>>2110550
Food feels like the only resource that matters most of the time, because you can just buy your bronze/gold using your huge surplus of wood/stone. You just need so much food income to expand the size of your army but once you have enough, you basically need nothing else and the game devolves into an autoresolve steamroll.
It's like the usual snowballing economy problems of total war, but if you took out the fact that you need to invest money in infrastructure to develop your economy (since you use a separate resource that might as well be free) so you just infinitely expand your income or accumulate a massive stockpile that lets you run a deficit forever. But even worse, since the value of stone/wood plummets for the player so quickly, you can just sell to buy food as soon as you're done building with it, so it and any other resource surplus just becomes food eventually anyways.
I think the whole economy is just completely unbalanced and brainless, and it just sort of devolves settlement development into "buy everything because it's basically free" and army development/expansion into "ignore everything but food, stack food, snowball"