tied to the game speed, but when I change it, it doesn't seem any faster to me. Should I just leave it at 50 (Graphical fps cap) and the "Game fps" to its default, which is 100?
Replies: >>2043147 >>2043289
Anonymous
5/21/2025, 12:09:07 AM No.2043141
>>2043052
Alright.
Anonymous
5/21/2025, 12:13:47 AM No.2043147
>>2043138
One is graphical fps the other is game logic ticks.
The default for the later, and the one you most likely changed, is 100. But it will slow down naturaly as the game progress due to extra stuff to calculate on the mao, like more dorf for example.
Replies: >>2043149
Anonymous
5/21/2025, 12:16:09 AM No.2043149
>>2043147
Okay so 100 for the graphical fps? Although it's defaulted to 50.
Replies: >>2043151
Anonymous
5/21/2025, 12:16:58 AM No.2043151
>>2043149
no, for game tick fps
Replies: >>2043155
Anonymous
5/21/2025, 12:18:51 AM No.2043155
>>2043151
Oh my bad. Okay, but what about the graphical fps?
Replies: >>2043158
Anonymous
5/21/2025, 12:23:34 AM No.2043158
>>2043155
just leave at default, it isnt much relevant to my knowledge
Replies: >>2043159
Anonymous
5/21/2025, 12:24:27 AM No.2043159
>>2043158
Will do, thanks.
Anonymous
5/21/2025, 1:30:43 AM No.2043231
>>2043136
>corpse left
>came back a season later
>still crawling and dragging its entrails

Tourism
Anonymous
5/21/2025, 2:42:05 AM No.2043289
>>2043138
>How can I scale the UI without losing the pixel sharpness? I'm on a 1080p monitor.
Change the filter in the settings to Nearest Neighbor.
>>2043136
I've heard intelligent undead are always spies. Try interrogating one.
Replies: >>2044098
Anonymous
5/21/2025, 10:53:12 AM No.2043566
I don't think caravans are worth it anymore in nu-DF. They're smaller, buy less and pay less. Also the new trading interface somehow manages to be even worse than the old one.
Just bring enough stuff at embark, get self sufficient quickly and never bother even building a trade depot.
Replies: >>2043599 >>2043691 >>2043898 >>2043948
Anonymous
5/21/2025, 11:44:06 AM No.2043599
>>2043566
but buying them out with cooked meals was kino
plus they will bring wagons if certain criteria are met
Anonymous
5/21/2025, 2:23:04 PM No.2043691
dwarf 'ate elf
dwarf 'ate elf
md5: a0e7b5b98fa93efcec714b71031ffa78🔍
>>2043566
I kinda don't feel like they ever were, except for getting yarn and maybe glass for strange moods. I've never actually had a situation where the going is tough enough that I have to rely on them, or that I'm glad they're finally here. After a certain point I even destroy the trade depot to prevent lag from all the gormless merchants milling about as I ignore them. I just feel like you become way too self-sufficient, or perhaps that the carts just bring bullshit.
The only exception I've ever had was when a card brought over divine metal stuff, so I just kept trading only for that.
Then I started duping it and stopped needing the trade depot again.
>>2041067
Oh, I remember you, I even have some of your art saved. You also made Lifeweb art, if I remember correctly. Glad you're still around.
Replies: >>2044354
Anonymous
5/21/2025, 4:54:38 PM No.2043835
>>2041381
To my knowledge, if one of the population caps isnt the issue here, then besides modding your dorfs to have more children per pregnancy and their orientation to exclude relationships without commitment, I dont think there is a reliable way to do that besides giving them lots of free time and praying since dorfs can be as bad as South Koreans when it comes down to making more children.
Anonymous
5/21/2025, 5:43:05 PM No.2043898
>>2043566
Magma + clay = endless trinkets. I ask for anything steel or steel adjacent products and but out everything they bring
Replies: >>2043899
Anonymous
5/21/2025, 5:44:19 PM No.2043899
>>2043898
*buy
Anonymous
5/21/2025, 6:27:00 PM No.2043948
>>2043566
there's also way too many bugs that randomly gimp trading
baron/count/duke dies for any reason? No more wagons forever, asshole
or they'll just randomly decide to bring nothing but food to a fort that has supplies saved up for 10 years and is fully self-sufficient
Anonymous
5/21/2025, 9:59:05 PM No.2044098
yak
yak
md5: cd8cad53c9a6501e00982b31240d7b22🔍
>>2043289
To be quite honest about 80% of all visitors are spies in this fort. I now send my sheriff to meet all first time visitors and they go straight to questioning room.

In the past 3 years there was a dwarven "general" who comes every season to pray and a piligrim who showed up twice, they were cleared. Maybe a goblin poet too.
Replies: >>2044128
Anonymous
5/21/2025, 10:24:58 PM No.2044128
>>2044098
>slop
ew
Replies: >>2044131
Anonymous
5/21/2025, 10:26:00 PM No.2044131
>>2044128
Welcome to the world of tomorrow, Urist. It's demonic.
Anonymous
5/22/2025, 12:54:32 AM No.2044294
>>2040101
bug
Anonymous
5/22/2025, 1:54:31 AM No.2044354
file
file
md5: c8a0e1ea1e6b5502a5a294971a3dcbc3🔍
>>2043691
Thank you kindly!
Anonymous
5/22/2025, 3:22:48 AM No.2044423
I like Dwarf Fortress
I don't know what I'm doing
I like Dwarf Fortress
My forts keep starving to death
I like Dwarf Fortress
I don't know how to set things up properly
I like Dwarf Fortress
I like losing
Replies: >>2044775 >>2044799
Anonymous
5/22/2025, 6:39:07 AM No.2044556
The Call
The Call
md5: bad11175d76e12e8a57c78a1b4b5d6ad🔍
Delve Deep Into The Past
Replies: >>2044775 >>2044799 >>2063772 >>2068970 >>2069035
Anonymous
5/22/2025, 6:52:27 AM No.2044564
Delve Into The New Past
Above The Oldest Visage
Among the Tomes of Yore
My Shrouded Prize Waits
Replies: >>2044775 >>2044799 >>2063772 >>2068970
Anonymous
5/22/2025, 2:15:12 PM No.2044775
>>2044423
>>2044556
>>2044564
lowkey derranged but wholesome
Replies: >>2044801
Anonymous
5/22/2025, 2:43:53 PM No.2044799
>>2044423
>>2044556
>>2044564
I see what you're doing, it'll work, but it'll filter more than just the occasional tourist, megaAnon
Replies: >>2044801 >>2045707
Anonymous
5/22/2025, 2:44:54 PM No.2044801
>>2044775
>>2044799
that first guy isn't me but thanks
Anonymous
5/23/2025, 12:37:01 AM No.2045393
export
export
md5: 4e3592dd9f2e07e8f6136906df2fa6fa🔍
Human Mercenary
Replies: >>2045454
Anonymous
5/23/2025, 1:05:18 AM No.2045422
What do underworld spires do post worldgen besides letting you enter the underworld? Can npcs interact with it somehow? Do other civs capturing it cause anything to happen?
Replies: >>2045427
Anonymous
5/23/2025, 1:07:17 AM No.2045427
>>2045422
not really, just the simultaneously easiest and most annoying to reach entrance into the underworld
Anonymous
5/23/2025, 1:42:45 AM No.2045454
>>2045393
i prefer humans over dwarves.
Anonymous
5/23/2025, 7:25:42 AM No.2045707
>>2044799
>I see what you're doing
Well I don't
What the fuck is he trying to do?
Is there a secret code or something?
Replies: >>2045711 >>2045931 >>2063842
Anonymous
5/23/2025, 7:29:47 AM No.2045711
>>2045707
Me neither.
Replies: >>2045931 >>2063842
Anonymous
5/23/2025, 2:10:31 PM No.2045931
>>2045707
>>2045711
Open the thread in the archive
Replies: >>2063828
Anonymous
5/24/2025, 2:08:08 AM No.2046573
I had a fever dream about "floor dwarves" living under houses with traditional floor heating, within the heating space, because I've been reading about that stuff (think roman hypocaust or korean ondol) and this got me thinking
if I isolate my dwarves from the outside world and make an accessible building they can only indirectly interact with to supply it with drink and food can I get humans or elves to move into it somehow, without them being a part of the official fort population so I can recreate my floor dwarf nightmare?
Replies: >>2046582
Anonymous
5/24/2025, 2:19:18 AM No.2046582
>>2046573
I think it should actually doable to have something like a tavern that is run by a non-dwarf who petitioned for citizen. While your dorfs are the ones keeping it supplied from under the floor kind of like the domestic elfs from Harry Potter.
Anonymous
5/24/2025, 1:51:31 PM No.2046981
>>2041381
>increase birth rate
why would you want that
most people are trying to do the opposite
Anonymous
5/25/2025, 1:05:10 PM No.2048022
>human mercenary petitions to stay at my fort
>spends three days drinking and throwing up all over my tavern
>first battle
>rushes out and immediately gets beheaded by a Roc
Should have spent more time training and less time in the tavern huh?
Anonymous
5/25/2025, 1:17:27 PM No.2048031
Newbie here, friend of mine who used to play had me try the game and I'm liking it quite a lot. Can I use this save on the steam version if I buy it? it's the same version so it should work, no? Also my friend suggested I use the lazy newb pack but it seems it's abandoned at version 0.47, what to do now? He told me stuff like soundsense, the dwarf manager and dfhack are kinda game changer and I should have them enabled, are they still uptodate for the free version?
Replies: >>2048146 >>2048557
Anonymous
5/25/2025, 4:24:08 PM No.2048146
>>2048031
>Can I use this save on the steam version if I buy it? it's the same version so it should work, no?
It should, but I remember that when I would change the tilesets back in older versions, it would cause some graphical fuckery in saves still using the other tileset, due to conflics between the tilesets files in the game and in save, this might not even happen here since the steam version has both ascii and the premium built in already. But if it does happen, the good thing is that it is fixable theoretically, since it this thing was fixable in older versions.

>Also my friend suggested I use the lazy newb pack but it seems it's abandoned at version 0.47, what to do now?
Lazy newb pack was a third party df installer that helped manage tilesets, and other third party applications(df hack, mouse support, sound effects and more), and other stuff, mostly for newbs who didnt know how to install tilesets manually back before steam version introduced a bunch of those features and killed the tileset scene, plus DF hack can be also integrated through steam now. So you dont need to worry

>He told me stuff like soundsense, the dwarf manager and dfhack are kinda game changer and I should have them enabled, are they still uptodate for the free version?
>soundsense
I dont know what is the status on this one, you probably wont need it on the steam version

>the dwarf manager
You mean Dwarf Therapist? It was a third party interface to help keep track of your dorfs and who is allowed to do what, since it was painful to this on the older version once you got to more 100 dwarfs. The changes in the DF UI made managing dorfs less painful, but Therapist is still being updated and working with the current version.

>DF hack
It is still being updated and working. You can even download it on steam and it will put on your DF folder
Replies: >>2048158
Anonymous
5/25/2025, 4:41:45 PM No.2048158
>>2048146
Thanks for taking your time replying anon. I'll experiment another bit with the free version and post something in the thread. Then I'll buy the premium next sale.
Replies: >>2048557
Anonymous
5/25/2025, 9:52:04 PM No.2048557
>>2048031
>>2048158
Premium is just a tileset and some music, if you rip the graphics and music from the mega's "free" versions then it will work anyways.

As for it working, if it is the same version then yes it will, assuming of course that you have any mods that save is using as well, as post 50.01 dwarf fortress saves no longer have their raws baked into them.
Anonymous
5/25/2025, 10:18:34 PM No.2048587
burning_diamonds
burning_diamonds
md5: a508c108e5ee340e74060db1c72f06fe🔍
I'm so bad at mining candy post-v.50.x it's almost funny. Or would be funny if all my best miners weren't dead.
btw, I didn't know diamond could catch fire.
Replies: >>2048690
Anonymous
5/25/2025, 11:31:09 PM No.2048690
>>2048587
They kind of burn IRL since they are made out of carbon, but they dont produce flames since there is no pyrolysis
Replies: >>2049773
Anonymous
5/26/2025, 7:26:49 PM No.2049520
so, whats the general consesus on Dorf stremmers?

I like Blind and VonGalactic
Replies: >>2049531
Anonymous
5/26/2025, 7:30:12 PM No.2049526
1738339086615643
1738339086615643
md5: f2ead33f2482a6927a25d804c897ed54🔍
>>2037853
The other day I finally got the Guidebook, I didn't expect it to be so well done and above all I didn't expect these absolute bangers of illustrations, I hope you found the illustration anon
DF has a lot of fantastic lore to draw and imagine
Replies: >>2049567 >>2049614 >>2049775 >>2049840
Anonymous
5/26/2025, 7:33:42 PM No.2049531
>>2049520
I liked Joel DF streams from years ago, but nowadays he is retarded as fuck and unwachable due to his room temperature iq humor and garbage schedule
Anonymous
5/26/2025, 8:00:25 PM No.2049567
>>2049526
>Animalfolk
Aren't they called Animal Men?
Replies: >>2049607
Anonymous
5/26/2025, 8:34:10 PM No.2049607
>>2049567
Animal person/people, according to the wiki
Tarn helped writing the guide so i guess its still correct
Anonymous
5/26/2025, 8:38:51 PM No.2049614
Pedro_Anime_Infobox
Pedro_Anime_Infobox
md5: fa7292292431815a420a33ebfbe985bd🔍
>>2049526
Pedro?!
Official One Piece to Dwarf Fortress isekai anime confirmed?
Replies: >>2049620
Anonymous
5/26/2025, 8:42:10 PM No.2049620
>>2049614
lol I would have never got this reference
Anonymous
5/26/2025, 10:57:48 PM No.2049773
>>2048690
It also appears diamonds will burn forever; it's now been few years and my dorfs are getting cranky about all that smoke exposure.
Replies: >>2049995
Anonymous
5/26/2025, 11:01:05 PM No.2049775
file
file
md5: da62a2ed314f57f5cf14dfb4f7882581🔍
>>2049526
As much as Im not a fan of the cutesy cartoony style, I think it's really well done.

What do you mean by found the illustration, though? I was asking for requests and such, I draw DF on my spare time all the time, it's as you said, a great source of lore and imagination.
Replies: >>2049780
Anonymous
5/26/2025, 11:07:17 PM No.2049780
>>2049775
I meant inspiration but I wrote illustration again
I'm doofus, sorry
Replies: >>2049818
Anonymous
5/26/2025, 11:44:41 PM No.2049818
>>2049780
All good friend, now you must make stone dwarf crafts (infinite).
Anonymous
5/27/2025, 12:14:35 AM No.2049840
>>2049526

>Nearly two-hundred species of animalfok exist in the world, so mwe made sure that they are impossible to inreact with aside from wholesale salughter or hoping and praying a single one of them join a civilization via soteric means not reproduced mechanicaly in-game and might one day visit your fort before the wrold gets taken over by goblins or necromancers!

Animal people are simultaneously the most interesting part of dwarf fortress biology nand also the worst due to how idioticaly they were implemented. For fucks sake, why cant we just tame/civilize them like we do with gremlins?
Anonymous
5/27/2025, 12:26:26 AM No.2049861
>>2037088
That's your art!? It's pretty good
Replies: >>2049869
Anonymous
5/27/2025, 12:31:20 AM No.2049869
file
file
md5: 95e58f9969cba6361de55bd6ce3b0dbf🔍
>>2049861
Thank you!

