>>2110722
>So does OE look in any way shape or form better than 3, 4 or 5?
If you can look past the trash art style and the WoW/Warhammer factions, the game tries to be Heroes 3 but with more extras. You have:
- hero subskills (you can pick 2 out of 5),
- hero ultimate skills which are REALLY powerful but a pain to get (get 5 marked skills to expert, unfortunately this means having to roll crap skills too, but the sub-skills can be useful even for crap skills),
- Combo Artifacts are expanded (you have dozens, some as simple as 2 items, and you don't have to combine the artifacts, just have them equipped. partial combinations also work, ie. power of dragon father already gives boosts with 3, 5 or 8 items equipped)
- enact laws (these are global boosts you can unlock, towns generate law XP for this. Boost a certain creature, boost Mercury production, be able to build 2 buildings in one turn, etc)
- all spells can be unlocked by paying for them and they are global, getting the same spell multiple times upgrades their level (you can also upgrade them once by paying for it)
- neutral magic school, you unlock these by having your hero be high level and have enough spells unlocked. most adventure map spells go here, including Town Portal and Dimension Door, so you are guaranteed to get those.
- spell scroll items can have upgrades to give Expert levels for some spells
- items can be sold for alchemy dust (a resource you can't mine)
- new spell level, Masterful. You can only get it from items/hero specialities.
- all units have 2 upgrades (switching is free).
- necromancy adds units to every stack you have. necromancer ultimate skill (Chronomancer) allows it to function for all creatures.
- Wisdom skill removed, instead you need magic school skills to learn anything beyond tier 2 for each magic school. This kind of sucks. But you can select from 3 skills on level up so you are almost guaranteed to get many magic skills easily.
It's not Heroes 3 but it's not that bad.