>>2103806
>What "glaring weaknesses" are you talking about?
>immediately lists a bunch of glaring weaknesses
kek
Mantis B's starting crew is fucking awful, second worst in the game after Engi B. 2 mantis are so fucking bad at repairing damage and fighting fires, and it means you can't leverage your mighty 4-tile teleporter at the start at all.
And you WILL take damage; 2 shields and a defense drone aren't half as good as they look with 0 evasion, especially on hard, And you're not damaging their weapons at all, so you'll be sitting there eating their guns full-force for the whole fight. That's not to mention that your shields and drones are both in the defense drone dead zone, so you can't really count on it to keep them safe.
Mantis B needs guns, obviously, but more urgently it needs ANY gun to get through zoltan shields and to help with scouts. And that's not cheap. B's got plenty of power, so that's fine, but even a basic bitch BL1 and the system to fit it costs 90 scrap. Food for thought, that's just as much as level 2 shields+2 power on other ships, except that doesn't need any RNG. And no, the boarding drone and pheromones don't cover that. 90+>60.
A fire in Mantis B's starboard wing isn't an "inconvenience," it's red alert emergency that you need to immediately drop everything to fix. That shit WILL kill you if you don't handle it properly, and sometimes even when you do. Remember, mantis can't fight fires or repair for shit.
Mantis B starts out with a laundry list of stuff it NEEDS really, really urgently. It needs a gun, it needs more crew, it needs a level 2 teleporter for scouts, it needs better engines so you can run from bad fights...you need a lot of scrap and a lot of cooperative RNG and you need right fucking now. And again, that tank build is way more fragile than it looks. Once you can just teleport 4 mantis over you win, but it takes a lot to get there.