Yeah, I used to draw a lot for /dfg/ back when it was on /vg/
Replies: >>2050070
Anonymous
5/27/2025, 3:03:41 AM No.2049995
>>2049773
throw water on it. Or maybe you can use it for nefarious purposes - can smoke kill people in DF?
Anonymous
5/27/2025, 5:14:01 AM No.2050070
>>2049869
Love to see your drawings on here dude, seriously the best thing to wait in the threads :'D
Replies: >>2050195
Anonymous
5/27/2025, 10:00:00 AM No.2050195
file
file
md5: 9880242a29a82ab06ac7bce79475d106🔍
>>2050070
:) thank you
Anonymous
5/27/2025, 11:42:06 AM No.2050240
What does Myth and Magic do currently if you enable it in advanced world gen? I know there is no magic other then necromancy currently, but it must do something if it's there right?
Replies: >>2050394
Anonymous
5/27/2025, 2:37:44 PM No.2050394
>>2050240
there are magical healing materials now, and also items made out of primordial elements which lets you cast some spells. all of this mostly relevant only to adventurer mode for now however.
Replies: >>2050407
Anonymous
5/27/2025, 2:44:48 PM No.2050407
>>2050394
Does none of that show up in fortress mode at all? Sounds cool.
Replies: >>2050460 >>2050510
Anonymous
5/27/2025, 3:16:31 PM No.2050460
>>2050407
Not without questionable decisions on embark or dfhack
Anonymous
5/27/2025, 4:16:59 PM No.2050510
>>2050407
maybe next update
Anonymous
5/27/2025, 9:06:14 PM No.2050874
Stop fucking reminding me about "production mandates." There is no such thing as a "production mandate". They don't exist.
While we're at it, there also isn't such thing as an "export ban."
Replies: >>2051069
Anonymous
5/27/2025, 9:38:47 PM No.2050905
snap2025-05-26-22-44-40
snap2025-05-26-22-44-40
md5: adc2ac25a283c6432967def065f4a171🔍
made a round pond
Replies: >>2050906
Anonymous
5/27/2025, 9:42:18 PM No.2050906
>>2050905
eerie
Anonymous
5/27/2025, 9:42:32 PM No.2050907
snap2025-05-19-23-00-33
snap2025-05-19-23-00-33
md5: 9c9150cbbad9c05ed643877ae8586186🔍
Anonymous
5/27/2025, 10:02:59 PM No.2050918
Behead those who make grid fortress layouts
Replies: >>2050925 >>2050948
Anonymous
5/27/2025, 10:08:25 PM No.2050925
>>2050918
>best fort layout is 16:9

fight me
Replies: >>2051072
Anonymous
5/27/2025, 10:24:06 PM No.2050948
scribble
scribble
md5: c325af42c8bf88c5665c83def6fc9a73🔍
>>2050918
My fortresses are comprised of pods of four equally sized square rooms with pathways running along the outside of each pod.
And there's nothing you can do to change this.
Anonymous
5/28/2025, 12:02:58 AM No.2051069
>>2050874
there are however such things as sudden mysterious deaths leaving the hammer shaped hole in the victim's scull
Replies: >>2051331
Anonymous
5/28/2025, 12:03:55 AM No.2051072
>>2050925
best fort layout is 16:10
Anonymous
5/28/2025, 5:40:20 AM No.2051294
8-v-7498546- No.7501350
8-v-7498546- No.7501350
md5: a0b49231c19704c2b0a49574d6c90ba5🔍
man, i keep forgetting dorf threads are around
never quite got the hang of the story generator, though i did experience some memorable moments
>beast
>send in shoddy militia
>red squares and z's flying everywhere
>one legged commander left
>single leggedly puts it down
>she hobbles down the corridor slower than usual
>dies before getting to her room
>turn her room into a mausoleum
>quit game
so what's been going on in these threads?
'CLA'.gif dated 2015 from anon from _chan
Replies: >>2051310 >>2051311 >>2051340 >>2051566
Anonymous
5/28/2025, 6:04:37 AM No.2051310
>>2051294
Mostly just waiting for Toady to do something
Answering newbies questions
Fort posting( althoug I feel like that slowed down after the hack alongside the thread as whole for some reason)
Replies: >>2051340
Anonymous
5/28/2025, 6:05:38 AM No.2051311
>>2051294
just hanging around mostly
Replies: >>2051340
Anonymous
5/28/2025, 6:32:57 AM No.2051331
>>2051069
Come on, who would even do that? A "hammerer?" There is no such thing.
Anonymous
5/28/2025, 6:42:57 AM No.2051340
8ch-v-df-7572127-ID.a57a2c No.7573766 goblin performance troupe
>>2051310
>hack
oh right, chicken jockey
for a second there i thought df was hacked
>>2051311
seems its been getting slower over the years, unless it's the wait for new update
>>2051294
>notice filename has thread number
>haha wat if someone saved the thread
>https://archive.md/gHHeo
holymoly
another pic from 2015 thread
https://archive.md/Y7yR2
Replies: >>2051768
Anonymous
5/28/2025, 7:25:03 AM No.2051356
Somebody here knows what happened to Kinosmash?? He stopped posting videos like a couple of months ago without explanations. I am worried ;_;
Replies: >>2051484
Anonymous
5/28/2025, 11:21:29 AM No.2051465
How good are obsidian shortswords?
Better then bronze/iron?
Replies: >>2051609 >>2052864
Anonymous
5/28/2025, 11:47:19 AM No.2051484
>>2051356
He's been doing it for years, maybe he reached his limit
Anonymous
5/28/2025, 1:45:36 PM No.2051566
toadyone_update
toadyone_update
md5: 7fc28826295aed5cde5ea7e4f9fa5a20🔍
>>2051294
Same old
Replies: >>2052817 >>2055098
Anonymous
5/28/2025, 2:32:43 PM No.2051606
greed__the_end_of_duralthob_by_kruggsmash-d7ns6vo
greed__the_end_of_duralthob_by_kruggsmash-d7ns6vo
md5: a818842d247c1c247646184d1d106a0f🔍
>>2037528
>"Greed: The End of Duralthob" by Kruggsmash was posted on DeviantArt on June 19, 2014. This is a Dwarf Fortress story/illustration inspired by SimonSwerwer’s "Reclaiming Sethilir.
>Simon Swerwer - Decapitated Camels
https://www.youtube.com/watch?v=_aibTdZJOQ0
>January 15, 2014
>The story of the reclaiming of Sethilir. Both the music and the artwork are old, but I never really felt that I could convey the story as I imagined it until I had a dream about it some nights ago.
>The original artwork can be found here: https://www.deviantart.com/simonswerwer/art/Reclaiming-Sethilir-317795809
Replies: >>2052012
Anonymous
5/28/2025, 2:37:06 PM No.2051609
>>2051465
Unless something changed, they are only better than nothing and wood
Replies: >>2051716 >>2052864
Anonymous
5/28/2025, 4:33:55 PM No.2051716
>>2051609
Really? I thought they would be at least better then copper, or at least silver.
Replies: >>2051754 >>2052864
Anonymous
5/28/2025, 5:01:23 PM No.2051754
>>2051716
Toady hasnt been doing his weapon metalurgy homework
Obsidian swords stop being useful as soon as they face any metal armor, even copper. Being only decent against animals, which so is every other weapon-grade metal
Replies: >>2052864
Anonymous
5/28/2025, 5:12:57 PM No.2051768
>>2051340
At first I was a bit confused about a 2015 /dfg/ thread on /v/ hitting hitting 400 post in two days, then I realised that it was 2*4chan
Replies: >>2052149
Anonymous
5/28/2025, 10:07:45 PM No.2052012
>>2051606
That is the the one
Thank you, Anon
Replies: >>2052180
Anonymous
5/29/2025, 12:22:35 AM No.2052149
shale ocean (4ch-vg-125798437-No.125849829)_thumb.jpg
shale ocean (4ch-vg-125798437-No.125849829)_thumb.jpg
md5: 826d5949d5a377e20282ec050e79edbf🔍
i wanna read old threads, but archived.moe vg search is dead
though previous/new thread links help, full jpgs and webms gone
might be worth dumping old images, for posterity
but i haven't been around enough to know what's forgotten oc or repost
what say youse?

https://archived.moe/vg/thread/125798437/#125849829
> shaleocean.webm,
>Anonymous Sat 19 Dec 2015 06:59:40 No.125849829
>>2051768
https://i.4cdn.org/wsr/1748301779532595.png
Replies: >>2052191
Anonymous
5/29/2025, 12:35:50 AM No.2052160
has any actual gameplay been improved in the last decade?
Replies: >>2052162 >>2052177
Anonymous
5/29/2025, 12:39:11 AM No.2052162
>>2052160
adventure mode saw the best of it in last decade

fort mode got uhhhh
Replies: >>2052169 >>2052177
Anonymous
5/29/2025, 12:44:09 AM No.2052169
>>2052162
who plays adventure mode... never have i ever.... fucking toadies autism
Anonymous
5/29/2025, 12:53:46 AM No.2052177
>>2052160
>>2052162
Ok here is what happened on the last decade

0.42.01 - 2015
>Release; introduced taverns, temples, and libraries, added new musical instruments and performance skills, introduced needs to replace dwarves going On Break, added visitors who can petition for fortress membership, scholars and historians can write books and spread knowledge, and drinking alcohol actually causes inebriation (and eventually fatal alcohol poisoning)

0.43.01 - 2016
>Release; Adventurers can create sites*, make stone axes, fell trees, perform carpentry, and construct buildings; Fortress mode work orders can now specify start conditions, restart frequencies, and how many workshops can be used
*disabled in current version until toady reworks it

0.44.01 - 2017
>Release; can now send raids to other sites, build museums using pedestals and display cases, artifacts created during worldgen, civilizations can send spies to gather information on artifacts

0.47.01 - 2020
>Release: introduced creation of guildhalls and temples. Introduced traitors and villains. Many new events in world generation, organizations, sites, pets and mounts in adventure mode, light aquifers.

Those last two have much much more stuff in the change log due to Putnam beating DF into shape, if compared to the previous two, and it is better to read the full thing. But most of it until now has been reintroduction of features and technical stuff

50.01 - 2022
>Premium release: launched the paid Premium version on Steam and itch.io. Introduced graphics, full mouse support, a new user interface, tutorials, and new music and sound effects. A number of features from v0.47 were lost in 50.01 (see Missing features).

51.01 - 2024(Adventure beta) - 2025
>Adventure beta: Adventure mode now available, with a new soundtrack and interface. Graphics changes, skill archetypes, Chosen mode, mysterious dungeons. Steam only.
Replies: >>2059599 >>2059628
Anonymous
5/29/2025, 12:56:13 AM No.2052180
0fZcVwI
0fZcVwI
md5: 98e4975fb6e9ea900aebc3787b22a920🔍
>>2052012
my surprise, all this time it was by kruggsmash and it being before his first video - at least what now shows as first
another
>"from a finnish imageboard [spoilers]" - 2013
Anonymous
5/29/2025, 1:05:32 AM No.2052191
>>2052149
>but i haven't been around enough to know what's forgotten oc or repost
>what say youse?
I dont mind
Replies: >>2052218
Anonymous
5/29/2025, 1:28:10 AM No.2052218
EsquiesDrathvsJosephMerrick1AFight (4-vg-df-160094514-p160350430)17thNov2016
>>2052191
>[missing full image, characters overview]
>>TournamentAnon !oZS1YK8mIg Wed 16 Nov 2016
> Well I guess it's about time we got this tournament on the started. You've all waited patiently and without further delay we will get to the first match of the day.
>In the north corner, a young elf by the name of Esquies Drath who hails from a farm. His life there was not for him though so he sought a life of soldiering. His journey has brought him here, to the Arena, where he must face off against Joseph Merrick a gigantic elephant man who, although unarmed, unarmored, and unskilled he is much larger than his elven opponent.
anons:
>>My money is on the elf. If he dodges well enough, the big guy should bleed fast, and pass out before he can land a blow.
>>https://www.youtube.com/watch?v=02nLHpSLTxo (Simon Swerwer - Danger Room)
>>FIGHT MUSIC
>>Reindeer leather, good taste.
>>Betting 49 on the elephant man, the elf might be a soldier but hes still an elf!

>>TournamentAnon
>[EsquiesDrathvsJosephMerrick1AFight.gif]
https://archived.moe/vg/thread/160094514/#160350430
>The fighters get ready in their respective corners and the bell is sounded. Esquies begins by taking off his copper breastplate?

>Joseph doesn't hesitate and charges straight for the elf.

>Esquies is in a panic and dodges around Joseph's swings. Now in position he begins swinging with his sword. A stab to the right leg brings the giant down.

>Esquies now standing over his opponent goes to work slashing and stabbing his opponent. Joseph taking every blow reaches out and grabs his opponent's foot. In one last act of defiance he snaps Esquies' ankle, sending the elf to the floor just as he lands a savage blow to the elephant man's midsection.

>With Joseph now incapacitated the Esquies swinging wildly at his head until finally it is little more than a pile of red paste.

>Esquies is the victor of match 1A and advances. His manager now has 222 points to spend on him.
Replies: >>2052242
Anonymous
5/29/2025, 1:32:38 AM No.2052226
4-vg-dfg-162589907-p162768063 'giant alligators'
https://archived.moe/vg/thread/162589907/#162768063
>well guys this looks like the spot, where should we park the wagon?

>right next to the giant alligators? sounds solid.

>good thing most of my dwarves are proficient dodgers.
Anonymous
5/29/2025, 1:38:54 AM No.2052238
4-vg-125292932-No.125303541 - Earthenmute-141-region5-100-1687
> Anonymous Mon 14 Dec 2015 04:06:57 No.125303541
>I offer for your consideration this scientific evidence that Armok loves me more than all of you.
Earthenmute-141-region5-100-1687.png
replies:
>volcano openings all the look the same-ish :\
>Motherfucker.
>I got a lone hill in the middle of a gold-laden forest to build a fort on top of. where's your armok now? [404 full img]
>hnnnnnnngh
https://archived.moe/vg/thread/125292932/#125303541
Anonymous
5/29/2025, 1:41:56 AM No.2052242
>>2052218
>Tournament
Holy shit that takes me back
Replies: >>2052270
Anonymous
5/29/2025, 1:48:50 AM No.2052252
4vg-125292932-No.125370685 d6a2f3c7ec[1]
4vg-125292932-No.125370685 d6a2f3c7ec[1]
md5: 82d21a09a19cb68f40c8125316bd6f02🔍
anon1
>finally found the cavern

>send help
anon2
>[...]
>Also that's what you get for building on soil.

>Don't be an elf, son. Carve the stone, fuck the grass.
anon1
>I guess so about the soil bit, I just never wanna go too deep so early because I might hit the cavern and fuck up early build schematics.
anon2
>Just go 10 z level deep, you won't hit the caverns for another 10z.
anon1
>I'll keep that in mind for the future.

>At least everyone in the tavern is having fun.
d6a2f3c7ec[1].png
replies
>tileset? >Looks like Myne
>that's the comfiest tavern ever
>Do they actually "rent" those rooms? Mine are always vacant.
https://archived.moe/vg/thread/125292932/#125370685
Anonymous
5/29/2025, 2:01:21 AM No.2052270
Screenshot 2025-05-29 at 10-00-04 _vg_ - Video Game Generals » Thread #159776168
>>2052242
other tournie related file is .txt with these ascending dated links

/dfg/ - Dwarf Fortress General Anonymous Sun 20 Nov 2016 06:24:44 No.160605842
Dorfs are weak edition
Previous thread >>160356827
https://web.archive.org/web/20161121124031/https://boards.fireden.net/vg/thread/160605842/

/dfg/ - Dwarf Fortress General Anonymous Thu 17 Nov 2016 06:45:30 No.160356827
generic edition
Previous thread >>160094514
https://web.archive.org/web/20161121122927/https://boards.fireden.net/vg/thread/160356827/

/dfg/ - Dwarf Fortress General Anonymous Mon 14 Nov 2016 01:43:03 No.160094514
scholar edition
Previous thread >>159776168
https://web.archive.org/web/20161121122849/https://boards.fireden.net/vg/thread/160094514/

/dfg/ - Dwarf Fortress General Anonymous Wed 09 Nov 2016 13:39:17 No.159776168
racism edition
Previous thread
>>159355865
https://web.archive.org/web/20161121122958/https://boards.fireden.net/vg/thread/159776168/
> /dfg/ is severely lacking in any material. I say we have a community event to get the creativity flowing and keep us from perishing as a general.
>I say we have a tournament similar to the one held on r/dwarffortress a while back seen here:
https://www.reddit.com/r/dwarffortress/comments/4im1ek/the_rdwarffortress_gladiator_tournament_i_round_1/
>The rules I think could be adapted for us easily enough and as long as whips and scourges are banned from entry I think it would be fun.

