>>2058414I played it very early when it released, and I've been told it's way different now. My initial impression was that I didn't like it for the same reason I didn't like Rogue Legacy, that you were expected to fail a bunch and build up a lot of meta bonuses until you had virtually everything unlocked, and then you could have fun.
Like, for example, the majority of the classes were locked until you lost enough, every few runs you'd unlock a new town building that gave some bonus, that sort of thing. I eventually went and hard reset the game each time I lost to try and beat it with no upgrades and while I think it was theoretically possible it for sure wasn't the intended method of doing it.