>otherwise I guess we could have a succession game.

replies
>Or we could just keep arguing about tilesets.
>I'd be interested on doing a succession game, so long as we make it a general rule not to aim for efficiency and to not chimp out when the fort isn't 100% efficient. Efficient forts are boring forts.
>I'd be down for either of these. Just lost my job so I've got plenty of free time on my hands.
>Or, Elkposter can finish his quest already. REEEEEEE
Anonymous
5/29/2025, 2:54:55 AM No.2052321
vg-dfg-165921429#p165926240 1462914302624.png
vg-dfg-165921429#p165926240 1462914302624.png
md5: dc99ab93fc530f48302baf4d3dc0d286🔍
seems 4chanarchives imgur links from 2016 still work, but i'm still posting this because that fucking hole - first i ever saw something like that
>/v/ thread - What's your excuse for not playing Dwarf Fortress right now?
anon [https://i.imgur.com/iTyZxoB.png]
>Because imposing order is tedious, can't the little shits work out how this fortress should be used and get on with it?
anon2
>all that dacite, native gold, and galena just lying around. clean that shit up, anon
anon
> 2016-05-14 07:42:14 Post No.337548515
Spiralsmith-166-Spiralsmith-1002-33924.png (154 KB, 2592x2592)
>Not my job m8, tell the haulers to stop using the wheelbarrows as an excuse.
https://4chanarchives.com/board/v/thread/337531075#p337548515
ignore filename, seems i saved when reposted a year later on /vg/
unless it was posted earlier but can't check because [view same] search on archived.moe doesn't work
vg/replies
>>[coolfortpic]
>>[coolerfortpic]
>>[evencoolerfortpic]
>faggots.

>Because of you guys. I just spent 2 hours trying to GIMP edit your pictures so i could make a QUICK FORT duplicate of them.

>FUCK IT! im done. I got some more skills with photoshop now. THANKS! GOD I WISH I WAS WORKING AGAIN IM SO BORED!!!
reply
>GIMP that shit up nigga!
reply
>Well at least i know how you fucking assholes do it now. Unless you do that all in game. This is MUCH MUCH! faster.

>FUCK YOU!!! NOW IM GONNA MAKE THE COOL FORTS!
https://archived.moe/vg/thread/165921429/#165940696
end dump for now, realized i'm spamming now
might just link to threads instead of all this text
time to pick someone up from a hospital
Anonymous
5/29/2025, 3:04:31 AM No.2052330
God hates aquifers
Anonymous
5/29/2025, 4:58:21 PM No.2052817
>>2051566
GAHHHHHHHHH
DO SOMETHING ALREADY, THE MONTH IS ALMOST ENDING
Anonymous
5/29/2025, 6:29:27 PM No.2052864
>>2051465
>>2051609
>>2051754
>>2051716
Nvm, you can't even make them, when you order the dorfs to make an rock sword they grab a chunk of obsidian and a log and the sword just ends up being a X wood sword.
No clue if the obsidian in there enhances the cutting edge or not.
I understand they are supposed to be aztec type paddle saw things, but I would appreciate if there was anything to differentiate them from regular wooden swords, maybe a different sprite or at least a name change, like X wood obsidian sword.
Anonymous
5/29/2025, 7:06:31 PM No.2052881
probing
probing
md5: 9dbf60281ce0c820fc8a032c59eb5b60🔍
He does have that kind of face desu.
Replies: >>2056657
Anonymous
5/29/2025, 7:29:39 PM No.2052891
Game theory incoming.
The sprites for human and dwarf faces are so similar that you can barely tell them apart if you're looking at them in game, they have those massive noses.
Humans are also generally the most likely to be friendly with dwarves because their cultures are very similar, the only things that differentiate them are the fact that humans are larger, generally more dangerous, more prone to violence/cruel acts. But otherwise they just act like aboveground dwarves, they like drinking and crafting things.
Conclusion? Humans are just dire-dwarves.
Anonymous
5/29/2025, 10:02:56 PM No.2053044
Do holdings do anything besides being a trigger fro noble promotions? They dont seem to generate historical figures on their own ( besides the 2 merchants that never come to your fort) and they dont seem to interact with the world at all., very disapointing. Wiki says holdings are supposed to send tribute but i think its bugged or not implemented at all.

What am i missing here?
Replies: >>2053047
Anonymous
5/29/2025, 10:07:11 PM No.2053047
>>2053044
I think you have to demand tribute from them with a menssager, but Im not sure if this is right since I never bothered
I know you can tell your dorfs to fuck off to one of your holdings, and you can also request the holding to send you workers or your exiled dorfs back
Anonymous
5/30/2025, 1:14:34 AM No.2053236
vg dfg 397024006 22 Aug 2022 favela
vg dfg 397024006 22 Aug 2022 favela
md5: cd9e1bbdaad0a406c0002c2e552c4ffd🔍
digging through archives again, earliest i can find is
>2015-02-27
https://4chanarchives.com/board/vg/thread/95746776
by combing earliest pages and ctrl+f 'dwarf' , and
>03 Jul 2012
https://archived.moe/vg/thread/8776004
thanks to nitter > search '4chan dwarf' by date > a thread bot account @4chanvg providing a thread number and thread subject line > putting no. into thread url in archived.moe
archive.today requires combing 100s pages of 6000 urls boards.4chan.org/vg/thread/* and ctrl+f, messed up by saved links split between http and https
huh, funny that
https://archived.moe/vg/page/73997/
>thread No.1 Thu 16 Feb 2012
>moot !Ep8pui8Vw2 ## Admin
>Introducing /vg/ - Video Game Generals

tl;dr - note to same minded anons, don't take archive search function for granted;save thread numbers in filenames for saved images, start threads with link/number of last thread, end threads with link/number to next thread
wish i saw the replies for this image, don't know what the number represents
Replies: >>2053253
Anonymous
5/30/2025, 1:40:58 AM No.2053253
TournamentAnon 4archive 2016-11-20 4vg dfg 160605842#160688629 StenvsSmellyAntFeetEncoreMatchFight
>>2053236
p.s- oops, forgot about 4archive - and it saves images
> TournamentAnon 2016-11-20 Post No.160688629
https://4archive.org/board/vg/thread/160605842/dfg-dwarf-fortress-general#p160688629
Anonymous
5/30/2025, 1:43:46 AM No.2053256
when do we go back to the /dfg/ golden age?
Replies: >>2053258 >>2053298 >>2053321 >>2053398
Anonymous
5/30/2025, 1:45:19 AM No.2053258
>>2053256
When we push out the gachas and return to the promised land.
Anonymous
5/30/2025, 2:37:14 AM No.2053298
>>2053256
When gachafags go to the board that was made for them so the slow generals of /vg/ don't die every hour or so
Anonymous
5/30/2025, 3:19:33 AM No.2053321
>>2053256
Golden age /dfg/ threads had 150+ unique IPs in threads that lasted only a few days. Here, if we still had IP counter, I doubt we would be reaching past 70 even after a month or two
Anonymous
5/30/2025, 5:24:16 AM No.2053398
dfg vg 164964034#p165029446 'comfy caravan'_thumb.jpg
>09 Jan 2017 comfy_caravan.webm
https://archived.moe/vg/thread/164964034/#165029446
some working images/webms on b4k
>earliest is /dfg/ 28 Aug 2019 No.264104989
https://arch.b4k.dev/vg/search/text/dwarf%20fortress/type/op/page/48/

>scroll through 2019 thread for webms
>see 'fireden'
>/dfg/ oc collector anon offering an archive anon his drawfag folder
>anons discussing fireden pulling /vg/ and lamenting lost /dfg/ history
https://arch.b4k.dev/vg/thread/264104989/#264121102
oh, fates! x88
>>2053256
I mean, i didn't know (or keep forgetting) /dfg/ moved to /vst/. even wondered if it was dead
though i was more of a drop-in-every-now-and-then than a regular
Anonymous
5/30/2025, 11:23:47 AM No.2053618
Does anybody know, has Toady ever talked about what the plans are for ways to get stronger in adventurer mode or get your dorfs stronger aside from equipment and skills? As it stands we have a pretty realistic system where a lucky bolt can pierce almost any creatures brain and put it down instantly and the skin or a legendary combatant dwarf is not any stronger or more resilient then any other dorfs, but there is an intention to move the game towards high fantasy to my understanding, so will we get something like legendary dwarves having skin as tough as bronze through training, or maybe it could be from a magical tincture or a blessing from a god, it could even go mythological ala Sigurd bathing in Fafnir's blood, maybe a dorf that slays a megabeast or titan could get some type of boon either from ingesting a part of it or just as a godly reward, like if you slay a life sphere megabeast you get a boon from a death sphere god?
Not to mention that dragon bones are just as weak as turkey bones when made into armor and scales are currently unusable.
Replies: >>2053840 >>2053844 >>2053845 >>2053847
Anonymous
5/30/2025, 3:55:35 PM No.2053840
>>2053618
sounds like you just need to do some alterations to your RAWS
Replies: >>2054069
Anonymous
5/30/2025, 4:02:13 PM No.2053844
>>2053618
Don't know about adventurers but in fortress mode legendaries are just about invulnerable as it is. Only thing that can get them is exhaustion; then a random hit can cripple them through that comically overdone ragdolling mechanism.
I once had a fort where twenty legendaries beat a 1600+ strong goblin&troll&beak dog siege with about 700 invaders killed before they ran. None of the dorfs died, but nearly all had injuries due to ragdolling.
Replies: >>2054069
Anonymous
5/30/2025, 4:03:04 PM No.2053845
1744351208398336
1744351208398336
md5: 229619d1939433b45bbef27b0f189f7f🔍
>>2053618
I'm lazy and don't want to post the preceding lesser variants but is this the kind of thing you're asking about?

[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen draconic blood]
[STATE_ADJ:ALL_SOLID:frozen draconic blood]
[STATE_NAME:LIQUID:draconic blood]
[STATE_ADJ:LIQUID:draconic blood]
[STATE_NAME:GAS:boiling draconic blood]
[STATE_ADJ:GAS:boiling draconic blood]
[STATE_COLOR:ALL:SCARLET]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:dracovenia]
[SYN_INGESTED]
[SYN_AFFECTED_CREATURE:DWARF:ALL]
[SYN_AFFECTED_CREATURE:HUMAN:ALL]
[SYN_AFFECTED_CLASS:HALF-DRAGON]
[CE_DISPLAY_NAME:NAME:Dragonhunter:Dragonhunters:Dragonhunter:START:0]
[CE_ADD_TAG:NOFEAR:START:0]
[CE_ADD_TAG:NO_PHYS_ATT_RUST:START:0]
[CE_ADD_TAG:PARALYZEIMMUNE:START:0]
[CE_ADD_TAG:TRANCES:START:0]
[CE_ADD_TAG:SUPERNATURAL:START:0]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:2:3:PROB:100:START:0]
[CE_SENSE_CREATURE_CLASS:START:0:CLASS:DRACONIC:70:4:0:1]
[CE_FEEL_EMOTION:EMOTION:TRIUMPH:SEV:75:PROB:100:START:10:PEAK:120]
Replies: >>2054069
Anonymous
5/30/2025, 4:04:39 PM No.2053847
>>2053618
>Not to mention that dragon bones are just as weak as turkey bones when made into armor and scales are currently unusable
>not giving your dragons bones as strong as steel
It's an easy fix, anon
Replies: >>2054069
Anonymous
5/30/2025, 7:38:35 PM No.2054069
>>2053840
I dabbled around with some surface level stuff like making humans playing and editing minotaurs and ogres to interact like animal men, but I'm not a coder by any means.
>>2053844
Yeah even if you're legendary maxed out in everything, if you get surrounded by a bunch of zombies of something they can still beat you to death or just exhaust you till you die kinda like bees vs wasps.
>>2053845
Does this change the cast of dwarves and humans if they drink dragon blood? Thanks, it sounds cool I'll try it out, I assume I just add this to liquids in raws or something?
>>2053847
It is? I played masterwork and that had workable scales but I remember the bones and scales of dragons and megabeasts just as weak as those of a chicken.
Replies: >>2054078 >>2054089
Anonymous
5/30/2025, 7:43:09 PM No.2054078
>>2054069
>Does this change the cast of dwarves and humans if they drink dragon blood?
negative
as for adding it just replace [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE] with it under the dragon's creature entry.
oh, and make sure to add [CREATURE_CLASS:DRACONIC] to the dragon's entry if you want the sensing to actually work
Replies: >>2054096
Anonymous
5/30/2025, 7:48:06 PM No.2054089
>>2054069
well yeah, you just need to replace what the dragon uses for it's bones
Replies: >>2054100
Anonymous
5/30/2025, 7:51:04 PM No.2054096
>>2054078
Okay thanks, then is class just stuff like Hammerdwarf or Axeman? I assume the material force multiplier there maybe turns all their tissues stronger?
Couldn't I use code like this to add a body strengthening class and make it so that levelling up in that makes your dwarves skin stronger or something?
Replies: >>2054108
Anonymous
5/30/2025, 7:52:33 PM No.2054100
>>2054089
You mean like give it iron bones or create a dragon bone material and somehow add that to the dragon?
Replies: >>2054118 >>2054123
Anonymous
5/30/2025, 8:02:11 PM No.2054108
>>2054096
Classes exist purely for Interactions, Syndromes, and certain Creature and Entity tokens and have no real bearing on anything else.
https://dwarffortresswiki.org/index.php/Creature_token#CREATURE_CLASS

Material force multiplier does make them overall more resistant, it is usually coupled with a material said creature is weak to, IE Silver for werecreatures, if you want them to be weaker to a specific material just replace the second NONE with a material (example [CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:SILVER:10:1] which means it makes whatever it is affecting 10 times more resistant to everything BUT silver)
https://dwarffortresswiki.org/index.php/DF2014:Syndrome#CE_MATERIAL_FORCE_MULTIPLIER

as for making your character incrementally stronger, I myself haven't really dealt with that, but you'd need to fuck with concentrations
https://dwarffortresswiki.org/index.php/DF2014:Syndrome#SYN_CONCENTRATION_ADDED
Anonymous
5/30/2025, 8:09:43 PM No.2054118
>>2054100
just add this
[MATERIAL_TEMPLATE:DRAGONBONE_TEMPLATE]
[STATE_COLOR:ALL_SOLID:BLACK]
[STATE_NAME:SOLID:draconic bone]
[STATE_ADJ:SOLID:draconic bone]
[STATE_NAME:POWDER:draconic bone meal]
[STATE_ADJ:POWDER:draconic bone meal]
[STATE_COLOR:LIQUID:BLACK]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:BLACK]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:0:0:1]
[MATERIAL_VALUE:1]
[SPEC_HEAT:2000]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:220000]
[IMPACT_FRACTURE:220000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:220000] cortical bone
[COMPRESSIVE_FRACTURE:220000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:126500]
[TENSILE_FRACTURE:143000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:126500]
[TORSION_FRACTURE:143000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:240000]
[SHEAR_FRACTURE:240000]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:126500]
[BENDING_FRACTURE:143000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:10000]
[ABSORPTION:100]
[REACTION_CLASS:CARVE_SMALL]
[REACTION_CLASS:CARVE_LARGE]
[REACTION_CLASS:CARVE_BONE]
[REACTION_CLASS:CARVE_BOTH]
[REACTION_CLASS:ANIMAL_GLUE]
[REACTION_CLASS:CAN_GLUE]
[IMPLIES_ANIMAL_KILL]
[BONE]
[ITEMS_HARD]
[ITEMS_BARRED]

then do this
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:BONE:DRAGONBONE_TEMPLATE]
Replies: >>2054123
Anonymous
5/30/2025, 8:12:22 PM No.2054123
>>2054100
>>2054118
add the material to material_template_default.txt
replace [BODY_DETAIL_PLAN:STANDARD_MATERIALS] of the dragon's creature entry with that
Replies: >>2054137
Anonymous
5/30/2025, 8:20:38 PM No.2054137
>>2054123
Okay thank you, I also added the dragon blood code and I'm in the testing arena, it does change the dragon's blood to say draconic blood, but there are no visible changes in any of the screens when I have a creature drink it, is it supposed to show if a creature is a dragon slayer anywhere?
Replies: >>2054139 >>2054144 >>2054151
Anonymous
5/30/2025, 8:21:37 PM No.2054139
>>2054137
arena acts silly at times, exit control and look at the unit, it should say Dracovenia under syndromes or whatever
Anonymous
5/30/2025, 8:24:15 PM No.2054144
>>2054137
looking at anon's syndrome, it looks like it only effects dorfs and humans if that helps
Replies: >>2054155
Anonymous
5/30/2025, 8:31:31 PM No.2054151
>>2054137
iirc titles like that can be seen in legends or when looking at an NPC
Anonymous
5/30/2025, 8:33:33 PM No.2054155
>>2054144
Yeah I'm trying it with a human but it doesn't show it anywhere, maybe I messed up the code, do I need to add the dragon blood code to the materials text and not the dragon's creature entry maybe?
Anonymous
5/30/2025, 8:38:05 PM No.2054167
>>2054164
No I was picking it up and drinking it from the guys hands.
Replies: >>2054172 >>2054174
Anonymous
5/30/2025, 8:41:01 PM No.2054172
>>2054164
>>2054167
doing that should work as well, show me your creature entry
Replies: >>2054174 >>2054178 >>2054182
Anonymous
5/30/2025, 8:42:18 PM No.2054174
>>2054167
Disregard, I was mistaken. >>2054172 is right in that it works for either
Replies: >>2054178 >>2054180
Anonymous
5/30/2025, 8:49:30 PM No.2054178
>>2054172
>>2054174

[CREATURE_CLASS:DRACONIC]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen draconic blood]
[STATE_ADJ:ALL_SOLID:frozen draconic blood]
[STATE_NAME:LIQUID:draconic blood]
[STATE_ADJ:LIQUID:draconic blood]
[STATE_NAME:GAS:boiling draconic blood]
[STATE_ADJ:GAS:boiling draconic blood]
[STATE_COLOR:ALL:SCARLET]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:dracovenia]
[SYN_INGESTED]
[SYN_AFFECTED_CREATURE:DWARF:ALL]
[SYN_AFFECTED_CREATURE:HUMAN:ALL]
[SYN_AFFECTED_CLASS:HALF-DRAGON]
[CE_DISPLAY_NAME:NAME:Dragonhunter:Dragonhunters:Dragonhunter:START:0]
[CE_ADD_TAG:NOFEAR:START:0]
[CE_ADD_TAG:NO_PHYS_ATT_RUST:START:0]
[CE_ADD_TAG:PARALYZEIMMUNE:START:0]
[CE_ADD_TAG:TRANCES:START:0]
[CE_ADD_TAG:SUPERNATURAL:START:0]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:2:3:PROB:100:START:0]
[CE_SENSE_CREATURE_CLASS:START:0:CLASS:DRACONIC:70:4:0:1]
[CE_FEEL_EMOTION:EMOTION:TRIUMPH:SEV:75:PROB:100:START:10:PEAK:120]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
Replies: >>2054180 >>2054182
Anonymous
5/30/2025, 8:50:31 PM No.2054180
>>2054178
>>2054174
I have it right under [HAS NERVES]
Replies: >>2054182
Anonymous
5/30/2025, 8:51:33 PM No.2054182
image_2025-05-30_205125794
image_2025-05-30_205125794
md5: 69d0a8c6a3929da3b314a8e4adf1c0bb🔍
>>2054180
>>2054178
>>2054172
Replies: >>2054190
Anonymous
5/30/2025, 9:02:26 PM No.2054190
>>2054182
looks like it should work
I just unpacked a fresh df rar and threw what you have right there in and it does.

Are you on 50.01+? Its arena is trash and doesn't show as much as it used to.

duck around a tree or something that obstructs your view, if you can see the dragon as a glowing symbol then it's working
you can also wait a tiny bit then check their thoughts, it should say feeling triumph due to dracovenia
Replies: >>2054193 >>2054206 >>2054221
Anonymous
5/30/2025, 9:03:33 PM No.2054193
>>2054190
I'm on 51.11 yeah
I'll try it on an embark with dfhack
Replies: >>2054221
Anonymous
5/30/2025, 9:11:22 PM No.2054206
>>2054190
just tried it on 50.11 myself as well, it works
>can't even search in equipment
christ I forgot about that part of steam fortress arena
Replies: >>2054209 >>2054221
Anonymous
5/30/2025, 9:13:53 PM No.2054209
bleh
bleh
md5: bab7ed8e0eaa626686fb9f113833cc38🔍
>>2054206
*51.11
Replies: >>2054221 >>2054223
Anonymous
5/30/2025, 9:27:53 PM No.2054221
Capture
Capture
md5: 4bbb912578c2c10ed5d661be9fcd24fd🔍
>>2054209
>>2054206
>>2054193
>>2054190
I think this means it works right?
Sorry, it just didn't show up in syndromes, like you couldn't pick it as a condition when spawning in a creature and even after drinking dragon blood it doesn't show that you have this anywhere in any menu.
Replies: >>2054223 >>2054232
Anonymous
5/30/2025, 9:29:37 PM No.2054223
>>2054221
>>2054209
Although I still don't know if the strengthened tissues thing works, I have no clue how you would test that either.
Anonymous
5/30/2025, 9:41:49 PM No.2054232
bluh
bluh
md5: 73ebe55ee9fa1b747cb4fddc11c3a28b🔍
>>2054221
yeah that means it works
The syndrome shows up when you select a creature in classic fortress's Arena.
It doesn't show up in arena's creature creator because it is a Syndrome and not an Interaction.

as for testing strengthened tissues, let something start bashing at you and see what happens.
You may have to increase the values if you aren't satisfied
Replies: >>2054245 >>2054248
Anonymous
5/30/2025, 9:51:14 PM No.2054245
Capture
Capture
md5: 8fcc6a0e6edeabc45cf27e8873b409a1🔍
>>2054232
We did it reddit.
It only shows up as a mood thing not anywhere on the UI, must be something with the new UI, actually can you even see if you're a werecreature on the new UI? May be a limitation of this version.
As for toughness, I think it about makes you as tough as a dragon, cause the cave dragon I fought only shred my left arm even though it hit me on the chest that's only covered by bronze a couple times and didn't do much damage there.
Replies: >>2054247 >>2054248
Anonymous
5/30/2025, 9:52:27 PM No.2054247
>>2054245
awesome,
glad I could help, anon.
Anonymous
5/30/2025, 9:53:54 PM No.2054248
>>2054245
>>2054232
Thanks for all the help, I think I'll try adding the ability to breathe fire and becoming fire proof to it somehow.
Replies: >>2054252
Anonymous
5/30/2025, 9:59:17 PM No.2054252
>>2054248
you can do the former easily but the latter requires you to change the creature into another that has;
[SELECT_MATERIAL:ALL]
[HEATDAM_POINT:NONE]
Replies: >>2054254
Anonymous
5/30/2025, 10:00:08 PM No.2054254
>>2054252
I can't just add this? [CE_ADD_TAG:FIREIMMUNE_SUPER]
Replies: >>2054260
Anonymous
5/30/2025, 10:04:21 PM No.2054260
>>2054254
You'd think that and it would make sense logically but unfortunately [FIREIMMUNE] and [FIREIMMUNE_SUPER] are not only invalid add tag options, but they also don't even protect from actual heat either, just the firejets/balls and dragonfire, which is why they need the [HEATDAM_POINT:NONE]
Anonymous
5/30/2025, 10:07:39 PM No.2054265
I'd say you should put [IGNITE_POINT:NONE] in there as well, but the mental image of a man on fire but not burning is pretty metal
Replies: >>2054275
Anonymous
5/30/2025, 10:18:21 PM No.2054275
>>2054265
That does sound more fun, on a related not I can't seem to get that dragonbone code working or add the firebreathing either.
Replies: >>2054286 >>2054297
Anonymous
5/30/2025, 10:35:53 PM No.2054286
>>2054275
it looks like;
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:PARCHMENT]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[USE_MATERIAL_TEMPLATE:BONE:DRAGONBONE_TEMPLATE]
yes?
you'll see if it works if you butcher the dragon/a piece of the dragon and look at the bone, if it's grey instead of white then it is working

as for adding the firebreathing
add this to the end of the dracovenia syndrome, modify it as suits your needs
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Breath Fire]
[CDI:INTERACTION:MATERIAL_EMISSION]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:FIREJET]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:10]
[CDI:VERB:breath a stream of fire:unleashes a stream of flame from their mouth:NA]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
Replies: >>2054297 >>2054298
Anonymous
5/30/2025, 10:44:54 PM No.2054297
>>2054275
>>2054286
ah wait, I forgot you're on 51.11
turn the graphics to ASCII real quick and you'll see the actual color
Replies: >>2054311
Anonymous
5/30/2025, 10:46:35 PM No.2054298
>>2054286
No I had the use material part above the removes so maybe that's the problem, I'll try this and the breathe fire thing, although the heatdam point didn't work when I just added it with ce add tag
Replies: >>2054308 >>2054311
Anonymous
5/30/2025, 10:54:11 PM No.2054308
>>2054298
>the heatdam point didn't work when I just added it with ce add tag
Yeah, modifying that is a creature entry only thing.
That's why I said if you want a dwarf or human to become heat/fire immune you need to transform them into something that is.

which is also easy, as you can just make a copy of their creature entry and just add those in;

[FIREIMMUNE_SUPER]

[SELECT_MATERIAL:ALL]
[HEATDAM_POINT:NONE]

(REMEMBER TO CHANGE THE "NAME" of the creature entry IE [CREATURE:DWARF] to [CREATURE:DWARFHERO] as an example. Otherwise you'll have a duplicate RAW, which can cause anomalous shenanigans as the game spergs out trying to make sense of there being two of the same, (things like elf bone wood wagons and other weirdness))

(note: transforming also changes the age and phenotype/genetics of the creature, so you'll need to dfhack them back to what they are)
Replies: >>2054315 >>2054318
Anonymous
5/30/2025, 10:56:25 PM No.2054311
Capture
Capture
md5: 8e37ddcc26d3eb1cbbebb0a63855ff0b🔍
>>2054298
>>2054297
Total success on the bones and the fire breathing thanks.
Replies: >>2054320
Anonymous
5/30/2025, 10:58:44 PM No.2054315
>>2054308
Damn dude, I think I'll give up in it since it seems like I can't implement it how I would want to.
Replies: >>2054318 >>2054320
Anonymous
5/30/2025, 11:02:33 PM No.2054318
>>2054315
>>2054308
Wait actually, can syndromes add body parts? In that case couldn't you make it so the syndrome just makes them grow fireproof scales?
Replies: >>2054320
Anonymous
5/30/2025, 11:03:32 PM No.2054320
bweh
bweh
md5: ef26e24312a6c3305e3836188916f4ec🔍
>>2054311
no worries, it's a shame premium doesn't do shades of materials it appears
>>2054315
yeah, I also came across that hurdle when doing lich stuff
>>2054318
>can syndromes add body parts?
negative, they can regrow them though.
Replies: >>2054328
Anonymous
5/30/2025, 11:14:26 PM No.2054328
>>2054320
Oh well, this is cool enough and either it sort of makes sense that the abilities you get from drinking dragon blood don't match up to an actual dragon I think, some fire resistance or added body parts would be nice but I guess we can only wait for the magic update to finish, maybe we'll be able to do something then, maybe make it so you learn a spell that turns your skin to fireproof dragon scales for a set amount of time if you drink dragon blood.
Actually can you do that? Create a spell that changes your body or applies fire immune I mean? For now it seemed spells are pretty limited to just throwing bolts of lighting and raising zombies.
Replies: >>2054331
Anonymous
5/30/2025, 11:17:03 PM No.2054331
>>2054328
>Actually can you do that? Create a spell that changes your body or applies fire immune I mean?
Oh yeah, you can do stuff like that easy, it's the same as I described before body transformation-wise, you just put an END on it so you transform back
Replies: >>2054333 >>2054339
Anonymous
5/30/2025, 11:23:41 PM No.2054333
>>2054331
Do I just create an interaction that applies [FIREIMMUNE_SUPER]

[SELECT_MATERIAL:ALL]
[HEATDAM_POINT:NONE]

to the creature and the add the interaction to the syndrome?
Replies: >>2054339 >>2054344
Anonymous
5/30/2025, 11:29:37 PM No.2054339
>>2054333
>>2054331
I'm thinking of copying over the werebeast interaction, changing it to always be a weregilamonster(since that seems to be the most dragonlooking werebeast in the game) and making the tranformation add the fireproof as well as upgrade the flame breath from regular to actual dragonflame, now I only need a clue on how to get started...
Replies: >>2054343 >>2054351
Anonymous
5/30/2025, 11:33:39 PM No.2054343
>>2054339
Hold on, let me post that again, I forget 4chan doesn't like Tabbing, so here is it again but readable hopefully

[INTERACTION:AWAKEN]
[I_SOURCE:CREATURE_ACTION]

[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_AFFECTED_CREATURE:DWARF:ALL]
[IT_AFFECTED_CREATURE:HUMAN:ALL]
[IT_CANNOT_HAVE_SYNDROME_CLASS:AWAKENED]

[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NO_HOSPITAL]
[SYN_CLASS:AWAKENED]
[SYN_AFFECTED_CREATURE:DWARF:FEMALE]
[CE_BODY_TRANSFORMATION:START:0:END:5000]
[CE:CREATURE:BLEH:FEMALE]

[SYNDROME]
[SYN_NO_HOSPITAL]
[SYN_CLASS:AWAKENED]
[SYN_AFFECTED_CREATURE:DWARF:MALE]
[CE_BODY_TRANSFORMATION:START:0:END:5000]
[CE:CREATURE:BLEH:MALE]

[SYNDROME]
[SYN_NO_HOSPITAL]
[SYN_CLASS:AWAKENED]
[SYN_AFFECTED_CREATURE:HUMAN:FEMALE]
[CE_BODY_TRANSFORMATION:START:0:END:5000]
[CE:CREATURE:ACK:FEMALE]

[SYNDROME]
[SYN_NO_HOSPITAL]
[SYN_CLASS:AWAKENED]
[SYN_AFFECTED_CREATURE:HUMAN:MALE]
[CE_BODY_TRANSFORMATION:START:0:END:5000]
[CE:CREATURE:ACK:MALE]
Replies: >>2054344 >>2054351 >>2054354 >>2054369
Anonymous
5/30/2025, 11:34:40 PM No.2054344
>>2054333
you add those to a creature, then you add the can do interaction to the syndrome yeah

as for the interaction, due to the syndrome affecting multiple creature types and castes, here is an example of what such a transformation interaction might look like for you. >>2054343
Replies: >>2054354
Anonymous
5/30/2025, 11:41:41 PM No.2054351
>>2054339
>>2054343
as for the dragonfire
add this to the end of those transformations

[CE_CAN_DO_INTERACTION:START:0:END:5000]
[CDI:ADV_NAME:Breath Elemental Fire]
[CDI:INTERACTION:MATERIAL_EMISSION]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:DRAGONFIRE]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:20]
[CDI:VERB:breath intense flame:unleashes a torrent of indescribably hot flame from their mouth:NA]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]

unless you're going to just make a new creature and give it the ability to breath dragonfire naturally,
in which case disregard and just copy the interaction from the dragon entry.
Replies: >>2054354
Anonymous
5/30/2025, 11:45:27 PM No.2054354
>>2054343
>>2054344
>>2054351
Let's say I copy the weremonitor and change it's name to Dragonoid or something then I just tack these on then I just add the interaction to the dracovia syndrome?
Replies: >>2054364
Anonymous
5/30/2025, 11:54:01 PM No.2054364
>>2054354
Correct
it would end up looking something like this tacked on past the normal firebreath can-do interaction in the Dracovenia syndrome

[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Awaken]
[CDI:INTERACTION:AWAKEN]
[CDI:USAGE_HINT:DEFEND]
[CDI:TARGET:C:SELF_ONLY]
[CDI:VERB:gather massive quantities of energy from within yourself:raises their head to the heavens as they radiate intense light and heat:NA]
[CDI:TARGET_VERB:embrace of the latent power now in your blood, leaving you in a draconic state of existence:is now in a draconic creature]
[CDI:WAIT_PERIOD:5000]
Replies: >>2054367
Anonymous
5/30/2025, 11:57:04 PM No.2054367
>>2054364
So I make a new creature, but how do I link that awaken interaction to that specific creature? Like, I create a dragonoid creature, how do I make it so the awaken interaction transforms into a dragonoid?
Replies: >>2054369 >>2054370
Anonymous
5/31/2025, 12:00:48 AM No.2054369
>>2054367
>>2054343
Oh I get it, I just add the DRAGONOID in place of BLEH right?
Replies: >>2054372
Anonymous
5/31/2025, 12:01:06 AM No.2054370
>>2054367
replace BLEH/ACK with DRAGONOID or whatever you're calling it
if it's a werecreature I don't remember if default werecreatures even have castes, in which case you can disregard the other syndromes in the AWAKEN interaction and just have this instead

[INTERACTION:AWAKEN]
[I_SOURCE:CREATURE_ACTION]

[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_AFFECTED_CREATURE:DWARF:ALL]
[IT_AFFECTED_CREATURE:HUMAN:ALL]
[IT_CANNOT_HAVE_SYNDROME_CLASS:AWAKENED]

[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NO_HOSPITAL]
[SYN_CLASS:AWAKENED]
[CE_BODY_TRANSFORMATION:START:0:END:5000]
[CE:CREATURE:DRAGONOID:DEFAULT]
Replies: >>2054416
Anonymous
5/31/2025, 12:02:06 AM No.2054372
>>2054369
yeah lol
Replies: >>2054416
Anonymous
5/31/2025, 12:56:04 AM No.2054416
Capture
Capture
md5: f796838d35577ca9f4d2c1fb56de6645🔍
>>2054372
>>2054370
FINALLY
Holy shit this programming shit is difficult
Replies: >>2054434
Anonymous
5/31/2025, 1:15:51 AM No.2054434
how to add events
how to add events
md5: 73677a971f8f7b986571049c2acf3d60🔍
>>2054416
you get used to it
looking at the token and example dfwiki pages and under the hood of various mods makes it much easier.

just wait until you start fucking around in dfhack lol, adding in cross world "characters" and implanting them and their histories into the game is where I am at
Anonymous
5/31/2025, 3:10:50 AM No.2054533
2006sep21 4v 1323280 old.sage.moe
2006sep21 4v 1323280 old.sage.moe
md5: 37ceb184220dc417cbc66fdbbcc0d8a0🔍
>Dwarf Fortress was first released to the public as an alpha version on August 8, 2006
>/v/ 21 Sep 2006 No.1323280
https://old.sage.moe/v/thread/1323280/
Anonymous
5/31/2025, 4:30:39 AM No.2054575
did they add sex yet
Replies: >>2054576 >>2054609
Anonymous
5/31/2025, 4:31:58 AM No.2054576
>>2054575
no but you can make children via dfhack
Anonymous
5/31/2025, 5:29:24 AM No.2054609
>>2054575
penis disembowelment
Anonymous
5/31/2025, 6:36:37 PM No.2055049
Capture
Capture
md5: 33f94e3b1cab57e605754f16509c85af🔍
wwhhhhhhhyyyyyy doesn't this work?!?
Replies: >>2055193
Anonymous
5/31/2025, 7:26:12 PM No.2055098
>>2051566
>Well, I thought I was going to continue along with siege planning, refreshed and cheerful after coming back from my little week long vacation at the beginning of this month. Instead I got three weeks of fever and infection and misery. Fortunately, I'm now feeling better! So I'll be able to continue on now, but it'll be a bit before I've pulled something together, since I haven't been able to work at all. Putnam has been doing lua stuff, the audio people are starting to take a look at fort mode, and the artists have produced various cool things for sieges in the meantime (siege engines, reinforced walls, etc.) Here's to a better and healthier June!
Anonymous
5/31/2025, 9:08:57 PM No.2055193
>>2055049
Unknown, I haven't really fucked with the premium tileset
Replies: >>2055262
Anonymous
5/31/2025, 10:02:36 PM No.2055262
>>2055193
it's very overcomplicated for my simple brain
the issues seems to be that you cannot use a single 32x32 image as a sprite, it needs to be part of a larger image that's divided into columns of 32x32 pixels and then you have to pick it from there
Anonymous
6/1/2025, 1:46:36 AM No.2055485
dorf_xfce2
dorf_xfce2
md5: 2bbe9ae81de1bee6ffc5551c8e3b9e36🔍
hehe terminal
*PAUSED* Dwarf Fortress Idlers: 5 )
' .
============ a: View Announcements 6
=••.'•••..,•= ' ' b: Building r: Reports
=•.''''•`.,'= c: Civilizations/World Info
%=•`,•.•'`,''= . d: Designations o: Set Order
' =`,.'`',,',,=, u: Unit List j: Job List
='•.•.`•`,''= m: Military s: Squads
=`•`...``,••= N: Points/Routes/Notes
=••,•`.`•`.`= w: Make Burrows h: Hauling
=','``,,..,'= p: Stockpiles i: Zones
=`,`,'•,.''.= q: Set Building Tasks/Prefs
=•,`••'•.•••= R: View Rooms/Buildings
=.•,•`•.•'= t: View Items in Buildings
=`==`======== v: View Units H: Hot Keys
>mangled by spacing
aw
Replies: >>2055493 >>2055508
Anonymous
6/1/2025, 1:52:43 AM No.2055493
1554622920911
1554622920911
md5: 65757137c759e29562203e7b1fcf38fa🔍
>>2055485
Replies: >>2055544
Anonymous
6/1/2025, 2:11:12 AM No.2055508
>>2055485
Something in this post is terminal alright
Replies: >>2055535 >>2055544
Anonymous
6/1/2025, 2:39:13 AM No.2055535
>>2055508
kek
Replies: >>2055544
Anonymous
6/1/2025, 2:46:39 AM No.2055544
sadcancerham2
sadcancerham2
md5: 2a018ff5fb329c2b96f0eccec0d525ad🔍
>>2055493
>>2055508
>>2055535
well, it looked cool pasted in text editor
Anonymous
6/1/2025, 2:52:43 AM No.2055550
I have been gone for like 8 months has adv mode been updated any more?
Replies: >>2055561
Anonymous
6/1/2025, 3:04:39 AM No.2055561
>>2055550
The beta ended some 3-4 months ago. Did you got to see the new dungeons with healing items and magic weapons 'n shit the last time you were here?
If no, then there is that now.
As for now Toady is back to actually adding shit back into the game, he is doing a revamp in the fort sieges to be more specific. And after that, I belive the plan is revamp the construction mode of adv mode.
Replies: >>2055567
Anonymous
6/1/2025, 3:08:37 AM No.2055567
>>2055561
Do the npcs still do nothing in adv mode?
Replies: >>2055576
Anonymous
6/1/2025, 3:20:16 AM No.2055576
>>2055567
https://youtu.be/5IsSpAOD6K8?t=103
Anonymous
6/1/2025, 3:22:53 AM No.2055578
It was inevitable.
Anonymous
6/1/2025, 6:55:00 PM No.2056182
How do I enjoy constructing shit aboveground?
Replies: >>2056185
Anonymous
6/1/2025, 7:02:45 PM No.2056185
>>2056182
1) You dont

2) Ask Toady in this or the next FotF to implement scaffolding to making building stuff in 3 dimensions less micro intensive.
Replies: >>2056189
Anonymous
6/1/2025, 7:05:12 PM No.2056189
>>2056185
>scaffolding
Stairs can be used for that, but even they are annoying to take down layer by layer after the fact.
Replies: >>2056232 >>2056908
Anonymous
6/1/2025, 7:40:22 PM No.2056232
>>2056189
That is why I would like some propper scaffolding that can be built and taken down all from the same z level
Anonymous
6/2/2025, 4:52:59 AM No.2056602
yep
yep
md5: bf972d34b29d84e0fd84801cf849151f🔍
>>>/v/711296115
Replies: >>2056608 >>2057844
Anonymous
6/2/2025, 4:58:48 AM No.2056608
>>2056602
Looks like the thread already has attracted a handful of schizos

>>>/v/711313292

Imagine being the guy who wrote that, and screencapped it all those years ago.
16 years later, some anon needs AI to figure out that bullshit writen on 4chan is bullshit, while he could have asked anyone who ever played the game since that post was made and get some clarification, and now (I guess) he is angry about it.
Anonymous
6/2/2025, 5:08:37 AM No.2056611
Toady really should have prioritized on real time off-site battles
The game really needs a resource sink
Anonymous
6/2/2025, 6:58:42 AM No.2056657
export
export
md5: c31e50a80c02137a81672ad16917d27d🔍
>>2052881
Replies: >>2057099
Anonymous
6/2/2025, 3:01:05 PM No.2056908
>>2056189
Stairs and 1x10 bridges. Just make sure your constructions are supported otherwise.
Anonymous
6/2/2025, 7:24:28 PM No.2057095
More crundles
More crundles
md5: 911076aa1cc6fbf6d7955ffc13558273🔍
What's your opinion on these lads?
Replies: >>2057098 >>2057207
Anonymous
6/2/2025, 7:27:46 PM No.2057098
>>2057095
good for testing traps
Anonymous
6/2/2025, 7:28:46 PM No.2057099
>>2056657
kek
Anonymous
6/2/2025, 9:13:29 PM No.2057207
>>2057095
Tame a few and let them claim some nest boxes.
>quattuordecaplets have hatched
Great for stress testing your animal trainers/butchers.
Anonymous
6/3/2025, 6:05:26 PM No.2057844
>>2056602
>archived after only few hours
Figures. /v/ggers and their attention span...
Anonymous
6/4/2025, 5:28:09 AM No.2058452
Dwarf_Fortress_9pW7DZZB2o
Dwarf_Fortress_9pW7DZZB2o
md5: 4594b1648ef51b5c463e29a0de9fe534🔍
gifs pls
Replies: >>2059307
Anonymous
6/4/2025, 10:32:06 PM No.2059177
Capture
Capture
md5: 222c7c4984534df624f8c688965e79dc🔍
Lavish prepared meals right next to him, a pantry full of prepared meals a few levels above and this son of an elf walks all the way to the fucking surface to pick some raw lettuce left in the dirt and jogs back down the stairs with it to eat it, shamefully hidden in the corner of the tavern.
Replies: >>2059554
Anonymous
6/4/2025, 10:36:26 PM No.2059183
Capture
Capture
md5: e397bce837d596a7bf9257b0c2b8a4b3🔍
Another one? Whhhyyyy?!
Replies: >>2059554
Anonymous
6/5/2025, 1:19:55 AM No.2059307
>>2058452
i dont have any besides what youve posted.
Replies: >>2060175
Anonymous
6/5/2025, 12:13:29 PM No.2059554
>>2059183
>>2059177
He just want to eat his vegies. Let him be.
By chance have you looked if he has any preference for lettuce as his favorite food or something like that
Replies: >>2059597
Anonymous
6/5/2025, 12:21:56 PM No.2059557
just watched the noclip doco of the devs, they sold 1 million copies at 10 dollars a piece, thats 10 million dollars! amazing for a neet, but then i notice steam took 2.5 million from that hahaha and the story goes downhill from there.

main programmer gets rich, is a permavirgin 40 yo with terrible health from neeting it out the past 15 years and the first thing he does with the money is MARRYING a single mother of england what a imbecile man, he could have blown in in 20 yo whores if he wanted what an idiot.
Replies: >>2059566
Anonymous
6/5/2025, 12:57:55 PM No.2059566
>>2059557
maybe he really loved her?
Anonymous
6/5/2025, 2:22:16 PM No.2059597
>>2059554
No, but it's not just him so I think it has to do with their pathing, I'm building a bastion aboveground, so he must have been up there when he got hungry and the first thing he saw must have been a wild lettuce some other dwarf harvested and left on the ground so he grabbed it and rushed down to eat it.
Anonymous
6/5/2025, 2:36:53 PM No.2059599
>>2052177
>year 9 since myth generator
Toady is a weg dev at heart
Anonymous
6/5/2025, 3:39:48 PM No.2059628
>>2052177
>0.47.01 - 2020
>Release: introduced creation of guildhalls and temples. Introduced traitors and villains. Many new events in world generation, organizations, sites, pets and mounts in adventure mode, light aquifers.
For me this was the point where it really went to shit after several disappointing releases.
Replies: >>2059636
Anonymous
6/5/2025, 4:06:05 PM No.2059636
>>2059628
For me it was the one that introduced cheating between historical figures
Anonymous
6/5/2025, 4:23:27 PM No.2059641
The US wishes to know your location
The US wishes to know your location
md5: b9fc38132ca4f0dd74512fca13662e21🔍
Well hello there.
Anonymous
6/5/2025, 7:30:48 PM No.2059774
>settle on light aquifer embark
>dig down
>heavy aquifer
>keep digging
>currently 23 z levels deep into a heavy aquifer
Thanks a lot Tarn.
Replies: >>2059778 >>2059780
Anonymous
6/5/2025, 7:33:55 PM No.2059778
>>2059774
How the did you manage to dig down through 23 z levels of heavy aquiffer?
That last time I remember digging into one in the current version, the amount of water was almost the same is if I had digged into a river bank.
Replies: >>2059804
Anonymous
6/5/2025, 7:37:44 PM No.2059780
>>2059774
Are you sure it wasn't a split biome?
Replies: >>2059804
Anonymous
6/5/2025, 8:13:59 PM No.2059804
>>2059778
You just have your dwarves dig, build and smooth floors very quickly, probably impossible without dfhack priorities desu.
>>2059780
Could be I suppose, or maybe it's because part of the biome is ocean.
Anonymous
6/6/2025, 1:24:33 AM No.2060074
by armok this is truly horrifying
by armok this is truly horrifying
md5: 6b7a9cd67634c69298e5cb92cd78bd5f🔍
>get a fun idea for a fort
>spend forever generating the right world/finding the right embark
>well i need to set up temporary rooms/workshops until i can get working on my design
>end up just doing the same fort i always do
why must i be so retarded
Replies: >>2060428 >>2060781
Anonymous
6/6/2025, 5:14:39 AM No.2060175
capture
capture
md5: f32b09863161e2b1dfa0688fe9540f5a🔍
>>2059307
make some
Replies: >>2060189
Anonymous
6/6/2025, 6:54:20 AM No.2060189
Dwarf Fortress 2022-02-23 21-32-59_thumb.jpg
Dwarf Fortress 2022-02-23 21-32-59_thumb.jpg
md5: f2ee973d6dfded8f43e27b452e02ead1🔍
>>2060175
well i made this 3 years ago when i first downloaded webm for retards, but it's not very good.
Replies: >>2060216 >>2060781
Anonymous
6/6/2025, 7:40:34 AM No.2060216
>>2060189
>Bay
>Lake in the middle
>That Soil Wall split
Beautiful map
Anonymous
6/6/2025, 7:44:20 AM No.2060218
>>2028502 (OP)
Sometimes I want to make a basic no frills fort but always end up overcomplicating everything until the fricken thing is just sprawling and huge. My forts never feel very refined, they always seem to turn into 'borg forts' with just big square areas that sort of warehouse everything. They are functional but not very pretty, I notice a lot of nice looking forts are generally not very functional or do not have a good work flow.

I get a bit flustered because I tend to design monolithic forts, its a lot harder to improvise the design as you go and still have it work well, I always run into problems that tend to get worse the longer you use the original layout, and there isn't much cure except mining everything out and replacing it with constructions.

When I plan the fort out I end up with a lot of unused space and can get stalled out trying to improvise using the space I already have carved out before the proper setup is completely finished. I wish quickfort were a bit easier to use and didn't require a spreadsheet and had an in game interface to let you design and reuse designs / modules.

The whole fort seems to revolve around building around the aquifer and creating a resevoire, i see people build water and lava traps and just kind of wonder how they do it when its not set up in advance.

Certain things are always a pain, like digging a drain down to the cavern layer and building a grate so critters don't fly up my resevoire, and transporting lava to the surface it absolutely horrid and takes all kinds of micro, filling up minecarts with lava or setting up all your lava workshops down below in an improv setup.. pump stacks are not and have never been viable, i always embark with like 50 coal minimum cause its such a pain to bring magma to your forges.

There are so many things about this game that could use quality of life improvments, like maybe using buckets to haul lava or using wells to fill buckets with lava and water from deep below.
Replies: >>2060219 >>2060781
Anonymous
6/6/2025, 7:46:37 AM No.2060219
>>2060218
I also hate that soil gives poor crop yields and muddy rock doesn't, if anything it should be the other way around.

The game always seems to find a way to screw you somehow, like an iron skinned spider that shoots webs and acid, the forgotten beast that killed my 10 year old fort back in the day.
Anonymous
6/6/2025, 3:14:52 PM No.2060428
>>2060074
>temporary rooms
Just make a dormitory and tank the mood loss
Replies: >>2063187
Anonymous
6/7/2025, 12:53:29 AM No.2060781
New migrants get to ride this_by brokegamerchannel_thumb.jpg
>.mp4
huh, can't find where this is from anymore
>>2060189
bloody gorgeous
>>2060218
>>2060074
and here i am, too retarded to make either functional or pretty forts
maybe these screenshots have thieved my joy
Replies: >>2061020
Anonymous
6/7/2025, 10:45:46 AM No.2061020
>>2060781
>I want to get off MR BONES WILD RIDE
Anonymous
6/7/2025, 11:08:58 PM No.2061400
how's adventure mode these days
Replies: >>2061403 >>2061421
Anonymous
6/7/2025, 11:14:19 PM No.2061403
>>2061400
Now you can get some magical healing which means that a broken spine doesnt means instant retirement anymore
Replies: >>2061436
Anonymous
6/7/2025, 11:49:34 PM No.2061421
>>2061400
Fun, but I was always more partial to it than fortress so I am biased
Replies: >>2061436
Anonymous
6/8/2025, 12:30:08 AM No.2061436
>>2061403
That's neat. Haven't really played the steam version at all but I've been eyeballing it and some of the stuff on the workshop

>>2061421
Same here. Nothing quite like it hunting down some beasties in their lairs.
Anonymous
6/8/2025, 10:15:40 AM No.2061638
skyridge remastered
skyridge remastered
md5: 493ae25e2171d8e8020daf6944c21f30🔍
Replies: >>2062179
Anonymous
6/9/2025, 2:16:50 AM No.2062179
>>2061638
Thank you guayo
Anonymous
6/9/2025, 6:36:17 AM No.2062289
uristwhyarethereplumpbiscuits
uristwhyarethereplumpbiscuits
md5: f94984bb2dc3e6beda36da17da508040🔍
>check out premium
>eargasm

>hotkeys changed
>annoying but i'll figure it out

>need mouse for menus
>FFFFFFFFFFFFFFFFFFFFFFFF
Replies: >>2062304
Anonymous
6/9/2025, 7:44:56 AM No.2062304
>>2062289
if the premium version had an ascii tileset and let you use just hotkeys, id buy it.
Replies: >>2062311
Anonymous
6/9/2025, 8:12:31 AM No.2062311
>>2062304
It has the first one
Replies: >>2062349 >>2062643
Anonymous
6/9/2025, 9:49:16 AM No.2062349
>>2062311
now i just need to wait for the 2nd part.
Anonymous
6/9/2025, 6:23:42 PM No.2062643
>>2062311
hope you don't like square tilesets, because 50.01+ has issues with them
Anonymous
6/10/2025, 3:20:08 AM No.2063083
how do You update the free (pirate) version? Just throw the files in and rewrite the old ones?
Replies: >>2063095 >>2063465
Anonymous
6/10/2025, 3:37:25 AM No.2063095
>>2063083
just move your save to the new version
Replies: >>2063096
Anonymous
6/10/2025, 3:40:29 AM No.2063096
>>2063095
no i have some files modified, the issue is that i always forget which ones exactly
i guess this would have been easier on steam since i could enable read-only which would prevent them from being overridden right
Anonymous
6/10/2025, 4:01:13 AM No.2063108
one use for adventure mode is going out to look yourself at the place you about to embark on
Anonymous
6/10/2025, 4:06:37 AM No.2063114
file
file
md5: 40d41bee5aab801963f6a709db40e759🔍
weirdly no dwarf
i started as a dead civ, the only one in the world, yes but when i retired the game it had 4 sites and 150 dwarfs, is that not enough
Anonymous
6/10/2025, 6:00:17 AM No.2063173
didde(h) v trog(t) v endok(fisher@)_thumb.jpg
didde(h) v trog(t) v endok(fisher@)_thumb.jpg
md5: ecc2a2dacda542c93a112a0af35df70a🔍
>try to record human monster slayer finishing off her 4th trog
>get this instead
Replies: >>2063179
Anonymous
6/10/2025, 6:02:17 AM No.2063174
capture_2
capture_2
md5: 7ab4efb4554edd0daf40c3837edd0f16🔍
wait, she didn't even kill the other 3
Replies: >>2063229
Anonymous
6/10/2025, 6:21:14 AM No.2063179
>>2063173
i wish dwarf archers did the same
Anonymous
6/10/2025, 6:48:19 AM No.2063187
>>2060428
you can actually just line up the beds and make 1 tile bedrooms over them so everyone gets a room.
Replies: >>2063227
Anonymous
6/10/2025, 8:12:43 AM No.2063227
>>2063187
you don't have to manually assign bedrooms either, dwarfs without a bed will automatically pick an empty bedroom and make it their room.
Replies: >>2063480
Anonymous
6/10/2025, 8:13:35 AM No.2063229
>>2063174
Monster hunters are nearly always useless.
Anonymous
6/10/2025, 9:35:12 AM No.2063274
sometimes i put on the first two hobbit movies while im playing dwarf fortress. it's comfy.
Anonymous
6/10/2025, 2:41:19 PM No.2063465
>>2063083
Yes
Anonymous
6/10/2025, 3:05:26 PM No.2063480
51.06 Patch Notes
51.06 Patch Notes
md5: e4ab99e226ca367782dda27b55bf909c🔍
>>2063227
they got rid of that a couple updates ago
made it annoying to setup bedrooms for dwarves that actually matter since you had to deassign the squatters then assign the proper dwarf
Replies: >>2063520 >>2063598 >>2064301
Anonymous
6/10/2025, 3:44:48 PM No.2063520
>>2063480
Wait why the fuck would they do that?
Replies: >>2063532 >>2063558 >>2063598 >>2063632
Anonymous
6/10/2025, 3:53:21 PM No.2063532
>>2063520
Some steam idiot reported it as a bug
Replies: >>2063598
Anonymous
6/10/2025, 4:07:29 PM No.2063558
>>2063520
estrogen fucks up the brain
Replies: >>2063598
Anonymous
6/10/2025, 4:55:20 PM No.2063598
>>2063480
>>2063520
>>2063532
>>2063558
Wow, no wonder this thread had to migrate to /vst/ if nobody here actually plays the game.
Replies: >>2063602 >>2063617
Anonymous
6/10/2025, 5:01:05 PM No.2063602
>>2063598
well the goody boy fucktard killed the mega link so
Replies: >>2063695
Anonymous
6/10/2025, 5:12:17 PM No.2063617
>>2063598
I'm playing an older version.
Anonymous
6/10/2025, 5:23:00 PM No.2063632
>>2063520
it wasn't a thing pre steam and was unpopular on steam
people like to intentional choose what dwarves get bedrooms especially early game
no reason new immigrants should be getting bedrooms when the starting guys haven't yet
It is nice once you start building bulk housing though
Replies: >>2063643 >>2064307
Anonymous
6/10/2025, 5:27:37 PM No.2063643
>>2063632
It isn't a thing on steam either, it literally states "inactive" in the image, meaning zones that have been paused.
What the fuck is this mental illness of spreading false information?
Replies: >>2063665 >>2064311
Anonymous
6/10/2025, 5:37:12 PM No.2063665
>>2063643
oops
haven't really played lately so misread the changelog
auto bedroom assignment is kinda annoying though
should be an option to turn it off
Replies: >>2063667
Anonymous
6/10/2025, 5:38:30 PM No.2063667
>>2063665
Just... don't make a bedroom.
Replies: >>2063669
Anonymous
6/10/2025, 5:40:18 PM No.2063669
>>2063667
gotta caste system the fort
early settlers get rooms
nobodies get dorms
simple as
Anonymous
6/10/2025, 6:09:22 PM No.2063695
>>2063602
There's a new one, though the megaanon made it weird to get to it
Replies: >>2063708
Anonymous
6/10/2025, 6:25:30 PM No.2063708
>>2063695
i dont see it
Replies: >>2063772
Anonymous
6/10/2025, 6:29:31 PM No.2063713
file
file
md5: 95747c7b945003b31e8cc7850dcce2da🔍
this is garbagio
tried to convince them to join me for 20 minutes with 0 results, positive attitude, patient, hundred gifted items, all useless. From what im getting df adventure mode is like the shittiest roguelike you could play, literally every other one is better. Its only use is to scout for the future fortress location on the ground.
Anonymous
6/10/2025, 7:16:10 PM No.2063772
>>2063708
he did this
>>2044564
>>2044556
Replies: >>2063775
Anonymous
6/10/2025, 7:19:32 PM No.2063775
>>2063772
im not deciphering this shizo shit
Replies: >>2063777 >>2063842
Anonymous
6/10/2025, 7:20:47 PM No.2063777
>>2063775
It's just a silly way to say to open the thread in the archive
Anonymous
6/10/2025, 8:03:11 PM No.2063828
file
file
md5: 2cec01b581dca7ef5ebc9b478c47eac7🔍
>>2045931
and here i thought that it was a grand puzzle where each letter was part of the url
Replies: >>2063831 >>2063842
Anonymous
6/10/2025, 8:05:51 PM No.2063831
>>2063828
no, it's just obfuscation so it doesn't get taken down like the last one, it was discussed briefly when the no-fun asshat discovered the thread and starting whining about piracy
Replies: >>2063837
Anonymous
6/10/2025, 8:08:36 PM No.2063837
>>2063831
it's not even hard to pirate anyway, pretty sure all the common sites have it, not to mention the ruskie ones
Replies: >>2063840
Anonymous
6/10/2025, 8:09:40 PM No.2063840
>>2063837
well yeah, it has no DRM anyways
Anonymous
6/10/2025, 8:10:34 PM No.2063841
file
file
md5: 2c287b61c2c0603a896560599835f645🔍
the stuff you leave on the map in adventure does remain lying there when you come to build a fort, good.
Replies: >>2063847 >>2063916
Anonymous
6/10/2025, 8:11:03 PM No.2063842
>>2045707
>>2045711
>>2063775
>>2063828
was it too obscure?
would this work better for future threads?

Delve Into The Archive
Above The Oldest Visage
Within The Thread Of Origin
My Shrouded Prize Awaits You
As This Is An Echo Of The Call
And The Response For Those Poor
Replies: >>2063849 >>2063851 >>2063861
Anonymous
6/10/2025, 8:13:40 PM No.2063847
>>2063841
although half of it is scattered all over, perhaps beyond the screen boundaries
Anonymous
6/10/2025, 8:14:24 PM No.2063849
>>2063842
Anyone who needs 4chan to pirate DF is probably too dumb to figure this shit out regardless.
Replies: >>2063854 >>2064291
Anonymous
6/10/2025, 8:14:44 PM No.2063851
>>2063842
i would just reupload it on 5 different places
Replies: >>2063854
Anonymous
6/10/2025, 8:16:56 PM No.2063854
>>2063849
Fair but at the same time anons, despite the average retardation, are still slightly more cognizant than the rest of the internet population
>>2063851
Eh, I'm too lazy for that, I'll just do the silly riddle from now on, you can post it around if you want though
Anonymous
6/10/2025, 8:21:16 PM No.2063861
>>2063842
A bit
>would this work better for future threads?
While it seems obvious now, i can still see a newfren having trouble, it would just seem like the typical schizo post (common even in this board) instead of a "trail" to "something"
If you're going to rely on the archive, you could always just link to the dead post, or say "jannie ate the download link" and the site regulars would get it.
Replies: >>2063863
Anonymous
6/10/2025, 8:25:50 PM No.2063863
>>2063861
Hmm, you may have a point, but other than that one shitposter with the low quality doodle-art we don't really have any schizos in DF threads lately.
Anonymous
6/10/2025, 9:16:34 PM No.2063916
file
file
md5: 87f44732bab226fcc024f216de2bece0🔍
>>2063841
shit moves on its own in this region, is that wind from the ocean or something
Replies: >>2063920 >>2063929
Anonymous
6/10/2025, 9:18:28 PM No.2063920
file
file
md5: 7a9d13dfb6442d3c7442c4a881f94f12🔍
>>2063916
oysters are ocean parasites lol
Anonymous
6/10/2025, 9:24:23 PM No.2063929
>>2063916
>anon doesn't know what a wave is
whoa
Replies: >>2063937 >>2063939
Anonymous
6/10/2025, 9:27:13 PM No.2063937
>>2063929
premium doesn't have waves visually unless you swap to ASCII last I checked
Replies: >>2063942 >>2063947
Anonymous
6/10/2025, 9:27:23 PM No.2063939
file
file
md5: 6a6a62c31fe53633ca75b06ca1059937🔍
>>2063929
>anon doesnt see any waves
>just some explosions of mist
Replies: >>2063942 >>2063944 >>2063949
Anonymous
6/10/2025, 9:28:19 PM No.2063942
>>2063937
>>2063939
It just works
Anonymous
6/10/2025, 9:29:15 PM No.2063944
>>2063939
holy shit, free mist generators
Anonymous
6/10/2025, 9:30:27 PM No.2063947
file
file
md5: 8d82e8949c5f9f00504ba67a7e7bbbb3🔍
>>2063937
why did he fuck it up so badly
Replies: >>2063975
Anonymous
6/10/2025, 9:31:04 PM No.2063949
>>2063939
Do evil oceans have zombie mist?
Anonymous
6/10/2025, 9:42:00 PM No.2063975
>>2063947
same reason the UI isn't fully functional in ASCII mode(look at the top right toggles when you swap), he either doesn't know or doesn't care
Anonymous
6/11/2025, 1:01:49 AM No.2064254
Video Games » Thread #704557571
Video Games » Thread #704557571
md5: a5262328f2f0223b91a70d9d4c57dc1e🔍
well, that was a rough read
https://arch.b4k.dev/v/thread/704557571/
didn't know about fanstuff getting fucked with
with a list of bs this long i'd expect some youtube essay about it, at least some mspaint infographic

wonder what a df successor would be like
Replies: >>2064323 >>2064407 >>2064515 >>2067059 >>2068497
Anonymous
6/11/2025, 1:25:30 AM No.2064291
>>2063849
>pirate DF
nobody tell him
Anonymous
6/11/2025, 1:28:54 AM No.2064301
>>2063480
god DAMN it, why would they do that? Thats so FUCKING annoying, I don't want to have to manually assign each dwarf a fucking bedroom, its a tedious pain in the ass
Replies: >>2064304
Anonymous
6/11/2025, 1:29:55 AM No.2064304
>>2064301
Was going to play DF in a bit, that just completely killed my desire to play. FUCK.
Anonymous
6/11/2025, 1:32:23 AM No.2064307
>>2063632
>people like to intentional choose what dwarves get bedrooms especially early game
NO THEY DONT
its a pain in the ass and you're a fucking faggot whos never actually played the fucking game.
Anonymous
6/11/2025, 1:33:24 AM No.2064311
>>2063643
oh.. nm. well thats good i guess.
Anonymous
6/11/2025, 1:41:05 AM No.2064323
>>2064254
it would be about rimming, rimming the world
Anonymous
6/11/2025, 2:51:42 AM No.2064407
>>2064254
you should try reading the bore of a shotgun next
Replies: >>2064425
Anonymous
6/11/2025, 3:13:38 AM No.2064425
>>2064407
what's the matter, anon?
Replies: >>2064497 >>2064501 >>2064520
Anonymous
6/11/2025, 4:26:16 AM No.2064497
>>2064425
stop stirring the pot you fucking chud.
Anonymous
6/11/2025, 4:28:14 AM No.2064501
>>2064425
some peoples entire personality is "I hate trannies."

Get a life, jesus.
Anonymous
6/11/2025, 4:42:32 AM No.2064515
>>2064254
i just want a df with more content in it.
Anonymous
6/11/2025, 4:58:23 AM No.2064520
>>2064425
If you eat shit from /v/ with gusto and then bring it here, you should try sucking on a shotgun. This applies to every game on this board
Replies: >>2064576
Anonymous
6/11/2025, 6:45:21 AM No.2064576
>>2064520
could you tell me what df discussion is like on
>/v/
>/vg/
>/vst/
>reddit
>bay12
Replies: >>2064578
Anonymous
6/11/2025, 6:52:08 AM No.2064578
>>2064576
sure thing, chatgpt!
Anonymous
6/11/2025, 9:38:10 AM No.2064649
Accidentally broke into hell while mining adamantine. Luckily the breach sealed itself immediately but there are now 100+ demons hanging around down there somewhere.
I was planning to retire this fortress after this year and visit it as an adventurer, but are those assholes going to be sprinkled around the fortress randomly like in the earlier versions? Playing .51.11.
Replies: >>2065229
Anonymous
6/11/2025, 10:18:30 AM No.2064667
does it bother anyone else that dwarfs seem to be cowards on average? i'd say 80-90% of all my dwarfs male or female are completely nutless losers with low-to-no bravery or taste for any kind of combat - yet they'll all be argumentative, whiny, and hard to please. like what do i have to do to get 5-10 main character tier dwarfs to make up the elite, the dwarf version of the round table essentially.
there's a billion ways to physically make them better with training and all that but can i edit dwarfs directly or run psyops on them or do i really just have to painstakingly hand pick guys with passable personalities for combat even if that means including total retards in everything else? because the charming, intelligent, empathetic, battle-ready dwarf comes around probably 1 in every 100 dwarfs with my luck - which is honestly the prototypical fantasy dwarf in my eyes but in chodey's it's apparently a gay black retarded dwarf that hates violence and crafting but gets mad when they don't scream at someone and make pube crowns
Replies: >>2064668 >>2064880
Anonymous
6/11/2025, 10:20:20 AM No.2064668
>>2064667
I've never once curated what dwarfs I put into squads outside of any pre-existing combat skills
they all become hardened killers eventually
Replies: >>2064694
Anonymous
6/11/2025, 10:58:36 AM No.2064694
>>2064668
yeah they do get numb over time to death but it still fucks with their personalities and can occasionally cause massive changes, i've had plenty of them get in a fight or two and even without suffering any injures - and mind you, some of these pussies don't even directly kill or injure any of the enemies themselves - they are traumatized for LIFE. like permanently in a bad mood all the time and even after the standard room upgrade + misting session + several month long stint of boozing, guilding, marrying, babymaking, etc, they're still presently displeased with life at best and grumpy and on the edge of total rage at worst
Replies: >>2064700 >>2064880
Anonymous
6/11/2025, 11:05:32 AM No.2064700
>>2064694
Some people are just incompatible with life.
Just exile the weak links and focus on the good ones.
Anonymous
6/11/2025, 3:33:23 PM No.2064880
>>2064667
>>2064694
I just add [NATURAL_SKILL:DISCIPLINE:2] to all my sentients to mitigate the cowardice brought on by the new personality system. Do some still flee? Yeah, but more also feel compelled to continue fighting, it even causes a few to gather enough courage to join in occasionally.
Anonymous
6/11/2025, 9:22:34 PM No.2065195
file
file
md5: defcb844faa066b042bfe9956b498bb4🔍
so where is this in the "premium" version?
Replies: >>2065196
Anonymous
6/11/2025, 9:23:14 PM No.2065196
>>2065195
he he he
Anonymous
6/11/2025, 9:57:39 PM No.2065229
>>2064649
To answer my own question, apparently demons didn't spread around even if all the other creatures did. So that's at least one improvement compared to pre-Steam DF.
Replies: >>2065317
Anonymous
6/11/2025, 11:42:52 PM No.2065317
>>2065229
That's worrying, anon.
They SHOULD be there.
and they don't go back to hell
Replies: >>2065827
Anonymous
6/12/2025, 4:11:10 PM No.2065827
>>2065317
They might have been down in the forges or something, but nowhere I visited. I mainly hung around in the taverns, looted the stockpiles for some supplies and picked up the special adventurer gear I had prepared. Lag was terrible so I didn't explore much.
Anonymous
6/12/2025, 11:04:40 PM No.2066082
RimChads are traveling to the stars soon, when are DwarfCucks gonna leave the caves?
Replies: >>2066084 >>2066196
Anonymous
6/12/2025, 11:09:51 PM No.2066084
>>2066082
We'll get boats before you get Z-levels
Replies: >>2066221
Anonymous
6/13/2025, 2:32:20 AM No.2066196
>>2066082
>Rimfags can "go" to "space" but cant go a few hands bellow the ground
Anonymous
6/13/2025, 3:23:38 AM No.2066221
>>2066084
kek. it's true but i dont think it's within our lifetime.
Anonymous
6/13/2025, 7:58:01 AM No.2066318
file
file
md5: c06fc234febc14f21a96c758e71455dc🔍
such is life
Anonymous
6/13/2025, 2:05:22 PM No.2066457
Food should be a periodic problem for your fort. Farm yields should be lower and blights should periodically sweep through farmlands to encourage players to diversify their food sources with hunting, gathering, ranching, and fishing. Dwarfs should also crave a greater variety of food and generate unhappy thoughts if they're forced to eat raw foods for extended periods of time.
Replies: >>2066558 >>2066579
Anonymous
6/13/2025, 4:48:07 PM No.2066558
>>2066457
I agree tha productivity should be much much lower, but I dont know about the periodical blight thing.
Replies: >>2066684
Anonymous
6/13/2025, 5:01:18 PM No.2066579
>>2066457
>generate unhappy thoughts if they're forced to eat raw foods for extended periods of time
They do though, they have a need to eat decent meals they have to fulfill.
Replies: >>2066684
Anonymous
6/13/2025, 7:16:21 PM No.2066684
>>2066579
Maybe it should be more pronounced, then? I've gone years without cooking and only started doing it later on because it was more efficient and ensured farmers had plenty of seeds.
>>2066558
Soil depletion would be ideal, but blight is easier to implement. Potash would actually have a use and crop rotation would be necessary. No more year round Plump Helmet farms. Either way, food insecurity is a major factor in shaping gameplay for other colony sims like Against the Storm or Songs of Syx or Rimworld.
Replies: >>2066687
Anonymous
6/13/2025, 7:22:42 PM No.2066687
>>2066684
I think what it needs is to make ther process deeper and more dependant on a resource chain
Maybe plump helmet farms can be year around but only if you can keep supplied with constant stream of composture made out of rotting food and maybe gobbos
This kind of stuff is what makes Against the Storm interesting. Is having to use what you got in hands to go far, and trying to figure out the "pathways" to achive your objectives.
Anonymous
6/14/2025, 8:10:18 AM No.2067022
I used to be a pretty avid DF player, I haven't played since before the Steam release though; I was looking to download but everything seems very different now.

Anyone have any advice for how to get back in in the modern day?
Is anything better? Is anything worse?
The DFwiki feels foreign to me
Replies: >>2067032
Anonymous
6/14/2025, 8:44:28 AM No.2067032
>>2067022
I generated a world on the free version and I just cannot into this new UI.
What the hell has happened in the past few years?
Where's muh d>d? Why do I need my mouse for Dwarf Fortress?
Replies: >>2068425
Anonymous
6/14/2025, 9:57:28 AM No.2067059
>>2064254
this shit is why I stuck with DF Classic and havent touched the new versions at all. 47.05 forever.
Anonymous
6/14/2025, 1:27:31 PM No.2067115
meanwhile on the official kitfox discord
meanwhile on the official kitfox discord
md5: a1d139636c16bdc5f2d9f870d71891a4🔍
Daily reminder that pirating DF is morally correct as Shitfox hates you so giving them money is morally wrong.
Replies: >>2067122
Anonymous
6/14/2025, 1:45:04 PM No.2067122
file
file
md5: 7c01a7dfcc604d29b439f21f4e001943🔍
>>2067115
doing my part
Replies: >>2067143
Anonymous
6/14/2025, 2:11:29 PM No.2067143
kitfucks
kitfucks
md5: 0bffdfc30c1cbadcd056a2834343f265🔍
>>2067122
No idea what it is but go for it.
Replies: >>2067402
Anonymous
6/14/2025, 7:58:22 PM No.2067337
20250614_17h55m44s_grim
20250614_17h55m44s_grim
md5: 52c2519901c04d44d03241cd1715a997🔍
Why is there still no keyboard shortcut for this shit? It's been 3 years.
Replies: >>2067705 >>2067740
Anonymous
6/14/2025, 9:32:45 PM No.2067402
>>2067143
its a device for perpetually copying and deleting a pirated song and according to the law loosing music industry millions of dollars every day
Replies: >>2067855
Anonymous
6/15/2025, 8:22:05 AM No.2067705
>>2067337
Sad to hear that, I abandoned the game since they removed my keyboard controls. Even if they have new ones I'm not learning them all over. I don't find it fun anymore.
Anonymous
6/15/2025, 9:27:36 AM No.2067740
>>2067337
Learn to use the manager.
You don't even have to give him an office for a while at the start now.
Replies: >>2069720 >>2069720
Anonymous
6/15/2025, 2:48:31 PM No.2067855
>>2067402
based
Anonymous
6/15/2025, 9:23:18 PM No.2068130
the fact that you cannot assign jobs by manually selecting a dwarf like in pre v50 is ass
Replies: >>2068178
Anonymous
6/15/2025, 10:27:47 PM No.2068178
>>2068130
It would be fine if you could keep your designated custom professions between games, but you have to set it up again every fucking time
Replies: >>2068324
Anonymous
6/16/2025, 3:02:15 AM No.2068324
file
file
md5: db1e8668c1b6f063e6ab9cc0bcfc2f49🔍
>>2068178
as with most issues with the game this one is solved with dfhack
Anonymous
6/16/2025, 7:19:00 AM No.2068425
>>2067032
It's gone. It's over. The steam release ruined everything, I just play the old version, but I've pretty much lost interest so I just play a few times a year for old times sake.
Anonymous
6/16/2025, 9:21:21 AM No.2068478
>80 dwarves in my fort
>go make myself something to eat, listen to the news on the radio
>come back to see I forgot to pause
>dwarves have been evading a goblin child snatcher for months in the main stairway
>dwarves are scared
>goblin is scared
>now 140 dwarves
>120 of them are BUTTMAD
Anonymous
6/16/2025, 10:10:04 AM No.2068497
>>2064254
I think the steam version is alright, sure, the discord is pozzed to no end but that's why I come here to talk about the game.
There is no real alternative, Rimworld gives me diarrhea after a while and I don't know if I like songs of syx

By now I just play Kenshi
Anonymous
6/16/2025, 10:43:19 PM No.2068970
GlD1KwfWkAAor_h
GlD1KwfWkAAor_h
md5: cbe6c9c5d9878c9cb89cefc1da8ea072🔍
>>2044556
>>2044564
you're the best!
Replies: >>2069046
Anonymous
6/17/2025, 12:50:16 AM No.2069035
DF2014 Penguin - Dwarf Fortress Wiki
DF2014 Penguin - Dwarf Fortress Wiki
md5: a18e60dbc8fe891c89e25754cca26450🔍
>>2044556
is this penguin friendly
Replies: >>2069046 >>2069062 >>2069067
Anonymous
6/17/2025, 1:19:06 AM No.2069046
>>2068970
thanks
>>2069035
it was inevitable
Replies: >>2069067
Anonymous
6/17/2025, 1:48:40 AM No.2069062
linuxdf
linuxdf
md5: cab0a58a032558521b51c3f64e04367e🔍
>>2069035
>check df linux installation page
>"You may want to check if the package manager for the Linux distribution you are using has a Dwarf Fortress package"
>haha wat
>"0.47.04+dfsg1-1build3"
oh
Anonymous
6/17/2025, 1:59:34 AM No.2069067
>>2069035
>>2069046
Oh that's what you meant, unknown. Sorry
Anonymous
6/17/2025, 3:07:43 AM No.2069096
How come I absolutely can't get any fucking sieges to happen to me? What have they done to this game?
Replies: >>2069165
Anonymous
6/17/2025, 5:20:01 AM No.2069152
beasts
beasts
md5: 18ecd0b08e3690c91743784d4d0d6e28🔍
new devblog
forgotten beast sprites look better now
>As many of you know, forgotten beasts come in all colors. In our initial graphical release, we made some evocative silhouettes but didn't have time to do them justice. Jacob has been doing a great deal of justice lately.
and more importantly, archers will FINALLY be less retarded
> I've also been moving along with the ranged update. On top of the load/firing delay changes and aiming at specific body parts I did earlier, I've now added some behavioral changes so that ranged soldiers will back away, use fortifications, and generally not be as silly in eagerly leaping from walls and clobbering enemies with their weapons. There's a bit more to do with ammunition selection menus and we'll be nearly ready.
Replies: >>2069156
Anonymous
6/17/2025, 5:32:25 AM No.2069156
>>2069152
>FBs no longer are just silhouettes
cool
Anonymous
6/17/2025, 5:53:31 AM No.2069165
>>2069096
goblins are either dead or far away
ive had a continuous barrage in one of the pocket worlds, with dragons and trolls
Anonymous
6/18/2025, 12:18:55 AM No.2069720
ex
ex
md5: 0e9fb8300d9507d5246dfaccbea75c1f🔍
>>2067740

>>2067740

The new manager also sucks. It requires clicks and the search works worse than 0.47.
Replies: >>2069722
Anonymous
6/18/2025, 12:20:29 AM No.2069722
>>2069720
fucked up the image, I mean that 'wood buc' returns 'wooden bucket' in 0.47 but not in the current version.
Replies: >>2069748
Anonymous
6/18/2025, 1:23:57 AM No.2069748
>>2069722
having to type two extra letters is a relatively small issue.
the real problem imo is remembering how different items are called depending on the material which is just retarded, like mug goblet or cup being the same thing.
Anonymous
6/19/2025, 5:57:32 AM No.2070816
is there a way to disable all default job automation somehow? fishery, tanning, web collecting, spinning. Not having to do it manually every new game, always have it disabled.
Anonymous
6/19/2025, 7:16:34 PM No.2071225
6473452678
6473452678
md5: abf4ad774a84a79980766c22fbca673c🔍
So I want to make a bridge that links 2 continents, this area over here is just 1 level deep. Any idea how to drain this so that I can build supports?
Replies: >>2071273 >>2071280 >>2071772
Anonymous
6/19/2025, 7:46:52 PM No.2071273
>>2071225
I assume you either want to use draw bridges or you want support pillars for style points, because I dont think it would be nescessary if you were doing with floor tiles, unless something change, since floor tiles can be extended everywhere as long as they have one anchor wall to sit on top. Anyways, you will need a a bunch of pumps and some way to redirect all the pumped water to somewhere were it can go off map or that you dont care about flooding, so that the pumps can create "bubbles" of water deepth low enough were your dwarf can walk and build a walls for you fundation.
Replies: >>2071278 >>2071280
Anonymous
6/19/2025, 7:52:53 PM No.2071278
>>2071273
Yeah I want an actual bridge that would work irl and not magical floors.
I get the pumps stuff, but I never really figured out how to build stuff on water. To pump water out I would first need to wall off the entire span of the soon-to-be bridge to block water coming in, this is the part I don't know. Do you just like, drop floors into the water and just hope they create a wall after they fall?
Replies: >>2071285
Anonymous
6/19/2025, 7:54:42 PM No.2071280
>>2071225
>>2071273

Or you can use arcane df minecart magic like https://www.youtube.com/watch?v=0yopUbi2iVM
Anonymous
6/19/2025, 8:02:29 PM No.2071285
>>2071278
>Do you just like, drop floors into the water and just hope they create a wall after they fall?
I belive constructed stuff gets desconstructed when they colapse. Only natural walls form a new wall where they fall.
I think that for your case, you either have to drain it long enough for your dorfs to build the support, or parhaps you can cast the support from magma, but I dont remember right now if obsidian forms only when water falls on lava or if forms in any case (Am I mixing shit up with Minecraft????). Anyways you might have to do some testing to see if it works.
Replies: >>2071294 >>2071295
Anonymous
6/19/2025, 8:06:48 PM No.2071294
>>2071285
>I belive constructed stuff gets desconstructed when they colapse. Only natural walls form a new wall where they fall.
oh man that fucking sucks, getting magma up here would be a nightmare
I guess I'll just have to hope that the pumps are efficient enough to keep workers from harm
Anonymous
6/19/2025, 8:07:36 PM No.2071295
>>2071285
>I belive constructed stuff gets desconstructed when they colapse. Only natural walls form a new wall where they fall.
You believe correctly.
Anonymous
6/20/2025, 1:38:50 AM No.2071680
75645639875
75645639875
md5: 7b1ace40c5c4597e8e23d8da063dc17a🔍
>330 hours in
>just figured out you can zoom out
Replies: >>2072190
Anonymous
6/20/2025, 3:49:07 AM No.2071772
>>2071225
easy. Dig a channel underneath, towards the edge of the map, carve fortifications on the tiles bordering the edge, then dig an upwards ramp towards the water (your miner might not survive).
no pumps needed.
Replies: >>2071775
Anonymous
6/20/2025, 3:53:53 AM No.2071775
>>2071772
I actually didn't think of that... yeah that could work. Just needs a drawbridge somewhere in the channel to stop the flow eventually.
Replies: >>2071780
Anonymous
6/20/2025, 4:04:38 AM No.2071780
>>2071775
if that is ocean the channel might need to be pretty big, you could add extra chambers for protection.
Also jfyi floodgates can sometimes get destroyed by water (or by objects in the water idunno).
Replies: >>2071788
Anonymous
6/20/2025, 4:27:33 AM No.2071788
4356567894536
4356567894536
md5: 2799bc3eb7f129dacfc0d4eee0fc9319🔍
>>2071780
Honestly that might take several fucking decades to even make a dent in the ocean. I just tested it out, the water doesn't have the pressure to even fill the channel properly.
I might have to do the minecart thingy, I'm starting to doubt if this is even possible.
Replies: >>2071861
Anonymous
6/20/2025, 6:23:11 AM No.2071855
1735715384699352
1735715384699352
md5: c359789af445df164e3de964e387e219🔍
HOLY SHIT HE'S GONNA MAKE WALLS DESTRUCTIBLE?
THAT'S BEEN MY MAIN GRIPE SINCE I STARTED PLAYING 12 YEARS AGO
Replies: >>2073854
Anonymous
6/20/2025, 6:35:11 AM No.2071861
>>2071788
i would continue brute forcing it and just make more entrances towards the floor. Place a door (or several) behind the miner beforehand, then he will probably safely escape.
It is a big project yes.
It is possible i'm sure, but the scale depends on how many edge adjacent tiles of water are there.
Pump is more powerful, you may try it if you dont want to design the sewerage system
Replies: >>2071863 >>2072137
Anonymous
6/20/2025, 6:38:23 AM No.2071863
>>2071861
pums doesnt need an energy source btw, you dwarfs can operate it manually. Its just inconvenient when there are a lot of them.
Anonymous
6/20/2025, 3:23:46 PM No.2072137
>>2071861
Does it actually matter where I'm draining water from? Because you'd expect the 1 level deep area right next to the channel to get drained first, but I can see that what's actually being drained is some random area on the other side of the map, while that stays at 7/7. I guess that's just how water works here, looks like I have to drain the entire ocean 1 level down and not just this tiny area.
I guess I mights as well dig out the entire coast and connect it to the drainage channel then.
Replies: >>2072150 >>2072157
Anonymous
6/20/2025, 3:46:27 PM No.2072150
>>2072137
>Does it actually matter where I'm draining water from? Because you'd expect the 1 level deep area right next to the channel to get drained first, but I can see that what's actually being drained is some random area on the other side of the map, while that stays at 7/7. I guess that's just how water works here
Looks like a quirk of the fluid code when there are large bodies of water. You can see the same thing happening in that video with the minecart drain system.
Anonymous
6/20/2025, 3:56:47 PM No.2072157
>>2072137
water movement is based on simple physics, it doesnt teleport (usually). That area stays at 7/7 because that is where the water from the edges goes.
You probably need as many upwards channels as there are sources of water (tiles where water touches the edge of the map) for it to drain water faster than it replenishes.
Replies: >>2072167
Anonymous
6/20/2025, 4:13:06 PM No.2072167
>>2072157
I expected the area near the bridge to be drained so fast that it would stay at 2 or 3 out of 7 while the rest of the ocean tries and fails to balance it out, but that's not possible considering that it flows at a trickle.
Draining from underneath the ocean should probably be faster...
Anonymous
6/20/2025, 4:33:19 PM No.2072190
>>2071680
Lol
Anonymous
6/21/2025, 9:13:38 AM No.2073094
file
file
md5: bb0916d288fe5dec23077156e1df0d36🔍
Replies: >>2073108 >>2073370 >>2073424 >>2073781
Anonymous
6/21/2025, 9:36:23 AM No.2073108
>>2073094
noses too big
Replies: >>2074302
Anonymous
6/21/2025, 4:04:24 PM No.2073370
>>2073094
nice
Replies: >>2074302
Anonymous
6/21/2025, 5:00:50 PM No.2073424
>>2073094
color it
Replies: >>2074302
Anonymous
6/22/2025, 12:45:08 AM No.2073781
20140511 roomcarnage-springtime-haunted-glacier-volcano-xhQHE.FKyR7Q0
can't tell if dead thread or i ruined the mood, kinda feel bad about that
been reading roomcarnage, that's been interesting
>>2073094
saw this looking up recent df art
also saw someone drawing df mod hyperpreg kobold fort
Replies: >>2073787 >>2073886 >>2074302
Anonymous
6/22/2025, 12:54:26 AM No.2073787
>>2073781
Nah. It is just /vst/ post rhythm that goes up and down unless there are spergs in the thread.
Also. People do hold on posting in threads after they hit bump limit, meaning the next 9 days will be slow unless Toady do something.
Anonymous
6/22/2025, 3:01:38 AM No.2073854
>>2071855
WATCH IT TOADY
Anonymous
6/22/2025, 4:01:32 AM No.2073886
>>2073781
unless you're in one of the big generals or there's a big event happening, most threads tend to be slow.
Anonymous
6/22/2025, 1:32:28 PM No.2074158
>>2028503
>sieges not being something you can just ignore
what's next, a military that doesn't require 20 minutes of setup to have some dorfs pick up whatever and fend off a goblin kid snatcher?
Anonymous
6/22/2025, 6:24:29 PM No.2074302
>>2073108
>
Paul Bonner Dwarf slander? Begone fear!

>>2073424
Mayhaps.

>>2073370
thanks

>>2073781
thanks...
Replies: >>2074305
Anonymous
6/22/2025, 6:25:56 PM No.2074305
export
export
md5: c01ab704388e979b5dede0a647582684🔍
>>2074302
forgot image
Anonymous
6/22/2025, 9:52:57 PM No.2074527
>embark on a desert/mountain area
>zero trees on the surface
>tunnel down to the first cavern layer
>absolutely no fungus trees in there
I guess I'm just going to be completely reliant on elf and human wood for the rest of time, I guess. Somehow managed to attract enough carpenters for a carpenters guild too, glad they all moved here to sit around and make beds every other season
Replies: >>2074551
Anonymous
6/22/2025, 10:21:35 PM No.2074551
>>2074527
the only thing you need wood for is bed
magma is where its at
Anonymous
6/24/2025, 2:10:41 AM No.2075742
You know fey moods are a meme and everything but I kinda get it now honestly.
I've been watching youtube tutorials on making your own bow and I really want to do it, got all the tools and set a space up to craft only to find that my shit ass country doesn't have a hobby carpentry scene at all, not a single place near me that sells hardwood and I can't even order from anywhere, not even amazon carries lumber here, now I'm constantly thinking about bow staves and ash boards all fucking day.
Replies: >>2075748 >>2075768 >>2075950 >>2075984
Anonymous
6/24/2025, 2:17:14 AM No.2075748
>>2075742
Oh fuck, he's gonna go stark raving mad
Replies: >>2075939
Anonymous
6/24/2025, 2:52:22 AM No.2075768
>>2075742
have you tried felling a tree yourself
Replies: >>2075939
Anonymous
6/24/2025, 10:46:42 AM No.2075939
>>2075748
Maybe I am
>>2075768
You have to dry the wood, so it takes a couple months at least, that is the last resort though, just going into the woods and stealing a tree.
Anonymous
6/24/2025, 10:59:59 AM No.2075950
rip2019
rip2019
md5: af0842d5fefda39e2319585e2d414804🔍
>>2075742
felt the same watching a diy minifoundry melting aluminium cans into little bars
Replies: >>2075977 >>2076268
Anonymous
6/24/2025, 12:27:24 PM No.2075977
>>2075950
Someone post the pig iron copypasta
Anonymous
6/24/2025, 12:51:25 PM No.2075984
>>2075742
>Anon McFeyMood sketches pictures of a forest.
Anonymous
6/24/2025, 4:49:32 PM No.2076109
Do grazing animals claimed as pets need to be pastured still? The wiki makes it sound like they still kind of do, or is feeding pets only really only a concern in a dire tantrum spiral?
Replies: >>2076116 >>2076157
Anonymous
6/24/2025, 4:58:25 PM No.2076116
>>2076109
They usually eat whenever they pass near a grass tile, but sometimes animals just don't pass by any grass and then they are in danger of starvation.
Replies: >>2076295
Anonymous
6/24/2025, 6:21:36 PM No.2076157
>>2076109
i just fucking smash all the pets migrants bring with a bridge, i have other things to worry about in my fort
Anonymous
6/24/2025, 8:39:00 PM No.2076268
>>2075950
Yeah that is also cool, I used to spend a lot of time watching home forge content, but I feel like carpentry is more accessible though and I do archery so it's calling to me.
Anonymous
6/24/2025, 9:07:45 PM No.2076295
>>2076116
I was mostly asking so that I could bring them inside the fort instead of in pastures on the surface. Haven't breached the caverns yet and don't have cave moss.
Anonymous
6/25/2025, 9:43:31 AM No.2076728
shadows_thumb.jpg
shadows_thumb.jpg
md5: e198d5b702127a568dfe11a10edd7323🔍
tree shadows
Replies: >>2076731
Anonymous
6/25/2025, 9:46:17 AM No.2076731
>>2076728
big if true
Anonymous
6/25/2025, 1:27:53 PM No.2076827
daynight_thumb.jpg
daynight_thumb.jpg
md5: a3377aa8ac885157feeb1360a703df0d🔍
fortress mode daynight cycle I guess
Replies: >>2078283
Anonymous
6/25/2025, 9:22:40 PM No.2077195
1741036182825617
1741036182825617
md5: d8e3b5a236c5e7aa3f42d4131af22e64🔍
Is there a way to add a tag or whatever controls how a creature acts without applying it to the entire race? I would like to get two giants in my fort and have them act as true members while keeping the rest of the giants the way they are. I would like to have a male and female and hopefully have them have a giant baby, thing is.. If I got that far would the kid come out "feral"? Is there any easily digestable guides how all of this works or how to achieve this?
Replies: >>2077264 >>2077298
Anonymous
6/25/2025, 10:16:33 PM No.2077264
>>2077195
I'm only familiar with light edits to the raws. My guess is that you would have to create a copy of the base giant raw and add whatever tags are responsible for making them able to join/form civilizations. Then either hope that they happen to visit your fort as atraveler ask for permanent residency. Or use DFhack magic to make that happen, possibily even skipping the above so that the only civilized giants are the ones you used DFhack to spawn on your fort.
Effectively you would have two races of giants, one feral megabeast and another which are basicaly like dwarfs, elfs and the like.

Doing something you like might b
Replies: >>2077277 >>2077421
Anonymous
6/25/2025, 10:27:16 PM No.2077277
>>2077264
*Doing something like you want might require some form of DFhack fuckery one way or another
Anonymous
6/25/2025, 10:41:22 PM No.2077298
>>2077195
if it is born within your fort as a sentient from members of your fort they automatically become a part of your civ, your local civ group, and therefore your fort
Replies: >>2077421
Anonymous
6/26/2025, 12:42:56 AM No.2077368
Ñ
Anonymous
6/26/2025, 2:28:24 AM No.2077421
>>2077298
This is good news. At least it implies that as long as I get the giants functional the family stuff works on its own downstream.

>>2077264
Yeah I will make a test world and just see if I can do the spawning and editing. I think it would be really cool to make armor and maybe weapons for a giant if it works out.
Anonymous
6/26/2025, 4:16:04 PM No.2077819
capture
capture
md5: 2065c4f9e01492fceb83ad049a72fd29🔍
https://store.steampowered.com/news/app/975370/view/547864982714319313 new Ranged patch
Replies: >>2077829 >>2077892 >>2078080 >>2078083 >>2078092
Anonymous
6/26/2025, 4:22:06 PM No.2077829
>>2077819
>the firing force of bows is affected by strength and skill
Imagine
Anonymous
6/26/2025, 5:42:32 PM No.2077892
>>2077819
I cant belive Toady finaly unfucked ranged dwarfs (did he actually, or the update just sidegraded the ranged shitfuckery?)
Anonymous
6/26/2025, 9:05:18 PM No.2078080
>>2077819
adding it now, will take a minute
Replies: >>2078092
Anonymous
6/26/2025, 9:06:50 PM No.2078083
>>2077819
>makes classic saves compatible again
wait...
like classic classic as in 47.05?
Replies: >>2078086
Anonymous
6/26/2025, 9:18:07 PM No.2078086
>>2078083
probably not man
Anonymous
6/26/2025, 9:21:30 PM No.2078092
>>2077819
>>2078080
uploaded
Anonymous
6/27/2025, 12:25:03 AM No.2078283
>>2076827
I remember there was a mod for the old versions that did that. There was also cone visions on the tunnels and the light was based on your surroundings. Is this the same thing?
Anonymous
6/27/2025, 2:03:50 AM No.2078352
hotfix for 51.12 inbound, 51.13
Release notes for 51.13

General updates
Fixed a timing error introduced by ammo loading that caused many actions to be performed in slow motion, leading to all of the dwarves dying over a long period as drinking could not catch up with thirst.
Adventurer can wait when under attack while nocking or loading.
Replies: >>2078355
Anonymous
6/27/2025, 2:11:21 AM No.2078355
>>2078352
replacing 51.12 with 51.13.
no sense in keeping a broken version.
Replies: >>2078889
Anonymous
6/27/2025, 7:20:25 PM No.2078889
>>2078355
Archival purposes, but you do you
Anonymous
6/28/2025, 9:06:07 AM No.2079447
>>2079445
>>2079445
>>2079445

I bungled the thread subject... oh well